全部格式化

This commit is contained in:
FA507RM-KALOSPA\Kalo 2023-06-08 13:11:05 +08:00
parent e2bf84088f
commit d4a22820b3
62 changed files with 26646 additions and 9216 deletions

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@ -1,11 +1,11 @@
# Gray Nanite Army # Gray Nanite Army
gray_army = { gray_army = {
damage = 30.0 damage = 30
health = 104.0 health = 104
has_morale = no has_morale = no
morale_damage = 18.0 morale_damage = 18
collateral_damage = 15.0 collateral_damage = 15
war_exhaustion = 12.0 war_exhaustion = 12
time = 5 time = 5
resources = { resources = {
category = armies category = armies
@ -15,34 +15,34 @@ gray_army = {
} }
has_species = no has_species = no
icon = GFX_army_type_machine_assault icon = GFX_army_type_machine_assault
potential = { potential = {
always = no always = no
} }
} }
# Gray Nanite Army # Gray Nanite Army
rg_gray_army_base = { rg_gray_army_base = {
damage = 10.0 damage = 10
health = 18.0 health = 18
has_morale = no has_morale = no
morale_damage = 6.0 morale_damage = 6
collateral_damage = 5.0 collateral_damage = 5
war_exhaustion = 4.0 war_exhaustion = 4
prerequisites = { "tech_gray_army_7" } prerequisites = {
"tech_gray_army_7"
}
time = 180 time = 180
resources = { resources = {
category = armies category = armies
cost = { cost = {
alloys = 800 alloys = 800
} }
produces = { produces = {
energy = 1 energy = 1
} }
} }
has_species = no has_species = no
icon = GFX_army_type_machine_assault icon = GFX_army_type_machine_assault
potential_country = { potential_country = {
} }
} }

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@ -1,9 +1,8 @@
rg_ap_nantiematter = { rg_ap_nantiematter = {
on_enabled = { on_enabled = {
custom_tooltip = "rg_ap_nantiematter_tooltip" custom_tooltip = "rg_ap_nantiematter_tooltip"
add_research_option = tech_gray_weapon_lance_1 add_research_option = tech_gray_weapon_lance_1
} }
possible = { possible = {
OR = { OR = {
has_country_flag = origin_rg_gray has_country_flag = origin_rg_gray
@ -15,7 +14,6 @@ rg_ap_nantiematter = {
has_ascension_perk = rg_nantiematter has_ascension_perk = rg_nantiematter
} }
} }
potential = { potential = {
OR = { OR = {
has_country_flag = origin_rg_gray has_country_flag = origin_rg_gray
@ -25,8 +23,7 @@ rg_ap_nantiematter = {
} }
is_ai = no is_ai = no
} }
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }
} }

View File

@ -30,24 +30,19 @@ graygoo = {
has_country_flag = gray_owner has_country_flag = gray_owner
} }
} }
icon_frame = 3 icon_frame = 3
default = no default = no
stop_when_armies_dead = no stop_when_armies_dead = no
abduct_pops = no abduct_pops = no
planet_damage = 100
planet_damage = 100.0 army_damage = 2
army_damage = 2.0
kill_pop_chance = { kill_pop_chance = {
base = 3.0 base = 3
} }
min_pops_to_kill_pop = 0 min_pops_to_kill_pop = 0
# root = fleet # root = fleet
# from = planet # from = planet
ai_weight = { ai_weight = {
weight = 0 weight = 0
} }
} }

View File

@ -1,188 +1,162 @@
component_set = { component_set = {
key = "RG_SP_CANNON_INSTANT" key = "RG_SP_CANNON_INSTANT"
icon = "GFX_ship_part_space_whale_weapon_1" icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_WEAPON_LANCE" key = "LARGE_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1" icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "SMALL_GRAY_WEAPON_LANCE" key = "SMALL_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1" icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_X" key = "GRAY_BEAM_STATIC_X"
icon = "GFX_ship_part_gray_lance_2" icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_MX" key = "GRAY_BEAM_STATIC_MX"
icon = "GFX_ship_part_gray_lance_2" icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_EX" key = "GRAY_BEAM_STATIC_EX"
icon = "GFX_ship_part_archaeo_titan_beam" icon = "GFX_ship_part_archaeo_titan_beam"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_WEAPON_KIN" key = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4" icon = "GFX_ship_part_autocannon_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "HUGE_GRAY_WEAPON_KIN" key = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4" icon = "GFX_ship_part_autocannon_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FLAK_BATTERY" key = "RG_FLAK_BATTERY"
icon = "GFX_ship_part_flak_batteries_4" icon = "GFX_ship_part_flak_batteries_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FLAK_PHOENIX" key = "RG_FLAK_PHOENIX"
icon = "GFX_ship_part_flak_batteries_3" icon = "GFX_ship_part_flak_batteries_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENERGY_MISSILE" key = "RG_ENERGY_MISSILE"
icon = "GFX_ship_part_graymine" icon = "GFX_ship_part_graymine"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENERGY_MISSILE_KIN" key = "RG_ENERGY_MISSILE_KIN"
icon = "GFX_ship_part_graymine" icon = "GFX_ship_part_graymine"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_CARRIER_RADAR" key = "RG_CARRIER_RADAR"
icon = "GFX_ship_part_sensor_1" icon = "GFX_ship_part_sensor_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_MIX_ARMOR" key = "LARGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor" icon = "GFX_ship_part_gray_armor"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "HUGE_GRAY_MIX_ARMOR" key = "HUGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor" icon = "GFX_ship_part_gray_armor"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET" key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
icon = "STRIKE_CRAFT_HANGAR_3" icon = "STRIKE_CRAFT_HANGAR_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO" key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_AP_BOMB" key = "RG_BOMBER_HANGAR_AP_BOMB"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FIGHTER_HANGAR_BEAM" key = "RG_FIGHTER_HANGAR_BEAM"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ANTIBAKAHALO_RADAR" key = "RG_ANTIBAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_1" icon = "GFX_ship_part_sensor_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BAKAHALO_RADAR" key = "RG_BAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_2" icon = "GFX_ship_part_sensor_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_AUTO_REPAIR" key = "RG_AUTO_REPAIR"
icon = "GFX_ship_part_ship_part_nanite_repair_system" icon = "GFX_ship_part_ship_part_nanite_repair_system"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENIGMATIC_SCHEDULER" key = "RG_ENIGMATIC_SCHEDULER"
icon = "GFX_ship_part_enigmatic_encoder" icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ARMOR_BOOSTER" key = "RG_ARMOR_BOOSTER"
icon = "GFX_ship_part_rg_armor_hardener" icon = "GFX_ship_part_rg_armor_hardener"
icon_frame = 1 icon_frame = 1
} }
component_set = { # Nanobot Assimilation component_set = {
# Nanobot Assimilation
key = "RG_PLANET_KILLER" key = "RG_PLANET_KILLER"
icon = "GFX_ship_part_devolution_beam" icon = "GFX_ship_part_devolution_beam"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_CLOAKING_3" key = "RG_CLOAKING_3"
icon = "GFX_ship_part_cloak_3" icon = "GFX_ship_part_cloak_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_REVIVE_COMPONENT" key = "RG_REVIVE_COMPONENT"
icon = "GFX_ship_part_aura_inspiring_presence" icon = "GFX_ship_part_aura_inspiring_presence"
icon_frame = 1 icon_frame = 1
} }

View File

@ -10,16 +10,21 @@ utility_component_template = {
alloys = 80 alloys = 80
} }
upkeep = { upkeep = {
energy = 0.80 energy = 0.8
alloys = 0.08 alloys = 0.08
} }
} }
prerequisites = {
prerequisites = { "tech_fission_power" } "tech_fission_power"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_FUSION_REACTOR" upgrades_to = "RG_Interdictor_FUSION_REACTOR"
ai_weight = { ai_weight = {
weight = 1 weight = 1
} }
@ -41,12 +46,17 @@ utility_component_template = {
alloys = 0.104 alloys = 0.104
} }
} }
prerequisites = {
prerequisites = { "tech_fusion_power" } "tech_fusion_power"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR" upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
ai_weight = { ai_weight = {
weight = 2 weight = 2
} }
@ -68,18 +78,22 @@ utility_component_template = {
alloys = 0.135 alloys = 0.135
} }
} }
prerequisites = {
prerequisites = { "tech_cold_fusion_power" } "tech_cold_fusion_power"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR" upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
ai_weight = { ai_weight = {
weight = 3 weight = 3
} }
} }
utility_component_template = { utility_component_template = {
key = "RG_Interdictor_ANTIMATTER_REACTOR" key = "RG_Interdictor_ANTIMATTER_REACTOR"
size = small size = small
@ -96,12 +110,17 @@ utility_component_template = {
alloys = 0.176 alloys = 0.176
} }
} }
prerequisites = {
prerequisites = { "tech_antimatter_power" } "tech_antimatter_power"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR" upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
ai_weight = { ai_weight = {
weight = 4 weight = 4
} }
@ -123,12 +142,16 @@ utility_component_template = {
alloys = 0.229 alloys = 0.229
} }
} }
prerequisites = {
prerequisites = { "tech_zero_point_power" } "tech_zero_point_power"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR" upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
ai_weight = { ai_weight = {
weight = 5 weight = 5
} }
@ -150,12 +173,14 @@ utility_component_template = {
alloys = 0.229 alloys = 0.229
} }
} }
prerequisites = {
prerequisites = { "tech_zero_point_power" } "tech_zero_point_power"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_mothership } size_restriction = {
RG_graygoo_mothership
}
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR" upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
ai_weight = { ai_weight = {
weight = 5 weight = 5
} }
@ -178,16 +203,22 @@ utility_component_template = {
alloys = 0.298 alloys = 0.298
} }
} }
prerequisites = {
prerequisites = { "tech_dark_matter_power_core" } "tech_dark_matter_power_core"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 6 weight = 6
modifier = { modifier = {
factor = 0.0 factor = 0
no_resource_for_component = { RESOURCE = sr_dark_matter } no_resource_for_component = {
RESOURCE = sr_dark_matter
}
} }
} }
} }
@ -209,16 +240,20 @@ utility_component_template = {
alloys = 0.298 alloys = 0.298
} }
} }
prerequisites = {
prerequisites = { "tech_dark_matter_power_core" } "tech_dark_matter_power_core"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_mothership } size_restriction = {
RG_graygoo_mothership
}
ai_weight = { ai_weight = {
weight = 6 weight = 6
modifier = { modifier = {
factor = 0.0 factor = 0
no_resource_for_component = { RESOURCE = sr_dark_matter } no_resource_for_component = {
RESOURCE = sr_dark_matter
}
} }
} }
} }
@ -235,14 +270,14 @@ utility_component_template = {
alloys = 80 alloys = 80
} }
upkeep = { upkeep = {
energy = 0.80 energy = 0.8
alloys = 0.08 alloys = 0.08
} }
} }
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_Arsenal } size_restriction = {
RG_graygoo_Arsenal
}
ai_weight = { ai_weight = {
weight = 1 weight = 1
} }
@ -260,15 +295,20 @@ utility_component_template = {
alloys = 80 alloys = 80
} }
} }
modifier = { modifier = {
} }
prerequisites = {
prerequisites = { "tech_thrusters_1" } "tech_thrusters_1"
}
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2" upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
ai_weight = { ai_weight = {
weight = 1 weight = 1
} }
@ -286,17 +326,22 @@ utility_component_template = {
alloys = 107 alloys = 107
} }
} }
modifier = { modifier = {
ship_base_speed_mult = 0.25 ship_base_speed_mult = 0.25
ship_evasion_add = 2 ship_evasion_add = 2
} }
prerequisites = {
prerequisites = { "tech_thrusters_2" } "tech_thrusters_2"
}
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3" upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
ai_weight = { ai_weight = {
weight = 2 weight = 2
} }
@ -315,15 +360,21 @@ utility_component_template = {
} }
} }
modifier = { modifier = {
ship_base_speed_mult = 0.50 ship_base_speed_mult = 0.5
ship_evasion_add = 4 ship_evasion_add = 4
} }
prerequisites = {
prerequisites = { "tech_thrusters_3" } "tech_thrusters_3"
}
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4" upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
ai_weight = { ai_weight = {
weight = 3 weight = 3
} }
@ -345,12 +396,18 @@ utility_component_template = {
ship_base_speed_mult = 0.75 ship_base_speed_mult = 0.75
ship_evasion_add = 6 ship_evasion_add = 6
} }
prerequisites = {
prerequisites = { "tech_thrusters_4" } "tech_thrusters_4"
}
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5" upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
ai_weight = { ai_weight = {
weight = 4 weight = 4
} }
@ -373,16 +430,24 @@ utility_component_template = {
ship_base_speed_mult = 1.25 ship_base_speed_mult = 1.25
ship_evasion_add = 8 ship_evasion_add = 8
} }
prerequisites = {
prerequisites = { "tech_dark_matter_propulsion" } "tech_dark_matter_propulsion"
}
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 5 weight = 5
modifier = { modifier = {
factor = 0.0 factor = 0
no_resource_for_component = { RESOURCE = sr_dark_matter } no_resource_for_component = {
RESOURCE = sr_dark_matter
}
} }
} }
} }
@ -390,114 +455,123 @@ utility_component_template = {
#################### ####################
#原版部件 #原版部件
#################### ####################
weapon_component_template = {
weapon_component_template = { # World Cracker # World Cracker
key = "RG_PLANET_KILLER_CRACKER" key = "RG_PLANET_KILLER_CRACKER"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
use_ship_kill_target = no use_ship_kill_target = no
prerequisites = {
prerequisites = { "tech_pk_cracker" } "tech_pk_cracker"
}
icon = GFX_ship_part_world_cracker icon = GFX_ship_part_world_cracker
icon_frame = 1 icon_frame = 1
size_restriction = {
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership } RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_CRACKER" component_set = "PLANET_KILLER_CRACKER"
planet_destruction_gfx = "shatter_planet_gfx" planet_destruction_gfx = "shatter_planet_gfx"
} }
weapon_component_template = { # Pacifier weapon_component_template = {
# Pacifier
key = "RG_PLANET_KILLER_SHIELDER" key = "RG_PLANET_KILLER_SHIELDER"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
use_ship_kill_target = no use_ship_kill_target = no
prerequisites = {
prerequisites = { "tech_pk_shielder" } "tech_pk_shielder"
}
icon = GFX_ship_part_global_pacifier icon = GFX_ship_part_global_pacifier
icon_frame = 1 icon_frame = 1
size_restriction = {
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership } RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_SHIELDER" component_set = "PLANET_KILLER_SHIELDER"
planet_destruction_gfx = "global_pacifier_gfx" planet_destruction_gfx = "global_pacifier_gfx"
} }
weapon_component_template = { # Neutron Beam weapon_component_template = {
# Neutron Beam
key = "RG_PLANET_KILLER_NEUTRON" key = "RG_PLANET_KILLER_NEUTRON"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
use_ship_kill_target = no use_ship_kill_target = no
prerequisites = {
prerequisites = { "tech_pk_neutron" } "tech_pk_neutron"
}
icon = GFX_ship_part_neutron_sweep icon = GFX_ship_part_neutron_sweep
icon_frame = 1 icon_frame = 1
size_restriction = {
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership } RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_NEUTRON" component_set = "PLANET_KILLER_NEUTRON"
planet_destruction_gfx = "neutron_planet_gfx" planet_destruction_gfx = "neutron_planet_gfx"
} }
weapon_component_template = { # God Ray weapon_component_template = {
# God Ray
key = "RG_PLANET_KILLER_GODRAY" key = "RG_PLANET_KILLER_GODRAY"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
use_ship_kill_target = no use_ship_kill_target = no
prerequisites = {
prerequisites = { "tech_pk_godray" } "tech_pk_godray"
}
icon = GFX_ship_part_divine_enforcer icon = GFX_ship_part_divine_enforcer
icon_frame = 1 icon_frame = 1
size_restriction = {
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership } RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_GODRAY" component_set = "PLANET_KILLER_GODRAY"
planet_destruction_gfx = "god_ray_gfx" planet_destruction_gfx = "god_ray_gfx"
} }
weapon_component_template = { # Nanobot Assimilation weapon_component_template = {
# Nanobot Assimilation
key = "RG_PLANET_KILLER_NANOBOTS" key = "RG_PLANET_KILLER_NANOBOTS"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
use_ship_kill_target = no use_ship_kill_target = no
prerequisites = {
prerequisites = { "tech_pk_nanobots" } "tech_pk_nanobots"
}
icon = GFX_ship_part_nanobot_diffuser icon = GFX_ship_part_nanobot_diffuser
icon_frame = 1 icon_frame = 1
size_restriction = {
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership } RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_NANOBOTS" component_set = "PLANET_KILLER_NANOBOTS"
planet_destruction_gfx = "assimilation_nanobots_gfx" planet_destruction_gfx = "assimilation_nanobots_gfx"
} }
weapon_component_template = { # Deluge weapon_component_template = {
# Deluge
key = "RG_PLANET_KILLER_DELUGE" key = "RG_PLANET_KILLER_DELUGE"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
use_ship_kill_target = no use_ship_kill_target = no
valid_for_country = { valid_for_country = {
has_ascension_perk = ap_hydrocentric has_ascension_perk = ap_hydrocentric
} }
icon = GFX_ship_part_deluge icon = GFX_ship_part_deluge
icon_frame = 1 icon_frame = 1
size_restriction = {
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership } RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_DELUGE" component_set = "PLANET_KILLER_DELUGE"
planet_destruction_gfx = "planet_deluge_gfx" planet_destruction_gfx = "planet_deluge_gfx"
ai_weight = { ai_weight = {
factor = 10 factor = 10
} }
} }
#weapon_component_template = { #weapon_component_template = {
# key = "RG_PLANET_KILLER_STAR_CRACKER" # key = "RG_PLANET_KILLER_STAR_CRACKER"
# size = planet_killer # size = planet_killer
@ -515,11 +589,9 @@ weapon_component_template = { # Deluge
# #
# planet_destruction_gfx = "star_destroyer_effect_gfx" # planet_destruction_gfx = "star_destroyer_effect_gfx"
#} #}
#################### ####################
#舰R部件 #舰R部件
#################### ####################
utility_component_template = { utility_component_template = {
key = "RG_ID_wsg_alpha_REACTOR" key = "RG_ID_wsg_alpha_REACTOR"
size = small size = small
@ -537,11 +609,16 @@ utility_component_template = {
alloys = 0.5 alloys = 0.5
} }
} }
prerequisites = {
prerequisites = { "tech_wsg_alpha_power" } "tech_wsg_alpha_power"
}
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 5 weight = 5
} }
@ -565,16 +642,25 @@ utility_component_template = {
ship_base_speed_mult = 1.35 ship_base_speed_mult = 1.35
ship_evasion_add = 12 ship_evasion_add = 12
} }
prerequisites = {
prerequisites = { "tech_wsg_alpha_propulsion" } "tech_wsg_alpha_propulsion"
}
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 5 weight = 5
modifier = { modifier = {
factor = 0.0 factor = 0
has_monthly_income = { resource = sr_dark_matter value <= 0 } has_monthly_income = {
resource = sr_dark_matter
value <= 0
}
} }
} }
} }
@ -599,7 +685,12 @@ utility_component_template = {
"tech_sh_senergy_reactor" "tech_sh_senergy_reactor"
} }
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 5 weight = 5
} }
@ -626,7 +717,13 @@ utility_component_template = {
"tech_sh_propulsion" "tech_sh_propulsion"
} }
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 5 weight = 5
modifier = { modifier = {
@ -659,7 +756,13 @@ utility_component_template = {
"tech_wsg_senergy_reactor" "tech_wsg_senergy_reactor"
} }
component_set = "power_core" component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 5 weight = 5
} }
@ -686,7 +789,13 @@ utility_component_template = {
"tech_wsg_senergy_propulsion" "tech_wsg_senergy_propulsion"
} }
component_set = "thruster_components" component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = { ai_weight = {
weight = 5 weight = 5
modifier = { modifier = {
@ -702,23 +811,27 @@ utility_component_template = {
####################################### #######################################
# Science Ships and Observation Posts # # Science Ships and Observation Posts #
####################################### #######################################
# These go in a unique ship component slot and are automatically # These go in a unique ship component slot and are automatically
# equipped when the relevant technology is researched. # equipped when the relevant technology is researched.
utility_component_template = { utility_component_template = {
key = "RG_SCIENCE_CLOAKING_EMPTY" key = "RG_SCIENCE_CLOAKING_EMPTY"
size = small size = small
icon = "GFX_ship_part_empty_ftl_drive" icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1 icon_frame = 1
power = 0 power = 0
size_restriction = {
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership} RG_gray_juggernaut
prerequisites = { } RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
}
component_set = "science_cloaking_components" component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_1" upgrades_to = "RG_SCIENCE_CLOAKING_1"
ai_weight = { ai_weight = {
weight = 1 weight = 1
} }
@ -730,11 +843,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_1" icon = "GFX_ship_part_cloak_1"
icon_frame = 1 icon_frame = 1
power = 0 power = 0
modifier = { modifier = {
ship_cloaking_strength_add = 1 ship_cloaking_strength_add = 1
} }
triggered_ship_modifier = { triggered_ship_modifier = {
potential = { potential = {
is_cloaked = yes is_cloaked = yes
@ -744,12 +855,20 @@ utility_component_template = {
} }
} }
custom_tooltip = "CLOAKING_1_TOOLTIP" custom_tooltip = "CLOAKING_1_TOOLTIP"
size_restriction = {
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership} RG_gray_juggernaut
prerequisites = { "tech_cloaking_1" } RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_1"
}
component_set = "science_cloaking_components" component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_2" upgrades_to = "RG_SCIENCE_CLOAKING_2"
ai_weight = { ai_weight = {
weight = 5 weight = 5
} }
@ -761,11 +880,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_2" icon = "GFX_ship_part_cloak_2"
icon_frame = 1 icon_frame = 1
power = 0 power = 0
modifier = { modifier = {
ship_cloaking_strength_add = 2 ship_cloaking_strength_add = 2
} }
triggered_ship_modifier = { triggered_ship_modifier = {
potential = { potential = {
is_cloaked = yes is_cloaked = yes
@ -775,12 +892,20 @@ utility_component_template = {
} }
} }
custom_tooltip = "CLOAKING_2_TOOLTIP" custom_tooltip = "CLOAKING_2_TOOLTIP"
size_restriction = {
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership} RG_gray_juggernaut
prerequisites = { "tech_cloaking_2" } RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_2"
}
component_set = "science_cloaking_components" component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_3" upgrades_to = "RG_SCIENCE_CLOAKING_3"
ai_weight = { ai_weight = {
weight = 10 weight = 10
} }
@ -792,11 +917,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_3" icon = "GFX_ship_part_cloak_3"
icon_frame = 1 icon_frame = 1
power = 0 power = 0
modifier = { modifier = {
ship_cloaking_strength_add = 3 ship_cloaking_strength_add = 3
} }
triggered_ship_modifier = { triggered_ship_modifier = {
potential = { potential = {
is_cloaked = yes is_cloaked = yes
@ -806,12 +929,20 @@ utility_component_template = {
} }
} }
custom_tooltip = "CLOAKING_3_TOOLTIP" custom_tooltip = "CLOAKING_3_TOOLTIP"
size_restriction = {
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership} RG_gray_juggernaut
prerequisites = { "tech_cloaking_3" } RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_3"
}
component_set = "science_cloaking_components" component_set = "science_cloaking_components"
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER" upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
ai_weight = { ai_weight = {
weight = 15 weight = 15
} }
@ -823,11 +954,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_dark_matter" icon = "GFX_ship_part_cloak_dark_matter"
icon_frame = 1 icon_frame = 1
power = 0 power = 0
modifier = { modifier = {
ship_cloaking_strength_add = 4 ship_cloaking_strength_add = 4
} }
triggered_ship_modifier = { triggered_ship_modifier = {
potential = { potential = {
is_cloaked = yes is_cloaked = yes
@ -837,12 +966,20 @@ utility_component_template = {
} }
} }
custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP" custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP"
size_restriction = {
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership} RG_gray_juggernaut
prerequisites = { "tech_cloaking_dark_matter" } RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_dark_matter"
}
component_set = "science_cloaking_components" component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_PSI" upgrades_to = "RG_SCIENCE_CLOAKING_PSI"
ai_weight = { ai_weight = {
weight = 20 weight = 20
} }
@ -854,11 +991,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_psi" icon = "GFX_ship_part_cloak_psi"
icon_frame = 1 icon_frame = 1
power = 0 power = 0
modifier = { modifier = {
ship_cloaking_strength_add = 5 ship_cloaking_strength_add = 5
} }
triggered_ship_modifier = { triggered_ship_modifier = {
potential = { potential = {
is_cloaked = yes is_cloaked = yes
@ -869,13 +1004,20 @@ utility_component_template = {
} }
} }
custom_tooltip = "CLOAKING_PSI_TOOLTIP" custom_tooltip = "CLOAKING_PSI_TOOLTIP"
size_restriction = {
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership} RG_gray_juggernaut
prerequisites = { "tech_cloaking_psi" } RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_psi"
}
component_set = "science_cloaking_components" component_set = "science_cloaking_components"
ai_weight = { ai_weight = {
weight = 25 weight = 25
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -3,15 +3,12 @@ weapon_component_template = {
key = "RG_PLANET_KILLER_SP" key = "RG_PLANET_KILLER_SP"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
icon = GFX_ship_part_divine_enforcer icon = GFX_ship_part_divine_enforcer
icon_frame = 1 icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex" projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx" planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间 total_fire_time = 60 #开火时间
firing_arc = 25.0 firing_arc = 25
resources = { resources = {
category = ship_components category = ship_components
cost = { cost = {
@ -19,26 +16,35 @@ weapon_component_template = {
nanites = 50 nanites = 50
} }
} }
power = -1000 power = -1000
damage = { min = 35 max = 350 } #伤害 damage = {
windup = { min = 32 max = 64 } #冷却 min = 35
size_damage_factor = 10.0 max = 350
hull_damage = 10.0 #船体伤害 } #伤害
shield_damage = 10.0 #护盾伤害 windup = {
armor_damage = 10.0 #装甲伤害 min = 32
shield_penetration = 10.0 #护盾穿透 max = 64
armor_penetration = 10.0 #装甲穿透 } #冷却
tracking = 1.00 #追踪 size_damage_factor = 10
range = 800.00 #范围 hull_damage = 10 #船体伤害
accuracy = 1.00 #命中 shield_damage = 10 #护盾伤害
armor_damage = 10 #装甲伤害
tags = { weapon_type_rg_main weapon_type_energy } shield_penetration = 10 #护盾穿透
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership } armor_penetration = 10 #装甲穿透
tracking = 1 #追踪
range = 800 #范围
accuracy = 1 #命中
tags = {
weapon_type_rg_main
weapon_type_energy
}
size_restriction = {
RG_graygoo_capitalship
RG_graygoo_mothership
}
component_set = "RG_PLANET_KILLER" component_set = "RG_PLANET_KILLER"
hidden = yes hidden = yes
ship_limit = 1 ship_limit = 1
ai_weight = { ai_weight = {
weight = 0 weight = 0
} }
@ -61,4 +67,4 @@ utility_component_template = {
ai_weight = { ai_weight = {
weight = 0 weight = 0
} }
} }

View File

@ -20,9 +20,10 @@ RG_gray_friendly = {
} }
custom_diplomacy = yes custom_diplomacy = yes
modules = { modules = {
basic_technology_module = {} basic_technology_module = {
}
exclusive_diplomacy_module = { exclusive_diplomacy_module = {
contact_rule = on_action_only contact_rule = on_action_only
} }
} }
} }

View File

@ -20,9 +20,10 @@ RG_gray_friendly = {
} }
custom_diplomacy = yes custom_diplomacy = yes
modules = { modules = {
basic_technology_module = {} basic_technology_module = {
}
exclusive_diplomacy_module = { exclusive_diplomacy_module = {
contact_rule = on_action_only contact_rule = on_action_only
} }
} }
} }

