Compare commits
14 Commits
da055177af
...
RG_AG_TEST
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
58d0be3e2b | ||
|
|
fef4de87ea | ||
|
|
17565cd2ba | ||
|
|
efe950f9e6 | ||
|
|
7a1d71c8a9 | ||
|
|
00ad348916 | ||
|
|
8411e7c7bd | ||
|
|
ff2afb6a1a | ||
|
|
533d27f00a | ||
|
|
d366fc812a | ||
|
|
e4a4300da8 | ||
|
|
9906ae58dd | ||
|
|
f3dd39e12f | ||
|
|
fbffb1a717 |
@@ -0,0 +1,30 @@
|
||||
option = {
|
||||
trigger = { has_civic = civic_AG_gray_master }
|
||||
name = AG_dooropen_master.option
|
||||
if = {
|
||||
limit = {
|
||||
any_country = {
|
||||
has_civic = civic_AG_gray
|
||||
}
|
||||
}
|
||||
#do nothing
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_country = {
|
||||
has_civic = civic_AG_gray
|
||||
}
|
||||
}
|
||||
any_country = {
|
||||
has_civic = origin_rg_gray
|
||||
}
|
||||
has_global_flag = has_rg_mod
|
||||
}
|
||||
force_remove_civic = civic_AG_gray_master
|
||||
}
|
||||
else = {
|
||||
country_event = { id = graygoo.499 }
|
||||
}
|
||||
}
|
||||
|
||||
46
common/inline_scripts/events/rg_test_gray_skill_varible.txt
Normal file
46
common/inline_scripts/events/rg_test_gray_skill_varible.txt
Normal file
@@ -0,0 +1,46 @@
|
||||
# event:graygoo.499
|
||||
# 初始化小灰领袖等级
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = 1
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#存储当前领袖等级
|
||||
rg_save_gray_leader_level_effect = {
|
||||
random_owned_leader = {
|
||||
#是小灰领袖
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#country scope
|
||||
#用的时候就
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 10
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
rg_set_varible_as_leader_level_effect = {
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,15 @@
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
owner = {
|
||||
OR = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
has_active_tradition = tr_rg_nanotech_5
|
||||
}
|
||||
}
|
||||
rg_is_pc_nano = yes
|
||||
}
|
||||
OR = {
|
||||
has_trait = rg_machine_maid_trait
|
||||
}
|
||||
|
||||
@@ -180,6 +180,16 @@ on_space_battle_won = {
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
# Fires when a combat is finished from a lack of enemies
|
||||
on_space_battle_over = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
|
||||
@@ -48,10 +48,13 @@ rg_event_effect_event1_cluster = {
|
||||
rg_event_effect_event1_cluster_galaxy = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
rg_has_ag_origin_trigger = yes
|
||||
NOT = {
|
||||
has_global_flag = origin_rg_gray_1st_global
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_event_effect_event1_gray_galaxy = yes
|
||||
}
|
||||
else = {
|
||||
@@ -65,10 +68,7 @@ rg_event_effect_event1_gray_cluster = {
|
||||
set_country_flag = origin_rg_gray_cluster
|
||||
set_country_flag = origin_rg_gray_1st
|
||||
set_country_flag = rg_gray_level_1
|
||||
country_event = {
|
||||
id = rg_event.2
|
||||
days = 30
|
||||
}
|
||||
rg_event_effect_event1_to_event2_effect = yes
|
||||
add_resource = {
|
||||
energy = 1000
|
||||
minerals = 1000
|
||||
@@ -92,12 +92,23 @@ rg_event_effect_event1_gray_galaxy = {
|
||||
set_country_flag = origin_rg_gray_galaxy
|
||||
set_country_flag = origin_rg_gray_1st
|
||||
set_country_flag = rg_gray_level_1
|
||||
rg_event_effect_event1_to_event2_effect = yes
|
||||
save_global_event_target_as = origin_rg_gray_country
|
||||
if = {
|
||||
limit = {
|
||||
rg_has_ag_origin_trigger = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_lcluster_spawn_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event1_to_event2_effect = {
|
||||
country_event = {
|
||||
id = rg_event.2
|
||||
days = 30
|
||||
}
|
||||
save_global_event_target_as = origin_rg_gray_country
|
||||
rg_lcluster_spawn_effect = yes
|
||||
}
|
||||
rg_event_effect_lcluster_spawn_selecter = {
|
||||
if = {
|
||||
@@ -137,7 +148,9 @@ rg_event_effect_lcluster_open = {
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
rg_has_ag_origin_trigger = yes # 遥远的故事
|
||||
}
|
||||
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
@@ -178,3 +191,44 @@ rg_event_effect_planet2027_spawn_maid_species = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Species
|
||||
rg_event_effect_planet2027_spawn_maid_species_non_gray = {
|
||||
modify_species = {
|
||||
effect = {
|
||||
create_species = {
|
||||
is_mod = yes
|
||||
name = "RG_MACHINE"
|
||||
plural = this
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
can_be_modified = no
|
||||
homeworld = this
|
||||
namelist = this
|
||||
gender = this
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_auto_mod_robotic
|
||||
trait = trait_robot_streamlined_protocols
|
||||
trait = trait_robot_luxurious
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event2_gray_origin_init = {
|
||||
rg_gray_country_init = yes
|
||||
country_event = {
|
||||
id = graygoo.499
|
||||
}
|
||||
give_technology = {
|
||||
tech = tech_minilaser_gray_1
|
||||
message = no
|
||||
}
|
||||
give_technology = {
|
||||
tech = tech_object_gray_5
|
||||
message = no
|
||||
}
|
||||
}
|
||||
@@ -1423,7 +1423,7 @@ RG_const_auto_build_effect = {
|
||||
#建造空间站
|
||||
find_closest_planet = {
|
||||
trigger = {
|
||||
id = RG_work_bees_trigger.1
|
||||
id = RG_work_bees_trigger.11
|
||||
RG_planet_can_auto_build = yes
|
||||
}
|
||||
found_planet = {
|
||||
@@ -1433,7 +1433,7 @@ RG_const_auto_build_effect = {
|
||||
duration = $station_time$
|
||||
}
|
||||
effect = {
|
||||
id = RG_work_bees_effect.2
|
||||
id = RG_work_bees_effect.22
|
||||
#若星系属于母国,则自动建造
|
||||
if = {
|
||||
limit = {
|
||||
|
||||
@@ -1,3 +1,23 @@
|
||||
rg_all_cluster_mod_check = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
rg_has_ag_origin_trigger = yes # 遥远的故事
|
||||
}
|
||||
}
|
||||
|
||||
rg_all_cluster_mod_check_for_scion = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
# has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
# has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
rg_has_ag_origin_trigger = yes # 遥远的故事
|
||||
}
|
||||
}
|
||||
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
@@ -31,9 +51,27 @@ RG_OR_has_wsg_mod_trigger = {
|
||||
}
|
||||
}
|
||||
|
||||
RG_AG_has_gray_master_trigger = {
|
||||
has_civic = civic_AG_gray_master
|
||||
}
|
||||
|
||||
RG_has_gray_cluster_origin_trigger = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray #遥远约定
|
||||
has_country_flag = origin_gray_country #远星之歌
|
||||
}
|
||||
}
|
||||
|
||||
rg_is_main_species_with_maid_trait_trigger = {
|
||||
