3.10暂存
This commit is contained in:
@@ -1,12 +1,44 @@
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###################
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# Governor Traits #
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###################
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RG_leader_trait_governor_gray = {
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#总督特质
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# leader_trait_governor_gray = {
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# cost = 0
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = official
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# ICON = "GFX_leader_trait_psionic_chosen_one"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# immortal_leaders = yes
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# planet_modifier = {
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# planet_buildings_cost_mult = -0.4
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# planet_building_build_speed_mult = 0.4
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# planet_jobs_energy_produces_mult = 0.15
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# planet_jobs_minerals_produces_mult = 0.15
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# deposit_blockers_cost_mult = -0.4
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# planet_clear_blocker_speed_mult = 0.4
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# }
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# sector_modifier = {
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# planet_buildings_cost_mult = -0.2
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# planet_building_build_speed_mult = 0.2
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# planet_jobs_energy_produces_mult = 0.075
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# planet_jobs_minerals_produces_mult = 0.075
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# deposit_blockers_cost_mult = -0.2
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# planet_clear_blocker_speed_mult = 0.2
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# }
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# leader_class = { official }
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# initial = no
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# randomized = no
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# }
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RG_leader_trait_offical_gray = {
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#唯一特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = governor
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CLASS = leader
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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@@ -16,19 +48,83 @@ RG_leader_trait_governor_gray = {
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self_modifier = {
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species_leader_exp_gain = 1
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}
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councilor_modifier = {
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all_technology_research_speed = 0.5
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}
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modifier = {
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ship_archaeological_site_excavation_speed_mult = 0.5
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science_ship_survey_speed = 1
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ship_anomaly_generation_chance_mult = -1
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}
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planet_modifier = {
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planet_buildings_cost_mult = -0.4
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planet_building_build_speed_mult = 0.8
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deposit_blockers_cost_mult = -0.4
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planet_clear_blocker_time_mult = -0.8
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planet_building_build_speed_mult = 0.6
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planet_jobs_alloys_produces_mult = 0.25
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planet_jobs_engineering_research_produces_mult = 0.25
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deposit_blockers_cost_mult = -0.4
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planet_clear_blocker_time_mult = -0.6
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}
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sector_modifier = {
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planet_buildings_cost_mult = -0.2
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planet_building_build_speed_mult = 0.2
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planet_jobs_alloys_produces_mult = 0.1
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planet_jobs_engineering_research_produces_mult = 0.1
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deposit_blockers_cost_mult = -0.2
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planet_clear_blocker_time_mult = -0.2
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starbase_shipyard_build_cost_mult = -0.25
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starbase_shipyard_build_speed_mult = -0.3
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}
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leader_class = {
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governor
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fleet_modifier = {
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ship_armor_mult = 3.5
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ship_hull_mult = 3.5
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 5
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ship_armor_regen_add_perc = 5
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}
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army_modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = { commander official scientist }
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initial = no
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randomized = no
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}
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RG_leader_trait_governor_gray = {
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#总督特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = official
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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immortal_leaders = yes
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self_modifier = {
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species_leader_exp_gain = 1
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}
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planet_modifier = {
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planet_buildings_cost_mult = -0.4
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planet_building_build_speed_mult = 0.6
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planet_jobs_alloys_produces_mult = 0.25
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planet_jobs_engineering_research_produces_mult = 0.25
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deposit_blockers_cost_mult = -0.4
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planet_clear_blocker_time_mult = -0.6
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}
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sector_modifier = {
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planet_buildings_cost_mult = -0.2
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planet_building_build_speed_mult = 0.2
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planet_jobs_alloys_produces_mult = 0.1
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planet_jobs_engineering_research_produces_mult = 0.1
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deposit_blockers_cost_mult = -0.2
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planet_clear_blocker_time_mult = -0.2
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starbase_shipyard_build_cost_mult = -0.25
