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RG_AG_TEST
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fef4de87ea | ||
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d366fc812a | ||
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e4a4300da8 | ||
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9906ae58dd |
@@ -0,0 +1,30 @@
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option = {
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trigger = { has_civic = civic_AG_gray_master }
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name = AG_dooropen_master.option
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if = {
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limit = {
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any_country = {
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has_civic = civic_AG_gray
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}
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}
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#do nothing
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}
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else_if = {
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limit = {
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NOT = {
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any_country = {
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has_civic = civic_AG_gray
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}
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}
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any_country = {
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has_civic = origin_rg_gray
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}
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has_global_flag = has_rg_mod
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}
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force_remove_civic = civic_AG_gray_master
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}
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else = {
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country_event = { id = graygoo.499 }
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}
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}
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46
common/inline_scripts/events/rg_test_gray_skill_varible.txt
Normal file
46
common/inline_scripts/events/rg_test_gray_skill_varible.txt
Normal file
@@ -0,0 +1,46 @@
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# event:graygoo.499
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# 初始化小灰领袖等级
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set_variable = {
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which = rg_gray_level
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value = 1
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}
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#Country event_target:gray_owner
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#存储当前领袖等级
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rg_save_gray_leader_level_effect = {
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random_owned_leader = {
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#是小灰领袖
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limit = {
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has_leader_flag = rg_gray_leader
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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}
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}
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#country scope
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#用的时候就
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check_variable = {
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which = rg_gray_level
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value >= 10
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}
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#Country event_target:gray_owner
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#等级导入,把存储的领袖等级赋予到领袖身上
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rg_set_varible_as_leader_level_effect = {
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random_owned_leader = {
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limit = {
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has_leader_flag = rg_gray_leader
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}
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set_skill = owner.rg_gray_level
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}
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}
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@@ -1,5 +1,15 @@
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produces = {
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produces = {
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trigger = {
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trigger = {
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exists = planet
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planet = {
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owner = {
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OR = {
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RG_gray_harbitat_active_trigger = yes
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has_active_tradition = tr_rg_nanotech_5
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}
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}
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rg_is_pc_nano = yes
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}
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OR = {
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OR = {
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has_trait = rg_machine_maid_trait
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has_trait = rg_machine_maid_trait
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}
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}
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@@ -180,6 +180,16 @@ on_space_battle_won = {
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}
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}
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}
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}
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# This = owner of fleet 1 (winner)
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# From = owner of fleet 2 (loser)
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# FromFrom = fleet 1