has_trait = rg_machine_maid_trait
|
||||
OR = {
|
||||
is_same_species = owner_main_species
|
||||
is_subspecies = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
rg_has_ag_origin_trigger = {
|
||||
any_country = {
|
||||
has_origin = origin_Asgray
|
||||
}
|
||||
}
|
||||
@@ -1,55 +1,32 @@
|
||||
situation_nanties_deficit = {
|
||||
situation_nanites_deficit = {
|
||||
picture = GFX_evt_deficit
|
||||
category = negative
|
||||
fail_icon = GFX_situation_outcome_meh
|
||||
fail_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_bankrupcy
|
||||
complete_icon_frame = GFX_situation_outcome_frame_red
|
||||
|
||||
on_start = {
|
||||
set_situation_flag = deficit_situation
|
||||
owner = {
|
||||
country_event = { id = advisor.20 days = 10 random = 20 }
|
||||
save_event_target_as = kaleidoscope_new_owner
|
||||
}
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
has_country_flag = gave_kaleidoscope_to@owner
|
||||
}
|
||||
country_event = { id = situation.2025 days = 10 random = 20 }
|
||||
}
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
add_resource = {
|
||||
energy = @bailout_basic_base_amount
|
||||
nanites = @bailout_strategic_base_amount
|
||||
mult = value:bailout_scaling_factor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
start_value = 15
|
||||
on_monthly = {
|
||||
random_events = {
|
||||
80 = 0
|
||||
20 = origin.4170 # Payback | MSI helping you
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
deficit_first = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 25
|
||||
modifier = {
|
||||
planet_researchers_physics_research_produces_add = -0.5
|
||||
planet_researchers_society_research_produces_add = -0.5
|
||||
planet_researchers_engineering_research_produces_add = -0.5
|
||||
diplo_weight_economy_mult = -0.1
|
||||
planet_pop_assembly_reduction = 0.1
|
||||
ship_disengage_chance_mult = -0.1
|
||||
ship_weapon_damage = -0.20
|
||||
ship_speed_mult = -0.20
|
||||
planet_jobs_upkeep_mult = 0.05
|
||||
all_technology_research_speed = -0.05
|
||||
planet_buildings_upkeep_mult = 0.05
|
||||
megastructures_upkeep_mult = 0.05
|
||||
}
|
||||
}
|
||||
deficit_second = {
|
||||
@@ -57,14 +34,10 @@ situation_nanties_deficit = {
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 50
|
||||
modifier = {
|
||||
planet_researchers_physics_research_produces_add = -1
|
||||
planet_researchers_society_research_produces_add = -1
|
||||
planet_researchers_engineering_research_produces_add = -1
|
||||
diplo_weight_economy_mult = -0.2
|
||||
planet_pop_assembly_reduction = 0.2
|
||||
ship_disengage_chance_mult = -0.25
|
||||
ship_weapon_damage = -0.40
|
||||
ship_speed_mult = -0.40
|
||||
planet_jobs_upkeep_mult = 0.1
|
||||
all_technology_research_speed = -0.1
|
||||
planet_buildings_upkeep_mult = 0.1
|
||||
megastructures_upkeep_mult = 0.1
|
||||
}
|
||||
}
|
||||
deficit_third = {
|
||||
@@ -72,14 +45,10 @@ situation_nanties_deficit = {
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 75
|
||||
modifier = {
|
||||
planet_researchers_physics_research_produces_add = -1.5
|
||||
planet_researchers_society_research_produces_add = -1.5
|
||||
planet_researchers_engineering_research_produces_add = -1.5
|
||||
diplo_weight_economy_mult = -0.33
|
||||
planet_pop_assembly_reduction = 0.33
|
||||
ship_disengage_chance_mult = -0.50
|
||||
ship_weapon_damage = -0.60
|
||||
ship_speed_mult = -0.60
|
||||
planet_jobs_upkeep_mult = 0.15
|
||||
all_technology_research_speed = -0.2
|
||||
planet_buildings_upkeep_mult = 0.15
|
||||
megastructures_upkeep_mult = 0.15
|
||||
}
|
||||
}
|
||||
deficit_fourth = {
|
||||
@@ -87,73 +56,61 @@ situation_nanties_deficit = {
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
on_first_enter = {
|
||||
situation_event = { id = deficit.100 }
|
||||
situation_event = {
|
||||
id = gigadeficit.160
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_researchers_physics_research_produces_add = -2
|
||||
planet_researchers_society_research_produces_add = -2
|
||||
planet_researchers_engineering_research_produces_add = -2
|
||||
diplo_weight_economy_mult = -0.5
|
||||
planet_pop_assembly_reduction = 0.5
|
||||
ship_disengage_chance_mult = -0.75
|
||||
planet_jobs_produces_mult = -0.1
|
||||
ship_weapon_damage = -0.8
|
||||
ship_speed_mult = -0.8
|
||||
planet_jobs_upkeep_mult = 0.2
|
||||
all_technology_research_speed = -0.4
|
||||
planet_buildings_upkeep_mult = 0.2
|
||||
megastructures_upkeep_mult = 0.2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_progress_complete = {
|
||||
country_defaulted_in_situation_tooltip = yes
|
||||
hidden_effect = {
|
||||
situation_event = { id = deficit.110 }
|
||||
situation_event = {
|
||||
id = rg_deficit.220
|
||||
}
|
||||
}
|
||||
}
|
||||
on_fail = {
|
||||
custom_tooltip = deficit_situation_finish_tooltip
|
||||
hidden_effect = { destroy_situation = this }
|
||||
hidden_effect = {
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = value:deficit_situation_progress_value|RESOURCE|energy|
|
||||
desc = string_expenditures_greater_than_income_energy
|
||||
owner = { has_actual_deficit = { RESOURCE = energy } }
|
||||
add = value:deficit_situation_progress_value|RESOURCE|nanites|
|
||||
desc = string_expenditures_greater_than_income_nanites
|
||||
owner = {
|
||||
has_actual_deficit = {
|
||||
RESOURCE = nanites
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
subtract = 5
|
||||
desc = string_not_in_deficit_energy
|
||||
subtract = 3
|
||||
desc = string_not_in_deficit_nanites
|
||||
owner = {
|
||||
resource_income_compare = {
|
||||
resource = energy
|
||||
resource = nanites
|
||||
value >= 0
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
subtract = 1
|
||||
desc = string_resource_reserves_energy
|
||||
desc = string_resource_reserves_nanites
|
||||
owner = {
|
||||
has_negative_income_with_stockpile = { RESOURCE = energy }
|
||||
has_negative_income_with_stockpile = {
|
||||
RESOURCE = nanites
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
desc = civilian_difficulty
|
||||
mult = 0.1
|
||||
situation_monthly_progress > 0
|
||||
is_difficulty = 0
|
||||
owner = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
desc = cadet_difficulty
|
||||
mult = 0.5
|
||||
situation_monthly_progress > 0
|
||||
is_difficulty = 1
|
||||
owner = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
@@ -169,14 +126,15 @@ situation_nanties_deficit = {
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = deficit_approach_cut_science_investment
