diff --git a/common/traits/!_RG_gray_goo_traits.txt b/common/traits/!_RG_gray_goo_traits.txt index 2afbc64..3757a57 100644 --- a/common/traits/!_RG_gray_goo_traits.txt +++ b/common/traits/!_RG_gray_goo_traits.txt @@ -33,58 +33,65 @@ # randomized = no # } -RG_leader_trait_offical_gray = { - #唯一特质 - cost = 0 - inline_script = { - script = trait/icon_psionic - CLASS = leader - ICON = "GFX_leader_trait_psionic_chosen_one" - RARITY = paragon - COUNCIL = no - TIER = none - } - immortal_leaders = yes - self_modifier = { - species_leader_exp_gain = 1 - } - councilor_modifier = { - all_technology_research_speed = 0.5 - } - planet_modifier = { - planet_buildings_cost_mult = -0.4 - planet_building_build_speed_mult = 0.6 - planet_jobs_alloys_produces_mult = 0.25 - planet_jobs_engineering_research_produces_mult = 0.25 - deposit_blockers_cost_mult = -0.4 - planet_clear_blocker_time_mult = -0.6 - } - sector_modifier = { - planet_buildings_cost_mult = -0.2 - planet_building_build_speed_mult = 0.2 - planet_jobs_alloys_produces_mult = 0.1 - planet_jobs_engineering_research_produces_mult = 0.1 - deposit_blockers_cost_mult = -0.2 - planet_clear_blocker_time_mult = -0.2 - starbase_shipyard_build_cost_mult = -0.25 - starbase_shipyard_build_speed_mult = -0.3 - } - fleet_modifier = { - ship_armor_mult = 3.5 - ship_hull_mult = 3.5 - ships_upkeep_mult = -0.4 - ship_hull_regen_add_perc = 5 - ship_armor_regen_add_perc = 5 - } - army_modifier = { - army_collateral_damage_mult = 0.15 - army_disengage_chance_mult = 0.5 - army_health = 0.35 - } - leader_class = { commander official scientist } - initial = no - randomized = no -} +# RG_leader_trait_offical_gray = { +# #唯一特质 +# cost = 0 +# inline_script = { +# script = trait/icon_psionic +# CLASS = leader +# ICON = "GFX_leader_trait_psionic_chosen_one" +# RARITY = paragon +# COUNCIL = no +# TIER = none +# } +# immortal_leaders = yes +# triggered_self_modifier = { +# potential = { +# always = yes +# } +# leader_skill_levels = 1 +# mult = trigger:has_skill +# } +# self_modifier = { +# species_leader_exp_gain = 1 +# } +# councilor_modifier = { +# all_technology_research_speed = 0.5 +# } +# planet_modifier = { +# planet_buildings_cost_mult = -0.4 +# planet_building_build_speed_mult = 0.6 +# planet_jobs_alloys_produces_mult = 0.25 +# planet_jobs_engineering_research_produces_mult = 0.25 +# deposit_blockers_cost_mult = -0.4 +# planet_clear_blocker_time_mult = -0.6 +# } +# sector_modifier = { +# planet_buildings_cost_mult = -0.2 +# planet_building_build_speed_mult = 0.2 +# planet_jobs_alloys_produces_mult = 0.1 +# planet_jobs_engineering_research_produces_mult = 0.1 +# deposit_blockers_cost_mult = -0.2 +# planet_clear_blocker_time_mult = -0.2 +# starbase_shipyard_build_cost_mult = -0.25 +# starbase_shipyard_build_speed_mult = -0.3 +# } +# fleet_modifier = { +# ship_armor_mult = 3.5 +# ship_hull_mult = 3.5 +# ships_upkeep_mult = -0.4 +# ship_hull_regen_add_perc = 5 +# ship_armor_regen_add_perc = 5 +# } +# army_modifier = { +# army_collateral_damage_mult = 0.15 +# army_disengage_chance_mult = 0.5 +# army_health = 0.35 +# } +# leader_class = all +# initial = no +# randomized = no +# } RG_leader_trait_governor_gray = { #总督特质 @@ -142,7 +149,7 @@ RG_leader_trait_ruler_gray = { COUNCIL = yes TIER = none } - # councilor_trait = yes + # forced_councilor_trait = yes triggered_self_modifier = { potential = { is_councilor = yes @@ -191,7 +198,7 @@ RG_leader_trait_ruler_gray = { } triggered_councilor_modifier = { potential = { - is_councilor = yes + # is_councilor = yes owner = { check_variable = { which = rg_gray_level @@ -205,7 +212,7 @@ RG_leader_trait_ruler_gray = { } triggered_councilor_modifier = { potential = { - is_councilor = yes + # is_councilor = yes owner = { check_variable = { which = rg_gray_level @@ -223,7 +230,7 @@ RG_leader_trait_ruler_gray = { } triggered_councilor_modifier = { potential = { - is_councilor = yes + # is_councilor = yes owner = { check_variable = { which = rg_gray_level @@ -250,9 +257,7 @@ RG_leader_trait_ruler_gray = { country_base_influence_produces_add = 1 mult = trigger:has_skill } - leader_class = { - official - } + leader_class = { official } initial = no randomized = no } @@ -291,9 +296,7 @@ RG_leader_trait_admiral_gray_1 = { army_disengage_chance_mult = 0.3 army_health = 0.15 } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no } @@ -332,9 +335,7 @@ RG_leader_trait_admiral_gray_2 = { army_disengage_chance_mult = 0.4 army_health = 0.25 } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no } @@ -373,9 +374,7 @@ RG_leader_trait_admiral_gray = { army_disengage_chance_mult = 0.5 army_health = 0.35 } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no } @@ -398,9 +397,7 @@ RG_leader_trait_admiral_nanorebuild_gray = { ship_hull_regen_add_perc = 0.5 ship_armor_regen_add_perc = 0.5 } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no } @@ -437,9 +434,7 @@ RG_leader_trait_scientist_gray = { # ship_speed_mult = 0.5 ship_anomaly_generation_chance_mult = -1 } - leader_class = { - scientist - } + leader_class = { scientist } initial = no randomized = no } @@ -490,9 +485,7 @@ RG_leader_trait_general_gray_skill = { army_health = 0.05 mult = owner.rg_general_skill_combat_daypassed_variable } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no destiny_background_icon = "GFX_leader_background_destiny_1" @@ -517,9 +510,7 @@ RG_leader_trait_admiral_fake_dragon = { ship_hull_mult = 0.2 ship_weapon_damage = 0.2 } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no } @@ -562,9 +553,7 @@ RG_leader_trait_admiral_timed_life = { ship_weapon_damage = 10 custom_tooltip_with_modifiers = rg_timed_life_millennium } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no } @@ -608,9 +597,7 @@ RG_leader_trait_admiral_born_tobe_dragon = { ship_weapon_damage = 0.01 custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn } - leader_class = { - commander - } + leader_class = { commander } initial = no randomized = no }