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				@ -40,6 +40,9 @@ utility_component_template = {
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			alloys = 2
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								alloys = 2
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		}
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							}
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	}
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						}
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#超限聚合装甲
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					#超限聚合装甲
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@ -80,6 +83,9 @@ utility_component_template = {
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			alloys = 2
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								alloys = 2
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		}
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							}
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	}
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						}
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#L槽光矛
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					#L槽光矛
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@ -110,10 +116,8 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_rg_secondary
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							weapon_type_rg_secondary
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	}
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						}
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	shield_damage = 1.2
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					 | 
				
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	armor_damage = 1.2
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 1
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					 | 
				
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	resources = {
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						resources = {
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		category = ship_components
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							category = ship_components
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		cost = {
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							cost = {
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@ -129,6 +133,9 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_energy
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							weapon_type_energy
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	}
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						}
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#S槽光矛Mini
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					#S槽光矛Mini
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@ -159,8 +166,8 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_rg_secondary
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							weapon_type_rg_secondary
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	}
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						}
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 1
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					 | 
				
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	resources = {
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						resources = {
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		category = ship_components
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							category = ship_components
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		cost = {
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							cost = {
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@ -175,6 +182,9 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_energy
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							weapon_type_energy
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	}
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						}
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#X槽光矛Mini
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					#X槽光矛Mini
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@ -198,8 +208,8 @@ weapon_component_template = {
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	total_fire_time = 100
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						total_fire_time = 100
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	range = 200
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						range = 200
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	accuracy = 1
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						accuracy = 1
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 1
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					 | 
				
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	tracking = 0.4
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						tracking = 0.4
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	power = -600
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						power = -600
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	component_set = "GRAY_BEAM_STATIC_MX"
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						component_set = "GRAY_BEAM_STATIC_MX"
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@ -224,6 +234,9 @@ weapon_component_template = {
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		weapon_type_energy
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							weapon_type_energy
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	}
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						}
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	projectile_gfx = "gatebuilder_lance_weapon"
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						projectile_gfx = "gatebuilder_lance_weapon"
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#X槽光矛
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					#X槽光矛
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@ -247,10 +260,8 @@ weapon_component_template = {
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	total_fire_time = 100
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						total_fire_time = 100
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	range = 250
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						range = 250
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	accuracy = 1
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						accuracy = 1
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	shield_damage = 1.5
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						armor_damage = 1.2
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	armor_damage = 1.5
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					 | 
				
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 1
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					 | 
				
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	tracking = 0.4
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						tracking = 0.4
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	power = -600
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						power = -600
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	component_set = "GRAY_BEAM_STATIC_X"
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						component_set = "GRAY_BEAM_STATIC_X"
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@ -275,6 +286,9 @@ weapon_component_template = {
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		weapon_type_energy
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							weapon_type_energy
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	}
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						}
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	projectile_gfx = "gatebuilder_lance_weapon"
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						projectile_gfx = "gatebuilder_lance_weapon"
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#歼星武器
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					#歼星武器
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@ -416,8 +430,8 @@ weapon_component_template = {
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	total_fire_time = 200
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						total_fire_time = 200
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	range = 400
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						range = 400
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	accuracy = 1
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						accuracy = 1
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	shield_damage = 1.5
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						shield_damage = 1.2
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	armor_damage = 1.5
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 1
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						armor_penetration = 1
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	tracking = 0.4
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						tracking = 0.4
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@ -444,6 +458,9 @@ weapon_component_template = {
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		weapon_type_energy
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							weapon_type_energy
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	}
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						}
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	projectile_gfx = "gatebuilder_titan_weapon_ex"
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						projectile_gfx = "gatebuilder_titan_weapon_ex"
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#点防
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					#点防
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@ -463,7 +480,7 @@ weapon_component_template = {
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	}
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						}
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	total_fire_time = 4
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						total_fire_time = 4
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	range = 110
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						range = 110
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	shield_penetration = 1
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						shield_damage = 1.2
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	armor_penetration = 1
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						armor_penetration = 1
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	accuracy = 1
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						accuracy = 1
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	tracking = 0.8
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						tracking = 0.8
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@ -592,9 +609,8 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_rg_secondary
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							weapon_type_rg_secondary
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	}
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						}
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	shield_damage = 1.2
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 0.5
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					 | 
				
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	resources = {
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						resources = {
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		category = ship_components
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							category = ship_components
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		cost = {
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							cost = {
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@ -609,6 +625,9 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_kinetic
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							weapon_type_kinetic
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	}
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						}
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#一次性动能炮-聚合
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					#一次性动能炮-聚合
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@ -646,9 +665,8 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_rg_secondary
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							weapon_type_rg_secondary
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	}
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						}
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	shield_damage = 1.2
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 0.5
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					 | 
				
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	resources = {
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						resources = {
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		category = ship_components
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							category = ship_components
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		cost = {
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							cost = {
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@ -663,6 +681,9 @@ weapon_component_template = {
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	tags = {
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						tags = {
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		weapon_type_kinetic
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							weapon_type_kinetic
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	}
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						}
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#无制导
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					#无制导
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@ -699,10 +720,8 @@ weapon_component_template = {
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		weapon_type_rg_torpedoe
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							weapon_type_rg_torpedoe
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	}
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						}
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	size_damage_factor = 1
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						size_damage_factor = 1
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	shield_damage = 1.2
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	armor_damage = 1.2
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 1
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					 | 
				