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# FromFromFrom = fleet 2
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# Fires when a combat is finished from a lack of enemies
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on_space_battle_over = {
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events = {
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}
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}
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# This = owner of fleet 1 (loser)
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# This = owner of fleet 1 (loser)
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# From = owner of fleet 2 (winner)
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# From = owner of fleet 2 (winner)
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# FromFrom = fleet 1
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# FromFrom = fleet 1
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@@ -48,8 +48,11 @@ rg_event_effect_event1_cluster = {
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rg_event_effect_event1_cluster_galaxy = {
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rg_event_effect_event1_cluster_galaxy = {
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if = {
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if = {
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limit = {
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limit = {
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NOT = {
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OR = {
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has_global_flag = origin_rg_gray_1st_global
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rg_has_ag_origin_trigger = yes
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NOT = {
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has_global_flag = origin_rg_gray_1st_global
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}
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}
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}
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}
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}
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rg_event_effect_event1_gray_galaxy = yes
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rg_event_effect_event1_gray_galaxy = yes
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@@ -65,10 +68,7 @@ rg_event_effect_event1_gray_cluster = {
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set_country_flag = origin_rg_gray_cluster
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set_country_flag = origin_rg_gray_cluster
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set_country_flag = origin_rg_gray_1st
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set_country_flag = origin_rg_gray_1st
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set_country_flag = rg_gray_level_1
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set_country_flag = rg_gray_level_1
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country_event = {
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rg_event_effect_event1_to_event2_effect = yes
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id = rg_event.2
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days = 30
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}
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add_resource = {
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add_resource = {
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energy = 1000
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energy = 1000
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minerals = 1000
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minerals = 1000
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@@ -92,12 +92,23 @@ rg_event_effect_event1_gray_galaxy = {
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set_country_flag = origin_rg_gray_galaxy
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set_country_flag = origin_rg_gray_galaxy
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set_country_flag = origin_rg_gray_1st
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set_country_flag = origin_rg_gray_1st
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set_country_flag = rg_gray_level_1
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set_country_flag = rg_gray_level_1
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rg_event_effect_event1_to_event2_effect = yes
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save_global_event_target_as = origin_rg_gray_country
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if = {
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limit = {
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rg_has_ag_origin_trigger = yes
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}
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}
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else = {
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rg_lcluster_spawn_effect = yes
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}
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}
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rg_event_effect_event1_to_event2_effect = {
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country_event = {
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country_event = {
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id = rg_event.2
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id = rg_event.2
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days = 30
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days = 30
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}
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}
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save_global_event_target_as = origin_rg_gray_country
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rg_lcluster_spawn_effect = yes
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}
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}
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rg_event_effect_lcluster_spawn_selecter = {
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rg_event_effect_lcluster_spawn_selecter = {
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if = {
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if = {
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@@ -137,7 +148,9 @@ rg_event_effect_lcluster_open = {
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has_global_flag = rg_origin_l_cluster # 遥远约定
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has_global_flag = rg_origin_l_cluster # 遥远约定