|
||||
name = deficit_approach_cut_nanite_usage
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
modifier = {
|
||||
planet_researchers_produces_mult = -0.5
|
||||
planet_buildings_energy_upkeep_mult = -0.2
|
||||
country_nanites_produces_mult = 0.15
|
||||
planet_stability_add = -10
|
||||
planet_structures_cost_mult = 1
|
||||
megastructures_cost_mult = 1
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
|
||||
@@ -91,6 +91,7 @@ tr_rg_nanotech_3 = {
|
||||
tech = tech_object_gray_7
|
||||
message = no
|
||||
}
|
||||
rg_create_gray_planetkiller_testship_2 = yes
|
||||
}
|
||||
#Unlocks Starbase Building and Make Nanite World Decision
|
||||
ai_weight = {
|
||||
|
||||
@@ -31,7 +31,7 @@ rg_machine_maid_trait = {
|
||||
exists = planet
|
||||
planet = {
|
||||
exists = owner
|
||||
owner = { is_same_value = event_target:gray_owner }
|
||||
owner = { has_country_flag = gray_owner }
|
||||
}
|
||||
}
|
||||
planet_jobs_produces_mult = 0.1
|
||||
|
||||
@@ -684,6 +684,7 @@ country_event = {
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
exists = fromfrom.leader
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
@@ -717,8 +718,9 @@ country_event = {
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
exists = fromfromfrom.leader
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
fromfromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
|
||||
159
events/RG_deficit_event.txt
Normal file
159
events/RG_deficit_event.txt
Normal file
@@ -0,0 +1,159 @@
|
||||
namespace = rg_deficit
|
||||
|
||||
situation_event = {
|
||||
id = rg_deficit.170
|
||||
title = deficit.170.name
|
||||
desc = {
|
||||
text = rg_deficit.170.desc
|
||||
trigger = { owner = { is_machine_empire = no } }
|
||||
}
|
||||
desc = {
|
||||
text = rg_deficit.170.desc.machine
|
||||
trigger = { owner = { is_machine_empire = yes } }
|
||||
}
|
||||
picture = GFX_evt_deficit
|
||||
show_sound = event_bad_omen
|
||||
is_triggered_only = yes
|
||||
situation = this
|
||||
|
||||
abort_trigger = {
|
||||
situation_progress >= 100
|
||||
}
|
||||
|
||||
immediate = {
|
||||
owner = {
|
||||
# if normal empire, get all non-sapient or enslaved robots
|
||||
if = {
|
||||
limit = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
ordered_owned_planet = {
|
||||
limit = {
|
||||
any_owned_pop = {
|
||||
OR = {
|
||||
is_shackled_robot = yes
|
||||
is_non_sapient_robot = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
order_by = value:num_non_sapient_robots_on_planet
|
||||
position = 0
|
||||
save_event_target_as = robots_planet
|
||||
event_target:robots_planet = {
|
||||
count_robots_to_recycle = { ALLOYS = 100 }
|
||||
}
|
||||
}
|
||||
}
|
||||
# if machine empire, the planet with most pops...
|
||||
else = {
|
||||
ordered_owned_planet = {
|
||||
limit = {
|
||||
any_owned_pop = {
|
||||
is_robot_pop = yes
|
||||
}
|
||||
}
|
||||
order_by = trigger:num_pops
|
||||
position = 0
|
||||
save_event_target_as = robots_planet
|
||||
event_target:robots_planet = {
|
||||
# ...and halven the number of recycled bots here
|
||||
count_robots_to_recycle = { ALLOYS = 100 }
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# scrap all robots on a planet (normal empires)
|
||||
option = {
|
||||
name = rg_deficit.170.A
|
||||
custom_tooltip = rg_deficit.170.A.tooltip
|
||||
trigger = {
|
||||
owner = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
exists = event_target:robots_planet
|
||||
}
|
||||
hidden_effect = {
|
||||
event_target:robots_planet = {
|
||||
every_owned_pop = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_shackled_robot = yes
|
||||
is_non_sapient_robot = yes
|
||||
}
|
||||
}
|
||||
kill_pop = yes
|
||||
}
|
||||
}
|
||||
owner = {
|
||||
add_resource = {
|
||||
nanites = 1
|
||||
mult = event_target:robots_planet.total_alloys_gained
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# scrap half robot pops on a planet (machine empires)
|
||||
option = {
|
||||
name = rg_deficit.170.B
|
||||
custom_tooltip = rg_deficit.170.B.tooltip
|
||||
trigger = {
|
||||
owner = {
|
||||
is_machine_empire = yes
|
||||
}
|
||||
exists = event_target:robots_planet
|
||||
}
|
||||
hidden_effect = {
|
||||
event_target:robots_planet = {
|
||||
while = {
|
||||
count = recycled_robots
|
||||
random_owned_pop = {
|
||||
limit = {
|
||||
is_robot_pop = yes
|
||||
}
|
||||
kill_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
owner = {
|
||||
add_resource = {
|
||||
nanites = 1
|
||||
mult = event_target:robots_planet.total_alloys_gained
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = deficit.100.C
|
||||
}
|
||||
}
|
||||
|
||||
situation_event = {
|
||||
id = rg_deficit.220
|
||||
title = BANKRUPTCY
|
||||
desc = rg_deficit.175.desc
|
||||
picture = GFX_evt_deficit
|
||||
show_sound = event_life_support_fail
|
||||
is_triggered_only = yes
|
||||
situation = this
|
||||
force_open = yes
|
||||
|
||||
option = {
|
||||
name = UNFORTUNATE
|
||||
|
||||
owner = {
|
||||
add_resource = {
|
||||
nanites = @bailout_strategic_base_amount
|
||||
mult = value:bailout_scaling_factor
|
||||
}
|
||||
country_defaulted_effect = yes
|
||||
}
|
||||
}
|
||||
after = {
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