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	resources = {
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						resources = {
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		category = ship_components
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							category = ship_components
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		cost = {
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							cost = {
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@ -714,6 +733,9 @@ weapon_component_template = {
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			alloys = 0
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								alloys = 0
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		}
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							}
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	}
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						}
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						ai_weight = {
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							weight = 0
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						}
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}
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					}
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#鱼雷
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					#鱼雷
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@ -751,10 +773,8 @@ weapon_component_template = {
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	missile_health = 1000
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						missile_health = 1000
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	missile_retarget_range = 100
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						missile_retarget_range = 100
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	size_damage_factor = 1
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						size_damage_factor = 1
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	shield_damage = 1.2
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	armor_damage = 1.2
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						armor_damage = 1.2
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	shield_penetration = 1
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						shield_penetration = 1
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	armor_penetration = 1
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					 | 
				
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	resources = {
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						resources = {
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		category = ship_components
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							category = ship_components
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		cost = {
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							cost = {
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@ -866,8 +886,6 @@ strike_craft_component_template = {
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	rotation_speed = 0.25
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						rotation_speed = 0.25
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	acceleration = 0.6
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						acceleration = 0.6
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	shield_damage = 1.2
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						shield_damage = 1.2
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	armor_damage = 1.2
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	shield_penetration = 1
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					 | 
				
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	armor_penetration = 1
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						armor_penetration = 1
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	weapon_type = instant
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						weapon_type = instant
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	projectile_gfx = "gatebuilder_titan_weapon_ex"
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						projectile_gfx = "gatebuilder_titan_weapon_ex"
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@ -937,8 +955,6 @@ strike_craft_component_template = {
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	acceleration = 0.6
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						acceleration = 0.6
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	size_damage_factor = 1
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						size_damage_factor = 1
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	shield_damage = 1.2
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						shield_damage = 1.2
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	armor_damage = 1.2
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	shield_penetration = 1
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	armor_penetration = 1
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						armor_penetration = 1
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	weapon_type = instant
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						weapon_type = instant
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	projectile_gfx = "gatebuilder_torpedo"
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						projectile_gfx = "gatebuilder_torpedo"
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@ -1007,8 +1023,6 @@ strike_craft_component_template = {
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	acceleration = 0.6
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						acceleration = 0.6
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	size_damage_factor = 1
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						size_damage_factor = 1
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	shield_damage = 1.2
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						shield_damage = 1.2
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	armor_damage = 1.2
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					 | 
				
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	shield_penetration = 1
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					 | 
				
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	armor_penetration = 1
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						armor_penetration = 1
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	weapon_type = instant
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						weapon_type = instant
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	projectile_gfx = "proton_torpedoes"
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						projectile_gfx = "proton_torpedoes"
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@ -1077,8 +1091,6 @@ strike_craft_component_template = {
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	rotation_speed = 0.25
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						rotation_speed = 0.25
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	acceleration = 0.6
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						acceleration = 0.6
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	shield_damage = 1.2
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						shield_damage = 1.2
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	armor_damage = 1.2
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					 | 
				
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	shield_penetration = 1
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					 | 
				
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	armor_penetration = 1
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						armor_penetration = 1
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	ship_behavior = "rg_bombers_behavior"
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						ship_behavior = "rg_bombers_behavior"
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	icon = "GFX_ship_part_strike_craft_skrand"
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						icon = "GFX_ship_part_strike_craft_skrand"
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@ -1602,7 +1614,7 @@ utility_component_template = {
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		weapon_type_rg_aux
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							weapon_type_rg_aux
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	}
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						}
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	ai_weight = {
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						ai_weight = {
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		weight = 5
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							weight = 0
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	}
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						}
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}
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					}
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@ -1751,7 +1763,7 @@ weapon_component_template = {
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		}
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							}
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	}
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						}
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	ai_weight = {
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						ai_weight = {
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			||||||
		weight = 1
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							weight = 0
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	}
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						}
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}
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					}
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@ -2164,7 +2176,7 @@ utility_component_template = {
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		weapon_type_rg_jumpdrive
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							weapon_type_rg_jumpdrive
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	}
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						}
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	ai_weight = {
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						ai_weight = {
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		weight = 100
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							weight = 0
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	}
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						}
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	class_restriction = {
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						class_restriction = {
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		shipclass_military
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							shipclass_military
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@ -2197,7 +2209,7 @@ utility_component_template = {
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			|||||||
		weapon_type_rg_sensor
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							weapon_type_rg_sensor
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	}
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						}
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	ai_weight = {
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						ai_weight = {
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			||||||
		weight = 100
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							weight = 0
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	}
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						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -2228,7 +2240,7 @@ utility_component_template = {
 | 
				
			|||||||
		weapon_type_rg_thruster
 | 
							weapon_type_rg_thruster
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	ai_weight = {
 | 
						ai_weight = {
 | 
				
			||||||
		weight = 100
 | 
							weight = 0
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -2276,4 +2288,7 @@ utility_component_template = {
 | 
				
			|||||||
	ship_limit = 1
 | 
						ship_limit = 1
 | 
				
			||||||
	hidden = yes
 | 
						hidden = yes
 | 
				
			||||||
	component_set = "science_cloaking_components"
 | 
						component_set = "science_cloaking_components"
 | 
				
			||||||
 | 
						ai_weight = {
 | 
				
			||||||
 | 
							weight = 0
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
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