View File

@ -3,15 +3,13 @@ ship_design = {
name = "NAME_Gray_Warship" name = "NAME_Gray_Warship"
ship_size = RG_graygoo_mothership ship_size = RG_graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_gray_warship_key" template = "RG_gray_warship_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PLANET_KILLER_GUN_01" slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_SMALL" template = "RG_PLANET_KILLER_SMALL"
} }
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@ -88,8 +86,6 @@ ship_design = {
slot = "PD_04" slot = "PD_04"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@ -138,7 +134,6 @@ ship_design = {
slot = "LARGE_UTILITY_12" slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
@ -166,11 +161,9 @@ ship_design = {
name = "NAME_Nanite_Factory" name = "NAME_Nanite_Factory"
ship_size = graygoo_factory ship_size = graygoo_factory
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_factory_key" template = "RG_nanite_factory_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@ -342,150 +335,522 @@ ship_design = {
name = "NAME_Nanite_Dragon" name = "NAME_Nanite_Dragon"
ship_size = nanite_space_dragon_baby ship_size = nanite_space_dragon_baby
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_space_dragon_baby_key" template = "RG_nanite_space_dragon_baby_key"
slot = "mid" slot = "mid"
component = {
component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" } slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER"
component = { slot = "TITAN_01" template = "GRAY_BEAM_STATIC_EX" } }
component = { slot = "TITAN_02" template = "GRAY_BEAM_STATIC_EX" } component = {
component = { slot = "TITAN_03" template = "GRAY_BEAM_STATIC_EX" } slot = "TITAN_01"
component = { slot = "TITAN_04" template = "GRAY_BEAM_STATIC_EX" } template = "GRAY_BEAM_STATIC_EX"
component = { slot = "TITAN_05" template = "GRAY_BEAM_STATIC_EX" } }
component = { slot = "TITAN_06" template = "GRAY_BEAM_STATIC_EX" } component = {
slot = "TITAN_02"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } template = "GRAY_BEAM_STATIC_EX"
component = { slot = "EXTRA_LARGE_02" template = "GRAY_BEAM_STATIC_X" } }
component = { slot = "EXTRA_LARGE_03" template = "GRAY_BEAM_STATIC_X" } component = {
component = { slot = "EXTRA_LARGE_04" template = "GRAY_BEAM_STATIC_X" } slot = "TITAN_03"
component = { slot = "EXTRA_LARGE_05" template = "GRAY_BEAM_STATIC_X" } template = "GRAY_BEAM_STATIC_EX"
component = { slot = "EXTRA_LARGE_06" template = "GRAY_BEAM_STATIC_X" } }
component = { slot = "EXTRA_LARGE_07" template = "GRAY_BEAM_STATIC_X" } component = {
component = { slot = "EXTRA_LARGE_08" template = "GRAY_BEAM_STATIC_X" } slot = "TITAN_04"
template = "GRAY_BEAM_STATIC_EX"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } slot = "TITAN_05"
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } template = "GRAY_BEAM_STATIC_EX"
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" } slot = "TITAN_06"
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" } template = "GRAY_BEAM_STATIC_EX"
}
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_01"
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_02"
component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_09" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_10" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_03"
component = { slot = "LARGE_GUN_11" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_12" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_13" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_14" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_04"
component = { slot = "LARGE_GUN_15" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_16" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_17" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_18" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_05"
component = { slot = "LARGE_GUN_19" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_20" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_21" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_22" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_06"
component = { slot = "LARGE_GUN_23" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_24" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_25" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_26" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_07"
component = { slot = "LARGE_GUN_27" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_28" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_29" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_30" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "EXTRA_LARGE_08"
component = { slot = "LARGE_GUN_31" template = "LARGE_GRAY_WEAPON_LANCE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "LARGE_GUN_32" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_33" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_34" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TORPEDO_01"
component = { slot = "LARGE_GUN_35" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_GUN_36" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = {
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_02"
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } template = "RG_ENERGY_MISSILE"
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_05" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_03"
component = { slot = "PD_06" template = "RG_FLAK_BATTERY" } template = "RG_ENERGY_MISSILE"
component = { slot = "PD_07" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_08" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_09" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_04"
component = { slot = "PD_10" template = "RG_FLAK_BATTERY" } template = "RG_ENERGY_MISSILE"
component = { slot = "PD_11" template = "RG_FLAK_PHOENIX" } }
component = { slot = "PD_12" template = "RG_FLAK_PHOENIX" } component = {
slot = "TORPEDO_05"
component = { slot = "LARGE_UTILITY_1" template = "HUGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_2" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "HUGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_06"
component = { slot = "LARGE_UTILITY_5" template = "HUGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_6" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_7" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_8" template = "HUGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_07"
component = { slot = "LARGE_UTILITY_9" template = "HUGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_10" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_11" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_12" template = "HUGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_08"
component = { slot = "LARGE_UTILITY_13" template = "HUGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_14" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_15" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_16" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_01"
component = { slot = "LARGE_UTILITY_17" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_18" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_19" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_20" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_02"
component = { slot = "LARGE_UTILITY_21" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_22" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_23" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_24" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_03"
component = { slot = "LARGE_UTILITY_25" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_26" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_27" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_28" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_04"
component = { slot = "LARGE_UTILITY_29" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_30" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_31" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_32" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_05"
component = { slot = "LARGE_UTILITY_33" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_34" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_35" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_36" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_06"
component = { slot = "LARGE_UTILITY_37" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_38" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_39" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_40" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_07"
component = { slot = "LARGE_UTILITY_41" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_42" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_43" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_44" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_08"
component = { slot = "LARGE_UTILITY_45" template = "HUGE_GRAY_MIX_ARMOR" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_UTILITY_46" template = "HUGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_47" template = "HUGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_48" template = "HUGE_GRAY_MIX_ARMOR" } slot = "LARGE_GUN_09"
template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } }
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_3" template = "RG_ARMOR_BOOSTER" } slot = "LARGE_GUN_10"
component = { slot = "AUX_UTILITY_4" template = "RG_ARMOR_BOOSTER" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "AUX_UTILITY_5" template = "RG_ENIGMATIC_SCHEDULER" } }
component = { slot = "AUX_UTILITY_6" template = "RG_ENIGMATIC_SCHEDULER" } component = {
component = { slot = "AUX_UTILITY_7" template = "RG_ENGINE_BOOSTER" } slot = "LARGE_GUN_11"
component = { slot = "AUX_UTILITY_8" template = "RG_ENGINE_BOOSTER" } template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_12"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_13"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_14"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_15"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_16"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_17"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_18"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_19"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_20"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_21"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_22"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_23"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_24"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_25"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_26"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_27"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_28"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_29"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_30"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_31"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_32"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_33"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_34"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_35"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_36"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_05"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_06"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_07"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_08"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_09"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_10"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_11"
template = "RG_FLAK_PHOENIX"
}
component = {
slot = "PD_12"
template = "RG_FLAK_PHOENIX"
}
component = {
slot = "LARGE_UTILITY_1"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_13"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_14"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_15"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_16"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_17"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_18"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_19"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_20"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_21"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_22"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_23"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_24"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_25"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_26"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_27"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_28"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_29"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_30"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_31"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_32"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_33"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_34"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_35"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_36"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_37"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_38"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_39"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_40"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_41"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_42"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_43"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_44"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_45"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_46"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_47"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_48"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_3"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_4"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_5"
template = "RG_ENIGMATIC_SCHEDULER"
}
component = {
slot = "AUX_UTILITY_6"
template = "RG_ENIGMATIC_SCHEDULER"
}
component = {
slot = "AUX_UTILITY_7"
template = "RG_ENGINE_BOOSTER"
}
component = {
slot = "AUX_UTILITY_8"
template = "RG_ENGINE_BOOSTER"
}
} }
required_component="GUARDIAN_DRIVE" required_component = "GUARDIAN_DRIVE"
required_component="COMBAT_COMPUTER_ARTILLERY_DEFAULT" required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
required_component="GUARDIAN_PROPULSION" required_component = "GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS" required_component = "GUARDIAN_SENSORS"
} }
# Gray Goo Mothership # Gray Goo Mothership
@ -493,11 +858,9 @@ ship_design = {
name = "NAME_Nanite_Mothership" name = "NAME_Nanite_Mothership"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_mothership_key" template = "nanite_mothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@ -558,7 +921,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10" slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@ -628,11 +990,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_Carrier" name = "NAME_Nanite_Mothership_Carrier"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_carriermothership_key" template = "RG_nanite_carriermothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PD_01"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
@ -649,7 +1009,6 @@ ship_design = {
slot = "PD_04" slot = "PD_04"
template = "RG_CARRIER_RADAR" template = "RG_CARRIER_RADAR"
} }
component = { component = {
slot = "LARGE_GUN_01" slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
@ -658,7 +1017,6 @@ ship_design = {
slot = "LARGE_GUN_02" slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "STRIKE_CRAFT_01" slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
@ -723,7 +1081,6 @@ ship_design = {
slot = "STRIKE_CRAFT_16" slot = "STRIKE_CRAFT_16"
template = "RG_BOMBER_HANGAR_AP_BOMB" template = "RG_BOMBER_HANGAR_AP_BOMB"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@ -792,11 +1149,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_titan" name = "NAME_Nanite_Mothership_titan"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_titanmothership_key" template = "RG_nanite_titanmothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@ -833,8 +1188,6 @@ ship_design = {
slot = "LARGE_GUN_05" slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@ -907,7 +1260,6 @@ ship_design = {
section = { section = {
template = "RG_nanite_interdictor_key" template = "RG_nanite_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@ -936,7 +1288,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03" slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@ -953,12 +1304,10 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
} }
} }
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
@ -968,17 +1317,14 @@ ship_design = {
} }
### Dessanu Ships ### Dessanu Ships
# Dessanu Mothership # Dessanu Mothership
ship_design = { ship_design = {
name = "NAME_Dessanu_Mothership" name = "NAME_Dessanu_Mothership"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_mothership_key" template = "nanite_mothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@ -1039,7 +1385,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10" slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@ -1112,7 +1457,6 @@ ship_design = {
section = { section = {
template = "RG_nanite_interdictor_key" template = "RG_nanite_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@ -1141,7 +1485,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03" slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@ -1158,12 +1501,10 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
} }
} }
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
@ -1179,7 +1520,6 @@ ship_design = {
section = { section = {
template = "gatebuilder_starbase_key" template = "gatebuilder_starbase_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"

File diff suppressed because it is too large Load Diff

View File

@ -2,57 +2,161 @@
ship_design = { ship_design = {
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE" name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
ship_size = RG_orbital_ring_tier_1 ship_size = RG_orbital_ring_tier_1
section = { section = {
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
slot = "core" slot = "core"
component = {
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_GUN_01"
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
slot = "LARGE_GUN_02"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } slot = "LARGE_GUN_03"
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" } slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "TORPEDO_01"
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_ENERGY_MISSILE"
}
component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } component = {
component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } slot = "TORPEDO_02"
component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } template = "RG_ENERGY_MISSILE"
component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } }
component = {
component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" } slot = "TORPEDO_03"
component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" } template = "RG_ENERGY_MISSILE"
component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" } }
component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" } component = {
slot = "TORPEDO_04"
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } template = "RG_ENERGY_MISSILE"
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_05"
template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_06"
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_07"
component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
}
component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" } slot = "TORPEDO_08"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_07"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_08"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "MEDIUM_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_AUTO_REPAIR"
}
} }
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "TITAN_ZERO_POINT_REACTOR"
@ -66,11 +170,9 @@ ship_design = {
name = "NAME_RG_Nanite_Starbase" name = "NAME_RG_Nanite_Starbase"
ship_size = starbase_starfortress ship_size = starbase_starfortress
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_factory_key" template = "RG_nanite_factory_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@ -237,4 +339,4 @@ ship_design = {
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED" required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
required_component = "RG_CORVETTE_CLOAKING_3" required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR" required_component = "STARBASE_AURA_FTL_INHIBITOR"
} }

View File

@ -1,14 +1,11 @@
#工程船 #工程船
ship_design = { ship_design = {
name = "NAME_RG_GRAY_constructor" name = "NAME_RG_GRAY_constructor"
ship_size = RG_armed_constructor_ship ship_size = RG_armed_constructor_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_constructor_ship" template = "RG_armed_constructor_ship"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PD_01"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
@ -16,7 +13,7 @@ ship_design = {
component = { component = {
slot = "PD_02" slot = "PD_02"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "EXTRA_LARGE_01" slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X" template = "GRAY_BEAM_STATIC_X"
@ -24,11 +21,11 @@ ship_design = {
component = { component = {
slot = "LARGE_GUN_01" slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "LARGE_GUN_02" slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@ -77,7 +74,7 @@ ship_design = {
slot = "AUX_UTILITY_2" slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER" template = "RG_ENGINE_BOOSTER"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
@ -92,29 +89,78 @@ ship_design = {
name = "NAME_RG_GRAY_scienceship" name = "NAME_RG_GRAY_scienceship"
ship_size = RG_armed_science_ship ship_size = RG_armed_science_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_science_ship" template = "RG_armed_science_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } slot = "TORPEDO_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_ENERGY_MISSILE"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "TORPEDO_04"
} template = "RG_ENERGY_MISSILE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
@ -129,29 +175,78 @@ ship_design = {
name = "NAME_RG_armed_transport_ship" name = "NAME_RG_armed_transport_ship"
ship_size = RG_armed_transport_ship ship_size = RG_armed_transport_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_transport_ship" template = "RG_armed_transport_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "STRIKE_CRAFT_01"
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "STRIKE_CRAFT_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "STRIKE_CRAFT_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "STRIKE_CRAFT_04"
} template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
@ -165,29 +260,78 @@ ship_design = {
name = "NAME_RG_armed_colony_ship" name = "NAME_RG_armed_colony_ship"
ship_size = RG_armed_colony_ship ship_size = RG_armed_colony_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_colony_ship" template = "RG_armed_colony_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "STRIKE_CRAFT_01"
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "STRIKE_CRAFT_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "STRIKE_CRAFT_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "STRIKE_CRAFT_04"
} template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
@ -198,74 +342,16 @@ ship_design = {
# 星海试验船 # 星海试验船
ship_design = { ship_design = {
name = "RG_COLOSSUS_interdictor_SP" name = "RG_COLOSSUS_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_SP"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
ship_size = RG_graygoo_interdictor ship_size = RG_graygoo_interdictor
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_Buff_interdictor_key" template = "RG_COLOSSUS_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PLANET_KILLER_GUN_01"
template = "RG_FLAK_BATTERY" template = "RG_PLANET_KILLER_SP"
} }
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "" template = ""
@ -282,12 +368,62 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "" template = ""
} }
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_Buff_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_revive_component" template = "RG_revive_component"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3" required_component = "HYPER_DRIVE_3"
@ -298,17 +434,14 @@ ship_design = {
required_component = "" required_component = ""
} }
# Nanite Dragon # Nanite Dragon
ship_design = { ship_design = {
name = "NAME_RG_FAKE_Dragon" name = "NAME_RG_FAKE_Dragon"
ship_size = nanite_space_dragon_baby ship_size = nanite_space_dragon_baby
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_space_dragon_baby_key" template = "nanite_space_dragon_baby_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PRIMARY_GUN_01" slot = "PRIMARY_GUN_01"
template = "GRAY_BEAM_STATIC_X" template = "GRAY_BEAM_STATIC_X"
@ -361,7 +494,6 @@ ship_design = {
slot = "TERTIARY_GUN_04" slot = "TERTIARY_GUN_04"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "HUGE_GRAY_MIX_ARMOR" template = "HUGE_GRAY_MIX_ARMOR"
@ -387,8 +519,8 @@ ship_design = {
template = "RG_ARMOR_BOOSTER" template = "RG_ARMOR_BOOSTER"
} }
} }
required_component="GUARDIAN_DRIVE" required_component = "GUARDIAN_DRIVE"
required_component="RG_COMBAT_COMPUTER_battle" required_component = "RG_COMBAT_COMPUTER_battle"
required_component="GUARDIAN_PROPULSION" required_component = "GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS" required_component = "GUARDIAN_SENSORS"
} }

View File

@ -2,16 +2,13 @@ origin_rg_gray = {
is_origin = yes is_origin = yes
icon = "gfx/interface/icons/origins/origins_fratricide.dds" icon = "gfx/interface/icons/origins/origins_fratricide.dds"
picture = GFX_evt_ship_in_orbit_2 picture = GFX_evt_ship_in_orbit_2
flags = {
flags = { origin_rg_gray } origin_rg_gray
}
non_colonizable_planet_class_neighbor = yes non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects" description = "origin_tooltip_rg_gray_effects"
advanced_start = yes advanced_start = yes
random_weight = { random_weight = {
base = 0 base = 0
} }
} }

View File

@ -3,12 +3,14 @@ RG_orbital_ring = {
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
show_galactic_map_icon = no show_galactic_map_icon = no
show_in_outliner = no show_in_outliner = no
build_time = 720 build_time = 720
resources = { resources = {
category = megastructures category = megastructures
cost = { cost = {
@ -17,9 +19,9 @@ RG_orbital_ring = {
} }
} }
construction_blocks_and_blocked_by = none construction_blocks_and_blocked_by = none
potential = {
potential = { has_technology = tech_gray_noway } has_technology = tech_gray_noway
}
possible = { possible = {
exists = starbase exists = starbase
custom_tooltip = { custom_tooltip = {
@ -27,26 +29,30 @@ RG_orbital_ring = {
is_inside_border = from is_inside_border = from
} }
} }
placement_rules = { placement_rules = {
planet_possible = { planet_possible = {
custom_tooltip = { custom_tooltip = {
fail_text = "requires_surveyed_planet" fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information is_surveyed = {
# prevent leaking habitability information
who = prev.from who = prev.from
status = yes status = yes
} }
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_no_anomaly" fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes } NOT = {
has_anomaly = yes
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_colonized_planet_orbital_ring" fail_text = "requires_colonized_planet_orbital_ring"
# is_colony = yes # is_colony = yes
exists = owner exists = owner
exists = controller exists = controller
controller = { is_same_value = prev.owner } controller = {
is_same_value = prev.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_not_hostile_or_primitive" fail_text = "requires_not_hostile_or_primitive"
@ -87,18 +93,18 @@ RG_orbital_ring = {
} }
if = { if = {
limit = { limit = {
from = { is_ai = yes } from = {
is_ai = yes
}
} }
num_pops >= 25 num_pops >= 25
} }
} }
} }
# root = system # root = system
# from = country # from = country
ai_weight = { ai_weight = {
factor = 5 factor = 5
modifier = { modifier = {
factor = 3 factor = 3
solar_system = { solar_system = {
@ -113,33 +119,39 @@ RG_orbital_ring = {
is_same_value = owner.capital_scope.solar_system is_same_value = owner.capital_scope.solar_system
} }
} }
modifier = { modifier = {
factor = 0.1 factor = 0.1
any_neighbor_system = { any_neighbor_system = {
exists = owner exists = owner
owner = { NOT = { is_same_value = from } } owner = {
NOT = {
is_same_value = from
}
}
} }
} }
modifier = { modifier = {
factor = 3 factor = 3
any_system_colony = { any_system_colony = {
num_pops >= 50 num_pops >= 50
NOT = { exists = orbital_defence } NOT = {
exists = orbital_defence
}
} }
} }
} }
on_build_start = {
on_build_start = {} }
on_build_cancel = {} on_build_cancel = {
}
on_build_complete = { on_build_complete = {
fromfrom.planet = { fromfrom.planet = {
set_planet_flag = has_megastructure set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet save_event_target_as = orbital_ring_planet
if = { if = {
limit = { has_orbital_station = yes } limit = {
has_orbital_station = yes
}
orbital_station = { orbital_station = {
dismantle = yes dismantle = yes
} }
@ -149,25 +161,32 @@ RG_orbital_ring = {
owner = FROM owner = FROM
#module = <starbase_module> #module = <starbase_module>
#building = <starbase_building> #building = <starbase_building>
effect = { } effect = {
}
} }
} }
remove_megastructure = fromfrom remove_megastructure = fromfrom
from = { from = {
country_event = { id = tutorial.2121 } country_event = {
id = tutorial.2121
}
} }
} }
} }
orbital_ring_ruined = { orbital_ring_ruined = {
entity = "orbital_ring_01_destroyed_entity" entity = "orbital_ring_01_destroyed_entity"
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
potential = {
potential = { always = no } always = no
}
is_ruined_orbital_ring = yes is_ruined_orbital_ring = yes
} }
@ -176,12 +195,14 @@ orbital_ring_restored = {
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
show_galactic_map_icon = no show_galactic_map_icon = no
show_in_outliner = no show_in_outliner = no
build_time = 720 build_time = 720
resources = { resources = {
category = megastructures category = megastructures
cost = { cost = {
@ -189,11 +210,13 @@ orbital_ring_restored = {
influence = 50 influence = 50
} }
} }
upgrade_from = {
upgrade_from = { orbital_ring_ruined } orbital_ring_ruined
}
possible = { possible = {
from = { has_technology = tech_orbital_ring_tier_1 } from = {
has_technology = tech_orbital_ring_tier_1
}
custom_tooltip = { custom_tooltip = {
fail_text = "requires_outpost" fail_text = "requires_outpost"
exists = starbase exists = starbase
@ -206,7 +229,9 @@ orbital_ring_restored = {
fail_text = "requires_no_anomaly" fail_text = "requires_no_anomaly"
any_system_planet = { any_system_planet = {
has_planet_flag = ruined_orbital_ring_planet has_planet_flag = ruined_orbital_ring_planet
NOT = { has_anomaly = yes } NOT = {
has_anomaly = yes
}
} }
} }
custom_tooltip = { custom_tooltip = {
@ -216,34 +241,41 @@ orbital_ring_restored = {
is_colony = yes is_colony = yes
exists = owner exists = owner
exists = controller exists = controller
owner = { is_same_value = from } owner = {
controller = { is_same_value = from } is_same_value = from
}
controller = {
is_same_value = from
}
} }
} }
} }
on_build_start = {
on_build_start = {} }
on_build_cancel = {} on_build_cancel = {
}
on_build_complete = { on_build_complete = {
random_system_planet = { random_system_planet = {
limit = { has_planet_flag = ruined_orbital_ring_planet } limit = {
has_planet_flag = ruined_orbital_ring_planet
}
set_planet_flag = has_megastructure set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet save_event_target_as = orbital_ring_planet
if = { if = {
limit = { has_orbital_station = yes } limit = {
has_orbital_station = yes
}
orbital_station = { orbital_station = {
dismantle = yes dismantle = yes
} }
} }
create_starbase = { create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
owner = FROM owner = FROM
#module = <starbase_module> #module = <starbase_module>
#building = <starbase_building> #building = <starbase_building>
effect = { } effect = {
}
} }
} }
every_system_ambient_object = { every_system_ambient_object = {
@ -262,7 +294,9 @@ orbital_ring_restored = {
} }
remove_megastructure = fromfrom remove_megastructure = fromfrom
from = { from = {
country_event = { id = tutorial.2121 } country_event = {
id = tutorial.2121
}
} }
} }
} }

View File

@ -2,6 +2,7 @@ on_game_start = {
events = { events = {
} }
} }
on_single_player_save_game_load = { on_single_player_save_game_load = {
events = { events = {
} }
@ -17,7 +18,8 @@ on_custom_diplomacy = {
# This = planet # This = planet
# From = country attacking # From = country attacking
on_ground_combat_started = { on_ground_combat_started = {
events = { # Tempest Incoming trait effect events = {
# Tempest Incoming trait effect
} }
} }
@ -28,7 +30,7 @@ on_ground_combat_started = {
# FromFromFrom = planet # FromFromFrom = planet
on_army_killed_in_combat = { on_army_killed_in_combat = {
events = { events = {
rg_skill.8 # Tempest Incoming trait effect rg_skill.8 # Tempest Incoming trait effect
} }
} }
@ -44,8 +46,8 @@ on_game_start_country = {
# 最高优先级检测才放月检 # 最高优先级检测才放月检
on_monthly_pulse_country = { on_monthly_pulse_country = {
events = { events = {
rg_event.8 #领袖等级检测更新 rg_event.8 #领袖等级检测更新
rg_event.16 #陆军压制舰更新 rg_event.16 #陆军压制舰更新
# rg_event.22 #小灰复活检测 # rg_event.22 #小灰复活检测
# rg_event.23 #月检移除L星门认知防止收容失效 # rg_event.23 #月检移除L星门认知防止收容失效
# rg_skill.9 # rg_skill.9
@ -67,9 +69,9 @@ on_yearly_pulse = {
} }
on_mid_game_pulse_country = { on_mid_game_pulse_country = {
events = { events = {
# rg_event.18 # rg_event.18
} }
} }
# Triggers country_event for the attacker upon victory # Triggers country_event for the attacker upon victory
@ -146,19 +148,17 @@ on_destroy_planet_with_RG_PLANET_KILLER_SP = {
} }
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = { on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
} }
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = { on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
} }
#舰船建造完成 #舰船建造完成
# Root = Ship # Root = Ship
# From = Planet # From = Planet
on_ship_built = { on_ship_built = {
events = { events = {
rg_skill.3 #科研舰在无主权星系中被建造出来 rg_skill.3 #科研舰在无主权星系中被建造出来
} }
} }
@ -191,4 +191,4 @@ on_ship_destroyed_perp = {
rg_story.10 rg_story.10
rg_story.22 rg_story.22
} }
} }

View File

@ -1,15 +1,18 @@
#创造灰风总督 #创造灰风总督
create_gray_governor = { create_gray_governor = {
rg_create_gray_governor = yes rg_create_gray_governor = yes
} }
#创造灰风战舰 #创造灰风战舰
create_gray_warship = { create_gray_warship = {
rg_create_gray_warship = yes rg_create_gray_warship = yes
} }
#创造灰风地面单位 #创造灰风地面单位
create_gray_army = { create_gray_army = {
rg_create_gray_army = yes rg_create_gray_army = yes
} }
#创造灰风科学舰 #创造灰风科学舰
create_gray_const = { create_gray_const = {
rg_create_gray_const = yes rg_create_gray_const = yes
@ -35,4 +38,4 @@ start_lcluster_chain = {
} }
} }
} }
} }

View File

@ -9,7 +9,6 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
} }
} }
if = { if = {
limit = { limit = {
check_variable = { check_variable = {
@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
95 = {} 95 = {
}
5 = { 5 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
90 = {} 90 = {
}
10 = { 10 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
80 = {} 80 = {
}
20 = { 20 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
70 = {} 70 = {
}
30 = { 30 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
60 = {} 60 = {
}
40 = { 40 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
60 = {} 60 = {
}
40 = { 40 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
50 = {} 50 = {
}
50 = { 50 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
40 = {} 40 = {
}
60 = { 60 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
30 = {} 30 = {
}
70 = { 70 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
20 = {} 20 = {
}
80 = { 80 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
10 = {} 10 = {
}
90 = { 90 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
5 = {} 5 = {
}
95 = { 95 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@ -267,4 +278,4 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
} }
} }
} }