@@ -41,18 +41,7 @@ country_event = {
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
rg_gray_country_init = yes
|
||||
country_event = {
|
||||
id = graygoo.499
|
||||
}
|
||||
give_technology = {
|
||||
tech = tech_minilaser_gray_1
|
||||
message = no
|
||||
}
|
||||
give_technology = {
|
||||
tech = tech_object_gray_5
|
||||
message = no
|
||||
}
|
||||
rg_event_effect_event2_gray_origin_init = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_event.2.a
|
||||
@@ -1194,21 +1183,10 @@ country_event = { # Memorial Valuts Civic Paragon Level Tick / FROM = Leader
|
||||
|
||||
immediate = {
|
||||
rg_create_gray_planetkiller_testship_2 = yes
|
||||
every_owned_pop = {
|
||||
limit = {
|
||||
is_same_species = root
|
||||
species = {
|
||||
NOT = {
|
||||
has_trait = rg_machine_maid_trait
|
||||
}
|
||||
}
|
||||
}
|
||||
modify_species = {
|
||||
species = this
|
||||
species = root.species
|
||||
add_trait = rg_machine_maid_trait
|
||||
}
|
||||
species = { save_event_target_as = gray_owner_modded_species }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,10 +43,10 @@ country_event = {
|
||||
set_country_flag = rg_scion_needs_fe
|
||||
if = {
|
||||
limit ={
|
||||
OR = {
|
||||
rg_all_cluster_mod_check_for_scion = yes
|
||||
any_playable_country = {
|
||||
AND = {
|
||||
has_origin = origin_rg_gray
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
namespace = rg_planet
|
||||
|
||||
|
||||
# Furnace Lvl 1
|
||||
country_event = {
|
||||
id = rg_planet.1000
|
||||
@@ -287,12 +289,6 @@ country_event = {
|
||||
else = {
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
owner = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
# exists = event_target:rg_gray_habitat_target
|
||||
PREV = {
|
||||
any_owned_planet = {
|
||||
is_under_colonization = no
|
||||
OR = {
|
||||
is_planet_class = pc_rg_grayhabitat
|
||||
@@ -309,8 +305,7 @@ country_event = {
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# exists = event_target:rg_gray_habitat_target
|
||||
}
|
||||
planet_event = {
|
||||
id = rg_planet.2027
|
||||
@@ -386,7 +381,9 @@ planet_event = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
exists = event_target:gray_owner
|
||||
is_same_value = event_target:gray_owner
|
||||
exists = event_target:rg_owner_main_maid_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
@@ -397,10 +394,27 @@ planet_event = {
|
||||
}
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
any_owned_species = {
|
||||
rg_is_main_species_with_maid_trait_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
owner = {
|
||||
random_owned_species = {
|
||||
limit = {
|
||||
rg_is_main_species_with_maid_trait_trigger = yes
|
||||
}
|
||||
save_event_target_as = rg_maid_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = num_pops
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
species = event_target:rg_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,6 +37,22 @@
|
||||
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "Nanite Extraction Progress"
|
||||
situation_rg_nanotech_consume_planet_desc: "Everything, including entire worlds, is destined to be assimilated into our collective, to become a part of us."
|
||||
|
||||
rg_deficit.170.desc:1 "[Owner.GetFinancialAdvisorAgencyCap] is getting increasingly concerned about the $nanites$ shortage befalling our empire. Failure to recoup our expenses will bring widespread disruptions to our industry sector."
|
||||
rg_deficit.170.desc.machine:1 "Budget warning: $nanites$ expenditures surpassing expenditures for multiple subsequent months. Failure to resolve the shortage will bring widespread disruptions to our industry sector."
|
||||
rg_deficit.170.A:1 "Scrap robots on §Y[robots_planet.GetName]§! for $nanites$ ."
|
||||
rg_deficit.170.A.tooltip:2 "Dismantle all robots on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$ §!"
|
||||
rg_deficit.170.B:1 "Consolidate. Recycle. Dismantle droids on §Y[robots_planet.GetName]§!."
|
||||
rg_deficit.170.B.tooltip:2 "Dismantle half of the population on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$§!"
|
||||
|
||||
rg_deficit.175.desc:1 "Having failed to resolve our $nanites$ shortage, we have been forced to declare bankruptcy and default on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new austerity plan to cut expenses and preventing this situation from ever happening again."
|
||||
|
||||
situation_nanites_deficit: "$nanites$ deficit"
|
||||
situation_nanites_deficit_type: "$situation_nanites_deficit$"
|
||||
deficit_approach_cut_nanite_usage: "$nanites$ Rationing"
|
||||
string_expenditures_greater_than_income_nanites: "$nanites$ Deficit"
|
||||
string_not_in_deficit_nanites: "Positive Monthly $nanites$ Balance"
|
||||
string_resource_reserves_nanites: "$nanites$ Reserves"
|
||||
|
||||
purge_nanophage: "Nanite Assimilation"
|
||||
purge_nanophage_tooltip: "Affected populations are gradually split into the [From.GetSpeciesAdj] species, regardless of their own volition."
|
||||
purge_nanophage_tooltip_delayed: "§ The form of unfreedom is only a constraint that hinders our development. In doing so, their cause will be continued by [From.GetSpeciesNamePlural]. §!"