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has_global_flag = gray_origin_activate # 远星之歌
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has_global_flag = gray_origin_activate # 远星之歌
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has_global_flag = rg_origin_scion_l_cluster # 未来追迹
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has_global_flag = rg_origin_scion_l_cluster # 未来追迹
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rg_has_ag_origin_trigger = yes # 遥远的故事
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}
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}
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}
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}
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country_event = {
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country_event = {
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id = rg_cluster.2
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id = rg_cluster.2
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@@ -177,4 +190,45 @@ rg_event_effect_planet2027_spawn_maid_species = {
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}
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}
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}
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}
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}
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}
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}
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#Species
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rg_event_effect_planet2027_spawn_maid_species_non_gray = {
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modify_species = {
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effect = {
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create_species = {
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is_mod = yes
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name = "RG_MACHINE"
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plural = this
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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can_be_modified = no
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homeworld = this
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namelist = this
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gender = this
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_auto_mod_robotic
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trait = trait_robot_streamlined_protocols
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trait = trait_robot_luxurious
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}
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}
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}
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}
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}
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rg_event_effect_event2_gray_origin_init = {
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rg_gray_country_init = yes
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country_event = {
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id = graygoo.499
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}
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give_technology = {
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tech = tech_minilaser_gray_1
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message = no
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}
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give_technology = {
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tech = tech_object_gray_5
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message = no
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}
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}
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}
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@@ -1423,7 +1423,7 @@ RG_const_auto_build_effect = {
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#建造空间站
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#建造空间站
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find_closest_planet = {
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find_closest_planet = {
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trigger = {
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trigger = {
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id = RG_work_bees_trigger.1
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id = RG_work_bees_trigger.11
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RG_planet_can_auto_build = yes
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RG_planet_can_auto_build = yes
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}
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}
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found_planet = {
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found_planet = {
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@@ -1433,7 +1433,7 @@ RG_const_auto_build_effect = {
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duration = $station_time$
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duration = $station_time$
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}
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}
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effect = {
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effect = {
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id = RG_work_bees_effect.2
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id = RG_work_bees_effect.22
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#若星系属于母国,则自动建造
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#若星系属于母国,则自动建造
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if = {
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if = {
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limit = {
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limit = {
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@@ -1,3 +1,23 @@
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rg_all_cluster_mod_check = {
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OR = {
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has_global_flag = l_cluster_origin # l-cluster plus
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has_global_flag = rg_origin_l_cluster # 遥远约定
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has_global_flag = gray_origin_activate # 远星之歌
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has_global_flag = rg_origin_scion_l_cluster # 未来追迹