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starbase_shipyard_build_speed_mult = -0.3
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}
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leader_class = { official }
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initial = no
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randomized = no
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}
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@@ -38,7 +134,7 @@ RG_leader_trait_ruler_gray = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = governor
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CLASS = official
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ICON = "GFX_leader_trait_legendary_spiritualist_two"
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RARITY = paragon
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COUNCIL = yes
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@@ -153,7 +249,7 @@ RG_leader_trait_ruler_gray = {
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mult = owner.rg_gray_level
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}
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leader_class = {
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governor
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official
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}
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initial = no
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randomized = no
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@@ -164,7 +260,7 @@ RG_leader_trait_admiral_gray_1 = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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CLASS = commander
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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@@ -174,15 +270,20 @@ RG_leader_trait_admiral_gray_1 = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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modifier = {
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fleet_modifier = {
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ship_armor_mult = 1
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ship_hull_mult = 1
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 1
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ship_armor_regen_add_perc = 1
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}
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army_modifier = {
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army_collateral_damage_mult = 0.05
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army_disengage_chance_mult = 0.3
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army_health = 0.15
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}
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leader_class = {
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admiral
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commander
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}
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initial = no
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randomized = no
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@@ -193,7 +294,7 @@ RG_leader_trait_admiral_gray_2 = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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CLASS = commander
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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@@ -203,15 +304,20 @@ RG_leader_trait_admiral_gray_2 = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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modifier = {
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fleet_modifier = {
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ship_armor_mult = 2
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ship_hull_mult = 2
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 2
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ship_armor_regen_add_perc = 2
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}
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army_modifier = {
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army_collateral_damage_mult = 0.1
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army_disengage_chance_mult = 0.4
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army_health = 0.25
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}
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leader_class = {
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admiral
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commander
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}
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initial = no
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randomized = no
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@@ -222,7 +328,7 @@ RG_leader_trait_admiral_gray = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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CLASS = commander
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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@@ -232,15 +338,20 @@ RG_leader_trait_admiral_gray = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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modifier = {
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fleet_modifier = {
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ship_armor_mult = 3.5
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ship_hull_mult = 3.5
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 5
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ship_armor_regen_add_perc = 5
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}
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army_modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = {
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admiral
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commander
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}
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initial = no
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randomized = no
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@@ -251,14 +362,14 @@ RG_leader_trait_admiral_nanorebuild_gray = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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CLASS = commander
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ICON = "GFX_leader_trait_nanorebuild"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
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modifier = {
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fleet_modifier = {
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ship_armor_mult = 0.5
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ship_hull_mult = 0.5
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ships_upkeep_mult = -0.1
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@@ -266,7 +377,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
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ship_armor_regen_add_perc = 0.5
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}
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leader_class = {
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admiral
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commander
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}
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initial = no
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randomized = no
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@@ -287,12 +398,14 @@ RG_leader_trait_scientist_gray = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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modifier = {
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councilor_modifier = {
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all_technology_research_speed = 0.5
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}
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modifier = {
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ship_archaeological_site_excavation_speed_mult = 0.5
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science_ship_survey_speed = 1
