3.10暂存
This commit is contained in:
@@ -286,3 +286,14 @@ RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
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value = 0
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}
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}
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RG_leader_trait_general_tempest_incoming_counter_init_effect = {
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set_variable = {
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which = rg_general_skill_combat_daypassed_variable
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value = 1
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}
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set_variable = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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}
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@@ -65,7 +65,10 @@ rg_global_gray_location_check = {
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}
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else_if = {
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limit = {
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has_country_flag = gray_governor_active
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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if = {
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limit = {
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@@ -134,7 +137,10 @@ rg_global_gray_location_check = {
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rg_create_gray_governor = {
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if = {
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limit = {
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has_country_flag = gray_governor_active
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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}
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else = {
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@@ -225,7 +231,8 @@ rg_create_gray_governor = {
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rg_gray_govener_init = yes
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}
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#设置总督已启用标识
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set_country_flag = gray_governor_active
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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#更新灰风形态
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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@@ -337,7 +344,8 @@ rg_create_gray_governor_habitat = {
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}
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rg_juggernaut_habitat_init = yes
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#设置总督已启用标识
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set_country_flag = gray_governor_active
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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set_country_flag = gray_habitat_active
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#更新灰风形态
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remove_country_flag = gray_warship_active
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@@ -406,7 +414,7 @@ rg_create_gray_warship = {
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}
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}
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else = {
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rg_gray_admiral_init = yes
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rg_gray_commander_init = yes
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}
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set_country_flag = gray_warship_active
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if = {
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@@ -456,7 +464,8 @@ rg_create_gray_warship = {
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}
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}
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_army_active
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random_owned_leader = {
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limit = {
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@@ -518,7 +527,7 @@ rg_create_gray_army = {
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}
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}
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else = {
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rg_gray_general_init = yes
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rg_gray_commander_init = yes
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}
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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@@ -568,7 +577,8 @@ rg_create_gray_army = {
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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random_owned_leader = {
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@@ -689,7 +699,8 @@ rg_create_gray_const = {
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remove_country_flag = gray_army_active
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_scientist
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@@ -35,7 +35,7 @@
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rg_gray_govener_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = governor
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class = official
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species = root
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name = "NAME_Gray"
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gender = female
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@@ -52,6 +52,7 @@ rg_gray_govener_init = {
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}
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effect = {
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save_global_event_target_as = gray_governor
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save_global_event_target_as = gray_official
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set_leader_flag = gray_governor
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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@@ -75,9 +76,9 @@ rg_gray_govener_init = {
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set_leader_flag = gray_leader
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add_trait_no_notify = leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economist
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = leader_trait_scrapper_2
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add_trait_no_notify = subclass_official_governor
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add_trait_no_notify = trait_ruler_architectural_sense_3
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add_trait_no_notify = leader_trait_distribution_lines_2
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if = {
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limit = {
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owner = {
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@@ -92,9 +93,9 @@ rg_gray_govener_init = {
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else = {
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add_trait_no_notify = RG_leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economis
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = leader_trait_scrapper_2
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add_trait_no_notify = subclass_official_governor
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add_trait_no_notify = trait_ruler_architectural_sense_3
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add_trait_no_notify = leader_trait_distribution_lines_2
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}
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}
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}
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@@ -130,14 +131,14 @@ rg_gray_govener_init = {
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_governor_wg_the_loop
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}
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# if = {
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# limit = {
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# owner = {
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# has_country_flag = gray_encountered_the_loop
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# }
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# }
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# add_trait_no_notify = leader_trait_governor_wg_the_loop
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# }
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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@@ -148,10 +149,10 @@ rg_gray_govener_init = {
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}
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rg_gray_admiral_init = {
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rg_gray_commander_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = admiral
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class = commander
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species = root
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name = "NAME_Gray"
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immortal = yes
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@@ -165,11 +166,13 @@ rg_gray_admiral_init = {
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_admiral_gray
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0 = RG_leader_trait_admiral_gray
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}
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effect = {
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save_global_event_target_as = gray_leader_admiral
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set_leader_flag = gray_admiral
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save_global_event_target_as = gray_leader_general
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set_leader_flag = gray_general
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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if = {
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@@ -205,11 +208,12 @@ rg_gray_admiral_init = {
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set_leader_flag = rg_gray_leader
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add_trait_no_notify = RG_leader_trait_admiral_gray
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add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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add_trait_no_notify = RG_leader_trait_general_gray_skill
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# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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add_trait_no_notify = subclass_admiral_aggressor
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add_trait_no_notify = subclass_commander_councilor
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add_trait_no_notify = leader_trait_carrier_specialization
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add_trait_no_notify = leader_trait_artillerist_2
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add_trait_no_notify = leader_trait_juryrigger_2
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add_trait_no_notify = leader_trait_reinforcer_2
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}
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}
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last_created_leader = {
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@@ -244,15 +248,15 @@ rg_gray_admiral_init = {
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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# if = {
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# limit = {
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# owner = {
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# has_country_flag = gray_encountered_the_loop
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# }
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# }
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# add_trait_no_notify = leader_trait_admiral_wg_the_loop
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# }
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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@@ -261,115 +265,231 @@ rg_gray_admiral_init = {
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}
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}
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RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
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RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