View File

@ -1,69 +1,101 @@
#灰风舰船刷新位置检测 #灰风舰船刷新位置检测
rg_global_gray_location_check = { rg_global_gray_location_check = {
if = { if = {
limit = { has_country_flag = gray_constship_active } limit = {
has_country_flag = gray_constship_active
}
if = { if = {
limit = { exists = event_target:global_gray_constship } limit = {
exists = event_target:global_gray_constship
}
event_target:global_gray_constship = { event_target:global_gray_constship = {
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} else = { }
else = {
random_owned_fleet = { random_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_warship_active } limit = {
has_country_flag = gray_warship_active
}
if = { if = {
limit = { exists = event_target:gray_warship } limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = { event_target:gray_warship = {
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} else = { }
else = {
random_owned_fleet = { random_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_juggernaut_active } limit = {
has_country_flag = gray_juggernaut_active
}
if = { if = {
limit = { exists = event_target:gray_juggernaut } limit = {
exists = event_target:gray_juggernaut
}
event_target:gray_juggernaut = { event_target:gray_juggernaut = {
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} else = { }
else = {
random_controlled_fleet = { random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet } limit = {
has_fleet_flag = gray_juggernaut_fleet
}
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_governor_active } limit = {
has_country_flag = gray_governor_active
}
if = { if = {
limit = { any_owned_planet = { limit = {
exists = sector.leader any_owned_planet = {
sector.leader = { has_leader_flag = gray_governor } exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
}
} }
} }
random_owned_planet = { random_owned_planet = {
limit = { limit = {
exists = sector.leader exists = sector.leader
sector.leader = { has_leader_flag = gray_governor } sector.leader = {
has_leader_flag = gray_governor
}
} }
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
else = { else = {
capital_scope = { save_global_event_target_as = global_gray_location } capital_scope = {
save_global_event_target_as = global_gray_location
}
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_army_active } limit = {
has_country_flag = gray_army_active
}
if = { if = {
limit = { limit = {
any_owned_army = { any_owned_army = {
@ -72,30 +104,47 @@ rg_global_gray_location_check = {
} }
} }
random_owned_army = { random_owned_army = {
limit = { army_type = gray_army } limit = {
planet = { save_global_event_target_as = global_gray_location } army_type = gray_army
}
planet = {
save_global_event_target_as = global_gray_location
}
} }
} }
else = { else = {
random_owned_army = { random_owned_army = {
limit = { army_type = gray_army } limit = {
fleet = { save_global_event_target_as = global_gray_location } army_type = gray_army
}
fleet = {
save_global_event_target_as = global_gray_location
}
} }
} }
} }
else = { else = {
capital_scope = { save_global_event_target_as = global_gray_location } capital_scope = {
save_global_event_target_as = global_gray_location
}
} }
} }
#创造灰风总督 #创造灰风总督
rg_create_gray_governor = { rg_create_gray_governor = {
if = { limit = { has_country_flag = gray_governor_active } } if = {
limit = {
has_country_flag = gray_governor_active
}
}
else = { else = {
#延迟执行 #延迟执行
optimize_memory optimize_memory
#删除战舰 #删除战舰
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
@ -104,7 +153,9 @@ rg_create_gray_governor = {
} }
#删除科学舰 #删除科学舰
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
@ -113,9 +164,13 @@ rg_create_gray_governor = {
} }
#删除陆军 #删除陆军
every_owned_army = { every_owned_army = {
limit = { army_type = gray_army } limit = {
army_type = gray_army
}
if = { if = {
limit = { exists = leader } limit = {
exists = leader
}
unassign_leader = leader unassign_leader = leader
} }
remove_army = yes remove_army = yes
@ -148,18 +203,20 @@ rg_create_gray_governor = {
} }
#把所有种类的小灰领袖都送回娘家 #把所有种类的小灰领袖都送回娘家
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
} }
#把娘家的总督领袖接回来 #把娘家的总督领袖接回来
if = { if = {
limit = { limit = {
exists = event_target:gray_governor exists = event_target:gray_governor
} }
event_target:gray_governor = { event_target:gray_governor = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
@ -176,14 +233,21 @@ rg_create_gray_governor = {
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上 #等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_governor } limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }
#创造灰风战舰 #创造灰风战舰
rg_create_gray_warship = { rg_create_gray_warship = {
if = { limit = { has_country_flag = gray_warship_active } } if = {
limit = {
has_country_flag = gray_warship_active
}
}
else = { else = {
optimize_memory optimize_memory
#舰船刷新位置检测 #舰船刷新位置检测
@ -211,27 +275,26 @@ rg_create_gray_warship = {
clear_variable = rg_gray_level_temp clear_variable = rg_gray_level_temp
} }
} }
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_admiral exists = event_target:gray_leader_admiral
} }
event_target:gray_leader_admiral = { event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
else = { else = {
rg_gray_admiral_init = yes rg_gray_admiral_init = yes
} }
set_country_flag = gray_warship_active set_country_flag = gray_warship_active
if = { if = {
limit = { limit = {
@ -239,13 +302,13 @@ rg_create_gray_warship = {
} }
create_fleet = { create_fleet = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_upgrade = no can_upgrade = no
can_disband = no can_disband = no
can_change_composition = no can_change_composition = no
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = prev set_owner = prev
@ -259,16 +322,18 @@ rg_create_gray_warship = {
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
distance = 0 distance = 0
angle = random angle = random
} }
set_fleet_flag = gray_fleet set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral assign_leader = event_target:gray_leader_admiral
if = { if = {
limit = { has_global_flag = kdc_event_mod_active } limit = {
add_modifier = { modifier = remove_fleet_maintenance } has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
} }
} }
} }
@ -282,13 +347,13 @@ rg_create_gray_warship = {
} }
create_fleet = { create_fleet = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_upgrade = no can_upgrade = no
can_disband = no can_disband = no
can_change_composition = no can_change_composition = no
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = prev set_owner = prev
@ -302,16 +367,18 @@ rg_create_gray_warship = {
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
distance = 0 distance = 0
angle = random angle = random
} }
set_fleet_flag = gray_fleet set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral assign_leader = event_target:gray_leader_admiral
if = { if = {
limit = { has_global_flag = kdc_event_mod_active } limit = {
add_modifier = { modifier = remove_fleet_maintenance } has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
} }
} }
} }
@ -322,13 +389,13 @@ rg_create_gray_warship = {
} }
create_fleet = { create_fleet = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_upgrade = no can_upgrade = no
can_disband = no can_disband = no
can_change_composition = no can_change_composition = no
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = prev set_owner = prev
@ -342,14 +409,17 @@ rg_create_gray_warship = {
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
distance = 0 distance = 0
angle = random angle = random
} }
set_fleet_flag = gray_fleet set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship save_global_event_target_as = gray_warship
if = { if = {
limit = { has_global_flag = kdc_event_mod_active } limit = {
add_modifier = { modifier = remove_fleet_maintenance } has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
} }
} }
} }
@ -357,13 +427,13 @@ rg_create_gray_warship = {
else = { else = {
create_fleet = { create_fleet = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_upgrade = no can_upgrade = no
can_disband = no can_disband = no
can_change_composition = no can_change_composition = no
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = prev set_owner = prev
@ -377,56 +447,67 @@ rg_create_gray_warship = {
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
distance = 0 distance = 0
angle = random angle = random
} }
set_fleet_flag = gray_fleet set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral assign_leader = event_target:gray_leader_admiral
if = { if = {
limit = { has_global_flag = kdc_event_mod_active } limit = {
add_modifier = { modifier = remove_fleet_maintenance } has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
} }
} }
} }
} }
every_owned_army = { every_owned_army = {
limit = { army_type = gray_army } limit = {
army_type = gray_army
}
if = { if = {
limit = { exists = leader } limit = {
exists = leader
}
unassign_leader = leader unassign_leader = leader
} }
remove_army = yes remove_army = yes
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
destroy_template = yes destroy_template = yes
} }
} }
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active remove_country_flag = gray_governor_active
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_admiral } limit = {
has_leader_flag = gray_admiral
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }
#创造灰风地面单位 #创造灰风地面单位
rg_create_gray_army = { rg_create_gray_army = {
if = { limit = { has_leader_flag = gray_army_active } } if = {
limit = {
has_leader_flag = gray_army_active
}
}
else = { else = {
optimize_memory optimize_memory
#舰船刷新位置检测 #舰船刷新位置检测
rg_global_gray_location_check = yes rg_global_gray_location_check = yes
every_owned_leader = { every_owned_leader = {
if = { if = {
###等级检测 ###等级检测
@ -449,20 +530,20 @@ rg_create_gray_army = {
clear_variable = rg_gray_level_temp clear_variable = rg_gray_level_temp
} }
} }
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_general exists = event_target:gray_leader_general
} }
event_target:gray_leader_general = { event_target:gray_leader_general = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
@ -486,7 +567,7 @@ rg_create_gray_army = {
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
distance = 0 distance = 0
angle = random angle = random
} }
# set_cloaking_active = yes # set_cloaking_active = yes
set_fleet_stance = aggressive set_fleet_stance = aggressive
@ -495,46 +576,51 @@ rg_create_gray_army = {
last_created_army = { last_created_army = {
assign_leader = event_target:gray_leader_general assign_leader = event_target:gray_leader_general
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
destroy_template = yes destroy_template = yes
} }
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
destroy_template = yes destroy_template = yes
} }
} }
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active remove_country_flag = gray_governor_active
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_ship_design = last_created_design remove_ship_design = last_created_design
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_general } limit = {
has_leader_flag = gray_general
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }
#创造灰风科学舰 #创造灰风科学舰
rg_create_gray_const = { rg_create_gray_const = {
if = { limit = { has_country_flag = gray_constship_active } } if = {
limit = {
has_country_flag = gray_constship_active
}
}
else = { else = {
optimize_memory optimize_memory
#舰船刷新位置检测 #舰船刷新位置检测
rg_global_gray_location_check = yes rg_global_gray_location_check = yes
every_owned_leader = { every_owned_leader = {
if = { if = {
###等级检测 ###等级检测
@ -557,37 +643,36 @@ rg_create_gray_const = {
clear_variable = rg_gray_level_temp clear_variable = rg_gray_level_temp
} }
} }
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_scientist exists = event_target:gray_leader_scientist
} }
event_target:gray_leader_scientist = { event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp remove_leader_flag = rg_gray_leader_temp
} }
} }
else = { else = {
rg_gray_scientist_init = yes rg_gray_scientist_init = yes
} }
set_country_flag = gray_constship_active set_country_flag = gray_constship_active
create_fleet = { create_fleet = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_upgrade = no can_upgrade = no
can_disband = no can_disband = no
can_change_composition = no can_change_composition = no
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = prev set_owner = prev
@ -601,7 +686,7 @@ rg_create_gray_const = {
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
distance = 0 distance = 0
angle = random angle = random
} }
set_fleet_flag = gray_constship set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship save_global_event_target_as = global_gray_constship
@ -609,36 +694,37 @@ rg_create_gray_const = {
assign_leader = event_target:gray_leader_scientist assign_leader = event_target:gray_leader_scientist
} }
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
destroy_template = yes destroy_template = yes
} }
} }
every_owned_army = { every_owned_army = {
limit = { army_type = gray_army } limit = {
army_type = gray_army
}
if = { if = {
limit = { exists = leader } limit = {
exists = leader
}
unassign_leader = leader unassign_leader = leader
} }
remove_army = yes remove_army = yes
} }
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active remove_country_flag = gray_governor_active
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_scientist } limit = {
has_leader_flag = gray_scientist
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }

View File

@ -2,7 +2,6 @@
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。 # 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。 # 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道 # 当然,这种分块需要到什么程度,我也不知道
#灰风 #灰风
################################ ################################
# 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817 # 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817
@ -33,383 +32,414 @@
# } # }
# } # }
################################ ################################
rg_gray_govener_init = { rg_gray_govener_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
class = governor class = governor
species = root species = root
name = "NAME_Gray" name = "NAME_Gray"
gender = female gender = female
immortal = yes immortal = yes
event_leader = yes event_leader = yes
skip_background_generation = yes skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness background_ethic = ethic_gestalt_consciousness
hide_age = yes hide_age = yes
skill = 10 skill = 10
set_age = 18 set_age = 18
traits = { traits = {
} }
effect = { effect = {
save_global_event_target_as = gray_governor save_global_event_target_as = gray_governor
set_leader_flag = gray_governor set_leader_flag = gray_governor
set_leader_flag = legendary_leader set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits set_leader_flag = immune_to_negative_traits
set_leader_flag = rg_gray_leader
set_leader_flag = rg_gray_leader if = {
limit = {
if = { has_global_flag = has_wsg_mod
limit = { has_global_flag = has_wsg_mod } }
set_leader_flag = not_has_wg_affection_normal set_leader_flag = not_has_wg_affection_normal
} }
if = {
if = { limit = {
limit = { owner = {
owner = { OR = {
OR = { has_global_flag = has_wsg_mod
has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active
has_global_flag = kdc_event_mod_active }
} }
} }
} set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿 set_leader_flag = gray_leader
set_leader_flag = gray_leader add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = subclass_governor_economist add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = leader_trait_scrapper_2
add_trait_no_notify = leader_trait_scrapper_2 if = {
if = { limit = {
limit = { owner = { owner = {
has_country_flag = origin_gray_weaken has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country has_country_flag = origin_gray_country
}} }
remove_trait = leader_trait_governor_gray }
add_trait_no_notify = leader_trait_governor_gray_weak remove_trait = leader_trait_governor_gray
} add_trait_no_notify = leader_trait_governor_gray_weak
} }
else = { }
add_trait_no_notify = RG_leader_trait_governor_gray else = {
add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = subclass_governor_economis add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_scrapper_2 add_trait_no_notify = leader_trait_urbanist_3
} add_trait_no_notify = leader_trait_scrapper_2
} }
} }
last_created_leader = { }
set_owner = event_target:gray_owner last_created_leader = {
} set_owner = event_target:gray_owner
} }
last_created_leader = { }
set_leader_flag = has_gained_level_trait last_created_leader = {
} set_leader_flag = has_gained_level_trait
random_owned_leader = { }
limit = { has_leader_flag = gray_governor } random_owned_leader = {
if = { limit = {
limit = { has_leader_flag = gray_governor
owner = { }
OR = { if = {
has_global_flag = has_wsg_mod limit = {
has_global_flag = kdc_event_mod_active owner = {
} OR = {
} has_global_flag = has_wsg_mod
} has_global_flag = kdc_event_mod_active
leader_event = { }
id = wg_affection.8 days = 1 }
} }
if = { leader_event = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }} id = wg_affection.8
add_trait_no_notify = leader_trait_governor_wg_the_loop days = 1
} }
set_gray_portrait = yes if = {
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } limit = {
} owner = {
else = { has_country_flag = gray_encountered_the_loop
rg_set_gray_portrait = yes }
} }
} add_trait_no_notify = leader_trait_governor_wg_the_loop
set_global_flag = rg_kac_leader }
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
} }
rg_gray_admiral_init = { rg_gray_admiral_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
class = admiral class = admiral
species = root species = root
name = "NAME_Gray" name = "NAME_Gray"
immortal = yes immortal = yes
event_leader = yes event_leader = yes
skip_background_generation = yes skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness background_ethic = ethic_gestalt_consciousness
hide_age = yes hide_age = yes
gender = female gender = female
skill = 10 skill = 10
set_age = 18 set_age = 18
traits = { traits = {
trait = RG_leader_trait_admiral_gray trait = RG_leader_trait_admiral_gray
} }
effect = { effect = {
save_global_event_target_as = gray_leader_admiral save_global_event_target_as = gray_leader_admiral
set_leader_flag = gray_admiral set_leader_flag = gray_admiral
set_leader_flag = legendary_leader set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits set_leader_flag = immune_to_negative_traits
if = {
if = { limit = {
limit = { has_global_flag = has_wsg_mod } has_global_flag = has_wsg_mod
set_leader_flag = not_has_wg_affection_normal }
} set_leader_flag = not_has_wg_affection_normal
}
if = { if = {
limit = { limit = {
owner = { owner = {
OR = { OR = {
has_global_flag = has_wsg_mod has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
} }
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader set_leader_flag = gray_leader
add_trait_no_notify = gray_admiral add_trait_no_notify = gray_admiral
if = { if = {
limit = { owner = { limit = {
has_country_flag = origin_gray_weaken owner = {
has_country_flag = origin_gray_country has_country_flag = origin_gray_weaken
}} has_country_flag = origin_gray_country
remove_trait = gray_admiral }
add_trait_no_notify = leader_trait_admiral_gray_weak }
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成 remove_trait = gray_admiral
} add_trait_no_notify = leader_trait_admiral_gray_weak
} # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
set_leader_flag = rg_gray_leader }
add_trait_no_notify = RG_leader_trait_admiral_gray }
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成 set_leader_flag = rg_gray_leader
add_trait_no_notify = subclass_admiral_aggressor add_trait_no_notify = RG_leader_trait_admiral_gray
add_trait_no_notify = leader_trait_carrier_specialization # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
add_trait_no_notify = leader_trait_artillerist_2 add_trait_no_notify = subclass_admiral_aggressor
add_trait_no_notify = leader_trait_juryrigger_2 add_trait_no_notify = leader_trait_carrier_specialization
} add_trait_no_notify = leader_trait_artillerist_2
} add_trait_no_notify = leader_trait_juryrigger_2
last_created_leader = { }
set_owner = event_target:gray_owner }
} last_created_leader = {
} set_owner = event_target:gray_owner
last_created_leader = { }
set_leader_flag = has_gained_level_trait }
} last_created_leader = {
random_owned_leader = { set_leader_flag = has_gained_level_trait
limit = { has_leader_flag = gray_admiral } }
if = { random_owned_leader = {
limit = { limit = {
owner = { has_leader_flag = gray_admiral
OR = { }
has_global_flag = has_wsg_mod if = {
has_global_flag = kdc_event_mod_active limit = {
} owner = {
} OR = {
} has_global_flag = has_wsg_mod
leader_event = { has_global_flag = kdc_event_mod_active
id = wg_affection.8 days = 1 }
} }
add_trait_no_notify = leader_trait_admiral_wg_gray_affection }
if = { leader_event = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }} id = wg_affection.8
add_trait_no_notify = leader_trait_admiral_wg_the_loop days = 1
} }
set_gray_portrait = yes add_trait_no_notify = leader_trait_admiral_wg_gray_affection
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } if = {
} limit = {
else = { owner = {
rg_set_gray_portrait = yes has_country_flag = gray_encountered_the_loop
} }
} }
set_global_flag = rg_kac_leader add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
} }
rg_gray_general_init = { rg_gray_general_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
class = general class = general
species = root species = root
name = "NAME_Gray" name = "NAME_Gray"
immortal = yes immortal = yes
event_leader = yes event_leader = yes
skip_background_generation = yes skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness background_ethic = ethic_gestalt_consciousness
hide_age = yes hide_age = yes
gender = female gender = female
skill = 10 skill = 10
set_age = 18 set_age = 18
traits = { traits = {
trait = RG_leader_trait_general_gray trait = RG_leader_trait_general_gray
trait = RG_leader_trait_general_gray_skill trait = RG_leader_trait_general_gray_skill
trait = subclass_general_marshall trait = subclass_general_marshall
trait = leader_trait_heavy_hitter_2 trait = leader_trait_heavy_hitter_2
trait = leader_trait_reinforcer_2 trait = leader_trait_reinforcer_2
} }
effect = { effect = {
save_global_event_target_as = gray_leader_general save_global_event_target_as = gray_leader_general
set_leader_flag = rg_gray_leader set_leader_flag = rg_gray_leader
set_leader_flag = gray_general set_leader_flag = gray_general
set_leader_flag = legendary_leader set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits set_leader_flag = immune_to_negative_traits
if = {
if = { limit = {
limit = { has_global_flag = has_wsg_mod } has_global_flag = has_wsg_mod
set_leader_flag = not_has_wg_affection_normal }
} set_leader_flag = not_has_wg_affection_normal
}
if = { if = {
limit = { limit = {
owner = { owner = {
OR = { OR = {
has_global_flag = has_wsg_mod has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
} }
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader set_leader_flag = gray_leader
} }
} }
} }
last_created_leader = { last_created_leader = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
} }
} }
last_created_leader = { last_created_leader = {
set_leader_flag = has_gained_level_trait set_leader_flag = has_gained_level_trait
} }
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_general } limit = {
if = { has_leader_flag = gray_general
limit = { }
owner = { if = {
OR = { limit = {
has_global_flag = has_wsg_mod owner = {
has_global_flag = kdc_event_mod_active OR = {
} has_global_flag = has_wsg_mod
} has_global_flag = kdc_event_mod_active
} }
leader_event = { }
id = wg_affection.8 days = 1 }
} leader_event = {
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection id = wg_affection.8
if = { days = 1
limit = { owner = { has_country_flag = gray_encountered_the_loop }} }
add_trait_no_notify = leader_trait_admiral_wg_the_loop # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
} if = {
set_gray_portrait = yes limit = {
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } owner = {
} has_country_flag = gray_encountered_the_loop
else = { }
rg_set_gray_portrait = yes }
} add_trait_no_notify = leader_trait_admiral_wg_the_loop
} }
set_variable = { set_gray_portrait = yes
which = rg_general_skill_combat_daypassed_variable # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
value = 1 }
} else = {
set_variable = { rg_set_gray_portrait = yes
which = rg_general_skill_combat_killed_variable }
value = 0 }
} set_variable = {
set_global_flag = rg_kac_leader which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = {
which = rg_general_skill_combat_killed_variable
value = 0
}
set_global_flag = rg_kac_leader
} }
rg_gray_scientist_init = { rg_gray_scientist_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
class = scientist class = scientist
species = root species = root
name = "NAME_Gray" name = "NAME_Gray"
immortal = yes immortal = yes
event_leader = yes event_leader = yes
skip_background_generation = yes skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness background_ethic = ethic_gestalt_consciousness
hide_age = yes hide_age = yes
gender = female gender = female
skill = 10 skill = 10
set_age = 18 set_age = 18
traits = { traits = {
trait = RG_leader_trait_scientist_gray trait = RG_leader_trait_scientist_gray
trait = subclass_scientist_explorer trait = subclass_scientist_explorer
trait = leader_trait_engineering_focus_2 trait = leader_trait_engineering_focus_2
trait = leader_trait_salvager_3 trait = leader_trait_salvager_3
} }
effect = { effect = {
save_global_event_target_as = gray_leader_scientist save_global_event_target_as = gray_leader_scientist
set_leader_flag = rg_gray_leader set_leader_flag = rg_gray_leader
set_leader_flag = gray_scientist set_leader_flag = gray_scientist
set_leader_flag = legendary_leader set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits set_leader_flag = immune_to_negative_traits
if = {
if = { limit = {
limit = { has_global_flag = has_wsg_mod } has_global_flag = has_wsg_mod
set_leader_flag = not_has_wg_affection_normal }
} set_leader_flag = not_has_wg_affection_normal
}
if = { if = {
limit = { limit = {
owner = { owner = {
OR = { OR = {
has_global_flag = has_wsg_mod has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
} }
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader set_leader_flag = gray_leader
} }
} }
} }
last_created_leader = { last_created_leader = {
set_owner = event_target:gray_owner set_owner = event_target:gray_owner
} }
} }
last_created_leader = { last_created_leader = {
set_leader_flag = has_gained_level_trait set_leader_flag = has_gained_level_trait
} }
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_scientist } limit = {
if = { has_leader_flag = gray_scientist
limit = { }
owner = { if = {
OR = { limit = {
has_global_flag = has_wsg_mod owner = {
has_global_flag = kdc_event_mod_active OR = {
} has_global_flag = has_wsg_mod
} has_global_flag = kdc_event_mod_active
} }
leader_event = { }
id = wg_affection.8 days = 1 }
} leader_event = {
add_trait_no_notify = leader_trait_admiral_wg_gray_affection id = wg_affection.8
if = { days = 1
limit = { owner = { has_country_flag = gray_encountered_the_loop }} }
add_trait_no_notify = leader_trait_admiral_wg_the_loop add_trait_no_notify = leader_trait_admiral_wg_gray_affection
} if = {
set_gray_portrait = yes limit = {
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } owner = {
} has_country_flag = gray_encountered_the_loop
else = { }
rg_set_gray_portrait = yes }
} add_trait_no_notify = leader_trait_admiral_wg_the_loop
} }
set_global_flag = rg_kac_leader set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
} }
rg_gray_country_leader_init = { rg_gray_country_leader_init = {
create_leader = { # 只用作看板娘 create_leader = {
# 只用作看板娘
class = governor class = governor
species = root species = root
name = "NAME_Gray" name = "NAME_Gray"
@ -427,43 +457,41 @@ rg_gray_country_leader_init = {
trait = rg_leader_trait_governor_gray trait = rg_leader_trait_governor_gray
trait = RG_leader_trait_ruler_gray trait = RG_leader_trait_ruler_gray
} }
effect = { effect = {
save_global_event_target_as = rg_gray_country_leader save_global_event_target_as = rg_gray_country_leader
set_leader_flag = rg_gray_country_governor set_leader_flag = rg_gray_country_governor
set_leader_flag = legendary_leader set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits set_leader_flag = immune_to_negative_traits
# 暂时和小灰网络断开连接
# 暂时和小灰网络断开连接
# set_leader_flag = rg_gray_leader # set_leader_flag = rg_gray_leader
if = {
if = { limit = {
limit = { owner = {
owner = { OR = {
OR = { has_global_flag = has_wsg_mod
has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active
has_global_flag = kdc_event_mod_active }
} }
} }
} # 暂时和小灰网络断开连接
# 暂时和小灰网络断开连接 # set_leader_flag = "gray_leader"
# set_leader_flag = "gray_leader" # set_leader_flag = gray_leader
# set_leader_flag = gray_leader add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = subclass_governor_economist add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = leader_trait_scrapper_2
add_trait_no_notify = leader_trait_scrapper_2 }
} else = {
else = { add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = subclass_governor_economis add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = leader_trait_scrapper_2
add_trait_no_notify = leader_trait_scrapper_2 }
} }
}
} }
last_created_leader = { last_created_leader = {
rg_set_gray_portrait = yes rg_set_gray_portrait = yes
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,14 +1,21 @@
rg_storyline_trigger = { rg_storyline_trigger = {
# 初始化故事事件触发 # 初始化故事事件触发
random_list = { random_list = {
50 = { 50 = {
country_event = { id = rg_story.2 days = 3600 random = 12800 } country_event = {
id = rg_story.2
days = 3600
random = 12800
}
} }
50 = { 50 = {
country_event = { id = rg_story.8 days = 3600 random = 12800 } country_event = {
id = rg_story.8
days = 3600
random = 12800
}
} }
} }
if = { if = {
limit = { limit = {
exists = event_target:guardian_dragon_country exists = event_target:guardian_dragon_country
@ -16,9 +23,12 @@ rg_storyline_trigger = {
has_global_flag = has_origin_gray_dragon has_global_flag = has_origin_gray_dragon
} }
} }
country_event = { id = rg_story.11 days = 3600 random = 12800 } country_event = {
id = rg_story.11
days = 3600
random = 12800
}
} }
} }
rg_create_gray_planetkiller_testship_1 = { rg_create_gray_planetkiller_testship_1 = {
@ -26,11 +36,11 @@ rg_create_gray_planetkiller_testship_1 = {
name = "NAME_RG_TESTSHIP" name = "NAME_RG_TESTSHIP"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = no can_upgrade = no
can_change_composition = no can_change_composition = no
can_change_leader = no can_change_leader = no
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = root set_owner = root
@ -41,7 +51,7 @@ rg_create_gray_planetkiller_testship_1 = {
upgradable = no upgradable = no
effect = { effect = {
save_global_event_target_as = rg_test_ship_global_event_target save_global_event_target_as = rg_test_ship_global_event_target
} }
} }
set_location = { set_location = {
target = root.capital_scope target = root.capital_scope
@ -58,11 +68,11 @@ rg_create_gray_paperwork_testship_1 = {
name = "NAME_RG_TESTSHIP" name = "NAME_RG_TESTSHIP"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = no can_upgrade = no
can_change_composition = no can_change_composition = no
can_change_leader = no can_change_leader = no
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = root set_owner = root
@ -143,11 +153,11 @@ rg_create_fake_dragon = {
name = "NAME_RG_Nanite_Dragon" name = "NAME_RG_Nanite_Dragon"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = no can_upgrade = no
can_change_composition = no can_change_composition = no
can_change_leader = no can_change_leader = no
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = root set_owner = root
@ -175,11 +185,11 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = yes can_upgrade = yes
can_change_composition = yes can_change_composition = yes
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = yes uses_naval_capacity = yes
spawn_debris = yes spawn_debris = yes
} }
effect = { effect = {
set_owner = root set_owner = root
@ -187,7 +197,7 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray" name = "NAME_Gray"
design = "NAME_RG_GRAY_constructor" design = "NAME_RG_GRAY_constructor"
prefix = no prefix = no
upgradable = yes upgradable = yes
} }
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
@ -207,11 +217,11 @@ rg_create_gray_colony_1 = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = yes can_upgrade = yes
can_change_composition = yes can_change_composition = yes
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = yes uses_naval_capacity = yes
spawn_debris = yes spawn_debris = yes
} }
effect = { effect = {
set_owner = root set_owner = root
@ -219,7 +229,7 @@ rg_create_gray_colony_1 = {
name = "NAME_Gray" name = "NAME_Gray"
design = "NAME_RG_armed_colony_ship" design = "NAME_RG_armed_colony_ship"
prefix = no prefix = no
upgradable = yes upgradable = yes
} }
set_location = { set_location = {
target = event_target:global_gray_location target = event_target:global_gray_location
@ -229,4 +239,4 @@ rg_create_gray_colony_1 = {
} }
} }
remove_ship_design = last_created_design remove_ship_design = last_created_design
} }