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rg_has_ag_origin_trigger = yes # 遥远的故事
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}
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}
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rg_all_cluster_mod_check_for_scion = {
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OR = {
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has_global_flag = l_cluster_origin # l-cluster plus
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# has_global_flag = rg_origin_l_cluster # 遥远约定
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has_global_flag = gray_origin_activate # 远星之歌
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# has_global_flag = rg_origin_scion_l_cluster # 未来追迹
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rg_has_ag_origin_trigger = yes # 遥远的故事
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}
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}
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RG_planet_can_auto_build = {
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RG_planet_can_auto_build = {
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OR = {
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OR = {
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AND = {
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AND = {
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@@ -31,9 +51,27 @@ RG_OR_has_wsg_mod_trigger = {
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}
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}
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}
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}
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RG_AG_has_gray_master_trigger = {
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has_civic = civic_AG_gray_master
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}
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RG_has_gray_cluster_origin_trigger = {
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RG_has_gray_cluster_origin_trigger = {
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OR = {
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OR = {
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has_country_flag = origin_rg_gray #遥远约定
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has_country_flag = origin_rg_gray #遥远约定
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has_country_flag = origin_gray_country #远星之歌
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has_country_flag = origin_gray_country #远星之歌
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}
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}
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}
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rg_is_main_species_with_maid_trait_trigger = {
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has_trait = rg_machine_maid_trait
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OR = {
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is_same_species = owner_main_species
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is_subspecies = owner_main_species
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}
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}
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rg_has_ag_origin_trigger = {
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any_country = {
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has_origin = origin_Asgray
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}
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}
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}
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@@ -1,192 +1,150 @@
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situation_nanties_deficit = {
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situation_nanites_deficit = {
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picture = GFX_evt_deficit
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picture = GFX_evt_deficit
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category = negative
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category = negative
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fail_icon = GFX_situation_outcome_meh
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fail_icon = GFX_situation_outcome_meh
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fail_icon_frame = GFX_situation_outcome_frame_green
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fail_icon_frame = GFX_situation_outcome_frame_green
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complete_icon = GFX_situation_outcome_bankrupcy
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complete_icon = GFX_situation_outcome_bankrupcy
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complete_icon_frame = GFX_situation_outcome_frame_red
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complete_icon_frame = GFX_situation_outcome_frame_red
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on_start = {
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on_start = {
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set_situation_flag = deficit_situation
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set_situation_flag = deficit_situation
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}
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owner = {
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on_abort = {
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country_event = { id = advisor.20 days = 10 random = 20 }
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owner = {
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save_event_target_as = kaleidoscope_new_owner
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add_resource = {
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}
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nanites = @bailout_strategic_base_amount
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random_playable_country = {
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mult = value:bailout_scaling_factor
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limit = {
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}
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has_country_flag = gave_kaleidoscope_to@owner
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}
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}
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}
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country_event = { id = situation.2025 days = 10 random = 20 }
