暂存 特质合并
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@@ -397,6 +397,14 @@ RG_leader_trait_admiral_nanorebuild_gray = {
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ship_hull_regen_add_perc = 0.5
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ship_armor_regen_add_perc = 0.5
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}
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triggered_army_modifier = {
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potential = {
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always = yes
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}
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army_damage_mult = 0.05
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = { commander }
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initial = no
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randomized = no
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@@ -466,30 +474,31 @@ RG_leader_trait_scientist_gray = {
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# randomized = no
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# }
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RG_leader_trait_general_gray_skill = {
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destiny_trait = yes
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_supreme_warrior"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
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triggered_army_modifier = {
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potential = {
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always = yes
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}
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army_damage_mult = 0.05
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = { commander }
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initial = no
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randomized = no
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destiny_background_icon = "GFX_leader_background_destiny_1"
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}
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# 与舰长技能合并,弃用
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# RG_leader_trait_general_gray_skill = {
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# destiny_trait = yes
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = commander
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# ICON = "GFX_leader_trait_supreme_warrior"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
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# triggered_army_modifier = {
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# potential = {
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# always = yes
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# }
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# army_damage_mult = 0.05
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# army_health = 0.05
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# mult = owner.rg_general_skill_combat_daypassed_variable
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# }
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# leader_class = { commander }
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# initial = no
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# randomized = no
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# destiny_background_icon = "GFX_leader_background_destiny_1"
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# }
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RG_leader_trait_admiral_fake_dragon = {
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cost = 0
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