View File

@ -24,4 +24,4 @@ RG_planet_can_auto_build = {
has_deposit = d_trade_value_10 has_deposit = d_trade_value_10
has_planet_flag = RG_work_bees_built has_planet_flag = RG_work_bees_built
} }
} }

View File

@ -5,11 +5,9 @@
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = { #can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# ... # ...
#} #}
can_destroy_planet_with_RG_PLANET_KILLER = { can_destroy_planet_with_RG_PLANET_KILLER = {
custom_tooltip = { custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer" fail_text = "RG_requires_a_star_star_killer"
NOR = { NOR = {
is_planet_class = pc_ag_void_star is_planet_class = pc_ag_void_star
is_planet_class = pc_ag_void_planet is_planet_class = pc_ag_void_planet
@ -31,7 +29,9 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
} }
} }
} }
@ -48,7 +48,7 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
can_destroy_planet_with_RG_PLANET_KILLER_SMALL = { can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
custom_tooltip = { custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer" fail_text = "RG_requires_a_star_star_killer"
NOR = { NOR = {
is_star = yes is_star = yes
is_planet_class = pc_ag_void_star is_planet_class = pc_ag_void_star
@ -71,7 +71,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
} }
} }
} }
@ -88,7 +90,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
can_destroy_planet_with_RG_PLANET_KILLER_SP = { can_destroy_planet_with_RG_PLANET_KILLER_SP = {
custom_tooltip = { custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer" fail_text = "RG_requires_a_star_star_killer"
NOR = { NOR = {
is_star = yes is_star = yes
is_planet_class = pc_ag_void_star is_planet_class = pc_ag_void_star
@ -124,7 +126,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_active_or_full_interference fail_text = primitives_not_active_or_full_interference
@ -175,7 +179,8 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
} }
} }
} }
AND = { # at war with primitive space owner AND = {
# at war with primitive space owner
exists = space_owner exists = space_owner
exists = owner exists = owner
owner = { owner = {
@ -227,18 +232,24 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
is_planet_class = pc_ai is_planet_class = pc_ai
AND = { AND = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
} }
} }
} }
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_active_or_full_interference fail_text = primitives_not_active_or_full_interference
@ -257,7 +268,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
planet_is_hostile = yes planet_is_hostile = yes
AND = { AND = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
} }
exists = owner exists = owner
@ -303,12 +316,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_in_borders fail_text = primitives_not_in_borders
exists = space_owner exists = space_owner
space_owner = { is_same_value = from.owner } space_owner = {
is_same_value = from.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_full_interference fail_text = primitives_not_full_interference
@ -350,16 +367,25 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = is_not_oceanic fail_text = is_not_oceanic
NOT = { is_planet_class = pc_ocean } NOT = {
is_planet_class = pc_ocean
}
} }
if = { if = {
limit = { is_inside_border = from.owner } limit = {
is_inside_border = from.owner
}
if = { if = {
limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged limit = {
#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
any_owned_species = { any_owned_species = {
NOT = { has_trait = trait_aquatic } NOT = {
has_trait = trait_aquatic
}
} }
} }
custom_tooltip = { custom_tooltip = {
@ -389,12 +415,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_in_borders fail_text = primitives_not_in_borders
exists = space_owner exists = space_owner
space_owner = { is_same_value = from.owner } space_owner = {
is_same_value = from.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_full_interference fail_text = primitives_not_full_interference
@ -419,7 +449,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
NOT = { NOT = {
solar_system = { solar_system = {
has_star_flag = crisis_sphere_system@from.owner has_star_flag = crisis_sphere_system@from.owner
any_system_megastructure = { has_megastructure_flag = crisis_sphere } any_system_megastructure = {
has_megastructure_flag = crisis_sphere
}
} }
} }
} }
@ -429,14 +461,22 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = is_black_hole fail_text = is_black_hole
NOT = { is_planet_class = pc_black_hole } NOT = {
is_planet_class = pc_black_hole
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = star_owner_is_not_hostile fail_text = star_owner_is_not_hostile
OR = { OR = {
NOT = { exists = space_owner } NOT = {
space_owner = { is_hostile = from.owner } exists = space_owner
space_owner = { is_same_value = from.owner } }
space_owner = {
is_hostile = from.owner
}
space_owner = {
is_same_value = from.owner
}
} }
} }
} }

View File

@ -6,8 +6,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@ -28,7 +26,6 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@ -44,10 +41,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -55,6 +50,7 @@ ship_section_template = {
} }
} }
} }
#战列2 #战列2
ship_section_template = { ship_section_template = {
key = "RG_battleship_interdictor_key" key = "RG_battleship_interdictor_key"
@ -62,7 +58,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@ -93,16 +88,13 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -110,6 +102,7 @@ ship_section_template = {
} }
} }
} }
#泰坦3 #泰坦3
ship_section_template = { ship_section_template = {
key = "RG_titan_interdictor_key" key = "RG_titan_interdictor_key"
@ -117,22 +110,18 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -140,6 +129,7 @@ ship_section_template = {
} }
} }
} }
#线列4 #线列4
ship_section_template = { ship_section_template = {
key = "RG_line_interdictor_key" key = "RG_line_interdictor_key"
@ -147,7 +137,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@ -158,10 +147,8 @@ ship_section_template = {
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -169,6 +156,7 @@ ship_section_template = {
} }
} }
} }
#雷装5 #雷装5
ship_section_template = { ship_section_template = {
key = "RG_torpedo_interdictor_key" key = "RG_torpedo_interdictor_key"
@ -176,7 +164,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@ -207,16 +194,13 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -232,7 +216,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@ -293,10 +276,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -312,7 +293,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@ -323,10 +303,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -342,16 +320,13 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colossus_entity" entity = "grey_tempesttw_colossus_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "boope" locatorname = "boope"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -367,7 +342,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@ -693,10 +667,8 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -712,7 +684,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@ -728,7 +699,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@ -739,16 +709,13 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -764,7 +731,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@ -780,7 +746,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@ -801,10 +766,8 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -820,7 +783,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@ -836,10 +798,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -854,7 +814,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@ -875,7 +834,6 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@ -886,7 +844,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@ -967,10 +924,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -985,7 +940,6 @@ ship_section_template = {
fits_on_slot = "mid" fits_on_slot = "mid"
entity = "gatebuilder_01_space_station_section_entity" entity = "gatebuilder_01_space_station_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_turret" template = "invisible_titanic_turret"
@ -1126,10 +1080,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "strike_craft_locator_03" locatorname = "strike_craft_locator_03"
} }
large_utility_slots = 10 large_utility_slots = 10
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -1145,7 +1097,6 @@ ship_section_template = {
should_draw_components = yes should_draw_components = yes
entity = "empty_section_entity" entity = "empty_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@ -1201,9 +1152,7 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "root" locatorname = "root"
} }
aux_utility_slots = 1 aux_utility_slots = 1
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -1218,7 +1167,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@ -1239,7 +1187,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@ -1255,10 +1202,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 4 large_utility_slots = 4
aux_utility_slots = 1 aux_utility_slots = 1
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -1273,7 +1218,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@ -1284,7 +1228,6 @@ ship_section_template = {
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@ -1295,7 +1238,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@ -1321,14 +1263,12 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
alloys = 480 alloys = 480
} }
} }
} }

View File

@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@ -45,7 +44,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
} }
@ -56,11 +54,10 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
@ -161,10 +158,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 3 aux_utility_slots = 3
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -179,13 +174,11 @@ ship_section_template = {
fits_on_slot = core fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity" entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@ -216,7 +209,6 @@ ship_section_template = {
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@ -257,7 +249,6 @@ ship_section_template = {
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@ -298,7 +289,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@ -359,7 +349,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@ -456,7 +445,6 @@ ship_section_template = {
rotation = 90 rotation = 90
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_13" name = "LARGE_GUN_13"
template = "large_turret" template = "large_turret"
@ -577,7 +565,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@ -638,10 +625,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "core" locatorname = "core"
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -656,105 +641,459 @@ ship_section_template = {
fits_on_slot = core fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity" entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = {
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" } name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "core" } locatorname = "core"
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "core" } }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "core" } name = "TITAN_01"
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "core" } locatorname = "core"
}
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "core" } name = "TITAN_02"
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "core" } locatorname = "core"
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "core" } }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "core" } name = "TITAN_03"
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
locatorname = "core"
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "core" } }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "core" } component_slot = {
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "core" } name = "TITAN_04"
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "core" } }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "core" } component_slot = {
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "core" } name = "TITAN_05"
template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" } name = "TITAN_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_01"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" } }
component_slot = {
component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_02"
component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_03"
component_slot = { name = "STRIKE_CRAFT_07" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_08" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_09" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_10" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_11" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_04"
component_slot = { name = "STRIKE_CRAFT_12" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_13" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_14" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_15" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_16" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_05"
template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_07"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_08"
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "core" } name = "TORPEDO_01"
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "core" } name = "TORPEDO_02"
template = "invisible_missile_turret"
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "core" } }
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "core" } component_slot = {
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "core" } name = "TORPEDO_03"
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "core" } }
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "core" } component_slot = {
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "core" } name = "TORPEDO_04"
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "core" } }
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_05"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_06"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_07"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_08"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_09"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_10"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_11"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_12"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_13"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_14"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_15"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_16"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "core"
}
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -769,7 +1108,6 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -784,11 +1122,10 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
alloys = 114514 alloys = 114514
} }
} }
} }

View File

@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity" entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@ -58,7 +57,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -67,14 +65,12 @@ ship_section_template = {
} }
} }
ship_section_template = { ship_section_template = {
key = "RG_armed_transport_ship" key = "RG_armed_transport_ship"
ship_size = RG_armed_transport_ship ship_size = RG_armed_transport_ship
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity" entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@ -128,7 +124,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -143,7 +138,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_construction_ship_entity" entity = "grey_tempesttw_construction_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@ -189,10 +183,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -201,14 +193,12 @@ ship_section_template = {
} }
} }
ship_section_template = { ship_section_template = {
key = "RG_armed_science_ship" key = "RG_armed_science_ship"
ship_size = RG_armed_science_ship ship_size = RG_armed_science_ship
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_science_ship_entity" entity = "grey_tempesttw_science_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@ -258,7 +248,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
@ -276,87 +265,379 @@ ship_section_template = {
#entity = "empty_section_entity_entity" #entity = "empty_section_entity_entity"
entity = "nanite_space_dragon_baby_section_entity" entity = "nanite_space_dragon_baby_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = {
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "xl_gun_01" } name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } locatorname = "xl_gun_01"
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } component_slot = {
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } name = "TITAN_01"
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } template = "invisible_titanic_fixed"
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } locatorname = "xl_gun_01"
}
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" } name = "TITAN_02"
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" } template = "invisible_titanic_fixed"
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" } locatorname = "xl_gun_01"
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" } }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" } component_slot = {
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" } name = "TITAN_03"
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" } template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "wing_1_3" } }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "wing_2_3" } name = "TITAN_04"
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "wing_2_3" } template = "invisible_titanic_fixed"
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "wing_3_4" } locatorname = "xl_gun_01"
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "wing_3_4" } }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "wing_4_3" } name = "TITAN_05"
template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "wing_1_3" } locatorname = "xl_gun_01"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "wing_1_3" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "wing_1_3" } name = "TITAN_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "wing_1_3" } template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "wing_1_3" } locatorname = "xl_gun_01"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "wing_1_3" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "wing_1_3" } name = "EXTRA_LARGE_01"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "wing_2_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "wing_2_3" } locatorname = "wing_1_3"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "wing_2_3" } }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "wing_2_3" } name = "EXTRA_LARGE_02"
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "wing_2_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "wing_2_3" } locatorname = "wing_1_3"
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "wing_2_3" } }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_03"
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "wing_3_4" } locatorname = "wing_2_3"
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "wing_3_4" } }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "wing_3_4" } component_slot = {
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_04"
component_slot = { name = "LARGE_GUN_25" template = "large_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_26" template = "large_turret" locatorname = "wing_3_4" } locatorname = "wing_2_3"
component_slot = { name = "LARGE_GUN_27" template = "large_turret" locatorname = "wing_3_4" } }
component_slot = { name = "LARGE_GUN_28" template = "large_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "LARGE_GUN_29" template = "large_turret" locatorname = "wing_4_3" } name = "EXTRA_LARGE_05"
component_slot = { name = "LARGE_GUN_30" template = "large_turret" locatorname = "wing_4_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_31" template = "large_turret" locatorname = "wing_4_3" } locatorname = "wing_3_4"
component_slot = { name = "LARGE_GUN_32" template = "large_turret" locatorname = "wing_4_3" } }
component_slot = { name = "LARGE_GUN_33" template = "large_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "LARGE_GUN_34" template = "large_turret" locatorname = "wing_4_3" } name = "EXTRA_LARGE_06"
component_slot = { name = "LARGE_GUN_35" template = "large_turret" locatorname = "wing_4_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_36" template = "large_turret" locatorname = "wing_4_3" } locatorname = "wing_3_4"
}
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "wing_1_3" } name = "EXTRA_LARGE_07"
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "wing_1_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "wing_2_3" } locatorname = "wing_4_3"
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "wing_2_3" } }
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_08"
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "wing_3_4" } locatorname = "wing_4_3"
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "wing_4_3" } }
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "wing_4_3" } name = "TORPEDO_01"
template = "invisible_missile_turret"
component_slot = { name = "SECONDARY_GUN_01" template = "medium_turret" locatorname = "wing_1_3" is_side_slot = yes } locatorname = "wing_1_3"
component_slot = { name = "SECONDARY_GUN_02" template = "medium_turret" locatorname = "wing_2_3" is_side_slot = yes } }
component_slot = { name = "SECONDARY_GUN_03" template = "medium_turret" locatorname = "wing_3_4" is_side_slot = yes } component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_25"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_26"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_27"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_28"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_29"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_30"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_31"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_32"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_33"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_34"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_35"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_36"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "SECONDARY_GUN_01"
template = "medium_turret"
locatorname = "wing_1_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_02"
template = "medium_turret"
locatorname = "wing_2_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_03"
template = "medium_turret"
locatorname = "wing_3_4"
is_side_slot = yes
}
component_slot = { component_slot = {
name = "SECONDARY_GUN_04" name = "SECONDARY_GUN_04"
template = "medium_turret" template = "medium_turret"
@ -411,14 +692,12 @@ ship_section_template = {
locatorname = "wing_4_3" locatorname = "wing_4_3"
is_side_slot = yes is_side_slot = yes
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = { resources = {
category = ship_sections category = ship_sections
cost = { cost = {
alloys = 114514 alloys = 114514
} }
} }
} }

View File

@ -1,11 +1,9 @@
ship_section_template = { ship_section_template = {
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
ship_size = RG_orbital_ring_tier_1 ship_size = RG_orbital_ring_tier_1
fits_on_slot = "core" fits_on_slot = "core"
entity = "grey_tempesttw_gateway_entity" entity = "grey_tempesttw_gateway_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "invisible_large_turret" template = "invisible_large_turret"
@ -154,7 +152,6 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "rotate" locatorname = "rotate"
} }
small_utility_slots = 0 small_utility_slots = 0
medium_utility_slots = 0 medium_utility_slots = 0
large_utility_slots = 8 large_utility_slots = 8
@ -164,12 +161,10 @@ ship_section_template = {
ship_section_template = { ship_section_template = {
key = "RG_Nanite_STARBASE_SECTION" key = "RG_Nanite_STARBASE_SECTION"
ship_size = starbase_starfortress ship_size = starbase_starfortress
fits_on_slot = "core" fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity" entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
hidden = yes hidden = yes
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "invisible_large_turret" template = "invisible_large_turret"
@ -318,9 +313,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "rotate" locatorname = "rotate"
} }
small_utility_slots = 0 small_utility_slots = 0
medium_utility_slots = 0 medium_utility_slots = 0
large_utility_slots = 8 large_utility_slots = 8
aux_utility_slots = 1 aux_utility_slots = 1
} }

View File

@ -1,32 +1,27 @@
#this file ( and all files in this folder ) is reloadable with console command "reload behavior" #this file ( and all files in this folder ) is reloadable with console command "reload behavior"
#filewatcher is enabled for all files in this folder #filewatcher is enabled for all files in this folder
@engagement_range = 300 @engagement_range = 300
@return_range = 500 @return_range = 500
ship_behavior = { ship_behavior = {
name = "rg_fighters_behavior" name = "rg_fighters_behavior"
preferred_attack_range = 12 preferred_attack_range = 12
formation_distance = @engagement_range formation_distance = @engagement_range
return_to_formation_distance = @return_range return_to_formation_distance = @return_range
attack_move_pattern = orbit attack_move_pattern = orbit
passive_move_pattern = charge passive_move_pattern = charge
# targeting = { # targeting = {
# component_target_weight_mult = 0 # component_target_weight_mult = 0
# keep_previous_target_bonus = 100 # keep_previous_target_bonus = 100
# damage_value = 5 # damage_value = 5
# low_health_bonus = 5000 # low_health_bonus = 5000
# shield_focus_value = 5 # shield_focus_value = 5
# armor_focus_value = 5 # armor_focus_value = 5
# already_incoming_damage_penalty = 200 # already_incoming_damage_penalty = 200
# distance_to_fleet_penalty = 0 # distance_to_fleet_penalty = 0
# size_difference_penalty = 0 # size_difference_penalty = 0
# transport_target_penalty = 50000 # transport_target_penalty = 50000
# civilian_target_penalty = 100000 # civilian_target_penalty = 100000
# } # }
} }
ship_behavior = { ship_behavior = {
@ -34,58 +29,47 @@ ship_behavior = {
preferred_attack_range = max preferred_attack_range = max
formation_distance = @engagement_range formation_distance = @engagement_range
return_to_formation_distance = @return_range return_to_formation_distance = @return_range
attack_move_pattern = charge #orbit
attack_move_pattern = charge #orbit
passive_move_pattern = charge passive_move_pattern = charge
} }
ship_behavior = { ship_behavior = {
name = "RG_GrayMotherShip" name = "RG_GrayMotherShip"
preferred_attack_range = 100 preferred_attack_range = 100
formation_distance = 100 formation_distance = 100
return_to_formation_distance = 110 return_to_formation_distance = 110
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 collision_strafe = 2.5
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
ignore_combat_movement = yes ignore_combat_movement = yes
desc = "RG_GrayMotherShip_BEHAVIOR_DESC" desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "rg_carrier_behavior" name = "rg_carrier_behavior"
preferred_attack_range = max preferred_attack_range = max
formation_distance = 400 formation_distance = 400
return_to_formation_distance = 390 return_to_formation_distance = 390
collision_awareness = 1 collision_awareness = 1
collision_radius = 20 collision_radius = 20
collision_strafe = 10 collision_strafe = 10
attack_move_pattern = follow #stationary attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge passive_move_pattern = stay_at_range #follow #charge
desc = "rg_carrier_BEHAVIOR_DESC" desc = "rg_carrier_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "rg_aura_behavior" name = "rg_aura_behavior"
preferred_attack_range = max preferred_attack_range = max
formation_distance = 600 formation_distance = 600
return_to_formation_distance = 590 return_to_formation_distance = 590
collision_awareness = 1 collision_awareness = 1
collision_radius = 20 collision_radius = 20
collision_strafe = 10 collision_strafe = 10
attack_move_pattern = follow #stationary attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge passive_move_pattern = stay_at_range #follow #charge
desc = "rg_aura_BEHAVIOR_DESC" desc = "rg_aura_BEHAVIOR_DESC"
} }
@ -94,15 +78,12 @@ ship_behavior = {
preferred_attack_range = 390 preferred_attack_range = 390
formation_distance = 390 formation_distance = 390
return_to_formation_distance = 400 return_to_formation_distance = 400
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_artillery_BEHAVIOR_DESC" desc = "RG_artillery_BEHAVIOR_DESC"
} }
@ -111,16 +92,12 @@ ship_behavior = {
preferred_attack_range = 100 preferred_attack_range = 100
formation_distance = 100 formation_distance = 100
return_to_formation_distance = 110 return_to_formation_distance = 110
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_battle_BEHAVIOR_DESC" desc = "RG_battle_BEHAVIOR_DESC"
} }
@ -129,85 +106,64 @@ ship_behavior = {
preferred_attack_range = 170 preferred_attack_range = 170
formation_distance = 170 formation_distance = 170
return_to_formation_distance = 180 return_to_formation_distance = 180
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_torpedo_BEHAVIOR_DESC" desc = "RG_torpedo_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_line" name = "RG_line"
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_awareness = 0.75 collision_radius = 1
collision_radius = 1.0 collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another attack_move_pattern = follow #stationary/charge/follow/stationary/none
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_line_BEHAVIOR_DESC" desc = "RG_line_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_AA" name = "RG_AA"
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_awareness = 0.75 collision_radius = 1
collision_radius = 1.0 collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another attack_move_pattern = follow #stationary/charge/follow/stationary/none
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_AA_BEHAVIOR_DESC" desc = "RG_AA_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_colossus" name = "RG_colossus"
preferred_attack_range = 0 preferred_attack_range = 0
formation_distance = 0 formation_distance = 0
return_to_formation_distance = 0 return_to_formation_distance = 0
collision_awareness = 0 collision_awareness = 0
collision_strafe = 0 collision_strafe = 0
collision_radius = 0 collision_radius = 0
attack_move_pattern = none attack_move_pattern = none
passive_move_pattern = none passive_move_pattern = none
ignore_combat_movement = yes ignore_combat_movement = yes
desc = "RG_COLOSSUS_BEHAVIOR_DESC" desc = "RG_COLOSSUS_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_icebreak" name = "RG_icebreak"
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_awareness = 0.75 collision_radius = 1
collision_radius = 1.0 collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_icebreak_BEHAVIOR_DESC" desc = "RG_icebreak_BEHAVIOR_DESC"
} }