|
||||
@@ -1,5 +1,4 @@
|
||||
l_english:
|
||||
# NAME_Gray:0 "小灰"
|
||||
GRAY_SPECIES:0 "$NAME_Gray$"
|
||||
RG_MACHINE:0 "§YNanite Reconstructed Doll§!"
|
||||
gray_army_desc:0 "$NAME_Gray$With her nano-combat mothership, it can easily sweep away a planet"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$Cannot construct in the same system as an existing §Y$rg_nano_ripper_4$§!"
|
||||
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$Cannot construct in the same system as an ongoing §Y$rg_nano_ripper_4$ construction§!"
|
||||
allow_rg_nano_ripper: "§HUnlock megastructures:§!$rg_nano_ripper_4$"
|
||||
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
||||
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nPop Housing Usage: §G-90%§!\nSpecies Minimum Habitability: §G+25%§!\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
||||
concept_rg_scion: "$preset_rg_scion$"
|
||||
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||
concept_rg_gray: "$NAME_Gray$"
|
||||
@@ -1,199 +0,0 @@
|
||||
l_english:
|
||||
gray_army_desc:0 "Gray with her nanite mothership.Can easily wreck an entire planet."
|
||||
RG_leader_trait_admiral_gray:0 "Nanite Entity"
|
||||
RG_leader_trait_admiral_gray_desc:0 "Gray is in reality a dense swarm of billions upon billions of advanced nanites."
|
||||
RG_leader_trait_governor_gray:0 "Nanite Entity"
|
||||
RG_leader_trait_governor_gray_desc:0 "Gray is in reality a dense swarm of billions upon billions of advanced nanites."
|
||||
SMALL_GRAY_MIX_ARMOR:0 "Nanite Armor"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "Nanite Armor"
|
||||
|
||||
RG_CARRIER_RADAR:0 "Nanite Support Radar"
|
||||
RG_CARRIER_RADAR_DESC:0 "Advanced Radar used by carriers."
|
||||
RG_ENERGY_MISSILE:0 "Nanite Entity Missile"
|
||||
RG_ENERGY_MISSILE_DESC:0 "Nanite Entity Missile made by many kind of materals,can up to very high speed."
|
||||
RG_ENERGY_MISSILE_KIN:0 "Nanite Space Missile"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 ""
|
||||
RG_FLAK_BATTERY:0 "Nanite Flak Cannon"
|
||||
RG_FLAK_BATTERY_DESC:0 ""
|
||||
|
||||
RG_gatebuilder_jump:0 "Gray Jumpdrive"
|
||||
RG_gatebuilder_sensor:0 "Gray Sensor"
|
||||
RG_gatebuilder_thruster:0 "Gray Thruster"
|
||||
origin_rg_gray:0 "Distant Stella"
|
||||
origin_rg_gray_desc:0 "get gray at gamestart."
|
||||
origin_tooltip_rg_gray_effects:0 "get gray at gamestart.\n\n§R<but..is that easy?>§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "Nanite nanobot cloud"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "set billions of nanobot to repair allies ship."
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "Nanite Bomber Sqard"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "Nanite TorpedoBomber Sqard"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 ""
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "Nanite Fighter Sqard"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 ""
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "Nanite Attackcraft Sqard"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 ""
|
||||
RG_aura_nanobot_cloud:0 "Nanite Nanobot Cloud"
|
||||
RG_AUTO_REPAIR:0 "Gray Damage Control Party"
|
||||
RG_AUTO_REPAIR_DESC:0 ""
|
||||
RG_ENIGMATIC_SCHEDULER:0 "Magical Scheduler"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 ""
|
||||
RG_ENGINE_BOOSTER:0 "Gray Engine booster"
|
||||
RG_ENGINE_BOOSTER_DESC:0 ""
|
||||
bombardment_graygoo:0 "Graygoo"
|
||||
bombardment_graygoo_name:0 "Graygoo Bombardment"
|
||||
bombardment_graygoo_desc:0 ""
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "Gray Energy Lance"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 ""
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "Gray Energy Lance mini"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 ""
|
||||
GRAY_BEAM_STATIC_MX:0 "Gray Energy Beam mini"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 ""
|
||||
GRAY_BEAM_STATIC_X:0 "Gray Energy Beam"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 ""
|
||||
GRAY_BEAM_STATIC_EX:0 "Gray Energy Arc"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 ""
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "Gray Energy Lance"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "Gray Energy Lance"
|
||||
RG_GRAY_WEAPON_LANCE:0 "Gray Energy Lance"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "Gray Energy Lance"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "Nanite Armor"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "Nanite Armor"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Interdictor_FUSION_REACTOR:0 "$FUSION_REACTOR$"
|
||||
RG_Interdictor_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$"
|
||||
RG_Interdictor_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$"
|
||||
RG_Interdictor_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$"
|
||||
RG_Interdictor_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$"
|
||||
RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
|
||||
RG_Interdictor_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$"
|
||||
RG_Interdictor_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$"
|
||||
RG_Mothership_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$"
|
||||
RG_Mothership_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$"
|
||||
|
||||
RG_ID_SHIP_THRUSTER_1:0 "$SHIP_THRUSTER_1$"
|
||||
RG_ID_SHIP_THRUSTER_1_DESC:0 "$SHIP_THRUSTER_1_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_2:0 "$SHIP_THRUSTER_2$"
|
||||
RG_ID_SHIP_THRUSTER_2_DESC:0 "$SHIP_THRUSTER_2_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_3:0 "$SHIP_THRUSTER_3$"
