3.10暂存
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7fba597294
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f17de2c205
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@ -286,3 +286,14 @@ RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
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value = 0
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}
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}
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RG_leader_trait_general_tempest_incoming_counter_init_effect = {
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set_variable = {
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which = rg_general_skill_combat_daypassed_variable
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value = 1
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}
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set_variable = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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}
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@ -65,7 +65,10 @@ rg_global_gray_location_check = {
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}
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else_if = {
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limit = {
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has_country_flag = gray_governor_active
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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if = {
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limit = {
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@ -134,7 +137,10 @@ rg_global_gray_location_check = {
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rg_create_gray_governor = {
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if = {
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limit = {
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has_country_flag = gray_governor_active
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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}
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else = {
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@ -225,7 +231,8 @@ rg_create_gray_governor = {
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rg_gray_govener_init = yes
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}
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#设置总督已启用标识
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set_country_flag = gray_governor_active
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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#更新灰风形态
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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@ -337,7 +344,8 @@ rg_create_gray_governor_habitat = {
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}
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rg_juggernaut_habitat_init = yes
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#设置总督已启用标识
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set_country_flag = gray_governor_active
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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set_country_flag = gray_habitat_active
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#更新灰风形态
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remove_country_flag = gray_warship_active
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@ -406,7 +414,7 @@ rg_create_gray_warship = {
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}
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}
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else = {
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rg_gray_admiral_init = yes
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rg_gray_commander_init = yes
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}
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set_country_flag = gray_warship_active
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if = {
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@ -456,7 +464,8 @@ rg_create_gray_warship = {
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}
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}
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_army_active
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random_owned_leader = {
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limit = {
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@ -518,7 +527,7 @@ rg_create_gray_army = {
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}
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}
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else = {
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rg_gray_general_init = yes
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rg_gray_commander_init = yes
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}
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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@ -568,7 +577,8 @@ rg_create_gray_army = {
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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random_owned_leader = {
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@ -689,7 +699,8 @@ rg_create_gray_const = {
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remove_country_flag = gray_army_active
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_scientist
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@ -35,7 +35,7 @@
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rg_gray_govener_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = governor
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class = official
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species = root
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name = "NAME_Gray"
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gender = female
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@ -52,6 +52,7 @@ rg_gray_govener_init = {
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}
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effect = {
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save_global_event_target_as = gray_governor
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save_global_event_target_as = gray_official
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set_leader_flag = gray_governor
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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@ -75,9 +76,9 @@ rg_gray_govener_init = {
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set_leader_flag = gray_leader
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add_trait_no_notify = leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economist
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = leader_trait_scrapper_2
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add_trait_no_notify = subclass_official_governor
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add_trait_no_notify = trait_ruler_architectural_sense_3
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add_trait_no_notify = leader_trait_distribution_lines_2
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if = {
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limit = {
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owner = {
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@ -92,9 +93,9 @@ rg_gray_govener_init = {
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else = {
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add_trait_no_notify = RG_leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economis
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = leader_trait_scrapper_2
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add_trait_no_notify = subclass_official_governor
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add_trait_no_notify = trait_ruler_architectural_sense_3