View File

@ -1,6 +1,5 @@
#reloadable with 'reload stats' #reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections # This file is where you start when you want to configure something new, then go to sections
#################### ####################
# NOTE FOR MODDERS # # NOTE FOR MODDERS #
#################### ####################
@ -13,14 +12,13 @@
# for other modifiers, use ship_modifier = { } # for other modifiers, use ship_modifier = { }
# use_shipnames_from = other_size # allows a ship size to use names from another size # use_shipnames_from = other_size # allows a ship size to use names from another size
# icon = ship_size_military_1 # icon = ship_size_military_1
#ship_size_military_1 is default. The following sprite keys are generated from it: #ship_size_military_1 is default. The following sprite keys are generated from it:
#GFX_text_<key> #GFX_text_<key>
#GFX_<key> #GFX_<key>
#GFX_<key>_top #GFX_<key>_top
#GFX_<key>_top_damaged #GFX_<key>_top_damaged
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds) # icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
#################### ####################
# Gray Goo Mothership # Gray Goo Mothership
RG_graygoo_mothership = { RG_graygoo_mothership = {
graphical_culture = no graphical_culture = no
@ -43,25 +41,26 @@ RG_graygoo_mothership = {
max_hitpoints = 25600 max_hitpoints = 25600
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12 num_target_locators = 12
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
base_buildtime = @titan_build_time base_buildtime = @titan_build_time
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
prerequisites = {
prerequisites = { "tech_object_gray_5" } "tech_object_gray_5"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
@ -69,7 +68,6 @@ RG_graygoo_mothership = {
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
resources = { resources = {
category = ships category = ships
upkeep = { upkeep = {
@ -77,7 +75,6 @@ RG_graygoo_mothership = {
alloys = @battleship_upkeep_alloys alloys = @battleship_upkeep_alloys
} }
} }
min_upgrade_cost = { min_upgrade_cost = {
alloys = 8 alloys = 8
} }
@ -107,8 +104,12 @@ RG_graygoo_capitalship = {
size_multiplier = 32 size_multiplier = 32
fleet_slot_size = 32 fleet_slot_size = 32
section_slots = { section_slots = {
"core" = { locator = "part1" } "core" = {
"behind" = { locator = "part2" } locator = "part1"
}
"behind" = {
locator = "part2"
}
} }
num_target_locators = 16 num_target_locators = 16
is_space_station = no is_space_station = no
@ -116,19 +117,16 @@ RG_graygoo_capitalship = {
base_buildtime = @titan_build_time base_buildtime = @titan_build_time
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = no #if yes, countries will have an auto-generated design at start enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
combat_size_multiplier = 4 combat_size_multiplier = 4
prerequisites = {
prerequisites = { "tech_object_gray_6" } "tech_object_gray_6"
}
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
@ -138,7 +136,6 @@ RG_graygoo_capitalship = {
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
resources = { resources = {
category = ships category = ships
upkeep = { upkeep = {
@ -146,7 +143,6 @@ RG_graygoo_capitalship = {
alloys = @battleship_upkeep_alloys alloys = @battleship_upkeep_alloys
} }
} }
min_upgrade_cost = { min_upgrade_cost = {
alloys = 8 alloys = 8
} }
@ -166,18 +162,20 @@ RG_armed_constructor_ship = {
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100 ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0 ships_upkeep_mult = -1
ship_shield_hardening_add = 1 ship_shield_hardening_add = 1
ship_armor_hardening_add = 1 ship_armor_hardening_add = 1
} }
size_multiplier = 1 size_multiplier = 1
fleet_slot_size = 1 fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
combat_disengage_chance = 2
combat_disengage_chance = 2.0
enable_default_design = no #if yes, countries will have an auto-generated design at start enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no components_add_to_cost = no
is_designable = no is_designable = no
@ -185,7 +183,6 @@ RG_armed_constructor_ship = {
class = shipclass_constructor class = shipclass_constructor
icon = ship_size_constructor icon = ship_size_constructor
valid_target_aggressive_stance = no valid_target_aggressive_stance = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
@ -214,21 +211,21 @@ RG_armed_science_ship = {
} }
size_multiplier = 1 size_multiplier = 1
fleet_slot_size = 1 fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
combat_size_multiplier = 1 combat_size_multiplier = 1
combat_disengage_chance = 2
combat_disengage_chance = 2.0
enable_default_design = no #if yes, countries will have an auto-generated design at start enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no components_add_to_cost = no
is_designable = no is_designable = no
is_civilian = yes is_civilian = yes
class = shipclass_science_ship class = shipclass_science_ship
valid_target_aggressive_stance = no valid_target_aggressive_stance = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
@ -256,31 +253,31 @@ RG_graygoo_interdictor = {
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = line default_behavior = line
prerequisites = {
prerequisites = { "tech_gray_interdictor_4" } "tech_gray_interdictor_4"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
resources = { resources = {
category = ships category = ships
upkeep = { upkeep = {
@ -288,7 +285,6 @@ RG_graygoo_interdictor = {
alloys = @battleship_upkeep_alloys alloys = @battleship_upkeep_alloys
} }
} }
min_upgrade_cost = { min_upgrade_cost = {
alloys = 8 alloys = 8
} }
@ -312,32 +308,32 @@ RG_graygoo_icebreaker_interdictor = {
max_hitpoints = 10000 max_hitpoints = 10000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
prerequisites = {
prerequisites = { "tech_gray_buffnut_6" } "tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
resources = { resources = {
category = ships category = ships
upkeep = { upkeep = {
@ -345,7 +341,6 @@ RG_graygoo_icebreaker_interdictor = {
alloys = @battleship_upkeep_alloys alloys = @battleship_upkeep_alloys
} }
} }
min_upgrade_cost = { min_upgrade_cost = {
alloys = 8 alloys = 8
} }
@ -369,31 +364,31 @@ RG_graygoo_Arsenal = {
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 64 num_target_locators = 64
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = line default_behavior = line
prerequisites = {
prerequisites = { "tech_gray_matter_spray_5" } "tech_gray_matter_spray_5"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
resources = { resources = {
category = ships category = ships
upkeep = { upkeep = {
@ -401,7 +396,6 @@ RG_graygoo_Arsenal = {
alloys = @battleship_upkeep_alloys alloys = @battleship_upkeep_alloys
} }
} }
min_upgrade_cost = { min_upgrade_cost = {
alloys = 8 alloys = 8
} }
@ -424,25 +418,26 @@ RG_graygoo_Buff = {
max_hitpoints = 20000 max_hitpoints = 20000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
prerequisites = {
prerequisites = { "tech_gray_buffnut_6" } "tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
@ -450,7 +445,6 @@ RG_graygoo_Buff = {
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
resources = { resources = {
category = ships category = ships
upkeep = { upkeep = {
@ -458,7 +452,6 @@ RG_graygoo_Buff = {
alloys = @battleship_upkeep_alloys alloys = @battleship_upkeep_alloys
} }
} }
min_upgrade_cost = { min_upgrade_cost = {
alloys = 8 alloys = 8
} }
@ -485,33 +478,32 @@ RG_gray_juggernaut = {
ship_armor_hardening_add = 2 ship_armor_hardening_add = 2
} }
max_hitpoints = 108000 max_hitpoints = 108000
base_buildtime = @juggernaut_build_time base_buildtime = @juggernaut_build_time
combat_size_multiplier = 5 combat_size_multiplier = 5
size_multiplier = 32 size_multiplier = 32
fleet_slot_size = 32 fleet_slot_size = 32
section_slots = { section_slots = {
"core" = { locator = "part1" } "core" = {
"behind" = { locator = "part2" } locator = "part1"
}
"behind" = {
locator = "part2"
}
} }
num_target_locators = 16 num_target_locators = 16
can_have_federation_design = no can_have_federation_design = no
enable_default_design = no #if yes, countries will have an auto-generated design at start enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64 icon = ship_size_military_64
ship_class_icon_frame = 35 ship_class_icon_frame = 35
default_behavior = colossus default_behavior = colossus
is_designable = yes is_designable = yes
prerequisites = { "tech_object_gray_6" } prerequisites = {
"tech_object_gray_6"
}
class = shipclass_starbase class = shipclass_starbase
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
@ -522,7 +514,6 @@ RG_gray_juggernaut = {
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
} }
# Armed Transport # Armed Transport
@ -540,13 +531,17 @@ RG_armed_transport_ship = {
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100 ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0 ships_upkeep_mult = -1
ship_shield_hardening_add = 1 ship_shield_hardening_add = 1
ship_armor_hardening_add = 1 ship_armor_hardening_add = 1
} }
size_multiplier = 1 size_multiplier = 1
fleet_slot_size = 1 fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
icon = ship_size_transport icon = ship_size_transport
@ -558,13 +553,12 @@ RG_armed_transport_ship = {
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
food = @salvagecostmedium food = @salvagecostmedium
} }
} }
} }
@ -583,13 +577,17 @@ RG_armed_colony_ship = {
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100 ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0 ships_upkeep_mult = -1
ship_shield_hardening_add = 1 ship_shield_hardening_add = 1
ship_armor_hardening_add = 1 ship_armor_hardening_add = 1
} }
size_multiplier = 1 size_multiplier = 1
fleet_slot_size = 1 fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
icon = ship_size_colonizer icon = ship_size_colonizer
@ -599,20 +597,19 @@ RG_armed_colony_ship = {
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
food = @salvagecostmedium food = @salvagecostmedium
} }
} }
} }
RG_orbital_ring_tier_1 = { RG_orbital_ring_tier_1 = {
max_speed = 0.0 max_speed = 0
acceleration = 0.0 acceleration = 0
rotation_speed = 0.0 rotation_speed = 0
modifier = { modifier = {
ship_evasion_mult = -1 ship_evasion_mult = -1
ship_armor_add = 125000 ship_armor_add = 125000
@ -624,8 +621,8 @@ RG_orbital_ring_tier_1 = {
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
} }
ship_modifier = { ship_modifier = {
ship_fire_rate_mult = 1.0 ship_fire_rate_mult = 1
ship_weapon_range_mult = 1.0 ship_weapon_range_mult = 1
} }
max_hitpoints = 125000 max_hitpoints = 125000
base_buildtime = 720 base_buildtime = 720
@ -639,25 +636,27 @@ RG_orbital_ring_tier_1 = {
energy = 2 energy = 2
} }
} }
combat_size_multiplier = 5 combat_size_multiplier = 5
size_multiplier = 4 size_multiplier = 4
fleet_slot_size = 2 fleet_slot_size = 2
section_slots = { section_slots = {
"core" = { locator = "part1" } "core" = {
"1" = { locator = "part2" } locator = "part1"
"2" = { locator = "part3" } }
"1" = {
locator = "part2"
}
"2" = {
locator = "part3"
}
} }
potential_construction = { potential_construction = {
# This is build through a megastructure # This is build through a megastructure
always = no always = no
} }
possible_construction = { possible_construction = {
always = no always = no
} }
is_designable = yes is_designable = yes
num_target_locators = 0 num_target_locators = 0
is_space_station = no is_space_station = no
@ -666,20 +665,19 @@ RG_orbital_ring_tier_1 = {
components_add_to_cost = no components_add_to_cost = no
can_disable = yes can_disable = yes
flip_control_on_disable = yes flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_object_gray_6" } prerequisites = {
"tech_object_gray_6"
}
class = shipclass_starbase class = shipclass_starbase
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
build_block_radius = @build_block_orbital_ring build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority formation_priority = @orbital_ring_formation_priority
icon_frame = 7 icon_frame = 7
scales_with_planet = yes scales_with_planet = yes
graphical_culture = yes graphical_culture = yes
} }

View File

@ -4,7 +4,6 @@
@salvagecostsmallrare = 25 @salvagecostsmallrare = 25
@salvagecostmediumrare = 50 @salvagecostmediumrare = 50
@salvagecostlargerare = 100 @salvagecostlargerare = 100
# Gray Goo Mothership # Gray Goo Mothership
graygoo_mothership = { graygoo_mothership = {
graphical_culture = no graphical_culture = no
@ -27,27 +26,28 @@ graygoo_mothership = {
max_hitpoints = 25600 max_hitpoints = 25600
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12 num_target_locators = 12
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = @salvagecostlargerare
} }
} }
} }
@ -69,26 +69,27 @@ graygoo_interdictor = {
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostmediumrare nanites = @salvagecostmediumrare
} }
} }
} }
@ -96,9 +97,9 @@ graygoo_interdictor = {
graygoo_factory = { graygoo_factory = {
graphical_culture = no graphical_culture = no
entity = gatebuilder_01_space_station_entity entity = gatebuilder_01_space_station_entity
max_speed = 0.0 max_speed = 0
acceleration = 0.0 acceleration = 0
rotation_speed = 0.0 rotation_speed = 0
modifier = { modifier = {
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
ship_evasion_add = 50 ship_evasion_add = 50
@ -114,24 +115,25 @@ graygoo_factory = {
max_hitpoints = 2048000 max_hitpoints = 2048000
size_multiplier = 32 size_multiplier = 32
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 0 num_target_locators = 0
is_space_station = yes is_space_station = yes
build_block_radius = @build_block_radius_civilian build_block_radius = @build_block_radius_civilian
class = shipclass_military_station class = shipclass_military_station
is_designable = no is_designable = no
icon = ship_size_military_station icon = ship_size_military_station
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = @salvagecostlargerare
} }
} }
} }
@ -160,24 +162,26 @@ nanite_space_dragon_baby = {
max_hitpoints = 128000 max_hitpoints = 128000
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 16 num_target_locators = 16
is_space_station = no is_space_station = no
icon = ship_size_space_monster icon = ship_size_space_monster
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
alloys = @salvagecostmedium alloys = @salvagecostmedium
nanites = @salvagecostmediumrare nanites = @salvagecostmediumrare
} }
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,6 @@
# on_fail # on_fail
# this = country (project owner) # this = country (project owner)
# from = project creation scope (usually equals location) # from = project creation scope (usually equals location)
special_project = { special_project = {
key = "RG_LCLUSTER_PROJECT" key = "RG_LCLUSTER_PROJECT"
cost = 0 cost = 0
@ -9,43 +8,40 @@ special_project = {
tech_department = engineering_technology tech_department = engineering_technology
picture = GFX_evt_surreal_visions picture = GFX_evt_surreal_visions
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds" icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_science_ship = 1 shipclass_science_ship = 1
leader = scientist leader = scientist
#skill = 3 #skill = 3
} }
on_success = { on_success = {
owner = { owner = {
if = { if = {
limit = { limit = {
OR = { OR = {
has_global_flag = l_cluster_origin # l-cluster plus has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定 has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌 has_global_flag = gray_origin_activate # 远星之歌
} }
} }
country_event = { id = rg_cluster.2 } country_event = {
id = rg_cluster.2
}
} }
else = { else = {
country_event = { id = distar.10950 } country_event = {
id = distar.10950
}
} }
} }
} }
on_fail = { on_fail = {
} }
on_start = { on_start = {
} }
abort_trigger = { abort_trigger = {
has_global_flag = l_cluster_opened # someone else got to it first has_global_flag = l_cluster_opened # someone else got to it first
} }
AI_wait_days = { AI_wait_days = {
base = 0 base = 0
modifier = { modifier = {
@ -64,28 +60,35 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = admiral
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg.9
}
}
} }
on_cancel = { on_cancel = {
owner = { country_event = { id = rg.10 }}
}
on_success = {
this = {
set_event_locked = no
}
owner = { owner = {
country_event = { id = rg.11 } country_event = {
id = rg.10
}
} }
} }
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg.11
}
}
}
} }
special_project = { special_project = {
@ -96,28 +99,33 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = admiral
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg.9
}
}
} }
on_cancel = { on_cancel = {
country_event = { id = rg.13 } country_event = {
} id = rg.13
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = { id = rg.12 }
} }
} }
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = {
id = rg.12
}
}
}
} }
special_project = { special_project = {
@ -128,26 +136,31 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = admiral
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg.9
}
}
} }
on_cancel = { on_cancel = {
country_event = { id = rg.14 } country_event = {
} id = rg.14
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = { id = rg.15 }
} }
} }
} on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = {
id = rg.15
}
}
}
}

View File

@ -6,25 +6,32 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_space_dragon picture = GFX_evt_space_dragon
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_science_ship = 1 shipclass_science_ship = 1
leader = scientist leader = scientist
} }
on_start = { on_start = {
owner = { country_event = { id = rg_story.13 } } owner = {
country_event = {
id = rg_story.13
}
}
} }
on_cancel = { on_cancel = {
owner = { country_event = { id = rg_story.14 } }
}
on_success = {
this = {
set_event_locked = no
}
owner = { owner = {
country_event = { id = rg_story.15 } country_event = {
id = rg_story.14
}
} }
} }
} on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_story.15
}
}
}
}

View File

@ -2,8 +2,7 @@
part = { part = {
location = 0 location = 0
localization = "START_SCREEN_RG_GRAY_ORIGIN" localization = "START_SCREEN_RG_GRAY_ORIGIN"
trigger = { trigger = {
has_origin = origin_rg_gray has_origin = origin_rg_gray
} }
} }

View File

@ -1,6 +1,6 @@
rg_distant_stars_modifier = { rg_distant_stars_modifier = {
ship_ftl_jumpdrive_range_mult = -2.0 ship_ftl_jumpdrive_range_mult = -2
catapult_range_mult = -2.0 catapult_range_mult = -2
} }
################################### ###################################
@ -12,6 +12,7 @@ gray_affection_warship_lv2 = {
ship_armor_regen_add_static = 5 ship_armor_regen_add_static = 5
ship_shield_regen_add_static = 5 ship_shield_regen_add_static = 5
} }
gray_affection_warship_lv3 = { gray_affection_warship_lv3 = {
ship_accuracy_add = 10 ship_accuracy_add = 10
ship_tracking_add = 10 ship_tracking_add = 10
@ -20,6 +21,7 @@ gray_affection_warship_lv3 = {
ship_armor_regen_add_static = 10 ship_armor_regen_add_static = 10
ship_shield_regen_add_static = 10 ship_shield_regen_add_static = 10
} }
gray_affection_warship_lv4 = { gray_affection_warship_lv4 = {
ship_accuracy_add = 20 ship_accuracy_add = 20
ship_tracking_add = 20 ship_tracking_add = 20
@ -28,6 +30,7 @@ gray_affection_warship_lv4 = {
ship_armor_regen_add_static = 20 ship_armor_regen_add_static = 20
ship_shield_regen_add_static = 20 ship_shield_regen_add_static = 20
} }
gray_affection_warship_lv5 = { gray_affection_warship_lv5 = {
ship_accuracy_add = 30 ship_accuracy_add = 30
ship_tracking_add = 30 ship_tracking_add = 30
@ -42,5 +45,5 @@ gray_affection_warship_lv5 = {
ship_winddown_mult = -0.5 ship_winddown_mult = -0.5
ship_jumpdrive_cooldown_mult = -0.5 ship_jumpdrive_cooldown_mult = -0.5
ship_ftl_jumpdrive_range_mult = 0.5 ship_ftl_jumpdrive_range_mult = 0.5
force_disparity_fire_rate_mult = 3.0 force_disparity_fire_rate_mult = 3
} }

View File

@ -4,14 +4,15 @@ tech_gray_weapon_lance_1 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
ai_update_type = military ai_update_type = military
prerequisites = { prerequisites = {
"tech_object_gray_5" "tech_object_gray_5"
"tech_zero_point_power" "tech_zero_point_power"
} }
weight = @tier2weight3 weight = @tier2weight3
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -30,14 +31,15 @@ tech_gray_matter_remix_2 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { materials } category = {
materials
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
prerequisites = { prerequisites = {
"tech_gray_weapon_lance_1" "tech_gray_weapon_lance_1"
"tech_ship_armor_5" "tech_ship_armor_5"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -56,14 +58,15 @@ tech_gray_nano_boost_3 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { propulsion } category = {
propulsion
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
prerequisites = { prerequisites = {
"tech_gray_matter_remix_2" "tech_gray_matter_remix_2"
"tech_thrusters_4" "tech_thrusters_4"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -82,14 +85,15 @@ tech_gray_interdictor_4 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
prerequisites = { prerequisites = {
"tech_gray_nano_boost_3" "tech_gray_nano_boost_3"
"tech_battleships" "tech_battleships"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -108,14 +112,15 @@ tech_gray_matter_spray_5 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { propulsion } category = {
propulsion
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
prerequisites = { prerequisites = {
"tech_gray_interdictor_4" "tech_gray_interdictor_4"
"tech_kinetic_artillery_2" "tech_kinetic_artillery_2"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -134,14 +139,15 @@ tech_gray_buffnut_6 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
prerequisites = { prerequisites = {
"tech_gray_interdictor_4" "tech_gray_interdictor_4"
"tech_juggernaut" "tech_juggernaut"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -160,14 +166,15 @@ tech_gray_army_7 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { military_theory } category = {
military_theory
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
prerequisites = { prerequisites = {
"tech_gray_matter_remix_2" "tech_gray_matter_remix_2"
"tech_self_aware_logic" "tech_self_aware_logic"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -186,11 +193,12 @@ tech_gray_repair_system_1 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
is_reverse_engineerable = yes is_reverse_engineerable = yes
ai_update_type = military ai_update_type = military
weight = 0 weight = 0
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@ -211,11 +219,11 @@ tech_object_gray_5 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { voidcraft } category = {
voidcraft
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 1 factor = 1
} }
@ -227,11 +235,11 @@ tech_minilaser_gray_1 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 1 factor = 1
} }
@ -243,11 +251,11 @@ tech_object_gray_6 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }
@ -259,12 +267,12 @@ tech_gray_noway = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }
} }

View File

@ -1,8 +1,8 @@
################### ###################
# Governor Traits # # Governor Traits #
################### ###################
RG_leader_trait_governor_gray = {
RG_leader_trait_governor_gray = { #总督特质 #总督特质
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@ -24,15 +24,17 @@ RG_leader_trait_governor_gray = { #总督特质
planet_jobs_alloys_produces_mult = 0.25 planet_jobs_alloys_produces_mult = 0.25
planet_jobs_engineering_research_produces_mult = 0.25 planet_jobs_engineering_research_produces_mult = 0.25
starbase_shipyard_build_cost_mult = -0.25 starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.30 starbase_shipyard_build_speed_mult = -0.3
}
leader_class = {
governor
} }
leader_class = { governor }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_ruler_gray = { #天选化身 RG_leader_trait_ruler_gray = {
#天选化身
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@ -150,13 +152,15 @@ RG_leader_trait_ruler_gray = { #天选化身
country_base_influence_produces_add = 1 country_base_influence_produces_add = 1
mult = owner.rg_gray_level mult = owner.rg_gray_level
} }
leader_class = {
leader_class = { governor } governor
}
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_admiral_gray_1 = { #1级舰长 RG_leader_trait_admiral_gray_1 = {
#1级舰长
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@ -171,18 +175,21 @@ RG_leader_trait_admiral_gray_1 = { #1级舰长
} }
immortal_leaders = yes immortal_leaders = yes
modifier = { modifier = {
ship_armor_mult = 1.0 ship_armor_mult = 1
ship_hull_mult = 1.0 ship_hull_mult = 1
ships_upkeep_mult = -0.4 ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 1 ship_hull_regen_add_perc = 1
ship_armor_regen_add_perc = 1 ship_armor_regen_add_perc = 1
} }
leader_class = { admiral } leader_class = {
admiral
}
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_admiral_gray_2 = { #2级舰长 RG_leader_trait_admiral_gray_2 = {
#2级舰长
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@ -197,18 +204,21 @@ RG_leader_trait_admiral_gray_2 = { #2级舰长
} }
immortal_leaders = yes immortal_leaders = yes
modifier = { modifier = {
ship_armor_mult = 2.0 ship_armor_mult = 2
ship_hull_mult = 2.0 ship_hull_mult = 2
ships_upkeep_mult = -0.4 ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 2 ship_hull_regen_add_perc = 2
ship_armor_regen_add_perc = 2 ship_armor_regen_add_perc = 2
} }
leader_class = { admiral } leader_class = {
admiral
}
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_admiral_gray = { #3级舰长默认 RG_leader_trait_admiral_gray = {
#3级舰长默认
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@ -229,12 +239,15 @@ RG_leader_trait_admiral_gray = { #3级舰长默认
ship_hull_regen_add_perc = 5 ship_hull_regen_add_perc = 5
ship_armor_regen_add_perc = 5 ship_armor_regen_add_perc = 5
} }
leader_class = { admiral } leader_class = {
admiral
}
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_scientist_gray = { #科学家特质 RG_leader_trait_scientist_gray = {
#科学家特质
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@ -249,20 +262,22 @@ RG_leader_trait_scientist_gray = { #科学家特质
} }
immortal_leaders = yes immortal_leaders = yes
modifier = { modifier = {
all_technology_research_speed = 0.5 all_technology_research_speed = 0.5
ship_archaeological_site_excavation_speed_mult = 0.5 ship_archaeological_site_excavation_speed_mult = 0.5
science_ship_survey_speed = 1.0 science_ship_survey_speed = 1
ship_windup_mult = -1.0 ship_windup_mult = -1
ship_speed_mult = 0.5 ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1.0 ship_anomaly_generation_chance_mult = -1
}
leader_class = {
scientist
} }
leader_class = { scientist }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_general_gray = { #将军特质 RG_leader_trait_general_gray = {
#将军特质
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@ -278,10 +293,12 @@ RG_leader_trait_general_gray = { #将军特质
immortal_leaders = yes immortal_leaders = yes
modifier = { modifier = {
army_collateral_damage_mult = 0.15 army_collateral_damage_mult = 0.15
army_disengage_chance_mult = 0.50 army_disengage_chance_mult = 0.5
army_health = 0.35 army_health = 0.35
} }
leader_class = { general } leader_class = {
general
}
initial = no initial = no
randomized = no randomized = no
} }
@ -305,7 +322,9 @@ RG_leader_trait_general_gray_skill = {
army_health = 0.05 army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable mult = owner.rg_general_skill_combat_daypassed_variable
} }
leader_class = { general } leader_class = {
general
}
initial = no initial = no
randomized = no randomized = no
destiny_background_icon = "GFX_leader_background_destiny_1" destiny_background_icon = "GFX_leader_background_destiny_1"
@ -321,7 +340,8 @@ RG_leader_trait_admiral_fake_dragon = {
COUNCIL = no COUNCIL = no
TIER = none TIER = none
} }
self_modifier = { # 不知道什么时候专属特质加100%经验率已经变成国际公约力 self_modifier = {
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
species_leader_exp_gain = 1 species_leader_exp_gain = 1
} }
modifier = { modifier = {
@ -329,8 +349,9 @@ RG_leader_trait_admiral_fake_dragon = {
ship_hull_mult = 0.2 ship_hull_mult = 0.2
ship_weapon_damage = 0.2 ship_weapon_damage = 0.2
} }
leader_class = {
leader_class = { admiral } admiral
}
initial = no initial = no
randomized = no randomized = no
} }
@ -368,13 +389,14 @@ RG_leader_trait_admiral_timed_life = {
} }
} }
} }
ship_armor_mult = 10.0 ship_armor_mult = 10
ship_hull_mult = 10.0 ship_hull_mult = 10
ship_weapon_damage = 10.0 ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium custom_tooltip_with_modifiers = rg_timed_life_millennium
} }
leader_class = {
leader_class = { admiral } admiral
}
initial = no initial = no
randomized = no randomized = no
} }
@ -418,8 +440,9 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_weapon_damage = 0.01 ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
} }
leader_class = {
leader_class = { admiral } admiral
}
initial = no initial = no
randomized = no randomized = no
} }

View File

@ -9,8 +9,14 @@ leader_trait_wg_gray_affection = {
# lv2 # lv2
potential = { potential = {
leader_class = governor leader_class = governor
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv3 } which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
} }
planet_district_city_build_speed_mult = 0.2 planet_district_city_build_speed_mult = 0.2
planet_district_generator_build_speed_mult = 0.2 planet_district_generator_build_speed_mult = 0.2
@ -23,8 +29,14 @@ leader_trait_wg_gray_affection = {
# lv3 # lv3
potential = { potential = {
leader_class = governor leader_class = governor
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
} }
planet_researchers_physics_research_produces_mult = 0.04 planet_researchers_physics_research_produces_mult = 0.04
planet_researchers_society_research_produces_mult = 0.04 planet_researchers_society_research_produces_mult = 0.04
@ -41,11 +53,23 @@ leader_trait_wg_gray_affection = {
potential = { potential = {
leader_class = governor leader_class = governor
if = { if = {
limit = { has_leader_flag = married } limit = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } has_leader_flag = married
check_variable = { which = affection value < wg_leader_affection_to_lv5 } }
} else = { check_variable = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
} }
} }
planet_researchers_physics_research_produces_mult = 0.08 planet_researchers_physics_research_produces_mult = 0.08
@ -62,30 +86,37 @@ leader_trait_wg_gray_affection = {
# lv5 # lv5
potential = { potential = {
leader_class = governor leader_class = governor
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married has_leader_flag = married
} }
planet_researchers_physics_research_produces_mult = 0.15 planet_researchers_physics_research_produces_mult = 0.15
planet_researchers_society_research_produces_mult = 0.15 planet_researchers_society_research_produces_mult = 0.15
planet_researchers_engineering_research_produces_mult = 0.15 planet_researchers_engineering_research_produces_mult = 0.15
planet_district_city_build_speed_mult = 1.0 planet_district_city_build_speed_mult = 1
planet_district_generator_build_speed_mult = 1.0 planet_district_generator_build_speed_mult = 1
planet_district_farming_build_speed_mult = 1.0 planet_district_farming_build_speed_mult = 1
planet_district_mining_build_speed_mult = 1.0 planet_district_mining_build_speed_mult = 1
planet_districts_minerals_cost_add = -150 planet_districts_minerals_cost_add = -150
planet_stability_add = 5 planet_stability_add = 5
terraform_speed_mult = 0.3 terraform_speed_mult = 0.3
planet_decision_enact_speed_mult = 0.15 planet_decision_enact_speed_mult = 0.15
} }
#admiral #admiral
triggered_modifier = { triggered_modifier = {
# lv2 # lv2
potential = { potential = {
leader_class = admiral leader_class = admiral
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv3 } which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
} }
ship_evasion_add = 5 ship_evasion_add = 5
ship_tracking_add = 5 ship_tracking_add = 5
@ -100,14 +131,20 @@ leader_trait_wg_gray_affection = {
# lv3 # lv3
potential = { potential = {
leader_class = admiral leader_class = admiral
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
} }
ship_evasion_add = 5 ship_evasion_add = 5
ship_accuracy_add = 5 ship_accuracy_add = 5
ship_tracking_add = 5 ship_tracking_add = 5
ship_shield_mult = 1.0 ship_shield_mult = 1
ship_hull_mult = 1.0 ship_hull_mult = 1
ship_weapon_damage = 0.2 ship_weapon_damage = 0.2
ship_fire_rate_mult = 0.2 ship_fire_rate_mult = 0.2
ship_speed_mult = 0.25 ship_speed_mult = 0.25
@ -119,11 +156,23 @@ leader_trait_wg_gray_affection = {
potential = { potential = {
leader_class = admiral leader_class = admiral
if = { if = {
limit = { has_leader_flag = married } limit = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } has_leader_flag = married
check_variable = { which = affection value < wg_leader_affection_to_lv5 } }
} else = { check_variable = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
} }
} }
ship_evasion_add = 10 ship_evasion_add = 10
@ -141,7 +190,10 @@ leader_trait_wg_gray_affection = {
# lv5 # lv5
potential = { potential = {
leader_class = admiral leader_class = admiral
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married has_leader_flag = married
} }
ship_evasion_add = 15 ship_evasion_add = 15
@ -155,27 +207,38 @@ leader_trait_wg_gray_affection = {
ship_hull_regen_add_static = 50 ship_hull_regen_add_static = 50
ship_armor_regen_add_static = 50 ship_armor_regen_add_static = 50
} }
#scientist #scientist
triggered_modifier = { triggered_modifier = {
# lv2 # lv2
potential = { potential = {
leader_class = scientist leader_class = scientist
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv3 } which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
} }
science_ship_survey_speed = 0.10 science_ship_survey_speed = 0.1
ship_anomaly_research_speed_mult = 0.10 ship_anomaly_research_speed_mult = 0.1
ship_disengage_chance_mult = 0.3 ship_disengage_chance_mult = 0.3
} }
triggered_modifier = { triggered_modifier = {
# lv3 # lv3
potential = { potential = {
leader_class = scientist leader_class = scientist
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
} }
science_ship_survey_speed = 0.20 science_ship_survey_speed = 0.2
ship_anomaly_research_speed_mult = 0.25 ship_anomaly_research_speed_mult = 0.25
ship_shield_mult = 0.25 ship_shield_mult = 0.25
ship_armor_mult = 0.25 ship_armor_mult = 0.25
@ -186,54 +249,79 @@ leader_trait_wg_gray_affection = {
potential = { potential = {
leader_class = scientist leader_class = scientist
if = { if = {
limit = { has_leader_flag = married } limit = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } has_leader_flag = married
check_variable = { which = affection value < wg_leader_affection_to_lv5 } }
} else = { check_variable = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
} }
} }
science_ship_survey_speed = 0.30 science_ship_survey_speed = 0.3
ship_anomaly_research_speed_mult = 0.35 ship_anomaly_research_speed_mult = 0.35
ship_shield_mult = 0.35 ship_shield_mult = 0.35
ship_armor_mult = 0.35 ship_armor_mult = 0.35
ship_disengage_chance_mult = 0.35 ship_disengage_chance_mult = 0.35
ship_anomaly_generation_chance_mult = 0.20 ship_anomaly_generation_chance_mult = 0.2
} }
triggered_modifier = { triggered_modifier = {
# lv5 # lv5
potential = { potential = {
leader_class = scientist leader_class = scientist
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married has_leader_flag = married
} }
science_ship_survey_speed = 0.50 science_ship_survey_speed = 0.5
ship_anomaly_research_speed_mult = 0.50 ship_anomaly_research_speed_mult = 0.5
ship_shield_mult = 0.50 ship_shield_mult = 0.5
ship_armor_mult = 0.50 ship_armor_mult = 0.5
ship_disengage_chance_mult = 0.50 ship_disengage_chance_mult = 0.5
ship_anomaly_generation_chance_mult = 0.50 ship_anomaly_generation_chance_mult = 0.5
} }
#general #general
triggered_modifier = { triggered_modifier = {
# lv2 # lv2
potential = { potential = {
leader_class = general leader_class = general
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv3 } which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
} }
army_experience_gain_mult = 0.1 army_experience_gain_mult = 0.1
army_morale_damage_mult = 0.1 army_morale_damage_mult = 0.1
army_disengage_chance_mult = 0.2 army_disengage_chance_mult = 0.2
} }
triggered_modifier = { triggered_modifier = {
# lv3 # lv3
potential = { potential = {
leader_class = general leader_class = general
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
} }
army_experience_gain_mult = 0.25 army_experience_gain_mult = 0.25
army_morale_damage_mult = 0.25 army_morale_damage_mult = 0.25
@ -246,35 +334,54 @@ leader_trait_wg_gray_affection = {
potential = { potential = {
leader_class = general leader_class = general
if = { if = {
limit = { has_leader_flag = married } limit = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } has_leader_flag = married
check_variable = { which = affection value < wg_leader_affection_to_lv5 } }
} else = { check_variable = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
} }
} }
army_experience_gain_mult = 0.5 army_experience_gain_mult = 0.5
army_morale_damage_mult = 0.5 army_morale_damage_mult = 0.5
army_disengage_chance_mult = 0.6 army_disengage_chance_mult = 0.6
armies_upkeep_mult = -0.4 armies_upkeep_mult = -0.4
army_collateral_damage_mult = -0.30 #"陆军连带伤害" army_collateral_damage_mult = -0.3 #"陆军连带伤害"
} }
triggered_modifier = { triggered_modifier = {
# lv5 # lv5
potential = { potential = {
leader_class = general leader_class = general
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married has_leader_flag = married
} }
army_experience_gain_mult = 0.8 army_experience_gain_mult = 0.8
army_morale_damage_mult = 0.8 army_morale_damage_mult = 0.8
army_disengage_chance_mult = 1.0 army_disengage_chance_mult = 1
armies_upkeep_mult = -0.8 armies_upkeep_mult = -0.8
army_collateral_damage_mult = -0.8 #"陆军连带伤害" army_collateral_damage_mult = -0.8 #"陆军连带伤害"
} }
leader_class = {
leader_class = { governor admiral scientist general } governor
admiral
scientist
general
}
initial = no initial = no
randomized = no randomized = no
notify_on_gained = no notify_on_gained = no
} }