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start_value = 15
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}
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stages = {
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}
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deficit_first = {
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on_abort = {
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icon = GFX_situation_stage_1
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owner = {
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icon_background = GFX_situation_stage_frame_red
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add_resource = {
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end = 25
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energy = @bailout_basic_base_amount
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modifier = {
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mult = value:bailout_scaling_factor
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planet_jobs_upkeep_mult = 0.05
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}
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all_technology_research_speed = -0.05
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}
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planet_buildings_upkeep_mult = 0.05
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}
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megastructures_upkeep_mult = 0.05
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}
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start_value = 15
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}
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on_monthly = {
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deficit_second = {
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random_events = {
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icon = GFX_situation_stage_2
|
||||||
80 = 0
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icon_background = GFX_situation_stage_frame_red
|
||||||
20 = origin.4170 # Payback | MSI helping you
|
end = 50
|
||||||
}
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modifier = {
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||||||
}
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planet_jobs_upkeep_mult = 0.1
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all_technology_research_speed = -0.1
|
||||||
stages = {
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planet_buildings_upkeep_mult = 0.1
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||||||
deficit_first = {
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megastructures_upkeep_mult = 0.1
|
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icon = GFX_situation_stage_1
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}
|
||||||
icon_background = GFX_situation_stage_frame_red
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}
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end = 25
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deficit_third = {
|
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modifier = {
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icon = GFX_situation_stage_3
|
||||||
planet_researchers_physics_research_produces_add = -0.5
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icon_background = GFX_situation_stage_frame_red
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||||||
planet_researchers_society_research_produces_add = -0.5
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end = 75
|
||||||
planet_researchers_engineering_research_produces_add = -0.5
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modifier = {
|
||||||
diplo_weight_economy_mult = -0.1
|
planet_jobs_upkeep_mult = 0.15
|
||||||
planet_pop_assembly_reduction = 0.1
|
all_technology_research_speed = -0.2
|
||||||
ship_disengage_chance_mult = -0.1
|
planet_buildings_upkeep_mult = 0.15
|
||||||
ship_weapon_damage = -0.20
|
megastructures_upkeep_mult = 0.15
|
||||||
ship_speed_mult = -0.20
|
}
|
||||||
}
|
}
|
||||||
}
|
deficit_fourth = {
|
||||||
deficit_second = {
|
icon = GFX_situation_stage_4
|
||||||
icon = GFX_situation_stage_2
|
icon_background = GFX_situation_stage_frame_red
|
||||||
icon_background = GFX_situation_stage_frame_red
|
end = 100
|
||||||
end = 50
|
on_first_enter = {
|
||||||
modifier = {
|
situation_event = {
|
||||||
planet_researchers_physics_research_produces_add = -1
|
id = gigadeficit.160
|
||||||
planet_researchers_society_research_produces_add = -1
|
}
|
||||||
planet_researchers_engineering_research_produces_add = -1
|
}
|
||||||
diplo_weight_economy_mult = -0.2
|
modifier = {
|
||||||
planet_pop_assembly_reduction = 0.2
|
planet_jobs_upkeep_mult = 0.2
|
||||||
ship_disengage_chance_mult = -0.25
|
all_technology_research_speed = -0.4
|
||||||
ship_weapon_damage = -0.40
|
planet_buildings_upkeep_mult = 0.2
|
||||||
ship_speed_mult = -0.40
|
megastructures_upkeep_mult = 0.2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
deficit_third = {
|
}
|
||||||
icon = GFX_situation_stage_3
|
on_progress_complete = {
|
||||||
icon_background = GFX_situation_stage_frame_red
|
country_defaulted_in_situation_tooltip = yes
|
||||||
end = 75
|
hidden_effect = {
|
||||||
modifier = {
|
situation_event = {
|
||||||
planet_researchers_physics_research_produces_add = -1.5
|
id = rg_deficit.220
|
||||||
planet_researchers_society_research_produces_add = -1.5
|
}
|
||||||
planet_researchers_engineering_research_produces_add = -1.5
|
}
|
||||||
diplo_weight_economy_mult = -0.33
|
}
|
||||||
planet_pop_assembly_reduction = 0.33
|
on_fail = {
|
||||||
ship_disengage_chance_mult = -0.50
|
custom_tooltip = deficit_situation_finish_tooltip
|
||||||
ship_weapon_damage = -0.60
|
hidden_effect = {
|
||||||
ship_speed_mult = -0.60
|
destroy_situation = this
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
deficit_fourth = {
|
monthly_progress = {
|
||||||
icon = GFX_situation_stage_4
|
base = 0
|
||||||
icon_background = GFX_situation_stage_frame_red
|
modifier = {
|
||||||
end = 100
|
add = value:deficit_situation_progress_value|RESOURCE|nanites|
|
||||||
on_first_enter = {
|
desc = string_expenditures_greater_than_income_nanites
|
||||||
situation_event = { id = deficit.100 }
|
owner = {
|
||||||
}
|
has_actual_deficit = {
|
||||||
modifier = {
|
RESOURCE = nanites
|
||||||
planet_researchers_physics_research_produces_add = -2
|
}
|
||||||
planet_researchers_society_research_produces_add = -2
|
}
|
||||||
planet_researchers_engineering_research_produces_add = -2
|
}
|
||||||
diplo_weight_economy_mult = -0.5
|
modifier = {
|
||||||
planet_pop_assembly_reduction = 0.5
|
subtract = 3
|
||||||