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add_trait_no_notify = leader_trait_distribution_lines_2
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}
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}
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}
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@ -130,14 +131,14 @@ rg_gray_govener_init = {
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_governor_wg_the_loop
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}
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# if = {
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# limit = {
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# owner = {
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# has_country_flag = gray_encountered_the_loop
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# }
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# }
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# add_trait_no_notify = leader_trait_governor_wg_the_loop
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# }
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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@ -148,10 +149,10 @@ rg_gray_govener_init = {
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}
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rg_gray_admiral_init = {
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rg_gray_commander_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = admiral
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class = commander
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species = root
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name = "NAME_Gray"
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immortal = yes
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@ -165,11 +166,13 @@ rg_gray_admiral_init = {
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_admiral_gray
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0 = RG_leader_trait_admiral_gray
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}
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effect = {
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save_global_event_target_as = gray_leader_admiral
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set_leader_flag = gray_admiral
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save_global_event_target_as = gray_leader_general
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set_leader_flag = gray_general
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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if = {
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@ -205,11 +208,12 @@ rg_gray_admiral_init = {
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set_leader_flag = rg_gray_leader
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add_trait_no_notify = RG_leader_trait_admiral_gray
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add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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add_trait_no_notify = RG_leader_trait_general_gray_skill
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# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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add_trait_no_notify = subclass_admiral_aggressor
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add_trait_no_notify = subclass_commander_councilor
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add_trait_no_notify = leader_trait_carrier_specialization
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add_trait_no_notify = leader_trait_artillerist_2
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add_trait_no_notify = leader_trait_juryrigger_2
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add_trait_no_notify = leader_trait_reinforcer_2
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}
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}
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last_created_leader = {
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@ -244,15 +248,15 @@ rg_gray_admiral_init = {
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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# if = {
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# limit = {
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# owner = {
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# has_country_flag = gray_encountered_the_loop
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# }
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# }
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# add_trait_no_notify = leader_trait_admiral_wg_the_loop
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# }
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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@ -261,115 +265,231 @@ rg_gray_admiral_init = {
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}
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}
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RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
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RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
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}
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rg_gray_general_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = general
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_general_gray
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trait = RG_leader_trait_general_gray_skill
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trait = subclass_general_marshall
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trait = leader_trait_heavy_hitter_2
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trait = leader_trait_reinforcer_2
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}
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effect = {
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save_global_event_target_as = gray_leader_general
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_general
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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if = {
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limit = {
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has_global_flag = has_wsg_mod
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}
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set_leader_flag = not_has_wg_affection_normal
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
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set_leader_flag = gray_leader
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}
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}
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}
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last_created_leader = {
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set_owner = event_target:gray_owner
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_general
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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if = {
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limit = {
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has_leader_flag = has_wg_affection_wg_gray
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}
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if = {
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limit = {
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owner = { has_country_flag = married_gray }
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}
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set_leader_flag = married
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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set_variable = {