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ship_windup_mult = -1
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ship_speed_mult = 0.5
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# ship_windup_mult = -1
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# ship_speed_mult = 0.5
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ship_anomaly_generation_chance_mult = -1
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}
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leader_class = {
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@@ -302,38 +415,38 @@ RG_leader_trait_scientist_gray = {
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randomized = no
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}
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RG_leader_trait_general_gray = {
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#将军特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = general
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = {
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general
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}
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initial = no
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randomized = no
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}
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# RG_leader_trait_general_gray = {
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# #将军特质
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# cost = 0
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = general
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# ICON = "GFX_leader_trait_psionic_chosen_one"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# self_modifier = {
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# species_leader_exp_gain = 1
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# }
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# immortal_leaders = yes
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# modifier = {
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# army_collateral_damage_mult = 0.15
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# army_disengage_chance_mult = 0.5
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# army_health = 0.35
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# }
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# leader_class = {
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# general
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# }
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# initial = no
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# randomized = no
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# }
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RG_leader_trait_general_gray_skill = {
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destiny_trait = yes
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inline_script = {
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script = trait/icon_psionic
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CLASS = general
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CLASS = commander
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ICON = "GFX_leader_trait_supreme_warrior"
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RARITY = paragon
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COUNCIL = no
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@@ -349,7 +462,7 @@ RG_leader_trait_general_gray_skill = {
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = {
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general
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commander
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}
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initial = no
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randomized = no
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@@ -360,7 +473,7 @@ RG_leader_trait_admiral_fake_dragon = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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CLASS = commander
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ICON = "GFX_leader_trait_adaptable"
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RARITY = paragon
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COUNCIL = no
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@@ -370,13 +483,13 @@ RG_leader_trait_admiral_fake_dragon = {
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# 不知道什么时候专属特质加100%经验率已经变成国际公约力
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species_leader_exp_gain = 1
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}
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modifier = {
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fleet_modifier = {
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ship_armor_mult = 0.3
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ship_hull_mult = 0.2
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ship_weapon_damage = 0.2
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}
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leader_class = {
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admiral
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commander
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}
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initial = no
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randomized = no
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@@ -386,7 +499,7 @@ RG_leader_trait_admiral_timed_life = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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CLASS = commander
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ICON = "GFX_leader_trait_ethereal"
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RARITY = paragon
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COUNCIL = no
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@@ -421,7 +534,7 @@ RG_leader_trait_admiral_timed_life = {
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custom_tooltip_with_modifiers = rg_timed_life_millennium
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}
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leader_class = {
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admiral
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commander
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}
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initial = no
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randomized = no
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@@ -431,7 +544,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = admiral
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CLASS = commander
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ICON = "GFX_leader_trait_ethereal"
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RARITY = paragon
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COUNCIL = no
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@@ -467,7 +580,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
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custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
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}
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leader_class = {
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admiral
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commander
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}
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initial = no
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randomized = no
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@@ -1,387 +1,387 @@
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leader_trait_wg_gray_affection = {
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cost = 0
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inline_script = {
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script = trait/wg_new_leader_affection_trait
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LEADER_TYPE = wg_gray
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}
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#governor
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triggered_modifier = {
