科技分化没图标版
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@@ -9,10 +9,10 @@ tech_gray_weapon_lance_1 = {
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}
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ai_update_type = military
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prerequisites = {
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"tech_object_gray_5"
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"tech_zero_point_power"
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"tech_energy_lance_1"
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"tech_minilaser_gray_1"
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}
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weight = @tier2weight3
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weight = @tier4weight2
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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@@ -38,9 +38,9 @@ tech_minilaser_gray_1 = {
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ai_update_type = military
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prerequisites = {
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"tech_gray_weapon_lance_1"
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"tech_zero_point_power"
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"tech_lasers_4"
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}
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weight = @tier2weight3
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weight = 0
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## unlock
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ai_weight = {
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factor = 0
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@@ -55,7 +55,7 @@ tech_gray_cloaking_3 = {
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category = { field_manipulation }
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ai_update_type = all
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is_rare = yes
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prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
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prerequisites = { "tech_cloaking_3" "tech_gray_nano_fusion_3" }
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is_reverse_engineerable = no
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weight = @tier4weight3
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@@ -112,10 +112,12 @@ tech_gray_matter_remix_2 = {
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materials
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier3weight2
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gateway = infrastructure
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_weapon_lance_1"
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"tech_gray_nano_fusion_3"
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"tech_ship_armor_5"
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}
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ai_weight = {
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@@ -141,9 +143,12 @@ tech_gray_nano_fusion_3 = {
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particles
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier4weight2
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gateway = power_generation
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_minilaser_gray_1"
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"tech_zero_point_power"
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}
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ai_weight = {
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@@ -168,10 +173,10 @@ tech_gray_nano_boost_3 = {
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propulsion
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier4weight1
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_gray_nano_fusion_3"
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"tech_thrusters_4"
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}
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ai_weight = {
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@@ -187,6 +192,89 @@ tech_gray_nano_boost_3 = {
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}
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}
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tech_gray_nano_drive = {
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area = physics
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cost = 5000
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tier = 5
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is_rare = yes
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is_dangerous = yes
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category = { particles }
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ai_update_type = military
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weight = @tier5weight1
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_nano_boost_3"
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"tech_jump_drive_1"
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}
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feature_flags = {
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jump_method
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_nano_aircraft = {
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area = engineering
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cost = 5000
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tier = 5
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is_rare = yes
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category = { voidcraft }
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ai_update_type = military
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weight = @tier3weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_nano_boost_3"
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"tech_strike_craft_3"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_nano_torpedo = {
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area = physics
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cost = 5000
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tier = 5
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is_rare = yes
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category = { particles }
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ai_update_type = military
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weight = @tier4weight2
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_nano_boost_3"
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"tech_energy_torpedoes_2"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_interdictor_4 = {
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area = engineering
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cost = 5000
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@@ -196,10 +284,10 @@ tech_gray_interdictor_4 = {
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voidcraft
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier4weight1
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_nano_boost_3"
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"tech_gray_matter_remix_2"
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"tech_battleships"
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}
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ai_weight = {
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@@ -224,7 +312,7 @@ tech_gray_matter_spray_5 = {
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propulsion
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier4weight2
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_interdictor_4"
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@@ -252,11 +340,11 @@ tech_gray_buffnut_6 = {
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voidcraft
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier5weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_interdictor_4"
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"tech_juggernaut"
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"tech_colossus"
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}
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ai_weight = {
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factor = 0 #weapons are good
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@@ -280,7 +368,7 @@ tech_gray_army_7 = {
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military_theory
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier2weight2
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_matter_remix_2"
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@@ -308,12 +396,11 @@ tech_gray_juggernaut_8 = {
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voidcraft
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}
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ai_update_type = military
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weight = @tier2weight3
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weight = @tier5weight3
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is_reverse_engineerable = no
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_gray_interdictor_4"
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"tech_juggernaut"
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"tech_mega_engineering"
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}
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ai_weight = {
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factor = 0 #weapons are good
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