|
||||
RG_ID_SHIP_THRUSTER_3_DESC:0 "$SHIP_THRUSTER_3_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_4:0 "$SHIP_THRUSTER_4$"
|
||||
RG_ID_SHIP_THRUSTER_4_DESC:0 "$SHIP_THRUSTER_4_DESC$"
|
||||
RG_ID_SHIP_THRUSTER_5:0 "$SHIP_THRUSTER_5$"
|
||||
RG_ID_SHIP_THRUSTER_5_DESC:0 "$SHIP_THRUSTER_5_DESC$"
|
||||
|
||||
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
|
||||
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
RG_PLANET_KILLER_SHIELDER:0 "$PLANET_KILLER_SHIELDER$"
|
||||
RG_PLANET_KILLER_SHIELDER_DESC:0 "$PLANET_KILLER_SHIELDER_DESC$"
|
||||
RG_PLANET_KILLER_NEUTRON:0 "$PLANET_KILLER_NEUTRON$"
|
||||
RG_PLANET_KILLER_NEUTRON_DESC:0 "$PLANET_KILLER_NEUTRON_DESC$"
|
||||
RG_PLANET_KILLER_GODRAY:0 "$PLANET_KILLER_GODRAY$"
|
||||
RG_PLANET_KILLER_GODRAY_DESC:0 "$PLANET_KILLER_GODRAY_DESC$"
|
||||
RG_PLANET_KILLER_NANOBOTS:0 "$PLANET_KILLER_NANOBOTS$"
|
||||
RG_PLANET_KILLER_NANOBOTS_DESC:0 "$PLANET_KILLER_NANOBOTS_DESC$"
|
||||
RG_PLANET_KILLER_STAR_CRACKER:0 "$PLANET_KILLER_STAR_CRACKER$"
|
||||
RG_PLANET_KILLER_STAR_CRACKER_DESC:0 "$PLANET_KILLER_STAR_CRACKER_DESC$"
|
||||
RG_PLANET_KILLER_DELUGE:0 "$PLANET_KILLER_DELUGE$"
|
||||
RG_PLANET_KILLER_DELUGE_DESC:0 "$PLANET_KILLER_DELUGE_DESC$"
|
||||
|
||||
RG_ID_wsg_alpha_REACTOR:0 "$wsg_alpha_REACTOR$"
|
||||
RG_ID_SHIP_THRUSTER_WSG:0 "$SHIP_THRUSTER_WSG$"
|
||||
RG_ID_SHIP_THRUSTER_WSG_DESC:0 "$SHIP_THRUSTER_WSG_DESC$"
|
||||
RG_ID_sh_senergy_REACTOR:0 "$sh_senergy_REACTOR$"
|
||||
RG_ID_SHIP_THRUSTER_SH:0 "$SHIP_THRUSTER_SH$"
|
||||
RG_ID_SHIP_THRUSTER_SH_DESC:0 "$SHIP_THRUSTER_SH_DESC$"
|
||||
RG_ID_wsg_senergy_REACTOR:0 "$wsg_senergy_REACTOR$"
|
||||
RG_ID_WSG_SENERGY_SHIP_THRUSTER:0 "$WSG_SENERGY_SHIP_THRUSTER$"
|
||||
RG_ID_WSG_SENERGY_SHIP_THRUSTER_DESC:0 "$WSG_SENERGY_SHIP_THRUSTER_DESC$"
|
||||
|
||||
RG_BAKAHALO:0 "Anti Baka Halo"
|
||||
RG_ANTIBAKAHALO:0 "Baka Halo"
|
||||
RG_ANTIBAKAHALO_DESC:0 ""
|
||||
RG_BAKAHALO_RADAR:0 "Anti Baka Halo"
|
||||
RG_BAKAHALO_RADAR_DESC:0 ""
|
||||
RG_ANTIBAKAHALO_RADAR:0 "Baka Halo"
|
||||
RG_ANTIBAKAHALO_RADAR_DESC:0 ""
|
||||
|
||||
RG_ABSLUTEFIELD:0 "Abslute Field"
|
||||
RG_ABSLUTEFIELD_DESC:0 ""
|
||||
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 ""
|
||||
rg_carrier_BEHAVIOR_DESC:0 ""
|
||||
rg_aura_BEHAVIOR_DESC:0 ""
|
||||
RG_artillery_BEHAVIOR_DESC:0 ""
|
||||
RG_battle_BEHAVIOR_DESC:0 ""
|
||||
RG_torpedo_BEHAVIOR_DESC:0 ""
|
||||
RG_line_BEHAVIOR_DESC:0 ""
|
||||
RG_AA_BEHAVIOR_DESC:0 ""
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 ""
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "Gray Combat Computer-Carrier"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "Gray Combat Computer-Charge"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "Gray Combat Computer-Artillery"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "Gray Combat Computer-MotherShip"
|
||||
RG_COMBAT_COMPUTER_aura:0 "Gray Combat Computer-AuraShip"
|
||||
RG_COMBAT_COMPUTER_battle:0 "Gray Combat Computer-Battleship"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "Gray Combat Computer-TorpedoShip"
|
||||
RG_COMBAT_COMPUTER_AA:0 "Gray Combat Computer-AntiAir"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "Gray Combat Computer-FreeCtrl"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "Nano Matter Spray"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 ""
|
||||
|
||||
RG_armed_constructor_ship:"Gray Armed Constructor"
|
||||
RG_armed_constructor_ship_plural:"Gray Armed Constructor"
|
||||
RG_graygoo_interdictor:"Graygoo Interdictor"
|
||||
RG_graygoo_interdictor_plural:"Graygoo Interdictor"
|
||||
RG_graygoo_Arsenal:"Graygoo Arsenal"
|
||||
RG_graygoo_Arsenal_plural:"Graygoo Arsenal"
|
||||
RG_graygoo_Buff:"Graygoo AuraShip"
|
||||
RG_graygoo_Buff_plural:"Graygoo AuraShip"
|
||||
RG_graygoo_mothership:"Graygoo MotherShip"
|
||||
RG_graygoo_mothership_plural:"Graygoo MotherShip"
|
||||
|
||||
RG_carrier_interdictor_key:"carrier interdictor key"
|
||||
RG_battleship_interdictor_key:"battleship interdictor key"
|
||||
RG_titan_interdictor_key:"titan interdictor key"
|
||||
RG_line_interdictor_key:"line interdictor key"
|
||||
RG_AA_interdictor_key:"AA interdictor key"
|
||||
RG_Buff_interdictor_key:"Buff interdictor key"
|
||||
RG_COLOSSUS_interdictor_key:"COLOSSUS interdictor key"
|
||||
RG_Arsenal_interdictor_key:"Arsenal interdictor key"
|
||||
RG_aircruiser_interdictor_key:"aircruiser interdictor key"
|
||||
RG_torpedo_interdictor_key:"torpedo interdictor key"
|
||||
RG_gray_warship_key:"gray warship key"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "Gray Weapon Lance"
|
||||
tech_gray_weapon_lance_1_desc:0 ""
|
||||
tech_gray_matter_remix_2:0 "Gray Matter Remix"
|
||||
tech_gray_matter_remix_2_desc:0 ""
|
||||
|
||||
tech_gray_nano_boost_3:0 "Gray Nano Boost"
|
||||
tech_gray_nano_boost_3_desc:0 ""
|
||||
|
||||
tech_gray_interdictor_4:0 "Gray Interdictor"
|
||||
tech_gray_interdictor_4_desc:0 ""
|
||||
|
||||
tech_gray_matter_spray_5:0 "Gray Matter Spray"
|
||||
tech_gray_matter_spray_5_desc:0 ""
|
||||
|
||||
tech_gray_buffnut_6:0 "Gray Colossus"
|
||||
tech_gray_buffnut_6_desc:0 ""
|
||||
|
||||
tech_gray_repair_system_1:0 "Gray Repair System"
|
||||
tech_gray_repair_system_1_desc:0 ""
|
||||
|
||||
tech_object_gray_5:0 "Gray Mothership"
|
||||
tech_object_gray_5_desc:0 ""
|
||||
|
||||
tech_minilaser_gray_1:0 "Gray Minilaser"
|
||||
tech_minilaser_gray_1_desc:0 ""
|
||||
@@ -27,6 +27,15 @@
|
||||
rg_event.403.a:0 "欢迎加入[Root.GetName]!"