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which = rg_general_skill_combat_daypassed_variable
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value = 1
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}
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set_variable = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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}
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#
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# rg_gray_admiral_init = {
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# event_target:rg_gray_country = {
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# create_leader = {
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# class = admiral
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# species = root
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# name = "NAME_Gray"
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# immortal = yes
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# event_leader = yes
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# skip_background_generation = yes
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# custom_catch_phrase = gray_catch_phrase
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# custom_description = gray_backstory
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# background_ethic = ethic_gestalt_consciousness
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# hide_age = yes
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# gender = female
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# skill = 10
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# set_age = 18
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# traits = {
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# trait = RG_leader_trait_admiral_gray
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# }
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# effect = {
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# save_global_event_target_as = gray_leader_admiral
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# set_leader_flag = gray_admiral
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# set_leader_flag = legendary_leader
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# set_leader_flag = immune_to_negative_traits
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# if = {
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# limit = {
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# has_global_flag = has_wsg_mod
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# }
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# set_leader_flag = not_has_wg_affection_normal
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# }
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# if = {
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# limit = {
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# owner = {
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# OR = {
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# has_global_flag = has_wsg_mod
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# has_global_flag = kdc_event_mod_active
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# }
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# }
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# }
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# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
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# set_leader_flag = gray_leader
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# add_trait_no_notify = gray_admiral
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# if = {
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# limit = {
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# owner = {
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# has_country_flag = origin_gray_weaken
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# has_country_flag = origin_gray_country
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# }
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# }
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# remove_trait = gray_admiral
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# add_trait_no_notify = leader_trait_admiral_gray_weak
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# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
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# }
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# }
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# set_leader_flag = rg_gray_leader
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# add_trait_no_notify = RG_leader_trait_admiral_gray
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# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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# add_trait_no_notify = subclass_admiral_aggressor
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# add_trait_no_notify = leader_trait_carrier_specialization
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# add_trait_no_notify = leader_trait_artillerist_2
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# add_trait_no_notify = leader_trait_juryrigger_2
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# }
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# }
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# last_created_leader = {
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# set_owner = event_target:gray_owner
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# }
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# }
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# last_created_leader = {
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# set_leader_flag = has_gained_level_trait
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# }
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# random_owned_leader = {
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# limit = {
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# has_leader_flag = gray_admiral
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# }
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# if = {
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# limit = {
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# owner = {
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# OR = {
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# has_global_flag = has_wsg_mod
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# has_global_flag = kdc_event_mod_active
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# }
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# }
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# }
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# if = {
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# limit = {
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# has_leader_flag = has_wg_affection_wg_gray
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# }
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# if = {
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# limit = {
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# owner = { has_country_flag = married_gray }
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# }
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# set_leader_flag = married
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# }
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# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
# }
|
||||
#
|
||||
# rg_gray_general_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = general
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_general_gray
|
||||
# trait = RG_leader_trait_general_gray_skill
|
||||
# trait = subclass_general_marshall
|
||||
# trait = leader_trait_heavy_hitter_2
|
||||
