暂存 特质合并
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@ -5,7 +5,7 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
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any_ground_combat_$SIDE_A$ = {
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exists = leader
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leader = {
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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}
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}
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}
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@ -211,7 +211,7 @@ rg_gray_commander_init = {
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set_leader_flag = rg_gray_leader
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add_trait_no_notify = RG_leader_trait_admiral_gray
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add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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add_trait_no_notify = RG_leader_trait_general_gray_skill
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# add_trait_no_notify = RG_leader_trait_general_gray_skill
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# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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add_trait_no_notify = subclass_commander_councilor
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add_trait_no_notify = leader_trait_carrier_specialization
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@ -397,6 +397,14 @@ RG_leader_trait_admiral_nanorebuild_gray = {
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ship_hull_regen_add_perc = 0.5
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ship_armor_regen_add_perc = 0.5
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}
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triggered_army_modifier = {
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potential = {
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always = yes
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}
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army_damage_mult = 0.05
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = { commander }
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initial = no
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randomized = no
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@ -466,30 +474,31 @@ RG_leader_trait_scientist_gray = {
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# randomized = no
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# }
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RG_leader_trait_general_gray_skill = {
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destiny_trait = yes
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_supreme_warrior"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
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triggered_army_modifier = {
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potential = {
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always = yes
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}
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army_damage_mult = 0.05
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = { commander }
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initial = no
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randomized = no
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destiny_background_icon = "GFX_leader_background_destiny_1"
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}
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# 与舰长技能合并,弃用
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# RG_leader_trait_general_gray_skill = {
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# destiny_trait = yes
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = commander
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# ICON = "GFX_leader_trait_supreme_warrior"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
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# triggered_army_modifier = {
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# potential = {
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# always = yes
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# }
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# army_damage_mult = 0.05
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# army_health = 0.05
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# mult = owner.rg_general_skill_combat_daypassed_variable
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# }
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# leader_class = { commander }
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# initial = no
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# randomized = no
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# destiny_background_icon = "GFX_leader_background_destiny_1"
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# }
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RG_leader_trait_admiral_fake_dragon = {
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cost = 0
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@ -388,7 +388,7 @@ planet_event = {
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exists = leader
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leader = {
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#leader
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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owner = {
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#country
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save_event_target_as = attacking_general_country
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@ -452,7 +452,7 @@ country_event = {
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exists = leader
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leader = {
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OR = {
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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}
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}
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}
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@ -547,7 +547,7 @@ country_event = {
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exists = leader
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leader = {
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OR = {
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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}
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}
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if = {
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@ -1,5 +1,7 @@
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namespace = wg_affection
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# 3.9引用空事件崩溃问题占位
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# 3.10已弃用
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country_event = {
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id = wg_affection.30000
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title = wg_affection.30000.name
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@ -19,10 +19,10 @@
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RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
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RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
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RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
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RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$直接击杀一支敌对陆军的概率: §G+1%§!\n当前BUFF层数: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n当前概率为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
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RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$§Y直接击杀一支敌对陆军的概率§!: §G+1%§!\n$t$当前§YBUFF层数§!: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n$t$当前§Y直接击杀一支敌对陆军的概率§!为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
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RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
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RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
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RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y计数器层数§!立即重建舰船。\n$t$当前§Y计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重组。"
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RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
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RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
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RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
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RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
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