View File

@ -1,5 +1,4 @@
namespace = distar namespace = distar
# Technology available upon gaining all insights # Technology available upon gaining all insights
country_event = { country_event = {
id = distar.10904 id = distar.10904
@ -22,17 +21,19 @@ country_event = {
} }
picture = GFX_evt_drifting_gateway picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
observer_event = { id = observer.61 } observer_event = {
id = observer.61
}
} }
option = { option = {
name = GOOD name = GOOD
if = { # You can only research to open it if it has not been opened already if = {
limit = { can_research_technology = tech_lgate_activation } # You can only research to open it if it has not been opened already
limit = {
can_research_technology = tech_lgate_activation
}
add_research_option = tech_lgate_activation add_research_option = tech_lgate_activation
} }
} }
@ -64,17 +65,16 @@ country_event = {
picture = GFX_evt_drifting_gateway picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
location = event_target:candidate_gateway location = event_target:candidate_gateway
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
end_event_chain = "l_cluster_chain" end_event_chain = "l_cluster_chain"
event_target:candidate_gateway = { event_target:candidate_gateway = {
solar_system = { save_event_target_as = candidate_gateway_system } solar_system = {
save_event_target_as = candidate_gateway_system
}
} }
set_global_flag = rg_kac_lcluster_project set_global_flag = rg_kac_lcluster_project
} }
option = { option = {
name = "distar.10905.a" name = "distar.10905.a"
event_target:candidate_gateway = { event_target:candidate_gateway = {
@ -94,17 +94,21 @@ country_event = {
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_activating_unknown_technology show_sound = event_activating_unknown_technology
location = event_target:candidate_gateway location = event_target:candidate_gateway
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
country_event = { id = distar.11000 } country_event = {
id = distar.11000
}
every_playable_country = { every_playable_country = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = distar.10952
} }
country_event = { id = distar.10952 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@ -114,7 +118,9 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = distar.10954 } country_event = {
id = distar.10954
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@ -124,11 +130,14 @@ country_event = {
} }
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
country_event = { id = distar.10953 } country_event = {
id = distar.10953
}
}
observer_event = {
id = observer.62
} }
observer_event = { id = observer.62 }
} }
option = { option = {
name = "distar.10951.a" name = "distar.10951.a"
} }
@ -141,13 +150,12 @@ country_event = {
desc = "distar.10952.desc" desc = "distar.10952.desc"
picture = GFX_evt_glitchy_matrix picture = GFX_evt_glitchy_matrix
show_sound = event_alien_signal show_sound = event_alien_signal
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
abort_special_project = { type = RG_LCLUSTER_PROJECT } abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
} }
option = { option = {
name = "distar.10952.a" name = "distar.10952.a"
} }
@ -157,9 +165,7 @@ country_event = {
event = { event = {
id = distar.10955 id = distar.10955
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_playable_country = { any_playable_country = {
is_ai = no is_ai = no
@ -171,16 +177,19 @@ event = {
is_country_type = default is_country_type = default
has_communications = prev has_communications = prev
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev } NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = { check_variable = {
which = num_lcluster_clues which = num_lcluster_clues
value > 5 value > 5
} }
any_owned_megastructure = { is_megastructure_type = lgate_base } any_owned_megastructure = {
is_megastructure_type = lgate_base
}
} }
} }
} }
immediate = { immediate = {
random_playable_country = { random_playable_country = {
limit = { limit = {
@ -193,12 +202,16 @@ event = {
is_country_type = default is_country_type = default
has_communications = prev has_communications = prev
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev } NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = { check_variable = {
which = num_lcluster_clues which = num_lcluster_clues
value > 5 value > 5
} }
any_owned_megastructure = { is_megastructure_type = lgate_base } any_owned_megastructure = {
is_megastructure_type = lgate_base
}
} }
} }
random_relation = { random_relation = {
@ -206,17 +219,23 @@ event = {
is_country_type = default is_country_type = default
has_communications = prev has_communications = prev
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev } NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = { check_variable = {
which = num_lcluster_clues which = num_lcluster_clues
value > 5 value > 5
} }
any_owned_megastructure = { is_megastructure_type = lgate_base } any_owned_megastructure = {
is_megastructure_type = lgate_base
}
} }
save_event_target_as = lgate_warning_country save_event_target_as = lgate_warning_country
set_country_flag = lgate_warned@prev set_country_flag = lgate_warned@prev
} }
country_event = { id = distar.10956 } country_event = {
id = distar.10956
}
} }
} }
} }

View File

@ -5,7 +5,6 @@
# Written by Henrik Thyrwall # Written by Henrik Thyrwall
# #
############################ ############################
namespace = graygoo namespace = graygoo
# Entering Empty Cluster # Entering Empty Cluster
ship_event = { ship_event = {
@ -14,9 +13,7 @@ ship_event = {
desc = "graygoo.550.desc" desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system picture = GFX_evt_ruined_system
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
NOR = { NOR = {
has_global_flag = gray_goo_crisis_set has_global_flag = gray_goo_crisis_set
@ -24,10 +21,15 @@ ship_event = {
has_global_flag = gray_goo_empire_set has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster has_global_flag = rg_l_cluster
} }
from = { has_star_flag = lcluster1 } from = {
owner = { NOT = { has_country_flag = origin_gray_country }} has_star_flag = lcluster1
}
owner = {
NOT = {
has_country_flag = origin_gray_country
}
}
} }
option = { option = {
name = graygoo.550.a name = graygoo.550.a
} }
@ -37,9 +39,7 @@ ship_event = {
country_event = { country_event = {
id = graygoo.1 id = graygoo.1
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
awaken_guardians_of_the_galaxy = yes awaken_guardians_of_the_galaxy = yes
@ -53,7 +53,9 @@ country_event = {
} }
event_target:graygoo_factory_system = { event_target:graygoo_factory_system = {
random_system_planet = { random_system_planet = {
limit = { has_planet_flag = main_star } limit = {
has_planet_flag = main_star
}
save_event_target_as = main_star save_event_target_as = main_star
} }
create_country = { create_country = {
@ -61,15 +63,15 @@ country_event = {
type = "gray_goo" type = "gray_goo"
name_list = "graygoo" name_list = "graygoo"
flag = { flag = {
icon= { icon = {
category = "special" category = "special"
file = "gray_goo.dds" file = "gray_goo.dds"
} }
background= { background = {
category = "backgrounds" category = "backgrounds"
file = "sinus.dds" file = "sinus.dds"
} }
colors={ colors = {
"grey" "grey"
"dark_grey" "dark_grey"
"null" "null"
@ -112,7 +114,9 @@ country_event = {
save_event_target_as = nanite_factory save_event_target_as = nanite_factory
} }
} }
every_country = { establish_communications_no_message = event_target:graygoo_country } every_country = {
establish_communications_no_message = event_target:graygoo_country
}
create_fleet = { create_fleet = {
name = "NAME_Tempest_Fleet" name = "NAME_Tempest_Fleet"
effect = { effect = {
@ -190,9 +194,13 @@ country_event = {
} }
} }
every_system = { every_system = {
limit = { has_star_flag = lcluster } limit = {
has_star_flag = lcluster
}
every_system_planet = { every_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
create_fleet = { create_fleet = {
name = "NAME_Tempest_Fleet" name = "NAME_Tempest_Fleet"
effect = { effect = {
@ -216,37 +224,49 @@ country_event = {
} }
event_target:lcluster1 = { event_target:lcluster1 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_1 save_event_target_as = start_1
} }
} }
event_target:lcluster2 = { event_target:lcluster2 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_2 save_event_target_as = start_2
} }
} }
event_target:lcluster3 = { event_target:lcluster3 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_3 save_event_target_as = start_3
} }
} }
event_target:lcluster4 = { event_target:lcluster4 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_4 save_event_target_as = start_4
} }
} }
event_target:lcluster5 = { event_target:lcluster5 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_5 save_event_target_as = start_5
} }
} }
event_target:lcluster1b = { event_target:lcluster1b = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_6 save_event_target_as = start_6
} }
} }
@ -259,7 +279,10 @@ country_event = {
rg_create_graygoo_roamers_7 = yes rg_create_graygoo_roamers_7 = yes
} }
event_target:graygoo_country = { event_target:graygoo_country = {
country_event = { id = graygoo.3 days = 3600 } country_event = {
id = graygoo.3
days = 3600
}
} }
every_megastructure = { every_megastructure = {
limit = { limit = {
@ -289,7 +312,9 @@ country_event = {
} }
} }
set_update_modifiers_batch = end set_update_modifiers_batch = end
country_event = { id = graygoo.10 } country_event = {
id = graygoo.10
}
every_playable_country = { every_playable_country = {
limit = { limit = {
NOR = { NOR = {
@ -298,7 +323,9 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = graygoo.13 } country_event = {
id = graygoo.13
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@ -306,11 +333,17 @@ country_event = {
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
} }
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.11
} }
country_event = { id = graygoo.11 }
} }
observer_event = { id = observer.64 } observer_event = {
id = observer.64
}
} }
} }
@ -321,9 +354,7 @@ country_event = {
desc = "graygoo.110.desc" desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
after = { after = {
hidden_effect = { hidden_effect = {
every_playable_country = { every_playable_country = {
@ -332,9 +363,13 @@ country_event = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.111
} }
country_event = { id = graygoo.111 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@ -344,15 +379,18 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = graygoo.112 } country_event = {
id = graygoo.112
}
} }
} }
} }
option = { option = {
name = graygoo.10.a name = graygoo.10.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.115 } country_event = {
id = graygoo.115
}
} }
} }
} }
@ -362,13 +400,13 @@ country_event = {
id = graygoo.3 id = graygoo.3
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
event_target:graygoo_factory_system = { event_target:graygoo_factory_system = {
any_fleet_in_system = { is_ship_size = graygoo_factory } any_fleet_in_system = {
is_ship_size = graygoo_factory
}
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@ -376,13 +414,17 @@ country_event = {
has_star_flag = lcluster has_star_flag = lcluster
any_fleet_in_system = { any_fleet_in_system = {
owner = { owner = {
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
} }
} }
} }
} }
# Reinforce at factory if someone else is in the cluster... # Reinforce at factory if someone else is in the cluster...
country_event = { id = graygoo.4 } country_event = {
id = graygoo.4
}
# Else spawn reinforcements... # Else spawn reinforcements...
} }
else = { else = {
@ -515,7 +557,10 @@ country_event = {
} }
} }
} }
country_event = { id = graygoo.3 days = 3600 } country_event = {
id = graygoo.3
days = 3600
}
} }
} }
} }
@ -524,12 +569,12 @@ country_event = {
country_event = { country_event = {
id = graygoo.4 id = graygoo.4
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
random_owned_ship = { random_owned_ship = {
limit = { is_ship_size = graygoo_factory } limit = {
is_ship_size = graygoo_factory
}
save_event_target_as = graygoo_factory save_event_target_as = graygoo_factory
} }
create_fleet = { create_fleet = {
@ -644,7 +689,10 @@ country_event = {
} }
} }
} }
country_event = { id = graygoo.3 days = 3600 } country_event = {
id = graygoo.3
days = 3600
}
} }
} }
@ -652,39 +700,56 @@ country_event = {
country_event = { country_event = {
id = graygoo.6 id = graygoo.6
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
is_country_type = gray_goo is_country_type = gray_goo
fromfrom = { is_ship_size = graygoo_factory } fromfrom = {
is_ship_size = graygoo_factory
}
} }
immediate = { immediate = {
remove_global_flag = active_gray_goo remove_global_flag = active_gray_goo
remove_global_flag = gray_goo_crisis_active remove_global_flag = gray_goo_crisis_active
fromfromfrom = { save_event_target_as = goo_slayer_ship } fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = { from = {
save_event_target_as = goo_slayer save_event_target_as = goo_slayer
country_event = { id = graygoo.15 } country_event = {
country_event = { id = rg.200 days = 80 random = 120} id = graygoo.15
}
country_event = {
id = rg.200
days = 80
random = 120
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
is_ai = no is_ai = no
NOT = { is_same_value = event_target:goo_slayer } NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.16
} }
country_event = { id = graygoo.16 }
} }
observer_event = { id = observer.65 } observer_event = {
id = observer.65
}
every_galaxy_planet = { every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
add_modifier = { add_modifier = {
modifier = "terraforming_candidate" modifier = "terraforming_candidate"
days = -1 days = -1
} }
} }
every_owned_fleet = { destroy_fleet = this } every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes destroy_country = yes
} }
} }
@ -693,31 +758,46 @@ country_event = {
country_event = { country_event = {
id = graygoo.180 id = graygoo.180
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
is_country_type = gate_builders is_country_type = gate_builders
fromfrom = { is_ship_size = graygoo_factory } fromfrom = {
is_ship_size = graygoo_factory
}
} }
immediate = { immediate = {
fromfromfrom = { save_event_target_as = goo_slayer_ship } fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = { from = {
save_event_target_as = goo_slayer save_event_target_as = goo_slayer
country_event = { id = graygoo.181 } country_event = {
country_event = { id = rg.200 days = 80 random = 120} id = graygoo.181
}
country_event = {
id = rg.200
days = 80
random = 120
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
is_ai = no is_ai = no
NOT = { is_same_value = event_target:goo_slayer } NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.182
} }
country_event = { id = graygoo.182 }
} }
observer_event = { id = observer.67 } observer_event = {
id = observer.67
}
every_owned_planet = { every_owned_planet = {
limit = { is_planet_class = pc_gaia } limit = {
is_planet_class = pc_gaia
}
change_pc = pc_gray_goo change_pc = pc_gray_goo
reroll_planet = yes reroll_planet = yes
destroy_colony = yes destroy_colony = yes
@ -726,7 +806,9 @@ country_event = {
days = -1 days = -1
} }
} }
every_owned_fleet = { destroy_fleet = this } every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes destroy_country = yes
} }
} }

View File

@ -5,13 +5,11 @@
# Written by Henrik Thyrwall # Written by Henrik Thyrwall
# #
############################ ############################
namespace = graygoo namespace = graygoo
# Encountered Gray # Encountered Gray
ship_event = { ship_event = {
id = graygoo.400 id = graygoo.400
title = "graygoo.400.name" title = "graygoo.400.name"
trigger = { trigger = {
NOT = { NOT = {
any_playable_country = { any_playable_country = {
@ -19,34 +17,38 @@ ship_event = {
} }
} }
} }
desc = { desc = {
trigger = { trigger = {
owner = { is_synthetic_empire = no } owner = {
is_synthetic_empire = no
}
} }
text = "graygoo.400.a.desc" text = "graygoo.400.a.desc"
} }
desc = { desc = {
trigger = { trigger = {
owner = { is_synthetic_empire = yes } owner = {
is_synthetic_empire = yes
}
} }
text = "graygoo.400.b.desc" text = "graygoo.400.b.desc"
} }
picture = GFX_evt_ship_in_orbit_2 picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
from = { save_event_target_as = gray_homeworld } from = {
save_event_target_as = gray_homeworld
}
rg_timeline_attract_field_init = yes rg_timeline_attract_field_init = yes
} }
option = { option = {
name = graygoo.400.a name = graygoo.400.a
hidden_effect = { hidden_effect = {
owner = { owner = {
country_event = { id = graygoo.401 } country_event = {
id = graygoo.401
}
} }
} }
} }
@ -57,29 +59,30 @@ country_event = {
id = graygoo.401 id = graygoo.401
title = "TRANSMISSION" title = "TRANSMISSION"
desc = { desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } } trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.401.a.desc" text = "graygoo.401.a.desc"
} }
desc = { desc = {
trigger = { has_authority = auth_machine_intelligence } trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.401.b.desc" text = "graygoo.401.b.desc"
} }
is_triggered_only = yes is_triggered_only = yes
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
immediate = {
immediate = { rg_gray_country_init = yes #创建国家
rg_gray_country_init = yes #创建国家
rg_timeline_attract_field_init = yes rg_timeline_attract_field_init = yes
} }
option = { option = {
name = graygoo.401.a name = graygoo.401.a
trigger = { trigger = {
@ -89,7 +92,9 @@ country_event = {
} }
} }
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.402 } country_event = {
id = graygoo.402
}
} }
} }
option = { option = {
@ -98,7 +103,9 @@ country_event = {
has_authority = auth_machine_intelligence has_authority = auth_machine_intelligence
} }
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.402 } country_event = {
id = graygoo.402
}
} }
} }
option = { option = {
@ -107,10 +114,11 @@ country_event = {
has_authority = auth_hive_mind has_authority = auth_hive_mind
} }
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.402 } country_event = {
id = graygoo.402
}
} }
} }
} }
# Gray 2 # Gray 2
@ -118,28 +126,32 @@ country_event = {
id = graygoo.402 id = graygoo.402
title = "TRANSMISSION" title = "TRANSMISSION"
desc = { desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } } trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.402.a.desc" text = "graygoo.402.a.desc"
} }
desc = { desc = {
trigger = { has_authority = auth_machine_intelligence } trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.402.b.desc" text = "graygoo.402.b.desc"
} }
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.402.a name = graygoo.402.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.403 } country_event = {
id = graygoo.403
}
} }
} }
} }
@ -149,21 +161,19 @@ country_event = {
id = graygoo.403 id = graygoo.403
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.403.desc" desc = "graygoo.403.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.403.a name = graygoo.403.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.404 } country_event = {
id = graygoo.404
}
} }
} }
} }
@ -173,21 +183,19 @@ country_event = {
id = graygoo.404 id = graygoo.404
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.404.desc" desc = "graygoo.404.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.404.a name = graygoo.404.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.405 } country_event = {
id = graygoo.405
}
} }
} }
} }
@ -197,28 +205,25 @@ country_event = {
id = graygoo.405 id = graygoo.405
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.405.desc" desc = "graygoo.405.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
event_target:gray_governor = { event_target:gray_governor = {
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
} }
} }
option = { option = {
name = graygoo.405.a name = graygoo.405.a
hidden_effect = { hidden_effect = {
owner = { owner = {
country_event = { id = graygoo.406 } country_event = {
id = graygoo.406
}
} }
} }
} }
@ -233,18 +238,14 @@ country_event = {
id = graygoo.406 id = graygoo.406
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.406.desc" desc = "graygoo.406.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = ship_room room = ship_room
} }
event_window_type = leader_recruit event_window_type = leader_recruit
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.406.a name = graygoo.406.a
response_text = graygoo.406.a.response response_text = graygoo.406.a.response
@ -260,7 +261,9 @@ country_event = {
tag = dismiss_leader tag = dismiss_leader
response_text = graygoo.405.b.response response_text = graygoo.405.b.response
owner = { owner = {
country_event = { id = rg_grayleader_dialog.4051 } country_event = {
id = rg_grayleader_dialog.4051
}
} }
} }
option = { option = {
@ -280,7 +283,9 @@ country_event = {
scope = event_target:gray_governor scope = event_target:gray_governor
} }
} }
country_event = { id = graygoo.499 } country_event = {
id = graygoo.499
}
} }
} }
} }
@ -289,24 +294,24 @@ country_event = {
country_event = { country_event = {
id = graygoo.499 id = graygoo.499
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
NOT = { exists = event_target:gray_owner } NOT = {
exists = event_target:gray_owner
}
is_ai = no is_ai = no
} }
immediate = { immediate = {
set_global_flag = rg_kac_499 set_global_flag = rg_kac_499
rg_timeline_attract_field_init = yes rg_timeline_attract_field_init = yes
if = { # 非正常触发补事件 if = {
# 非正常触发补事件
limit = { limit = {
NOT = { NOT = {
exists = event_target:rg_gray_country exists = event_target:rg_gray_country
} }
} }
rg_gray_country_init = yes #创建国家 rg_gray_country_init = yes #创建国家
} }
rg_gray_country_after_init = yes rg_gray_country_after_init = yes
create_message = { create_message = {
@ -328,12 +333,13 @@ country_event = {
id = graygoo.500 id = graygoo.500
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
NOR = { NOR = {
has_country_flag = gray_constship_active has_country_flag = gray_constship_active
@ -344,7 +350,6 @@ country_event = {
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@ -353,9 +358,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.500 } country_event = {
id = rg_graygoo.500
}
}
else = {
country_event = {
id = rg_grayleader.500
}
} }
else = {country_event = { id = rg_grayleader.500 } }
} }
} }
@ -364,21 +375,21 @@ country_event = {
id = graygoo.501 id = graygoo.501
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_governor_active has_country_flag = gray_governor_active
NOR = { NOR = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:gray_governor exists = event_target:gray_governor
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@ -387,9 +398,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.501 } country_event = {
id = rg_graygoo.501
}
}
else = {
country_event = {
id = rg_grayleader.501
}
} }
else = {country_event = { id = rg_grayleader.501 } }
} }
} }
@ -398,23 +415,27 @@ country_event = {
id = graygoo.502 id = graygoo.502
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active has_country_flag = gray_warship_active
NOR = { NOR = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:gray_warship exists = event_target:gray_warship
any_owned_fleet = { is_same_value = event_target:gray_warship } any_owned_fleet = {
event_target:gray_warship = { num_ships > 0 } is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@ -423,9 +444,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.502 } country_event = {
id = rg_graygoo.502
}
}
else = {
country_event = {
id = rg_grayleader.502
}
} }
else = {country_event = { id = rg_grayleader.502 } }
} }
} }
@ -434,17 +461,17 @@ country_event = {
id = graygoo.503 id = graygoo.503
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
has_country_flag = gray_army_active has_country_flag = gray_army_active
NOR = { NOR = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
any_owned_army = { any_owned_army = {
@ -453,12 +480,13 @@ country_event = {
exists = planet exists = planet
AND = { AND = {
exists = fleet exists = fleet
fleet = { num_ships > 0 } fleet = {
num_ships > 0
}
} }
} }
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@ -467,9 +495,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.503 } country_event = {
id = rg_graygoo.503
}
}
else = {
country_event = {
id = rg_grayleader.503
}
} }
else = {country_event = { id = rg_grayleader.503 } }
} }
} }
@ -478,16 +512,16 @@ country_event = {
id = graygoo.504 id = graygoo.504
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_reforming has_country_flag = gray_reforming
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@ -496,9 +530,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.504 } country_event = {
id = rg_graygoo.504
}
}
else = {
country_event = {
id = rg_grayleader.504
}
} }
else = {country_event = { id = rg_grayleader.504 } }
} }
} }
@ -507,24 +547,27 @@ country_event = {
id = graygoo.505 id = graygoo.505
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active has_country_flag = gray_constship_active
NOR = { NOR = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:global_gray_constship exists = event_target:global_gray_constship
any_owned_fleet = { is_same_value = event_target:global_gray_constship } any_owned_fleet = {
event_target:global_gray_constship = { num_ships > 0 } is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@ -533,9 +576,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.505 } country_event = {
id = rg_graygoo.505
}
}
else = {
country_event = {
id = rg_grayleader.505
}
} }
else = {country_event = { id = rg_grayleader.505 } }
} }
} }
@ -543,49 +592,60 @@ country_event = {
event = { event = {
id = graygoo.510 id = graygoo.510
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_country = { is_country_type = gray } any_country = {
is_country_type = gray
}
exists = event_target:gray_owner exists = event_target:gray_owner
event_target:gray_owner = { event_target:gray_owner = {
OR = { OR = {
AND = { AND = {
has_country_flag = gray_army_active has_country_flag = gray_army_active
NOT = { NOT = {
any_owned_army = { army_type = gray_army } any_owned_army = {
army_type = gray_army
}
} }
} }
AND = { AND = {
has_country_flag = gray_warship_active has_country_flag = gray_warship_active
NOT = { exists = event_target:gray_warship } NOT = {
exists = event_target:gray_warship
}
} }
AND = { AND = {
has_country_flag = gray_governor_active has_country_flag = gray_governor_active
NOT = { exists = event_target:gray_governor } NOT = {
exists = event_target:gray_governor
}
} }
AND = { AND = {
has_country_flag = gray_constship_active has_country_flag = gray_constship_active
NOT = { exists = event_target:global_gray_constship } NOT = {
exists = event_target:global_gray_constship
}
} }
} }
} }
} }
immediate = { immediate = {
event_target:gray_owner = { event_target:gray_owner = {
remove_country_flag = gray_governor_active #总督 remove_country_flag = gray_governor_active #总督
remove_country_flag = gray_warship_active #旗舰 remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_army_active #陆军 remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰 remove_country_flag = gray_constship_active #科舰
set_country_flag = gray_reforming set_country_flag = gray_reforming
add_modifier = { add_modifier = {
modifier = "gray_scattered" modifier = "gray_scattered"
days = 3600 days = 3600
} }
country_event = { id = graygoo.511 } country_event = {
country_event = { id = rg.22 } id = graygoo.511
}
country_event = {
id = rg.22
}
} }
} }
} }
@ -597,9 +657,7 @@ country_event = {
desc = "graygoo.511.desc" desc = "graygoo.511.desc"
picture = GFX_evt_circuitry_modification picture = GFX_evt_circuitry_modification
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.511.a name = graygoo.511.a
} }
@ -612,17 +670,11 @@ country_event = {
desc = "graygoo.512.a.desc" desc = "graygoo.512.a.desc"
desc = "graygoo.512.b.desc" desc = "graygoo.512.b.desc"
desc = "graygoo.512.c.desc" desc = "graygoo.512.c.desc"
diplomatic = yes diplomatic = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
remove_country_flag = gray_reforming remove_country_flag = gray_reforming
} }
option = { option = {
name = graygoo.512.a name = graygoo.512.a
} }