|
||||
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
|
||||
|
||||
|
||||
rg_deficit.170.desc: "[Owner.GetFinancialAdvisorAgencyCap]现在愈发关心我们帝国发生的$nanites$短缺。如果不能尽快弥补上我们的支出,我们的工业部门将会收到广泛的影响。"
|
||||
rg_deficit.170.desc.machine: "预算警告:当前$nanites$支出已经超过了接下来数月的支出阈值。若不能解决短缺,将会给我们的工业区域造成广泛的扰乱。"
|
||||
rg_deficit.170.A: "将§Y[robots_planet.GetName]§!的机器人拆成$nanites$。"
|
||||
rg_deficit.170.A.tooltip: "拆解[robots_planet.GetName]上的所有机器人(£pop£§Y[robots_planet.recycled_robots]子个体§!)以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
|
||||
rg_deficit.170.B: "合并。循环。拆解§Y[robots_planet.GetName]§!上的智能人。"
|
||||
rg_deficit.170.B.tooltip: "拆解[robots_planet.GetName]上的一半人口(£pop£§Y[robots_planet.recycled_robots]子个体§!)以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
|
||||
rg_deficit.175.desc: "由于无法解决$nanites$短缺,我们被迫宣布破产并违约债务。[Owner.GetFinancialAdvisorAgencyCap]正在起草新的紧缩经济计划以削减开支,避免这种情况再度发生。"
|
||||
|
||||
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
tr_rg_nanotech_2_modifier_desc: "§I解锁巨型结构:§!§Y$RG_habitat_central_complex$§!\n§I解锁巨型结构:§!§Y$rg_nano_ripper_4$§!:可从恒星系内所有行星、卫星和小行星上产出大量的£nanites£§Y$nanites$§!"
|
||||
tr_rg_nanotech_3_modifier_desc: "§Y解锁行星决议:§!$decision_rg_nanotech_swarm_consume_world$\n§Y解锁巨像武器:§!$tech_object_gray_7$:可将星球转变为可殖民的§Y$pc_nanotech$§!"
|
||||
tr_rg_nanotech_4_modifier_desc: "§Y解锁飞升:$rg_ap_nantiematter$\n解锁舰船:§!$RG_graygoo_destroyer$\n§Y获得遗珍:§!§Y$rg_tempest_invocator$§!:允许你召唤宇宙风暴:§Y$graytempest_storm$§!"
|
||||
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式:$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!:人口需要£nanites£§Y$nanites$§!维护费。\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。"
|
||||
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式:$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!:\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。§Y纳米化$pops_with_icon$§!§!需要£nanites£§Y$nanites$§!维护费。"
|
||||
tr_rg_nanotech_finish_modifier_desc: "§Y解锁舰船:§!$RG_graygoo_mothership$\n所有境内恒星基地自动获得内置§Y$sm_nanite_harvester$§!。每§Y5§!年§Y$sm_nanite_harvester_plural$§!都会提升,可能是增加$r_nanites$矿藏的规模,或是直接产出一笔$r_nanites$资源。该效果受到矿藏所依附的行星尺寸的限制。"
|
||||
|
||||
decision_rg_server_shut_down: "§R核心关闭§!"
|
||||
@@ -37,6 +37,13 @@
|
||||
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "纳米机器人提取进展"
|
||||
situation_rg_nanotech_consume_planet_desc: "一切事物,包括所有星球,都注定要融入我们的集体,成为我们的一部分。"
|
||||
|
||||
situation_nanites_deficit: "$nanites$短缺"
|
||||
situation_nanites_deficit_type: "$situation_nanites_deficit$"
|
||||
deficit_approach_cut_nanite_usage: "$nanites$配给"
|
||||
string_expenditures_greater_than_income_nanites: "$nanites$发生赤字"
|
||||
string_not_in_deficit_nanites: "$nanites$月度结余为正"
|
||||
string_resource_reserves_nanites: "$nanites$能量币储备"
|
||||
|
||||
purge_nanophage: "纳米同化"
|
||||
purge_nanophage_tooltip: "受影响的人口会被逐渐裂解为[From.GetSpeciesAdj]物种,无论其自身的意志如何。"
|
||||
purge_nanophage_tooltip_delayed: "§L不自由的形态只是阻碍我们发展的束缚。秉此之道,他们的事业将有[From.GetSpeciesNamePlural]继续践行。§!"
|
||||
@@ -6,7 +6,6 @@
|
||||
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$无法与现存的§Y$rg_nano_ripper_4$§!在同一个恒星系建造"
|
||||
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$无法与§Y在建的$rg_nano_ripper_4$§!在同一星系建造"
|
||||
allow_rg_nano_ripper: "§H解锁巨型结构:§!$rg_nano_ripper_4$"
|
||||
rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
||||
concept_rg_scion: "$preset_rg_scion$"
|
||||
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||
concept_rg_gray: "$NAME_Gray$"
|
||||
@@ -1,6 +1,7 @@
|
||||
l_simp_chinese:
|
||||
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
|
||||
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
|
||||
rg_machine_maid_trait_effect_tooltip: "§Y行星类型§!为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!时:$TABBED_NEW_LINE$每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n人口住房使用:§G-90%§!\n物种最低宜居性:§G+25%§!\n在$NAME_Gray$$TRIGGER_OWNER$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
||||
RG_leader_trait_admiral_gray:0 "$rg_nanite_leader$"
|
||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。"
|
||||
RG_leader_trait_admiral_gray_1:0 "$rg_nanite_leader$"
|
||||
51
steam.md
Normal file
51
steam.md
Normal file
@@ -0,0 +1,51 @@
|
||||
[b]~Real Gray:The Distant Stars Story Pack Module~[/b]
|
||||
If you are finding a mod about waifu gray. That is direct made for this concept.