# trait = leader_trait_reinforcer_2
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_general
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# set_leader_flag = gray_general
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_general
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_daypassed_variable
|
||||
# value = 1
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_killed_variable
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# }
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
|
@ -451,15 +571,15 @@ rg_gray_scientist_init = {
|
|||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
|
@ -473,7 +593,7 @@ rg_gray_scientist_init = {
|
|||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
|
@ -487,7 +607,7 @@ rg_gray_country_leader_init = {
|
|||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_offical_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
|
@ -511,16 +631,16 @@ rg_gray_country_leader_init = {
|
|||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_offical_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -663,7 +663,7 @@ rg_create_graygoo_roamers_7 = {
|
|||
rg_create_dessanu_roamers_1 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
@ -734,7 +734,7 @@ rg_create_dessanu_roamers_1 = {
|
|||
rg_create_dessanu_roamers_2 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
@ -805,7 +805,7 @@ rg_create_dessanu_roamers_2 = {
|
|||
rg_create_dessanu_roamers_3 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
@ -876,7 +876,7 @@ rg_create_dessanu_roamers_3 = {
|
|||
rg_create_dessanu_roamers_4 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
@ -947,7 +947,7 @@ rg_create_dessanu_roamers_4 = {
|
|||
rg_create_dessanu_roamers_5 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
@ -1018,7 +1018,7 @@ rg_create_dessanu_roamers_5 = {
|
|||
rg_create_dessanu_roamers_6 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
@ -1089,7 +1089,7 @@ rg_create_dessanu_roamers_6 = {
|
|||
rg_create_dessanu_roamers_7 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
|
|
@ -172,7 +172,7 @@ rg_create_fake_dragon = {
|
|||
}
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
|
|
|
@ -62,7 +62,7 @@ special_project = {
|
|||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
|
@ -138,7 +138,7 @@ special_project = {
|
|||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
|
|
|
@ -1,12 +1,44 @@
|
|||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
# leader_trait_governor_gray = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = official
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# planet_modifier = {
|
||||
# planet_buildings_cost_mult = -0.4
|
||||
# planet_building_build_speed_mult = 0.4
|
||||
# planet_jobs_energy_produces_mult = 0.15
|
||||
# planet_jobs_minerals_produces_mult = 0.15
|
||||
# deposit_blockers_cost_mult = -0.4
|
||||
# planet_clear_blocker_speed_mult = 0.4
|
||||
# }
|
||||
# sector_modifier = {
|
||||
# planet_buildings_cost_mult = -0.2
|
||||
# planet_building_build_speed_mult = 0.2
|
||||
# planet_jobs_energy_produces_mult = 0.075
|
||||
# planet_jobs_minerals_produces_mult = 0.075
|
||||
# deposit_blockers_cost_mult = -0.2
|
||||
# planet_clear_blocker_speed_mult = 0.2
|
||||
# }
|
||||
# leader_class = { official }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
RG_leader_trait_offical_gray = {
|
||||
#唯一特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -16,19 +48,83 @@ RG_leader_trait_governor_gray = {
|
|||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.8
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.8
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { commander official scientist }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = official
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = { official }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
@ -38,7 +134,7 @@ RG_leader_trait_ruler_gray = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = official
|
||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||
RARITY = paragon
|
||||
COUNCIL = yes
|
||||
|
@ -153,7 +249,7 @@ RG_leader_trait_ruler_gray = {
|
|||
mult = owner.rg_gray_level
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
official
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -164,7 +260,7 @@ RG_leader_trait_admiral_gray_1 = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -174,15 +270,20 @@ RG_leader_trait_admiral_gray_1 = {
|
|||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.05
|
||||
army_disengage_chance_mult = 0.3
|
||||
army_health = 0.15
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -193,7 +294,7 @@ RG_leader_trait_admiral_gray_2 = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -203,15 +304,20 @@ RG_leader_trait_admiral_gray_2 = {
|
|||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 2
|
||||
ship_hull_mult = 2
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.4
|
||||
army_health = 0.25
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -222,7 +328,7 @@ RG_leader_trait_admiral_gray = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -232,15 +338,20 @@ RG_leader_trait_admiral_gray = {
|
|||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -251,14 +362,14 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
|
@ -266,7 +377,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
|||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -287,12 +398,14 @@ RG_leader_trait_scientist_gray = {
|
|||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
ship_windup_mult = -1
|
||||
ship_speed_mult = 0.5
|
||||
# ship_windup_mult = -1
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = {
|
||||
|
@ -302,38 +415,38 @@ RG_leader_trait_scientist_gray = {
|
|||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray = {
|
||||
#将军特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
# RG_leader_trait_general_gray = {
|
||||
# #将军特质
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = general
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# self_modifier = {
|
||||
# species_leader_exp_gain = 1
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# modifier = {
|
||||
# army_collateral_damage_mult = 0.15
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# leader_class = {
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
RG_leader_trait_general_gray_skill = {
|
||||
destiny_trait = yes
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_supreme_warrior"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -349,7 +462,7 @@ RG_leader_trait_general_gray_skill = {
|
|||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -360,7 +473,7 @@ RG_leader_trait_admiral_fake_dragon = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_adaptable"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -370,13 +483,13 @@ RG_leader_trait_admiral_fake_dragon = {
|
|||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.3
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -386,7 +499,7 @@ RG_leader_trait_admiral_timed_life = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -421,7 +534,7 @@ RG_leader_trait_admiral_timed_life = {
|
|||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -431,7 +544,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
|||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
|
@ -467,7 +580,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
|||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
|
|
@ -1,387 +1,387 @@
|
|||
leader_trait_wg_gray_affection = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/wg_new_leader_affection_trait
|
||||
LEADER_TYPE = wg_gray
|
||||
}
|
||||
#governor
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.04
|
||||
planet_researchers_society_research_produces_mult = 0.04
|
||||
planet_researchers_engineering_research_produces_mult = 0.04
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = governor
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.08
|
||||
planet_researchers_society_research_produces_mult = 0.08
