effect不使用原版设计
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dddb748076
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@ -102,6 +102,164 @@ ship_design = {
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required_component = "RG_COMBAT_COMPUTER_MotherShip"
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}
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# Gray Warship
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ship_design = {
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name = "NAME_Gray_Warship_rg"
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ship_size = RG_graygoo_mothership
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is_event_design = yes
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section = {
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template = "RG_gray_warship_key"
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slot = "mid"
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component = {
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slot = "PLANET_KILLER_GUN_01"
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template = "RG_PLANET_KILLER_SMALL"
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}
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component = {
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slot = "TITAN_01"
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template = "GRAY_BEAM_STATIC_EX"
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}
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component = {
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slot = "TORPEDO_01"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_02"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_03"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "TORPEDO_04"
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template = "RG_ENERGY_MISSILE"
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}
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component = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_02"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_03"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_04"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_05"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_06"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "STRIKE_CRAFT_01"
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template = "RG_FIGHTER_HANGAR_BEAM"
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}
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component = {
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slot = "STRIKE_CRAFT_02"
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template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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}
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component = {
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slot = "STRIKE_CRAFT_03"
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template = "RG_BOMBER_HANGAR_AP_BOMB"
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}
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component = {
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slot = "STRIKE_CRAFT_04"
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template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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}
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component = {
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slot = "PD_01"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_02"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_03"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "PD_04"
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template = "RG_FLAK_BATTERY"
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}
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component = {
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slot = "LARGE_UTILITY_1"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_2"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_3"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_4"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_5"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_6"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_7"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_8"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_9"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_10"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_11"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "LARGE_UTILITY_12"
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template = "LARGE_GRAY_MIX_ARMOR"
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}
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component = {
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slot = "AUX_UTILITY_1"
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template = "RG_AUTO_REPAIR"
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}
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component = {
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slot = "AUX_UTILITY_2"
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template = "RG_ARMOR_BOOSTER"
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}
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component = {
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slot = "AUX_UTILITY_3"
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template = "RG_ENIGMATIC_SCHEDULER"
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}
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}
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required_component = "TITAN_ZERO_POINT_REACTOR"
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required_component = "RG_gatebuilder_jump"
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required_component = "RG_gatebuilder_sensor"
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required_component = "RG_gatebuilder_thruster"
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required_component = "RG_COMBAT_COMPUTER_MotherShip"
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required_component = "RG_CORVETTE_CLOAKING_3"
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required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
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}
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# Gray Goo capitalship
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ship_design = {
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name = "NAME_gray_capitalship"
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@ -585,163 +585,3 @@ rg_create_gray_const = {
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}
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}
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}
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rg_warship_init_mod1 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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rg_warship_init_mod2 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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random_existing_design = RG_graygoo_capitalship
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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rg_warship_init_mod3 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_gray_juggernautship"
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# random_existing_design = RG_gray_juggernaut
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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rg_warship_init_mod0 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship_base"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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@ -0,0 +1,160 @@
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#普通的母舰
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rg_warship_init_mod1 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship_rg"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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#纳米旗舰
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rg_warship_init_mod2 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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random_existing_design = RG_graygoo_capitalship
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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#纳米主宰
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rg_warship_init_mod3 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_gray_juggernautship"
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# random_existing_design = RG_gray_juggernaut
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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#略有磨损的母舰
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rg_warship_init_mod0 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship_base"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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