ship_disengage_chance_mult = -0.75
|
desc = string_not_in_deficit_nanites
|
||||||
planet_jobs_produces_mult = -0.1
|
owner = {
|
||||||
ship_weapon_damage = -0.8
|
resource_income_compare = {
|
||||||
ship_speed_mult = -0.8
|
resource = nanites
|
||||||
}
|
value >= 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
on_progress_complete = {
|
modifier = {
|
||||||
country_defaulted_in_situation_tooltip = yes
|
subtract = 1
|
||||||
hidden_effect = {
|
desc = string_resource_reserves_nanites
|
||||||
situation_event = { id = deficit.110 }
|
owner = {
|
||||||
}
|
has_negative_income_with_stockpile = {
|
||||||
}
|
RESOURCE = nanites
|
||||||
on_fail = {
|
}
|
||||||
custom_tooltip = deficit_situation_finish_tooltip
|
}
|
||||||
hidden_effect = { destroy_situation = this }
|
}
|
||||||
}
|
}
|
||||||
monthly_progress = {
|
approach = {
|
||||||
base = 0
|
name = deficit_approach_do_nothing
|
||||||
modifier = {
|
icon = GFX_situation_approach_this_is_fine
|
||||||
add = value:deficit_situation_progress_value|RESOURCE|energy|
|
icon_background = GFX_situation_approach_bg_yellow
|
||||||
desc = string_expenditures_greater_than_income_energy
|
default = yes
|
||||||
owner = { has_actual_deficit = { RESOURCE = energy } }
|
on_select = {
|
||||||
}
|
custom_tooltip = deficit_approach_do_nothing_tooltip
|
||||||
modifier = {
|
}
|
||||||
subtract = 5
|
ai_weight = {
|
||||||
desc = string_not_in_deficit_energy
|
base = 1
|
||||||
owner = {
|
}
|
||||||
resource_income_compare = {
|
}
|
||||||
resource = energy
|
approach = {
|
||||||
value >= 0
|
name = deficit_approach_cut_nanite_usage
|
||||||
}
|
icon = GFX_situation_approach_research
|
||||||
}
|
icon_background = GFX_situation_approach_bg_red
|
||||||
}
|
modifier = {
|
||||||
modifier = {
|
country_nanites_produces_mult = 0.15
|
||||||
subtract = 1
|
planet_stability_add = -10
|
||||||
desc = string_resource_reserves_energy
|
planet_structures_cost_mult = 1
|
||||||
owner = {
|
megastructures_cost_mult = 1
|
||||||
has_negative_income_with_stockpile = { RESOURCE = energy }
|
}
|
||||||
}
|
ai_weight = {
|
||||||
}
|
base = 0
|
||||||
modifier = {
|
modifier = {
|
||||||
desc = civilian_difficulty
|
add = 2
|
||||||
mult = 0.1
|
current_stage = deficit_third
|
||||||
situation_monthly_progress > 0
|
}
|
||||||
is_difficulty = 0
|
modifier = {
|
||||||
owner = {
|
add = 2
|
||||||
is_ai = no
|
current_stage = deficit_fourth
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
modifier = {
|
}
|
||||||
desc = cadet_difficulty
|
|
||||||
mult = 0.5
|
|
||||||
situation_monthly_progress > 0
|
|
||||||
is_difficulty = 1
|
|
||||||
owner = {
|
|
||||||
is_ai = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
approach = {
|
|
||||||
name = deficit_approach_do_nothing
|
|
||||||
icon = GFX_situation_approach_this_is_fine
|
|
||||||
icon_background = GFX_situation_approach_bg_yellow
|
|
||||||
default = yes
|
|
||||||
on_select = {
|
|
||||||
custom_tooltip = deficit_approach_do_nothing_tooltip
|
|
||||||
}
|
|
||||||
ai_weight = {
|
|
||||||
base = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
approach = {
|
|
||||||
name = deficit_approach_cut_science_investment
|
|
||||||
icon = GFX_situation_approach_research
|
|
||||||
icon_background = GFX_situation_approach_bg_red
|
|
||||||
modifier = {
|
|
||||||
planet_researchers_produces_mult = -0.5
|
|
||||||
planet_buildings_energy_upkeep_mult = -0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_weight = {
|
|
||||||
base = 0
|
|
||||||
modifier = {
|
|
||||||
add = 2
|
|
||||||
current_stage = deficit_third
|
|
||||||
}
|
|
||||||
modifier = {
|
|
||||||
add = 2
|
|
||||||
current_stage = deficit_fourth
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -91,6 +91,7 @@ tr_rg_nanotech_3 = {
|
|||||||
tech = tech_object_gray_7
|
tech = tech_object_gray_7
|
||||||
message = no
|
message = no
|
||||||
}
|
}
|
||||||
|
rg_create_gray_planetkiller_testship_2 = yes
|
||||||
}
|
}
|
||||||
#Unlocks Starbase Building and Make Nanite World Decision
|
#Unlocks Starbase Building and Make Nanite World Decision
|
||||||
ai_weight = {
|
ai_weight = {
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ rg_machine_maid_trait = {
|
|||||||
exists = planet
|
exists = planet
|
||||||
planet = {
|
planet = {
|
||||||
exists = owner
|
exists = owner
|
||||||
owner = { is_same_value = event_target:gray_owner }
|
owner = { has_country_flag = gray_owner }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
planet_jobs_produces_mult = 0.1
|
planet_jobs_produces_mult = 0.1
|
||||||
|
|||||||
@@ -684,6 +684,7 @@ country_event = {
|
|||||||
hide_window = yes
|
hide_window = yes
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
trigger = {
|
trigger = {
|
||||||
|
exists = fromfrom.leader
|
||||||
OR = {
|
OR = {
|
||||||
fromfrom.leader = {
|
fromfrom.leader = {
|
||||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
@@ -717,8 +718,9 @@ country_event = {
|
|||||||
hide_window = yes
|
hide_window = yes
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
trigger = {
|
trigger = {
|
||||||
|
exists = fromfromfrom.leader
|
||||||
OR = {
|
OR = {
|
||||||
fromfrom.leader = {
|
fromfromfrom.leader = {
|
||||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
159
events/RG_deficit_event.txt
Normal file
159
events/RG_deficit_event.txt
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
namespace = rg_deficit
|
||||||
|
|
||||||
|
situation_event = {
|
||||||
|
id = rg_deficit.170
|
||||||
|
title = deficit.170.name
|
||||||
|
desc = {
|
||||||
|
text = rg_deficit.170.desc
|
||||||
|
trigger = { owner = { is_machine_empire = no } }
|
||||||
|
}
|
||||||
|
desc = {
|
||||||
|
text = rg_deficit.170.desc.machine
|
||||||
|
trigger = { owner = { is_machine_empire = yes } }
|
||||||
|
}
|
||||||
|
picture = GFX_evt_deficit
|
||||||
|
show_sound = event_bad_omen
|
||||||
|
is_triggered_only = yes
|
||||||
|
situation = this
|
||||||
|
|
||||||
|
abort_trigger = {
|
||||||
|
situation_progress >= 100
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
owner = {
|
||||||
|
# if normal empire, get all non-sapient or enslaved robots
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_machine_empire = no
|
||||||
|
}
|
||||||
|
ordered_owned_planet = {
|
||||||
|
limit = {
|
||||||
|
any_owned_pop = {
|
||||||
|
OR = {
|
||||||
|
is_shackled_robot = yes
|
||||||
|
is_non_sapient_robot = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
order_by = value:num_non_sapient_robots_on_planet
|
||||||
|
position = 0
|
||||||
|
save_event_target_as = robots_planet
|
||||||
|
event_target:robots_planet = {
|
||||||
|
count_robots_to_recycle = { ALLOYS = 100 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# if machine empire, the planet with most pops...
