This commit is contained in:
ProjectKoi-Kalo\Kalo
2024-08-30 06:13:54 +08:00
parent c181968b85
commit de18864e35
12 changed files with 520 additions and 45 deletions

View File

@@ -134,7 +134,7 @@ rg_global_gray_location_check = {
}
#创造灰风总督
rg_create_gray_governor = {
rg_create_gray_governor_leader = {
if = {
limit = {
OR = {
@@ -181,6 +181,9 @@ rg_create_gray_governor = {
}
remove_army = yes
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
#存储当前领袖等级
every_owned_leader = {
if = {
@@ -238,6 +241,7 @@ rg_create_gray_governor = {
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
@@ -248,6 +252,19 @@ rg_create_gray_governor = {
}
}
rg_create_gray_governor = {
if = {
limit = {
#has_country_flag = gray_warship_is_juggernaut
has_country_flag = rg_habitat_enabled
}
rg_create_gray_governor_habitat = yes
}
else = {
rg_create_gray_governor_leader = yes
}
}
#创造灰风总督
rg_create_gray_governor_habitat = {
if = {
@@ -463,10 +480,14 @@ rg_create_gray_warship = {
destroy_template = yes
}
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
@@ -575,11 +596,15 @@ rg_create_gray_army = {
destroy_template = yes
}
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_habitat_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = {
@@ -696,11 +721,15 @@ rg_create_gray_const = {
}
remove_army = yes
}
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_habitat_active
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist

View File

@@ -177,51 +177,64 @@ rg_warship_init_mod0 = {
}
rg_juggernaut_habitat_init = {
capital_scope = {
save_event_target_as = rg_capital_home_planet
}
spawn_planet = {
class = pc_habitat
location = root.home_planet
orbit_location = yes
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 20
has_ring = no
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
class = pc_rg_grayhabitat
spawn_beyond_gravity_well = yes
orbit_location = yes
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 20
has_ring = no
init_effect = {
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_owner = root
set_controller = root
create_colony = {
owner = root
species = owner_main_species
ethos = owner
}
set_name = "NAME_rg_gray_habitat_base"
assign_leader = event_target:gray_governor
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_dimensional_fabricator
init_effect = {
set_name = "NAME_rg_gray_habitat_base"
set_planet_entity = {
entity = "grey_tempesttw_juggernaut_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
event_target:spawn_planet = {
set_planet_flag = has_megastructure
# set_planet_flag = has_payback_habitat
}
event_target:rg_capital_home_planet = {
while = {
count = 1
random_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_gray_habitat_target
if = {
limit = {
NOT = {
exists = event_target:rg_fallen_maid_species
}
}
rg_create_fallen_empire_species_effect = yes
}
while = {
count = 5
create_pop = {
species = rg_fallen_maid_species
}
}
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
unemploy_pop = yes
}
}
}