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# lv2
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potential = {
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leader_class = governor
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv2
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv3
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}
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}
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planet_district_city_build_speed_mult = 0.2
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planet_district_generator_build_speed_mult = 0.2
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planet_district_farming_build_speed_mult = 0.2
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planet_district_mining_build_speed_mult = 0.2
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planet_districts_minerals_cost_add = -100
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planet_stability_add = 5
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}
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triggered_modifier = {
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# lv3
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potential = {
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leader_class = governor
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv3
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv4
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}
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}
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planet_researchers_physics_research_produces_mult = 0.04
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planet_researchers_society_research_produces_mult = 0.04
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||||
planet_researchers_engineering_research_produces_mult = 0.04
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||||
planet_district_city_build_speed_mult = 0.2
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||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = governor
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.08
|
||||
planet_researchers_society_research_produces_mult = 0.08
|
||||
planet_researchers_engineering_research_produces_mult = 0.08
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.15
|
||||
planet_researchers_society_research_produces_mult = 0.15
|
||||
planet_researchers_engineering_research_produces_mult = 0.15
|
||||
planet_district_city_build_speed_mult = 1
|
||||
planet_district_generator_build_speed_mult = 1
|
||||
planet_district_farming_build_speed_mult = 1
|
||||
planet_district_mining_build_speed_mult = 1
|
||||
planet_districts_minerals_cost_add = -150
|
||||
planet_stability_add = 5
|
||||
terraform_speed_mult = 0.3
|
||||
planet_decision_enact_speed_mult = 0.15
|
||||
}
|
||||
#admiral
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_shield_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ship_speed_mult = 0.2
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_shield_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ship_weapon_damage = 0.2
|
||||
ship_fire_rate_mult = 0.2
|
||||
ship_speed_mult = 0.25
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 10
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_shield_mult = 1.5
|
||||
ship_hull_mult = 1.5
|
||||
ship_weapon_damage = 0.4
|
||||
ship_fire_rate_mult = 0.4
|
||||
ship_speed_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
ship_evasion_add = 15
|
||||
ship_accuracy_add = 15
|
||||
ship_tracking_add = 15
|
||||
ship_shield_mult = 2.5
|
||||
ship_hull_mult = 2.5
|
||||
ship_weapon_damage = 0.7
|
||||
ship_fire_rate_mult = 0.7
|
||||
ship_speed_mult = 0.5
|
||||
ship_hull_regen_add_static = 50
|
||||
ship_armor_regen_add_static = 50
|
||||
}
|
||||
#scientist
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.1
|
||||
ship_anomaly_research_speed_mult = 0.1
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.2
|
||||
ship_anomaly_research_speed_mult = 0.25
|
||||
ship_shield_mult = 0.25
|
||||
ship_armor_mult = 0.25
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
army_disengage_chance_mult = 0.4
|
||||
armies_upkeep_mult = -0.2
|
||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
# leader_trait_wg_gray_affection = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/wg_new_leader_affection_trait
|
||||
# LEADER_TYPE = wg_gray
|
||||
# }
|
||||
# #official
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.04
|
||||
# planet_researchers_society_research_produces_mult = 0.04
|
||||
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.08
|
||||
# planet_researchers_society_research_produces_mult = 0.08
|
||||
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.15
|
||||
# planet_researchers_society_research_produces_mult = 0.15
|
||||
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||
# planet_district_city_build_speed_mult = 1
|
||||
# planet_district_generator_build_speed_mult = 1
|
||||
# planet_district_farming_build_speed_mult = 1
|
||||
# planet_district_mining_build_speed_mult = 1
|
||||
# planet_districts_minerals_cost_add = -150
|
||||
# planet_stability_add = 5
|
||||
# terraform_speed_mult = 0.3
|
||||
# planet_decision_enact_speed_mult = 0.15
|
||||
# }
|
||||
# #admiral
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_hull_mult = 0.5
|
||||
# ship_speed_mult = 0.2
|
||||
# ship_hull_regen_add_static = 10
|
||||
# ship_armor_regen_add_static = 10
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_shield_mult = 1
|
||||
# ship_hull_mult = 1
|
||||
# ship_weapon_damage = 0.2
|
||||
# ship_fire_rate_mult = 0.2
|
||||
# ship_speed_mult = 0.25
|
||||
# ship_hull_regen_add_static = 20
|
||||
# ship_armor_regen_add_static = 20
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 10
|
||||
# ship_accuracy_add = 10
|
||||
# ship_tracking_add = 10
|
||||
# ship_shield_mult = 1.5
|
||||
# ship_hull_mult = 1.5
|
||||
# ship_weapon_damage = 0.4
|
||||
# ship_fire_rate_mult = 0.4
|
||||
# ship_speed_mult = 0.3
|
||||
# ship_hull_regen_add_static = 30
|
||||
# ship_armor_regen_add_static = 30
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# ship_evasion_add = 15
|
||||
# ship_accuracy_add = 15
|
||||
# ship_tracking_add = 15
|
||||
# ship_shield_mult = 2.5
|
||||
# ship_hull_mult = 2.5
|
||||
# ship_weapon_damage = 0.7
|
||||
# ship_fire_rate_mult = 0.7
|
||||
# ship_speed_mult = 0.5
|
||||
# ship_hull_regen_add_static = 50
|
||||
# ship_armor_regen_add_static = 50
|
||||
# }
|
||||
# #scientist
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.1
|
||||
# ship_anomaly_research_speed_mult = 0.1
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.2
|
||||
# ship_anomaly_research_speed_mult = 0.25
|
||||
# ship_shield_mult = 0.25
|
||||
# ship_armor_mult = 0.25
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.3
|
||||
# ship_anomaly_research_speed_mult = 0.35
|
||||
# ship_shield_mult = 0.35
|
||||
# ship_armor_mult = 0.35
|
||||
# ship_disengage_chance_mult = 0.35
|
||||
# ship_anomaly_generation_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# science_ship_survey_speed = 0.5
|
||||
# ship_anomaly_research_speed_mult = 0.5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_armor_mult = 0.5
|
||||
# ship_disengage_chance_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = 0.5
|
||||
# }
|
||||
# #general
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.1
|
||||
# army_morale_damage_mult = 0.1
|
||||
# army_disengage_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.25
|
||||
# army_morale_damage_mult = 0.25
|
||||
# army_disengage_chance_mult = 0.4
|
||||
# armies_upkeep_mult = -0.2
|
||||
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.5
|
||||
# army_morale_damage_mult = 0.5
|
||||
# army_disengage_chance_mult = 0.6
|
||||
# armies_upkeep_mult = -0.4
|
||||
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# army_experience_gain_mult = 0.8
|
||||
# army_morale_damage_mult = 0.8
|
||||
# army_disengage_chance_mult = 1
|
||||
# armies_upkeep_mult = -0.8
|
||||
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
# }
|
||||
# leader_class = {
|
||||
# official
|
||||
# admiral
|
||||
# scientist
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# notify_on_gained = no
|
||||
# }
|
||||
|
||||
Reference in New Issue
Block a user