View File

@ -1,30 +1,29 @@
namespace = rg_cluster namespace = rg_cluster
# Special project completed (overwrite) # Special project completed (overwrite)
country_event = { country_event = {
id = rg_cluster.2 id = rg_cluster.2
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = lcluster_opener set_country_flag = lcluster_opener
set_global_flag = l_cluster_opened set_global_flag = l_cluster_opened
every_megastructure = { every_megastructure = {
limit = { limit = {
is_megastructure_type = lgate_base is_megastructure_type = lgate_base
NOT = { has_megastructure_flag = lgate_activated } NOT = {
has_megastructure_flag = lgate_activated
}
} }
activate_gateway = this activate_gateway = this
set_megastructure_flag = lgate_activated set_megastructure_flag = lgate_activated
} }
set_global_flag = lgates_activated_globally set_global_flag = lgates_activated_globally
# centralized handling of chain and project clean-up # centralized handling of chain and project clean-up
every_playable_country = { every_playable_country = {
if = { if = {
limit = { is_researching_technology = tech_lgate_activation } limit = {
is_researching_technology = tech_lgate_activation
}
give_technology = { give_technology = {
tech = tech_lgate_activation tech = tech_lgate_activation
message = no message = no
@ -39,7 +38,10 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = distar.10954 days = 1 } country_event = {
id = distar.10954
days = 1
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@ -49,35 +51,44 @@ country_event = {
} }
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
country_event = { id = distar.10953 days = 1 } country_event = {
id = distar.10953
days = 1
}
}
observer_event = {
id = observer.62
} }
observer_event = { id = observer.62 }
every_playable_country = { every_playable_country = {
if = { if = {
limit = { has_modifier = rg_distant_stars_modifier } limit = {
has_modifier = rg_distant_stars_modifier
}
remove_modifier = rg_distant_stars_modifier remove_modifier = rg_distant_stars_modifier
} }
} }
country_event = { id = rg_cluster.10 } country_event = {
id = rg_cluster.10
}
} }
} }
# Allow all nanite worlds to be terraformed # Allow all nanite worlds to be terraformed
country_event = { country_event = {
id = rg_cluster.3 id = rg_cluster.3
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = {
immediate = { every_galaxy_planet = {
every_galaxy_planet = { limit = {
limit = { is_planet_class = pc_gray_goo } is_planet_class = pc_gray_goo
}
add_modifier = { add_modifier = {
modifier = "terraforming_candidate" modifier = "terraforming_candidate"
days = -1 days = -1
} }
} }
} }
} }
# Move home system # Move home system
@ -86,17 +97,15 @@ country_event = {
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
fire_only_once = yes fire_only_once = yes
immediate = { immediate = {
random_system = { random_system = {
limit = { limit = {
has_star_flag = lcluster4 has_star_flag = lcluster4
NOT = { NOT = {
has_star_flag = lcluster_lgate has_star_flag = lcluster_lgate
} }
} }
save_event_target_as = rg_cluster_home_system save_event_target_as = rg_cluster_home_system
random_system_planet = { random_system_planet = {
limit = { limit = {
has_planet_flag = start_rg_cluster_gatebuilders has_planet_flag = start_rg_cluster_gatebuilders
@ -110,7 +119,6 @@ country_event = {
save_event_target_as = start_gatebuilders_mining_station_target1 save_event_target_as = start_gatebuilders_mining_station_target1
} }
} }
capital_scope = { capital_scope = {
save_event_target_as = rg_cluster_previous_home_planet save_event_target_as = rg_cluster_previous_home_planet
solar_system = { solar_system = {
@ -122,7 +130,9 @@ country_event = {
} }
} }
if = { if = {
limit = { exists = sector } limit = {
exists = sector
}
sector = { sector = {
leader = { leader = {
unassign_leader = this unassign_leader = this
@ -133,13 +143,14 @@ country_event = {
else = { else = {
root = { root = {
random_owned_leader = { random_owned_leader = {
limit = { leader_class = governor } limit = {
leader_class = governor
}
save_event_target_as = rg_cluster_sector_gov save_event_target_as = rg_cluster_sector_gov
} }
} }
} }
} }
# Spaceport setup # Spaceport setup
if = { if = {
limit = { limit = {
@ -166,13 +177,11 @@ country_event = {
} }
} }
} }
event_target:start_gatebuilders_mining_station_target1 = { event_target:start_gatebuilders_mining_station_target1 = {
create_mining_station = { create_mining_station = {
owner = root owner = root
} }
} }
# Planet setup # Planet setup
event_target:rg_cluster_home_planet = { event_target:rg_cluster_home_planet = {
change_pc = pc_gaia change_pc = pc_gaia
@ -180,29 +189,34 @@ country_event = {
set_controller = root set_controller = root
set_capital = yes set_capital = yes
set_sector_capital = yes set_sector_capital = yes
sector = { assign_leader = event_target:rg_cluster_sector_gov } sector = {
assign_leader = event_target:rg_cluster_sector_gov
}
set_name = random set_name = random
generate_start_buildings_and_districts = yes generate_start_buildings_and_districts = yes
} }
if = { if = {
limit = { limit = {
owner = { is_machine_empire = no } owner = {
is_machine_empire = no
}
} }
every_owned_pop = { every_owned_pop = {
modify_species = { modify_species = {
species = this species = this
ideal_planet_class = pc_nuked ideal_planet_class = pc_nuked
} }
species = { save_event_target_as = target_species } species = {
save_event_target_as = target_species
}
} }
root = { root = {
change_dominant_species = { species = event_target:target_species change_all = yes } change_dominant_species = {
species = event_target:target_species
change_all = yes
}
} }
} }
event_target:rg_cluster_home_system = { event_target:rg_cluster_home_system = {
random_system_planet = { random_system_planet = {
limit = { limit = {
@ -211,7 +225,6 @@ country_event = {
save_event_target_as = rg_cluster_home_system_loc save_event_target_as = rg_cluster_home_system_loc
} }
} }
every_owned_fleet = { every_owned_fleet = {
limit = { limit = {
any_owned_ship = { any_owned_ship = {
@ -224,7 +237,6 @@ country_event = {
} }
set_location = event_target:rg_cluster_home_system_loc set_location = event_target:rg_cluster_home_system_loc
} }
event_target:rg_cluster_previous_home_planet = { event_target:rg_cluster_previous_home_planet = {
# move pops # move pops
every_owned_pop = { every_owned_pop = {
@ -243,7 +255,6 @@ country_event = {
} }
check_planet_employment = yes check_planet_employment = yes
} }
event_target:rg_cluster_previous_home_system = { event_target:rg_cluster_previous_home_system = {
set_name = random set_name = random
random_system_planet = { random_system_planet = {
@ -252,25 +263,24 @@ country_event = {
} }
set_name = solar_system set_name = solar_system
} }
remove_star_flag = sol remove_star_flag = sol
remove_star_flag = deneb_system remove_star_flag = deneb_system
} }
event_target:rg_cluster_previous_home_system = { event_target:rg_cluster_previous_home_system = {
every_fleet_in_system = { every_fleet_in_system = {
delete_fleet = this delete_fleet = this
} }
} }
owner_species = {
owner_species = {
set_species_homeworld = event_target:rg_cluster_home_planet set_species_homeworld = event_target:rg_cluster_home_planet
} }
every_owned_pop_species = { every_owned_pop_species = {
set_species_homeworld = event_target:rg_cluster_home_planet set_species_homeworld = event_target:rg_cluster_home_planet
} }
country_event = {
country_event = { id = rg_cluster.3 days = -1 } id = rg_cluster.3
days = -1
}
} }
} }
@ -298,23 +308,30 @@ country_event = {
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
location = event_target:candidate_gateway location = event_target:candidate_gateway
immediate = { immediate = {
every_playable_country = { every_playable_country = {
limit = { limit = {
OR = { OR = {
has_origin = origin_rg_gray has_origin = origin_rg_gray
} }
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.11
} }
country_event = { id = rg_cluster.11 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.12
} }
country_event = { id = rg_cluster.12 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@ -324,7 +341,9 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = rg_cluster.13} country_event = {
id = rg_cluster.13
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@ -334,11 +353,14 @@ country_event = {
} }
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
country_event = { id = rg_cluster.12 } country_event = {
id = rg_cluster.12
}
}
observer_event = {
id = observer.62
} }
observer_event = { id = observer.62 }
} }
option = { option = {
trigger = { trigger = {
NOR = { NOR = {
@ -365,13 +387,14 @@ country_event = {
desc = "rg_cluster.11.desc" desc = "rg_cluster.11.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
immediate = { immediate = {
if = { if = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
} }
abort_special_project = { type = RG_LCLUSTER_PROJECT } abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
} }
else_if = { else_if = {
limit = { limit = {
@ -381,7 +404,6 @@ country_event = {
end_event_chain = "l_cluster_chain" end_event_chain = "l_cluster_chain"
} }
} }
option = { option = {
name = "rg_cluster.11.a" name = "rg_cluster.11.a"
} }
@ -395,13 +417,14 @@ country_event = {
desc = "rg_cluster.12.desc" desc = "rg_cluster.12.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
immediate = { immediate = {
if = { if = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
} }
abort_special_project = { type = RG_LCLUSTER_PROJECT } abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
} }
else_if = { else_if = {
limit = { limit = {
@ -411,7 +434,6 @@ country_event = {
end_event_chain = "l_cluster_chain" end_event_chain = "l_cluster_chain"
} }
} }
option = { option = {
name = "rg_cluster.12.a" name = "rg_cluster.12.a"
} }
@ -425,8 +447,7 @@ country_event = {
desc = "rg_cluster.13.desc" desc = "rg_cluster.13.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
option = { option = {
name = "rg_cluster.13.a" name = "rg_cluster.13.a"
} }
} }

View File

@ -1,5 +1,4 @@
namespace = rg_skill namespace = rg_skill
#fleet_event = { #fleet_event = {
# id = rg_skill.1 # id = rg_skill.1
# hide_window = yes # hide_window = yes
@ -67,7 +66,6 @@ namespace = rg_skill
# } # }
# } # }
#} #}
#fleet_event = { #fleet_event = {
# id = rg_skill.2 # id = rg_skill.2
# hide_window = yes # hide_window = yes
@ -92,29 +90,31 @@ namespace = rg_skill
# } # }
# } # }
#} #}
#自动星系建设 #自动星系建设
ship_event = { ship_event = {
id = rg_skill.3 id = rg_skill.3
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
OR = { OR = {
AND = { AND = {
is_ship_size = RG_armed_science_ship is_ship_size = RG_armed_science_ship
OR = { OR = {
has_component = RG_AUTOCONST_HANGER has_component = RG_AUTOCONST_HANGER
} }
} }
} }
solar_system = { solar_system = {
OR = { OR = {
#星系无主 #星系无主
NOT = { exists = space_owner } NOT = {
exists = space_owner
}
#星系为我方但有空间站未建造 #星系为我方但有空间站未建造
AND = { AND = {
space_owner = { is_same_empire = root.controller } space_owner = {
is_same_empire = root.controller
}
any_system_planet = { any_system_planet = {
RG_planet_can_auto_build = yes RG_planet_can_auto_build = yes
} }
@ -135,20 +135,22 @@ ship_event = {
} }
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
owner = { owner = {
NOT = { NOT = {
is_same_value = origin_rg_gray_country is_same_value = origin_rg_gray_country
} }
} }
solar_system = { solar_system = {
NOT = { #星系内不能有敌舰 NOT = {
any_fleet_in_system = { #星系内不能有敌舰
any_fleet_in_system = {
exists = controller exists = controller
controller = { is_hostile = root.controller } controller = {
is_hostile = root.controller
}
} }
} }
} }
@ -157,7 +159,7 @@ ship_event = {
RG_const_auto_build_effect_event = yes RG_const_auto_build_effect_event = yes
} }
else_if = { else_if = {
limit = { limit = {
owner = { owner = {
is_same_value = origin_rg_gray_country is_same_value = origin_rg_gray_country
NOT = { NOT = {
@ -166,10 +168,13 @@ ship_event = {
} }
solar_system = { solar_system = {
has_star_flag = lcluster has_star_flag = lcluster
NOT = { #星系内不能有敌舰 NOT = {
any_fleet_in_system = { #星系内不能有敌舰
any_fleet_in_system = {
exists = controller exists = controller
controller = { is_hostile = root.controller } controller = {
is_hostile = root.controller
}
} }
} }
} }
@ -178,17 +183,20 @@ ship_event = {
RG_const_auto_build_effect_event = yes RG_const_auto_build_effect_event = yes
} }
else_if = { else_if = {
limit = { limit = {
owner = { owner = {
is_same_value = origin_rg_gray_country # 是小灰起源 is_same_value = origin_rg_gray_country # 是小灰起源
has_global_flag = l_cluster_opened # L星门已开启 has_global_flag = l_cluster_opened # L星门已开启
} }
solar_system = { solar_system = {
# has_star_flag = lcluster # has_star_flag = lcluster
NOT = { #星系内不能有敌舰 NOT = {
any_fleet_in_system = { #星系内不能有敌舰
any_fleet_in_system = {
exists = controller exists = controller
controller = { is_hostile = root.controller } controller = {
is_hostile = root.controller
}
} }
} }
} }
@ -208,18 +216,16 @@ ship_event = {
fleet_event = { fleet_event = {
id = rg_skill.4 id = rg_skill.4
hide_window = yes hide_window = yes
mean_time_to_happen = {
mean_time_to_happen = { years = 1 } years = 1
}
trigger = { trigger = {
any_controlled_ship = { any_controlled_ship = {
has_ship_flag = rg_mothership has_ship_flag = rg_mothership
} }
num_ships < 20 num_ships < 20
is_ship_size = RG_graygoo_mothership is_ship_size = RG_graygoo_mothership
} }
immediate = { immediate = {
random_list = { random_list = {
14 = { 14 = {
@ -265,7 +271,7 @@ fleet_event = {
} }
} }
12 = { 12 = {
create_ship = { create_ship = {
name = random name = random
design = "RG_Arsenal_Interdictor" design = "RG_Arsenal_Interdictor"
upgradable = yes upgradable = yes
@ -286,9 +292,9 @@ fleet_event = {
fleet_event = { fleet_event = {
id = rg_skill.5 id = rg_skill.5
hide_window = yes hide_window = yes
mean_time_to_happen = {
mean_time_to_happen = { months = 5 } months = 5
}
trigger = { trigger = {
any_controlled_ship = { any_controlled_ship = {
OR = { OR = {
@ -298,11 +304,12 @@ fleet_event = {
} }
has_ship_flag = rg_nanite_mothership has_ship_flag = rg_nanite_mothership
} }
owner = { is_country_type = gray_goo } owner = {
} is_country_type = gray_goo
}
}
num_ships < 40 num_ships < 40
} }
immediate = { immediate = {
random_list = { random_list = {
14 = { 14 = {
@ -348,7 +355,7 @@ fleet_event = {
} }
} }
12 = { 12 = {
create_ship = { create_ship = {
name = random name = random
design = "RG_Arsenal_Interdictor" design = "RG_Arsenal_Interdictor"
upgradable = yes upgradable = yes
@ -373,28 +380,34 @@ planet_event = {
id = rg_skill.6 id = rg_skill.6
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
save_event_target_as = tempest_incoming_battlefield_planet save_event_target_as = tempest_incoming_battlefield_planet
if = { # planet if = {
limit = { has_ground_combat = no } # planet
limit = {
has_ground_combat = no
}
remove_planet_flag = checking_tempest_incoming remove_planet_flag = checking_tempest_incoming
} }
else = { #planet else = {
any_ground_combat_attacker = { #army #planet
any_ground_combat_attacker = {
#army
exists = leader exists = leader
leader = { #leader leader = {
#leader
has_trait = RG_leader_trait_general_gray_skill has_trait = RG_leader_trait_general_gray_skill
owner = { #country owner = {
#country
save_event_target_as = attacking_general_country save_event_target_as = attacking_general_country
} }
} }
} }
# Do the same check again in X days # Do the same check again in X days
country_event = { id = rg_skill.10 } # NOTE: Update custom loc for effect when changing days country_event = {
id = rg_skill.10
} # NOTE: Update custom loc for effect when changing days
} }
} }
} }
@ -407,14 +420,14 @@ planet_event = {
id = rg_skill.7 id = rg_skill.7
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
# Prevent duplicate events # Prevent duplicate events
trigger = { trigger = {
not = { has_planet_flag = checking_tempest_incoming } not = {
has_planet_flag = checking_tempest_incoming
}
} }
immediate = { immediate = {
set_planet_flag = checking_tempest_incoming # Prevent duplicate events set_planet_flag = checking_tempest_incoming # Prevent duplicate events
planet_event = { planet_event = {
id = rg_skill.6 id = rg_skill.6
days = 1 days = 1
@ -431,10 +444,9 @@ country_event = {
id = rg_skill.8 id = rg_skill.8
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
FROMFROMFROM = { # Planet where ground combat is taking place. FROMFROMFROM = {
# Planet where ground combat is taking place.
# Check if dead army is a defensive army. # Check if dead army is a defensive army.
if = { if = {
limit = { limit = {
@ -442,7 +454,6 @@ country_event = {
is_same_value = ROOT.FROM is_same_value = ROOT.FROM
} }
} }
# Check if attacking army has general with Crusader trait. # Check if attacking army has general with Crusader trait.
random_ground_combat_attacker = { random_ground_combat_attacker = {
limit = { limit = {
@ -461,13 +472,21 @@ country_event = {
} }
} }
} }
if = {
if = { # planet where ground combat is taking place. # planet where ground combat is taking place.
limit = { exists = event_target:attacking_general } limit = {
exists = event_target:attacking_general
}
if = { if = {
limit = { limit = {
event_target:attacking_general_country = { # attacking general country event_target:attacking_general_country = {
NOT = { check_variable = { which = rg_general_skill_combat_killed_variable value = 100 } } # attacking general country
NOT = {
check_variable = {
which = rg_general_skill_combat_killed_variable
value = 100
}
}
} }
} }
event_target:attacking_general_country = { event_target:attacking_general_country = {
@ -482,8 +501,14 @@ country_event = {
} }
} }
# Handle both sides of the ground combat # Handle both sides of the ground combat
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = attacker SIDE_B = defender } RG_leader_trait_tempest_incoming_random_kill_effect = {
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = defender SIDE_B = attacker } SIDE_A = attacker
SIDE_B = defender
}
RG_leader_trait_tempest_incoming_random_kill_effect = {
SIDE_A = defender
SIDE_B = attacker
}
} }
} }
} }
@ -493,23 +518,27 @@ country_event = {
id = rg_skill.9 id = rg_skill.9
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_owned_army = { any_owned_army = {
army_type = gray_army army_type = gray_army
if = { if = {
limit = { exists = planet } limit = {
planet = { has_ground_combat = no } exists = planet
}
planet = {
has_ground_combat = no
}
} }
} }
} }
immediate = { immediate = {
set_variable = { # country set_variable = {
# country
which = rg_general_skill_combat_daypassed_variable which = rg_general_skill_combat_daypassed_variable
value = 1 value = 1
} }
set_variable = { # country set_variable = {
# country
which = rg_general_skill_combat_killed_variable which = rg_general_skill_combat_killed_variable
value = 0 value = 0
} }
@ -520,7 +549,6 @@ country_event = {
id = rg_skill.10 id = rg_skill.10
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_owned_army = { any_owned_army = {
army_type = gray_army army_type = gray_army
@ -531,12 +559,15 @@ country_event = {
} }
} }
if = { if = {
limit = { exists = planet } limit = {
planet = { has_ground_combat = yes } exists = planet
}
planet = {
has_ground_combat = yes
}
} }
} }
} }
immediate = { immediate = {
event_target:attacking_general_country = { event_target:attacking_general_country = {
change_variable = { change_variable = {
@ -544,8 +575,10 @@ country_event = {
value = 1 value = 1
} }
} }
country_event = {
country_event = { id = rg_skill.10 days = 1 } id = rg_skill.10
days = 1
}
} }
} }
@ -554,14 +587,12 @@ country_event = {
id = rg_skill.11 id = rg_skill.11
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
FromFromFrom = { FromFromFrom = {
is_in_combat = yes is_in_combat = yes
has_component = RG_revive_component has_component = RG_revive_component
} }
} }
immediate = { immediate = {
FromFromFrom = { FromFromFrom = {
save_event_target_as = event_ship save_event_target_as = event_ship
@ -574,4 +605,3 @@ country_event = {
} }
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,23 +1,17 @@
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。 # 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
# 它们除了显示文字以外不具备任何effect触发。 # 它们除了显示文字以外不具备任何effect触发。
namespace = rg_grayleader_dialog namespace = rg_grayleader_dialog
country_event = { country_event = {
id = rg_grayleader_dialog.4051 id = rg_grayleader_dialog.4051
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.405.b.response" desc = "graygoo.405.b.response"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = ship_room room = ship_room
} }
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = OK name = OK
} }
@ -27,31 +21,24 @@ country_event = {
id = rg_grayleader_dialog.5001 id = rg_grayleader_dialog.5001
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.500.a.response" desc = "graygoo.500.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -67,35 +54,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5002 id = rg_grayleader_dialog.5002
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.500.b.response" desc = "graygoo.500.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -111,35 +92,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5003 id = rg_grayleader_dialog.5003
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.500.c.response" desc = "graygoo.500.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -155,35 +130,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5004 id = rg_grayleader_dialog.5004
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.500.response" desc = "rg_const.500.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -199,35 +168,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5011 id = rg_grayleader_dialog.5011
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.501.b.response" desc = "graygoo.501.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_governor_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -243,35 +206,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5012 id = rg_grayleader_dialog.5012
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.501.c.response" desc = "graygoo.501.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_governor_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -287,35 +244,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5013 id = rg_grayleader_dialog.5013
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.501.response" desc = "rg_const.501.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_governor_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -331,34 +282,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5021 id = rg_grayleader_dialog.5021
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.502.a.response" desc = "graygoo.502.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -374,34 +319,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5022 id = rg_grayleader_dialog.5022
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.502.c.response" desc = "graygoo.502.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -417,34 +356,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5023 id = rg_grayleader_dialog.5023
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "RG_graygoo.502.d.response" desc = "RG_graygoo.502.d.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -460,34 +393,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5024 id = rg_grayleader_dialog.5024
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "RG_graygoo.502.e.response" desc = "RG_graygoo.502.e.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -503,34 +430,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5025 id = rg_grayleader_dialog.5025
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.502.response" desc = "rg_const.502.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -546,34 +467,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5031 id = rg_grayleader_dialog.5031
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.503.a.response" desc = "graygoo.503.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -589,34 +504,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5032 id = rg_grayleader_dialog.5032
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.503.b.response" desc = "graygoo.503.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -632,34 +541,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5033 id = rg_grayleader_dialog.5033
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.503.response" desc = "rg_const.503.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -675,34 +578,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5051 id = rg_grayleader_dialog.5051
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.505.a.response" desc = "graygoo.505.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -718,34 +615,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5052 id = rg_grayleader_dialog.5052
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.505.b.response" desc = "graygoo.505.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -761,34 +652,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5053 id = rg_grayleader_dialog.5053
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.505.c.response" desc = "graygoo.505.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@ -803,4 +688,4 @@ country_event = {
} }
} }
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,18 +1,17 @@
namespace = RG_planet_killer namespace = RG_planet_killer
# Destroyed a star. # Destroyed a star.
planet_event = { planet_event = {
id = RG_planet_killer.1 id = RG_planet_killer.1
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = {
trigger = { is_star = yes } is_star = yes
}
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
solar_system = {
solar_system = { RG_destroy_star_system = yes } RG_destroy_star_system = yes
}
every_country = { every_country = {
create_message = { create_message = {
type = "STAR_DESTROYED" type = "STAR_DESTROYED"
@ -50,9 +49,9 @@ planet_event = {
id = RG_planet_killer.2 id = RG_planet_killer.2
is_triggered_only = yes is_triggered_only = yes
hide_window = yes hide_window = yes
trigger = {
trigger = { is_star = no } is_star = no
}
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes RG_destroy_planet_effect = yes
@ -88,9 +87,9 @@ planet_event = {
id = RG_planet_killer.3 id = RG_planet_killer.3
is_triggered_only = yes is_triggered_only = yes
hide_window = yes hide_window = yes
trigger = {
trigger = { is_star = no } is_star = no
}
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes RG_destroy_planet_effect = yes
@ -119,4 +118,4 @@ planet_event = {
} }
set_update_modifiers_batch = end set_update_modifiers_batch = end
} }
} }

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

1036
events/rg_event_base.txt Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,49 +1,168 @@
entity = { entity = {
name = "grey_tempesttw_colossus_entity" name = "grey_tempesttw_colossus_entity"
pdxmesh = "fallen_empire_01_colossus_frame_mesh" pdxmesh = "fallen_empire_01_colossus_frame_mesh"
default_state = "idle" default_state = "idle"
state = { name = "idle" animation = "idle" } state = {
name = "idle"
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } } animation = "idle"
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }} }
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }} locator = {
locator = { name = "boope" position = { 0 -10 0 } rotation = { 0 -90 0 }} name = "boop"
position = {
attach = { boop = "grey_tempesttw_colossusee_ship_entity" } 0
attach = { boope = "grey_tempesttw_ion_cannon_section_entity" } 0
0
}
rotation = {
0
0
0
}
}
locator = {
name = "boopa"
position = {
0
0
0
}
rotation = {
0
0
45
}
}
locator = {
name = "boopb"
position = {
0
0
0
}
rotation = {
0
0
-45
}
}
locator = {
name = "boope"
position = {
0
-10
0
}
rotation = {
0
-90
0
}
}
attach = {
boop = "grey_tempesttw_colossusee_ship_entity"
}
attach = {
boope = "grey_tempesttw_ion_cannon_section_entity"
}
scale = 1.5 scale = 1.5
} }
entity = { entity = {
name = "grey_tempesttw_colossus_ship_entity" name = "grey_tempesttw_colossus_ship_entity"
#pdxmesh = "fallen_machine_empire_01_colossus_mesh" #pdxmesh = "fallen_machine_empire_01_colossus_mesh"
locator = { name = "energy_source" position = { 0 0 0 } rotation = { 0 0 0 } } locator = {
name = "energy_source"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
default_state = "idle" default_state = "idle"
# Actual idle state when being in idle/moving. # Actual idle state when being in idle/moving.
state = { name = "idle" looping = no next_state = "idle" animation_blend_time = 5 } state = {
name = "idle"
looping = no
next_state = "idle"
animation_blend_time = 5
}
# TODO check # TODO check
locator = { name = "planet_killer_gun_01" position = { 0 0 0 } rotation = { 0 0 0 } } locator = {
name = "planet_killer_gun_01"
attach = { energy_source = "fallen_machine_empire_01_colossus_energy_entity" } position = {
0
0
0
}
rotation = {
0
0
0
}
}
attach = {
energy_source = "fallen_machine_empire_01_colossus_energy_entity"
}
} }
entity = { entity = {
name = "grey_tempesttw_colossusee_ship_entity" name = "grey_tempesttw_colossusee_ship_entity"
default_state = "idle" default_state = "idle"
state = { state = {
name = "idle" name = "idle"
animation = "idle" # TODO check animation = "idle" # TODO check
}
locator = {
name = "boop"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
locator = {
name = "boopa"
position = {
0
0
0
}
rotation = {
0
0
45
}
}
locator = {
name = "boopb"
position = {
0
0
0
}
rotation = {
0
0
-45
}
}
attach = {
boop = "grey_tempesttw_starbase_starfortress_section_entity"
}
attach = {
boopa = "grey_tempesttw_starbase_starfortress_section_entity"
}
attach = {
boopb = "grey_tempesttw_starbase_starfortress_section_entity"
} }
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
attach = { boop = "grey_tempesttw_starbase_starfortress_section_entity" }
attach = { boopa = "grey_tempesttw_starbase_starfortress_section_entity" }
attach = { boopb = "grey_tempesttw_starbase_starfortress_section_entity" }
} }