|
||||
If you are not. you are not.
|
||||
[hr]v3.13 Vela[/hr]
|
||||
[h1][b]Main Feature[/b][/h1]
|
||||
[h2]All Stories to one road[/h2]
|
||||
What never you find in L-Cluster you always find Gray in the story end.
|
||||
[list]
|
||||
[*][b]-Gray Tempest: [/b]By destroy the Factory.
|
||||
[*][b]-Dessanu Empire: [/b]By destroy the Factory.Also.
|
||||
[*][b]-L-Drake: [/b] By destroy the Dragon.Maybe don't need to be all of them.
|
||||
[*][b]-"Eerie Silence": [/b] Rush your science ship to any Graygoo planet in Cluster.
|
||||
[/list]
|
||||
|
||||
[h2]Distant Stella Origin[/h2]
|
||||
Allow you to start your game in L-Cluster or normal Galaxy With Gray-The Nanite Entity at game start.
|
||||
With lots advantage.
|
||||
In Multiplayer only one Country can have 'Distant Stella Origin'.Otherwise,the origin effect will be replaced.
|
||||
|
||||
[h2]Gray Tempest Enhanced[/h2]
|
||||
All Tempest Ships are redesigned with advanced modded weapons&ships.You should deal it as an unfair mod crisis.
|
||||
Graygoo ships now have more than 14 different ship type and designs.
|
||||
Gray Tempest Fleet is auto reinforced by time passed.The best way to deal it is destroying Factory as fast as you can.
|
||||
|
||||
[h2]Gray Event Overhaul[/h2]
|
||||
Completely recoded Gray Event.
|
||||
Death won't lose any skill&record.
|
||||
Selectable Trait when Gray spawn as normal level 10.(Non-Distant Stella Origin)
|
||||
[b]Gray now can do[/b]
|
||||
[list]
|
||||
[*][b]-Gray-Officer: [/b]Special trait can add your empire resource produce base on Gray's Leader Level. Move level more alloys.
|
||||
[*][b]-Gray-Warship: [/b]Special trait for Space&Ground Combat.Upgradeable ship design from rusted Gray mothership into The Gray Juggernaut. First Upgrade require Gray level 10.Second Upgrade require technology 'tech_juggernaut'.
|
||||
[*][b]-Gray-Army: [/b]Transport Ship its self now with armed too.Calling orbital laser.
|
||||
[*][b]-Gray-Scientist: [/b]High Cloaking level.Fast Speed.Armed to teeth.Auto send Construct ship building Starbase&mining/researching-station/Hyper-relay for completely free.
|
||||
[*][b]-Gray-SpaceStation: [/b]Have all resource production you need.Self-sustaining.Infinity population.Instant appear where you want Gray to go.
|
||||
[/list]
|
||||
|
||||
[h2]Special Nanite Technologies&Weapons[/h2]
|
||||
All country can research Nanite Tech&Ships by using new traditions 'Nano Refactoring' if have l-gate insights.
|
||||
When fully active it's give you all Nanite technologies.Make you pop instant grow out from nanite sands.
|
||||
Although not include Gray it's self.
|
||||
|
||||
[b]Notice[/b]
|
||||
This mod is not designed for balance.
|
||||
Most english desc is translated by AI. Because they are too long. I'm so lazy.
|
||||
|
||||
[b]Compatibility[/b]
|
||||
This mod is compatible with any other mod.[spoiler] If not been overwritten [/spoiler]
|
||||
|
||||
For History change:
|
||||
[url=https://github.com/Kalospacer/Real-Gray/tags] Github-history-version [/url]
|
||||
34
steamcn.md
Normal file
34
steamcn.md
Normal file
@@ -0,0 +1,34 @@
|
||||
开了一个投诉用的QQ群:927698136
|
||||
可以进群辱骂作者
|
||||
|
||||
[b]一个送给灰风老婆的mod[/b]
|
||||
[hr]3.13 Vela[/hr]
|
||||
[h1][b]主要特性[/b][/h1]
|
||||
[b]遥远约定起源[/b]
|
||||
-你与灰风一起被关在L星团里。当然,这扇门只能从外面打开。
|
||||
-这是一个独立星系开局,并且会把你的mod母星留在原地。
|
||||
|
||||
[b]灰风拥有四种形态,并且进行了一定加强[/b]
|
||||
-战舰形态:初始为基本母舰,提升灰风领袖等级可以进行多次改造。
|
||||
-武装科学舰:恒星系探索完成后自动释放武装工程舰建造哨站。
|
||||
-独特的多功能巨像武器:把外星人换成我们自己的样子!
|
||||
-全知全能的隐形主宰!
|
||||
-纳米空间站。完成传统后可以自主建造。
|
||||
|
||||
[b]独特的武器科技与灰色风暴加强[/b]
|
||||
-随灰蛊风暴事件在银河地图上生成纳米风暴,提供极高的建造速度同时持续长达数年之久。
|
||||
-随时间进行增援的灰蛊舰队,还请速战速决。
|
||||
-12种舰种组成的多功能拦截舰,多样化的母舰设计。
|
||||
-开启L星门打败德萨努,L星龙,灰色风暴后也可以获得小灰。
|
||||
-逆向工程残骸你也可以获得武器科技和独特舰船类型。
|
||||
|
||||
如果你需要一点帮助,可以找小灰用合金购买灰风母舰和武装工程舰。友情价出售
|
||||
|
||||
关于改造小灰的战舰:
|
||||
-10级可以舰船状态对话一改、
|
||||
-需要主宰科技前置可以对话二改。
|
||||
|
||||
如果你需要本mod的历史版本:
|
||||
[url=https://github.com/Kalospacer/Real-Gray/tags] Github-历史版本下载 [/url]
|
||||
如果你无法访问Github:
|
||||
[url=https://git.ra3battle.cn/Kalospacer/realgray-stellaris-mod/tags] 战网分流-历史版本下载 [/url]
|
||||
Reference in New Issue
Block a user