|
||||
planet_researchers_engineering_research_produces_mult = 0.08
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.15
|
||||
planet_researchers_society_research_produces_mult = 0.15
|
||||
planet_researchers_engineering_research_produces_mult = 0.15
|
||||
planet_district_city_build_speed_mult = 1
|
||||
planet_district_generator_build_speed_mult = 1
|
||||
planet_district_farming_build_speed_mult = 1
|
||||
planet_district_mining_build_speed_mult = 1
|
||||
planet_districts_minerals_cost_add = -150
|
||||
planet_stability_add = 5
|
||||
terraform_speed_mult = 0.3
|
||||
planet_decision_enact_speed_mult = 0.15
|
||||
}
|
||||
#admiral
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_shield_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ship_speed_mult = 0.2
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_shield_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ship_weapon_damage = 0.2
|
||||
ship_fire_rate_mult = 0.2
|
||||
ship_speed_mult = 0.25
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 10
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_shield_mult = 1.5
|
||||
ship_hull_mult = 1.5
|
||||
ship_weapon_damage = 0.4
|
||||
ship_fire_rate_mult = 0.4
|
||||
ship_speed_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
ship_evasion_add = 15
|
||||
ship_accuracy_add = 15
|
||||
ship_tracking_add = 15
|
||||
ship_shield_mult = 2.5
|
||||
ship_hull_mult = 2.5
|
||||
ship_weapon_damage = 0.7
|
||||
ship_fire_rate_mult = 0.7
|
||||
ship_speed_mult = 0.5
|
||||
ship_hull_regen_add_static = 50
|
||||
ship_armor_regen_add_static = 50
|
||||
}
|
||||
#scientist
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.1
|
||||
ship_anomaly_research_speed_mult = 0.1
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.2
|
||||
ship_anomaly_research_speed_mult = 0.25
|
||||
ship_shield_mult = 0.25
|
||||
ship_armor_mult = 0.25
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
army_disengage_chance_mult = 0.4
|
||||
armies_upkeep_mult = -0.2
|
||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
# leader_trait_wg_gray_affection = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/wg_new_leader_affection_trait
|
||||
# LEADER_TYPE = wg_gray
|
||||
# }
|
||||
# #official
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.04
|
||||
# planet_researchers_society_research_produces_mult = 0.04
|
||||
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.08
|
||||
# planet_researchers_society_research_produces_mult = 0.08
|
||||
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.15
|
||||
# planet_researchers_society_research_produces_mult = 0.15
|
||||
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||
# planet_district_city_build_speed_mult = 1
|
||||
# planet_district_generator_build_speed_mult = 1
|
||||
# planet_district_farming_build_speed_mult = 1
|
||||
# planet_district_mining_build_speed_mult = 1
|
||||
# planet_districts_minerals_cost_add = -150
|
||||
# planet_stability_add = 5
|
||||
# terraform_speed_mult = 0.3
|
||||
# planet_decision_enact_speed_mult = 0.15
|
||||
# }
|
||||
# #admiral
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_hull_mult = 0.5
|
||||
# ship_speed_mult = 0.2
|
||||
# ship_hull_regen_add_static = 10
|
||||
# ship_armor_regen_add_static = 10
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_shield_mult = 1
|
||||
# ship_hull_mult = 1
|
||||
# ship_weapon_damage = 0.2
|
||||
# ship_fire_rate_mult = 0.2
|
||||
# ship_speed_mult = 0.25
|
||||
# ship_hull_regen_add_static = 20
|
||||
# ship_armor_regen_add_static = 20
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 10
|
||||
# ship_accuracy_add = 10
|
||||
# ship_tracking_add = 10
|
||||
# ship_shield_mult = 1.5
|
||||
# ship_hull_mult = 1.5
|
||||
# ship_weapon_damage = 0.4
|
||||
# ship_fire_rate_mult = 0.4
|
||||
# ship_speed_mult = 0.3
|
||||
# ship_hull_regen_add_static = 30
|
||||
# ship_armor_regen_add_static = 30
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# ship_evasion_add = 15
|
||||
# ship_accuracy_add = 15
|
||||
# ship_tracking_add = 15
|
||||
# ship_shield_mult = 2.5
|
||||
# ship_hull_mult = 2.5
|
||||
# ship_weapon_damage = 0.7
|
||||
# ship_fire_rate_mult = 0.7
|
||||
# ship_speed_mult = 0.5
|
||||
# ship_hull_regen_add_static = 50
|
||||
# ship_armor_regen_add_static = 50
|
||||
# }
|
||||
# #scientist
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.1
|
||||
# ship_anomaly_research_speed_mult = 0.1
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.2
|
||||
# ship_anomaly_research_speed_mult = 0.25
|
||||
# ship_shield_mult = 0.25
|
||||
# ship_armor_mult = 0.25
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.3
|
||||
# ship_anomaly_research_speed_mult = 0.35
|
||||
# ship_shield_mult = 0.35
|
||||
# ship_armor_mult = 0.35
|
||||
# ship_disengage_chance_mult = 0.35
|
||||
# ship_anomaly_generation_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# science_ship_survey_speed = 0.5
|
||||
# ship_anomaly_research_speed_mult = 0.5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_armor_mult = 0.5
|
||||
# ship_disengage_chance_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = 0.5
|
||||
# }
|
||||
# #general
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.1
|
||||
# army_morale_damage_mult = 0.1
|
||||
# army_disengage_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.25
|
||||
# army_morale_damage_mult = 0.25
|
||||
# army_disengage_chance_mult = 0.4
|
||||
# armies_upkeep_mult = -0.2
|
||||
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.5
|
||||
# army_morale_damage_mult = 0.5
|
||||
# army_disengage_chance_mult = 0.6
|
||||
# armies_upkeep_mult = -0.4
|
||||
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# army_experience_gain_mult = 0.8
|
||||
# army_morale_damage_mult = 0.8
|
||||
# army_disengage_chance_mult = 1
|
||||
# armies_upkeep_mult = -0.8
|
||||
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
# }
|
||||
# leader_class = {
|
||||
# official
|
||||
# admiral
|
||||
# scientist
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# notify_on_gained = no
|
||||
# }
|
||||
|
|
|
@ -348,7 +348,10 @@ country_event = {
|
|||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
|
@ -388,7 +391,10 @@ country_event = {
|
|||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
|
@ -620,7 +626,10 @@ event = {
|
|||
}
|
||||
}
|
||||
AND = {
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOT = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
|
@ -636,7 +645,10 @@ event = {
|
|||
}
|
||||
immediate = {
|
||||
event_target:gray_owner = {
|
||||
remove_country_flag = gray_governor_active #总督
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
} #总督
|
||||
remove_country_flag = gray_warship_active #旗舰
|
||||
remove_country_flag = gray_army_active #陆军
|
||||
remove_country_flag = gray_constship_active #科舰
|
||||
|
|
|
@ -35,7 +35,8 @@ country_event = {
|
|||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
|
@ -60,7 +61,10 @@ country_event = {
|
|||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
|
@ -232,7 +236,8 @@ country_event = {
|
|||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
|
@ -244,8 +249,9 @@ country_event = {
|
|||
name = graygoo.500.a
|
||||
response_text = graygoo.500.a.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_governor_active
|
||||
NOR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
|
@ -356,7 +362,10 @@ country_event = {
|
|||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
|
|
|
@ -36,7 +36,8 @@ country_event = {
|
|||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
|
@ -49,8 +50,9 @@ country_event = {
|
|||
name = graygoo.500.a
|
||||
response_text = graygoo.500.a.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_governor_active
|
||||
NOR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
|
@ -238,7 +240,10 @@ country_event = {
|
|||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
|
|
Loading…
Reference in New Issue