diff --git a/common/traits/!_RG_gray_goo_traits.txt b/common/traits/!_RG_gray_goo_traits.txt index 37b911a..2afbc64 100644 --- a/common/traits/!_RG_gray_goo_traits.txt +++ b/common/traits/!_RG_gray_goo_traits.txt @@ -98,6 +98,13 @@ RG_leader_trait_governor_gray = { TIER = none } immortal_leaders = yes + triggered_self_modifier = { + potential = { + always = yes + } + leader_skill_levels = 1 + mult = trigger:has_skill + } self_modifier = { species_leader_exp_gain = 1 } @@ -146,7 +153,7 @@ RG_leader_trait_ruler_gray = { } } } - leader_skill_levels = 1 + # leader_skill_levels = 1 leaders_upkeep_mult = 0.1 mult = trigger:has_skill } @@ -164,7 +171,7 @@ RG_leader_trait_ruler_gray = { } } } - leader_skill_levels = 1 + # leader_skill_levels = 1 leaders_upkeep_mult = 0.15 mult = trigger:has_skill } @@ -178,7 +185,7 @@ RG_leader_trait_ruler_gray = { } } } - leader_skill_levels = 1 + # leader_skill_levels = 1 leaders_upkeep_mult = 0.2 mult = trigger:has_skill } @@ -261,6 +268,13 @@ RG_leader_trait_admiral_gray_1 = { COUNCIL = no TIER = none } + triggered_self_modifier = { + potential = { + always = yes + } + leader_skill_levels = 1 + mult = trigger:has_skill + } self_modifier = { species_leader_exp_gain = 1 } @@ -295,6 +309,13 @@ RG_leader_trait_admiral_gray_2 = { COUNCIL = no TIER = none } + triggered_self_modifier = { + potential = { + always = yes + } + leader_skill_levels = 1 + mult = trigger:has_skill + } self_modifier = { species_leader_exp_gain = 1 } @@ -329,6 +350,13 @@ RG_leader_trait_admiral_gray = { COUNCIL = no TIER = none } + triggered_self_modifier = { + potential = { + always = yes + } + leader_skill_levels = 1 + mult = trigger:has_skill + } self_modifier = { species_leader_exp_gain = 1 } @@ -353,7 +381,6 @@ RG_leader_trait_admiral_gray = { } RG_leader_trait_admiral_nanorebuild_gray = { - #3级舰长(默认 cost = 0 inline_script = { script = trait/icon_psionic @@ -389,6 +416,13 @@ RG_leader_trait_scientist_gray = { COUNCIL = no TIER = none } + triggered_self_modifier = { + potential = { + always = yes + } + leader_skill_levels = 1 + mult = trigger:has_skill + } self_modifier = { species_leader_exp_gain = 1 }