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}
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rg_gray_general_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = general
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_general_gray
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trait = RG_leader_trait_general_gray_skill
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trait = subclass_general_marshall
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trait = leader_trait_heavy_hitter_2
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trait = leader_trait_reinforcer_2
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}
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effect = {
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save_global_event_target_as = gray_leader_general
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_general
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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if = {
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limit = {
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has_global_flag = has_wsg_mod
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}
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set_leader_flag = not_has_wg_affection_normal
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
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set_leader_flag = gray_leader
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}
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}
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}
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last_created_leader = {
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set_owner = event_target:gray_owner
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_general
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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if = {
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limit = {
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has_leader_flag = has_wg_affection_wg_gray
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}
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if = {
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limit = {
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owner = { has_country_flag = married_gray }
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}
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set_leader_flag = married
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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set_variable = {
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which = rg_general_skill_combat_daypassed_variable
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value = 1
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}
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set_variable = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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}
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#
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# rg_gray_admiral_init = {
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# event_target:rg_gray_country = {
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# create_leader = {
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# class = admiral
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# species = root
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# name = "NAME_Gray"
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# immortal = yes
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# event_leader = yes
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# skip_background_generation = yes
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# custom_catch_phrase = gray_catch_phrase
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# custom_description = gray_backstory
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# background_ethic = ethic_gestalt_consciousness
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# hide_age = yes
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# gender = female
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# skill = 10
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# set_age = 18
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# traits = {
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# trait = RG_leader_trait_admiral_gray
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# }
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# effect = {
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# save_global_event_target_as = gray_leader_admiral
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# set_leader_flag = gray_admiral
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# set_leader_flag = legendary_leader
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# set_leader_flag = immune_to_negative_traits
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# if = {
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# limit = {
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# has_global_flag = has_wsg_mod
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# }
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# set_leader_flag = not_has_wg_affection_normal
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# }
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# if = {
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# limit = {
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# owner = {
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# OR = {
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# has_global_flag = has_wsg_mod
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# has_global_flag = kdc_event_mod_active
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# }
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# }
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# }
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# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
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# set_leader_flag = gray_leader
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# add_trait_no_notify = gray_admiral
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# if = {
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# limit = {
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# owner = {
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# has_country_flag = origin_gray_weaken
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# has_country_flag = origin_gray_country
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# }
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# }
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# remove_trait = gray_admiral
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# add_trait_no_notify = leader_trait_admiral_gray_weak
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# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
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# }
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# }
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# set_leader_flag = rg_gray_leader
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# add_trait_no_notify = RG_leader_trait_admiral_gray
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# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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# add_trait_no_notify = subclass_admiral_aggressor
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# add_trait_no_notify = leader_trait_carrier_specialization
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# add_trait_no_notify = leader_trait_artillerist_2
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# add_trait_no_notify = leader_trait_juryrigger_2
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# }
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# }
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# last_created_leader = {
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# set_owner = event_target:gray_owner
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# }
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# }
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# last_created_leader = {
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# set_leader_flag = has_gained_level_trait
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# }
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# random_owned_leader = {
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# limit = {
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# has_leader_flag = gray_admiral
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# }
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# if = {
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# limit = {
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# owner = {
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# OR = {
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# has_global_flag = has_wsg_mod
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# has_global_flag = kdc_event_mod_active
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# }
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# }
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# }
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# if = {
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# limit = {
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# has_leader_flag = has_wg_affection_wg_gray
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# }
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# if = {
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||||
# limit = {
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# owner = { has_country_flag = married_gray }
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# }
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# set_leader_flag = married
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# }
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# set_variable = { which = affection value = owner.wg_gray_affection }
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# }
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# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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# if = {
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||||
# limit = {
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||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
# }
|
||||
#
|
||||
# rg_gray_general_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = general
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_general_gray
|
||||
# trait = RG_leader_trait_general_gray_skill
|
||||
# trait = subclass_general_marshall
|
||||
# trait = leader_trait_heavy_hitter_2
|
||||
# trait = leader_trait_reinforcer_2
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_general
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# set_leader_flag = gray_general
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_general
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_daypassed_variable
|
||||
# value = 1
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_killed_variable
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# }
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
@@ -451,15 +571,15 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
@@ -473,7 +593,7 @@ rg_gray_scientist_init = {
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
@@ -487,7 +607,7 @@ rg_gray_country_leader_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_offical_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
@@ -511,16 +631,16 @@ rg_gray_country_leader_init = {
|
||||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_offical_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -663,7 +663,7 @@ rg_create_graygoo_roamers_7 = {
|
||||
rg_create_dessanu_roamers_1 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -734,7 +734,7 @@ rg_create_dessanu_roamers_1 = {
|
||||
rg_create_dessanu_roamers_2 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -805,7 +805,7 @@ rg_create_dessanu_roamers_2 = {
|
||||
rg_create_dessanu_roamers_3 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -876,7 +876,7 @@ rg_create_dessanu_roamers_3 = {
|
||||
rg_create_dessanu_roamers_4 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -947,7 +947,7 @@ rg_create_dessanu_roamers_4 = {
|
||||
rg_create_dessanu_roamers_5 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -1018,7 +1018,7 @@ rg_create_dessanu_roamers_5 = {
|
||||
rg_create_dessanu_roamers_6 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -1089,7 +1089,7 @@ rg_create_dessanu_roamers_6 = {
|
||||
rg_create_dessanu_roamers_7 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
||||
@@ -172,7 +172,7 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
|
||||
Reference in New Issue
Block a user