View File

@ -1,90 +1,403 @@
entity = { entity = {
name = "grey_tempesttw_juggernaut_entity" name = "grey_tempesttw_juggernaut_entity"
pdxmesh = "avian_01_juggernaut_frame_mesh" pdxmesh = "avian_01_juggernaut_frame_mesh"
default_state = "idle" default_state = "idle"
state = { name = "idle" animation = "idle" animation_blend_time = 0.25 } state = {
state = { name = "moving" animation = "idle" animation_blend_time = 0.25 } name = "idle"
state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no animation = "idle"
event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } } animation_blend_time = 0.25
} }
state = {
scale = 1.0 name = "moving"
animation = "idle"
animation_blend_time = 0.25
}
state = {
name = "death"
animation = "death"
animation_blend_time = 0
looping = no
event = {
time = 13.2
node = "part1"
particle = "juggernaut_explosion_particle"
sound = {
soundeffect = ship_destroyed
}
}
}
scale = 1
game_data = { game_data = {
size = 35 size = 35
emissive_recolor_crunch = 5.0 emissive_recolor_crunch = 5
} }
} }
entity = { entity = {
name = "grey_tempesttw_juggernaut_core_section_entity" name = "grey_tempesttw_juggernaut_core_section_entity"
scale = 0.5 scale = 0.5
locator = {
locator = { name = "core" position = { 0 0 0 } } name = "core"
locator = { name = "gun_1" position = { 0 6.65 3 } } position = {
locator = { name = "gun_2" position = { 4 6.75 -6.15 } } 0
locator = { name = "gun_3" position = { -4 6.75 -6.15 } } 0
locator = { name = "gun_4" position = { 6.3 5.3 -10.9 } } 0
locator = { name = "gun_5" position = { -6.3 5.3 -10.9 } } }
}
locator = { name = "xl_gun_01" position = { 8 3 6 } } locator = {
locator = { name = "xl_gun_02" position = { -8 3 6 } } name = "gun_1"
locator = { name = "strike_craft_locator_01" position = { -25 -3 0 } } position = {
locator = { name = "strike_craft_locator_02" position = { 25 -3 0 } } 0
locator = { name = "strike_craft_locator_03" position = { -36 -1 0 } } 6.65
locator = { name = "strike_craft_locator_04" position = { 36 -1 0 } } 3
locator = { name = "strike_craft_locator_05" position = { -52 -4 0 } } }
locator = { name = "strike_craft_locator_06" position = { 52 -4 0 } } }
locator = {
locator = { name = "behind" rotation = { 90 0 90 } } name = "gun_2"
attach = { "behind" = "grey_tempesttw_thinktank_phase_03_entity" } position = {
4
default_state = "combat_idle" 6.75
-6.15
state = { name = "combat_idle" animation_blend_time = 0 looping = yes } }
}
state = { name = "death" looping = no locator = {
event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } name = "gun_3"
event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } position = {
-4
event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } 6.75
event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } -6.15
}
event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } } }
event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } locator = {
name = "gun_4"
event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } position = {
event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } 6.3
5.3
event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } -10.9
event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } }
}
event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } locator = {
event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } name = "gun_5"
position = {
event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } -6.3
event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } 5.3
-10.9
event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } }
event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } }
locator = {
event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } } name = "xl_gun_01"
event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } position = {
8
event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } 3
event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } 6
}
event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } }
event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } locator = {
name = "xl_gun_02"
event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } position = {
event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } -8
3
event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } 6
event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } }
}
event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } } locator = {
name = "strike_craft_locator_01"
position = {
-25
-3
0
}
}
locator = {
name = "strike_craft_locator_02"
position = {
25
-3
0
}
}
locator = {
name = "strike_craft_locator_03"
position = {
-36
-1
0
}
}
locator = {
name = "strike_craft_locator_04"
position = {
36
-1
0
}
}
locator = {
name = "strike_craft_locator_05"
position = {
-52
-4
0
}
}
locator = {
name = "strike_craft_locator_06"
position = {
52
-4
0
}
}
locator = {
name = "behind"
rotation = {
90
0
90
}
}
attach = {
"behind" = "grey_tempesttw_thinktank_phase_03_entity"
}
default_state = "combat_idle"
state = {
name = "combat_idle"
animation_blend_time = 0
looping = yes
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_01"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0
node = "explosion_01"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 4.86
node = "top_explosion"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
} }
} }

View File

@ -3,7 +3,6 @@
##### Arthropoid ##### ##### Arthropoid #####
##### ##### ##### #####
################################################# #################################################
entity = { entity = {
name = "grey_tempesttw_tank_entity" name = "grey_tempesttw_tank_entity"
pdxmesh = "gatebuilder_01_mothership_mesh" pdxmesh = "gatebuilder_01_mothership_mesh"
@ -12,21 +11,91 @@ entity = {
entity = { entity = {
name = "grey_tempesttw_thinktank_part1_entity" name = "grey_tempesttw_thinktank_part1_entity"
locator = { name = "behindb" position = { 0 0 0 } rotation = { 0 0 180 } } locator = {
attach = { "behindb" = "grey_tempesttw_starbase_starfortress_section_entity" } name = "behindb"
position = {
0
0
0
}
rotation = {
0
0
180
}
}
attach = {
"behindb" = "grey_tempesttw_starbase_starfortress_section_entity"
}
scale = 2.25 scale = 2.25
} }
entity = { entity = {
name = "grey_tempesttw_thinktank_part2_entity" name = "grey_tempesttw_thinktank_part2_entity"
locator = { name = "behind" position = { 10 0 10 } rotation = { 0 0 0 } } locator = {
locator = { name = "behindu" position = { -10 0 10 } rotation = { 0 0 0 } } name = "behind"
locator = { name = "behinda" position = { 10 0 -10 } rotation = { 0 0 180 } } position = {
locator = { name = "behindb" position = { -10 0 -10 } rotation = { 0 0 180 } } 10
attach = { "behind" = "grey_tempesttw_tank_entity" } 0
attach = { "behindu" = "grey_tempesttw_tank_entity" } 10
attach = { "behinda" = "grey_tempesttw_tank_entity" } }
attach = { "behindb" = "grey_tempesttw_tank_entity" } rotation = {
0
0
0
}
}
locator = {
name = "behindu"
position = {
-10
0
10
}
rotation = {
0
0
0
}
}
locator = {
name = "behinda"
position = {
10
0
-10
}
rotation = {
0
0
180
}
}
locator = {
name = "behindb"
position = {
-10
0
-10
}
rotation = {
0
0
180
}
}
attach = {
"behind" = "grey_tempesttw_tank_entity"
}
attach = {
"behindu" = "grey_tempesttw_tank_entity"
}
attach = {
"behinda" = "grey_tempesttw_tank_entity"
}
attach = {
"behindb" = "grey_tempesttw_tank_entity"
}
scale = 1.25 scale = 1.25
} }
@ -36,35 +105,110 @@ entity = {
entity = { entity = {
name = "grey_tempesttw_thinktank_phase_01_entity" name = "grey_tempesttw_thinktank_phase_01_entity"
locator = { name = "root" position = { 0 0 0 } } locator = {
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" } name = "root"
state = { name = "construction" position = {
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } } 0
0
0
}
}
attach = {
"root" = "grey_tempesttw_thinktank_part1_entity"
}
state = {
name = "construction"
start_event = {
trigger_once = yes
sound = {
soundeffect = "ringworld_construction_ambient"
}
}
} }
cull_radius = 500 cull_radius = 500
} }
entity = { entity = {
name = "grey_tempesttw_thinktank_phase_02_entity" name = "grey_tempesttw_thinktank_phase_02_entity"
locator = { name = "root" position = { 0 0 0 } } locator = {
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" } name = "root"
attach = { "root" = "grey_tempesttw_thinktank_part2_entity" } position = {
state = { name = "construction" 0
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } } 0
0
}
}
attach = {
"root" = "grey_tempesttw_thinktank_part1_entity"
}
attach = {
"root" = "grey_tempesttw_thinktank_part2_entity"
}
state = {
name = "construction"
start_event = {
trigger_once = yes
sound = {
soundeffect = "ringworld_construction_ambient"
}
}
} }
cull_radius = 500 cull_radius = 500
} }
entity = { entity = {
name = "grey_tempesttw_thinktank_phase_03_entity" name = "grey_tempesttw_thinktank_phase_03_entity"
locator = { name = "root" position = { 0 0 0 } } locator = {
locator = { name = "roote" position = { 0 10 -50 } rotation = { 0 0 0 } } name = "root"
locator = { name = "roota" position = { 0 10 50 } rotation = { 180 0 0 } } position = {
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" } 0
attach = { "roote" = "grey_tempesttw_thinktank_part2_entity" } 0
attach = { "roota" = "grey_tempesttw_thinktank_part2_entity" } 0
state = { name = "construction" }
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } } }
locator = {
name = "roote"
position = {
0
10
-50
}
rotation = {
0
0
0
}
}
locator = {
name = "roota"
position = {
0
10
50
}
rotation = {
180
0
0
}
}
attach = {
"root" = "grey_tempesttw_thinktank_part1_entity"
}
attach = {
"roote" = "grey_tempesttw_thinktank_part2_entity"
}
attach = {
"roota" = "grey_tempesttw_thinktank_part2_entity"
}
state = {
name = "construction"
start_event = {
trigger_once = yes
sound = {
soundeffect = "ringworld_construction_ambient"
}
}
} }
scale = 1.5 scale = 1.5
cull_radius = 500 cull_radius = 500

View File

@ -1,19 +1,20 @@
objectTypes = { objectTypes = {
################################# #################################
# Fallen Empire # # Fallen Empire #
################################# #################################
#Spiritualist #Spiritualist
pdxmesh = { pdxmesh = {
name = "grey_tempesttw_outpost_mesh" name = "grey_tempesttw_outpost_mesh"
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh" file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
scale = 0.6 scale = 0.6
animation = {
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" } id = "idle"
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" } type = "gatebuilder_01_station_frame_idle_animation"
}
animation = {
id = "death"
type = "gatebuilder_01_station_frame_death_animation"
}
meshsettings = { meshsettings = {
name = "large_finished_MeshShape" name = "large_finished_MeshShape"
index = 0 index = 0
@ -23,16 +24,20 @@ objectTypes = {
shader = "PdxMeshShip" shader = "PdxMeshShip"
} }
} }
pdxmesh = { pdxmesh = {
name = "grey_tempesttw_citadel_mesh" name = "grey_tempesttw_citadel_mesh"
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh" file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
scale = 1.0 scale = 1
# TODO? # TODO?
#animation = { id = "idle" type = "fallen_empire_01_citadel_idle_animation" } #animation = { id = "idle" type = "fallen_empire_01_citadel_idle_animation" }
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" } animation = {
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" } id = "idle"
type = "gatebuilder_01_station_frame_idle_animation"
}
animation = {
id = "death"
type = "gatebuilder_01_station_frame_death_animation"
}
meshsettings = { meshsettings = {
name = "large_finished_MeshShape" name = "large_finished_MeshShape"
index = 0 index = 0
@ -42,12 +47,10 @@ objectTypes = {
shader = "PdxMeshShip" shader = "PdxMeshShip"
} }
} }
pdxmesh = { pdxmesh = {
name = "grey_tempesttw_ion_cannon_mesh" name = "grey_tempesttw_ion_cannon_mesh"
file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh" file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh"
scale = 0.8 scale = 0.8
meshsettings = { meshsettings = {
name = "large_finished_MeshShape" name = "large_finished_MeshShape"
index = 0 index = 0

View File

@ -1,5 +1,11 @@
portraits = { portraits = {
Gray = {texturefile = "gfx/models/portraits/Gray.png" } Gray = {
Gray01 = {texturefile = "gfx/models/portraits/Gray01.png" } texturefile = "gfx/models/portraits/Gray.png"
Gray02 = {texturefile = "gfx/models/portraits/Gray02.png" } }
} Gray01 = {
texturefile = "gfx/models/portraits/Gray01.png"
}
Gray02 = {
texturefile = "gfx/models/portraits/Gray02.png"
}
}

View File

@ -1,41 +1,55 @@
projectile_gfx_beam = { projectile_gfx_beam = {
#common for all types of projectiles #common for all types of projectiles
name = "gatebuilder_lance_weapon" name = "gatebuilder_lance_weapon"
color = { 0.5 1.0 0.75 0.8 } color = {
0.5
1
0.75
0.8
}
hit_entity = "tachyon_lance_hit_entity" hit_entity = "tachyon_lance_hit_entity"
shield_hit_entity = "tachyon_lance_shield_hit_entity" shield_hit_entity = "tachyon_lance_shield_hit_entity"
muzzle_flash_entity = "tachyon_lance_muzzle_entity" muzzle_flash_entity = "tachyon_lance_muzzle_entity"
windup_entity = "tachyon_lance_windup_entity" windup_entity = "tachyon_lance_windup_entity"
#beam specific data #beam specific data
width = 2.0 width = 2
texture_scroll_speed = 2.5 texture_scroll_speed = 2.5
texture_tiling = 5.5 texture_tiling = 5.5
hit = { hit = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.05 0.0 0
0.1 100.0 0.05
0.4 5.0 0
0.6 0.0 0.1
1.0 0.0 100
0.4
5
0.6
0
1
0
} }
duration = 2.0 duration = 2
} }
miss = { miss = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.05 0.0 0
0.1 100.0 0.05
0.4 5.0 0
0.6 0.0 0.1
1.0 0.0 100
0.4
5
0.6
0
1
0
} }
duration = 1.5 duration = 1.5
} }
texture = "gfx/models/combat_items/energy_lance_diffuse.dds" texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
shield_impact = { shield_impact = {
size = large size = large
loop_duration = 0.5 loop_duration = 0.5
@ -46,39 +60,51 @@ projectile_gfx_beam = {
projectile_gfx_beam = { projectile_gfx_beam = {
#common for all types of projectiles #common for all types of projectiles
name = "gatebuilder_planet_weapon_ex" name = "gatebuilder_planet_weapon_ex"
color = { 0.0 0.0 0.0 0.8 } color = {
0
0
0
0.8
}
hit_entity = "gatebuilder_titan_weapon_hit_entity" hit_entity = "gatebuilder_titan_weapon_hit_entity"
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity" shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity" muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
windup_entity = "gatebuilder_titan_weapon_windup_entity" windup_entity = "gatebuilder_titan_weapon_windup_entity"
#beam specific data #beam specific data
width = 10.0 width = 10
texture_scroll_speed = 1.0 texture_scroll_speed = 1
texture_tiling = 5.5 texture_tiling = 5.5
hit = { hit = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.05 0.0 0
0.1 20.0 0.05
0.7 5.0 0
1.0 0.0 0.1
20
0.7
5
1
0
} }
duration = 3.0 duration = 3
} }
miss = { miss = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.05 0.0 0
0.1 20.0 0.05
0.4 5.0 0
1.0 0.0 0.1
20
0.4
5
1
0
} }
duration = 1.5 duration = 1.5
} }
texture = "gfx/models/combat_items/neutron_planet_laser.dds" texture = "gfx/models/combat_items/neutron_planet_laser.dds"
shield_impact = { shield_impact = {
size = large size = large
loop_duration = 0.5 loop_duration = 0.5
@ -89,39 +115,51 @@ projectile_gfx_beam = {
projectile_gfx_beam = { projectile_gfx_beam = {
#common for all types of projectiles #common for all types of projectiles
name = "gatebuilder_titan_weapon_ex" name = "gatebuilder_titan_weapon_ex"
color = { 0.5 1.0 0.75 0.8 } color = {
0.5
1
0.75
0.8
}
hit_entity = "gatebuilder_titan_weapon_hit_entity" hit_entity = "gatebuilder_titan_weapon_hit_entity"
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity" shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity" muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
windup_entity = "gatebuilder_titan_weapon_windup_entity" windup_entity = "gatebuilder_titan_weapon_windup_entity"
#beam specific data #beam specific data
width = 10.0 width = 10
texture_scroll_speed = 1.0 texture_scroll_speed = 1
texture_tiling = 5.5 texture_tiling = 5.5
hit = { hit = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.05 0.0 0
0.1 20.0 0.05
0.7 5.0 0
1.0 0.0 0.1
20
0.7
5
1
0
} }
duration = 3.0 duration = 3
} }
miss = { miss = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.05 0.0 0
0.1 20.0 0.05
0.4 5.0 0
1.0 0.0 0.1
20
0.4
5
1
0
} }
duration = 1.5 duration = 1.5
} }
texture = "gfx/models/combat_items/neutron_planet_laser.dds" texture = "gfx/models/combat_items/neutron_planet_laser.dds"
shield_impact = { shield_impact = {
size = large size = large
loop_duration = 0.5 loop_duration = 0.5
@ -132,93 +170,119 @@ projectile_gfx_beam = {
projectile_gfx_ballistic = { projectile_gfx_ballistic = {
#common for all types of projectiles #common for all types of projectiles
name = "GG_neutron_torpedoes" name = "GG_neutron_torpedoes"
color = { 0.5 1.0 0.75 0.8 } color = {
0.5
1
0.75
0.8
}
hit_entity = "neutron_torpedoes_hit_entity" hit_entity = "neutron_torpedoes_hit_entity"
shield_hit_entity = "neutron_torpedoes_shield_hit_entity" shield_hit_entity = "neutron_torpedoes_shield_hit_entity"
muzzle_flash_entity = "neutron_torpedoes_muzzle_entity" muzzle_flash_entity = "neutron_torpedoes_muzzle_entity"
#ballistic specific #ballistic specific
entity = "neutron_torpedoes_entity" entity = "neutron_torpedoes_entity"
speed = 90.0 #preferred speed of the projectile speed = 90 #preferred speed of the projectile
max_duration = 3.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds max_duration = 3 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
shield_impact = { shield_impact = {
size = large size = large
delay = 0.0 delay = 0
} }
} }
projectile_gfx_beam = { projectile_gfx_beam = {
#common for all types of projectiles #common for all types of projectiles
name = "RG_flak_pd_3" name = "RG_flak_pd_3"
color = { 0.0 1.0 0.0 1.0 } color = {
0
1
0
1
}
hit_entity = "auto_cannons_medium_hit_entity" hit_entity = "auto_cannons_medium_hit_entity"
shield_hit_entity = "auto_cannons_medium_hit_entity" shield_hit_entity = "auto_cannons_medium_hit_entity"
muzzle_flash_entity = "auto_cannons_medium_muzzle_entity" muzzle_flash_entity = "auto_cannons_medium_muzzle_entity"
#beam specific data #beam specific data
width = 0.5 width = 0.5
texture_scroll_speed = 15 texture_scroll_speed = 15
texture_tiling = 25.0 texture_tiling = 25
hit = { hit = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.2 1.0 0
0.9 1.0 0.2
1.0 0.0 1
0.9
1
1
0
} }
duration = 1.5 duration = 1.5
} }
miss = { miss = {
alpha_curve = { alpha_curve = {
0.0 0.0 0
0.2 1.0 0
0.9 1.0 0.2
1.0 0.0 1
0.9
1
1
0
} }
duration = 0.2 duration = 0.2
} }
texture = "gfx/models/combat_items/auto_cannon_diffuse.dds" texture = "gfx/models/combat_items/auto_cannon_diffuse.dds"
shield_impact = { shield_impact = {
size = small size = small
loop_duration = 1.5 loop_duration = 1.5
delay = 0.0 delay = 0
} }
} }
projectile_gfx_beam = { projectile_gfx_beam = {
#common for all types of projectiles #common for all types of projectiles
name = "RG_invisible_radar" name = "RG_invisible_radar"
color = { 0.0 0.0 0.0 0.0 } color = {
0
0
0
0
}
#beam specific data #beam specific data
width = 0.001 width = 0.001
texture_scroll_speed = 50.0 texture_scroll_speed = 50
texture_tiling = 40.0 texture_tiling = 40
hit = { hit = {
alpha_curve = { alpha_curve = {
0.00 0.0 0
0.01 0.0 0
0.02 0.0 0.01
0.03 0.0 0
0.04 0.0 0.02
0
0.03
0
0.04
0
} }
duration = 0.0 duration = 0
} }
miss = { miss = {
alpha_curve = { alpha_curve = {
0.00 0.0 0
0.01 0.0 0
0.02 0.0 0.01
0.03 0.0 0
0.04 0.0 0.02
0
0.03
0
0.04
0
} }
duration = 0.0 duration = 0
} }
texture = "gfx/models/combat_items/laser_diffuse2.dds" texture = "gfx/models/combat_items/laser_diffuse2.dds"
shield_impact = { shield_impact = {
size = large size = large
loop_duration = 0 loop_duration = 0
@ -230,18 +294,21 @@ projectile_gfx_beam = {
projectile_gfx_ballistic = { projectile_gfx_ballistic = {
#common for all types of projectiles #common for all types of projectiles
name = "rg_gatebuilder_torpedo_ballistic" name = "rg_gatebuilder_torpedo_ballistic"
color = { 1.0 1.0 1.0 1.0 } color = {
1
1
1
1
}
hit_entity = "proton_torpedoes_hit_entity" hit_entity = "proton_torpedoes_hit_entity"
shield_hit_entity = "proton_torpedoes_shield_hit_entity" shield_hit_entity = "proton_torpedoes_shield_hit_entity"
muzzle_flash_entity = "proton_torpedoes_muzzle_entity" muzzle_flash_entity = "proton_torpedoes_muzzle_entity"
#ballistic specific #ballistic specific
entity = "proton_torpedoes_entity" entity = "proton_torpedoes_entity"
speed = 450.0 #preferred speed of the projectile speed = 450 #preferred speed of the projectile
max_duration = 1.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds max_duration = 1 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
shield_impact = { shield_impact = {
size = large size = large
delay = 0.0 delay = 0
} }
} }

View File

@ -4,4 +4,4 @@ spriteTypes = {
texturefile = "gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds" texturefile = "gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds"
alwaystransparent = yes alwaystransparent = yes
} }
} }

View File

@ -1,33 +1,27 @@
spriteTypes = { spriteTypes = {
spriteType = { spriteType = {
name = "GFX_ship_part_gray_armor" name = "GFX_ship_part_gray_armor"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds" textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
noOfFrames = 1 noOfFrames = 1
} }
spriteType = { spriteType = {
name = "GFX_ship_part_gray_lance_2" name = "GFX_ship_part_gray_lance_2"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds" textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds"
noOfFrames = 1 noOfFrames = 1
} }
spriteType = { spriteType = {
name = "GFX_ship_part_gray_laser_1" name = "GFX_ship_part_gray_laser_1"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds" textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds"
noOfFrames = 1 noOfFrames = 1
} }
spriteType = { spriteType = {
name = "GFX_ship_part_graymine" name = "GFX_ship_part_graymine"
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds" textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
noOfFrames = 1 noOfFrames = 1
} }
spriteType = { spriteType = {
name = "GFX_ship_part_rg_armor_hardener" name = "GFX_ship_part_rg_armor_hardener"
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds" textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
noOfFrames = 1 noOfFrames = 1
} }
} }

View File

@ -2,13 +2,11 @@
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。 # 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。 # 主动兼容性筛查只标记我认为不应该被覆盖的文件。
# 唔姆。 # 唔姆。
kac_ads.1 = { kac_ads.1 = {
name="碧蓝航线" name = "碧蓝航线"
supported_version="3.*.*" supported_version = "3.*.*"
remote_file_id="2020164764" remote_file_id = "2020164764"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
compact_file = { compact_file = {
!!azur_R_ships_designs.txt !!azur_R_ships_designs.txt
azur_R_graygoo_sizes.txt azur_R_graygoo_sizes.txt
@ -29,11 +27,10 @@ kac_ads.1 = {
} }
kac_ads.2 = { kac_ads.2 = {
name="Warship Girls R And MIST Species" name = "Warship Girls R And MIST Species"
supported_version="3.8.*" supported_version = "3.8.*"
remote_file_id="1747099270" remote_file_id = "1747099270"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
compact_file = { compact_file = {
00_wg_event_ship_designs_distant_stars.txt 00_wg_event_ship_designs_distant_stars.txt
scripted_effects_override.txt scripted_effects_override.txt
@ -52,11 +49,10 @@ kac_ads.2 = {
} }
kac_ads.3 = { kac_ads.3 = {
name="A Deadly Tempest [3.8.☠]" name = "A Deadly Tempest [3.8.☠]"
supported_version="3.8.*" supported_version = "3.8.*"
remote_file_id="2028826064" remote_file_id = "2028826064"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
compact_file = { compact_file = {
adt_ship_designs_distars.txt adt_ship_designs_distars.txt
gray_goo_effects_override.txt gray_goo_effects_override.txt
@ -80,11 +76,10 @@ kac_ads.3 = {
} }
kac_ads.4 = { kac_ads.4 = {
name="( Twinks Dessanu )" name = "( Twinks Dessanu )"
supported_version="3.0.*" supported_version = "3.0.*"
remote_file_id="2285039543" remote_file_id = "2285039543"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
compact_file = { compact_file = {
000_nanite_ship_designs.txt 000_nanite_ship_designs.txt
gray_goo_nanite_effects.txt gray_goo_nanite_effects.txt
@ -99,11 +94,10 @@ kac_ads.4 = {
} }
kac_ads.5 = { kac_ads.5 = {
name="KDC Story Pack" name = "KDC Story Pack"
supported_version="3.7.*" supported_version = "3.7.*"
remote_file_id="2737603165" remote_file_id = "2737603165"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
compact_file = { compact_file = {
00_wg_event_ship_designs_distant_stars.txt 00_wg_event_ship_designs_distant_stars.txt
z_kdc_scripted_effects_override.txt z_kdc_scripted_effects_override.txt
@ -118,11 +112,10 @@ kac_ads.5 = {
} }
kac_ads.6 = { kac_ads.6 = {
name="Gray with animated portrait" name = "Gray with animated portrait"
supported_version="3.8.3" supported_version = "3.8.3"
remote_file_id="2976454692" remote_file_id = "2976454692"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
compact_file = { compact_file = {
gray_goo_effects.txt gray_goo_effects.txt
gray_goo_events.txt gray_goo_events.txt
@ -137,11 +130,10 @@ kac_ads.6 = {
} }
kac_ads.7 = { kac_ads.7 = {
name="BRC United Fleet" name = "BRC United Fleet"
supported_version="3.6.*" supported_version = "3.6.*"
remote_file_id="2923867738" remote_file_id = "2923867738"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
compact_file = { compact_file = {
00_wg_gray_goo_events.txt 00_wg_gray_goo_events.txt
} }
@ -155,11 +147,10 @@ kac_ads.7 = {
} }
kac_ads.9 = { kac_ads.9 = {
name="L-Cluster Plus" name = "L-Cluster Plus"
supported_version="3.7.*" supported_version = "3.7.*"
remote_file_id="2293169684" remote_file_id = "2293169684"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
compact_file = { compact_file = {
01_l_cluster_plus_distar_overwrite_events.txt 01_l_cluster_plus_distar_overwrite_events.txt
01_l_cluster_plus_graygoo_overwrite_events.txt 01_l_cluster_plus_graygoo_overwrite_events.txt
@ -175,11 +166,10 @@ kac_ads.9 = {
} }
kac_ads.8 = { kac_ads.8 = {
name="!CM伞の天灾之主(旧)!" name = "!CM伞の天灾之主(旧)!"
supported_version="2.8.*" supported_version = "2.8.*"
remote_file_id="2411774658" remote_file_id = "2411774658"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658" remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
compact_file = { compact_file = {
z_cm_ships_overwrite.txt z_cm_ships_overwrite.txt
* *
@ -194,4 +184,4 @@ kac_ads.8 = {
# 处理方法:弹窗提醒 # 处理方法:弹窗提醒
# 判断结果可能会出问题不过可能没人会开一个2.8的mod。 # 判断结果可能会出问题不过可能没人会开一个2.8的mod。
} }
} }