|
||||||
|
else = {
|
||||||
|
ordered_owned_planet = {
|
||||||
|
limit = {
|
||||||
|
any_owned_pop = {
|
||||||
|
is_robot_pop = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
order_by = trigger:num_pops
|
||||||
|
position = 0
|
||||||
|
save_event_target_as = robots_planet
|
||||||
|
event_target:robots_planet = {
|
||||||
|
# ...and halven the number of recycled bots here
|
||||||
|
count_robots_to_recycle = { ALLOYS = 100 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# scrap all robots on a planet (normal empires)
|
||||||
|
option = {
|
||||||
|
name = rg_deficit.170.A
|
||||||
|
custom_tooltip = rg_deficit.170.A.tooltip
|
||||||
|
trigger = {
|
||||||
|
owner = {
|
||||||
|
is_machine_empire = no
|
||||||
|
}
|
||||||
|
exists = event_target:robots_planet
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
event_target:robots_planet = {
|
||||||
|
every_owned_pop = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
is_shackled_robot = yes
|
||||||
|
is_non_sapient_robot = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
kill_pop = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
owner = {
|
||||||
|
add_resource = {
|
||||||
|
nanites = 1
|
||||||
|
mult = event_target:robots_planet.total_alloys_gained
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# scrap half robot pops on a planet (machine empires)
|
||||||
|
option = {
|
||||||
|
name = rg_deficit.170.B
|
||||||
|
custom_tooltip = rg_deficit.170.B.tooltip
|
||||||
|
trigger = {
|
||||||
|
owner = {
|
||||||
|
is_machine_empire = yes
|
||||||
|
}
|
||||||
|
exists = event_target:robots_planet
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
event_target:robots_planet = {
|
||||||
|
while = {
|
||||||
|
count = recycled_robots
|
||||||
|
random_owned_pop = {
|
||||||
|
limit = {
|
||||||
|
is_robot_pop = yes
|
||||||
|
}
|
||||||
|
kill_pop = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
owner = {
|
||||||
|
add_resource = {
|
||||||
|
nanites = 1
|
||||||
|
mult = event_target:robots_planet.total_alloys_gained
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = deficit.100.C
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
situation_event = {
|
||||||
|
id = rg_deficit.220
|
||||||
|
title = BANKRUPTCY
|
||||||
|
desc = rg_deficit.175.desc
|
||||||
|
picture = GFX_evt_deficit
|
||||||
|
show_sound = event_life_support_fail
|
||||||
|
is_triggered_only = yes
|
||||||
|
situation = this
|
||||||
|
force_open = yes
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = UNFORTUNATE
|
||||||
|
|
||||||
|
owner = {
|
||||||
|
add_resource = {
|
||||||
|
nanites = @bailout_strategic_base_amount
|
||||||
|
mult = value:bailout_scaling_factor
|
||||||
|
}
|
||||||
|
country_defaulted_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
after = {
|
||||||
|
destroy_situation = this
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -41,18 +41,7 @@ country_event = {
|
|||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
immediate = {
|
immediate = {
|
||||||
rg_gray_country_init = yes
|
rg_event_effect_event2_gray_origin_init = yes
|
||||||
country_event = {
|
|
||||||
id = graygoo.499
|
|
||||||
}
|
|
||||||
give_technology = {
|
|
||||||
tech = tech_minilaser_gray_1
|
|
||||||
message = no
|
|
||||||
}
|
|
||||||
give_technology = {
|
|
||||||
tech = tech_object_gray_5
|
|
||||||
message = no
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
option = {
|
option = {
|
||||||
name = rg_event.2.a
|
name = rg_event.2.a
|
||||||
@@ -1194,20 +1183,9 @@ country_event = { # Memorial Valuts Civic Paragon Level Tick / FROM = Leader
|
|||||||
|
|
||||||
immediate = {
|
immediate = {
|
||||||
rg_create_gray_planetkiller_testship_2 = yes
|
rg_create_gray_planetkiller_testship_2 = yes
|
||||||
every_owned_pop = {
|
modify_species = {
|
||||||
limit = {
|
species = root.species
|
||||||
is_same_species = root
|
add_trait = rg_machine_maid_trait
|
||||||
species = {
|
|
||||||
NOT = {
|
|
||||||
has_trait = rg_machine_maid_trait
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
modify_species = {
|
|
||||||
species = this
|
|
||||||
add_trait = rg_machine_maid_trait
|
|
||||||
}
|
|
||||||
species = { save_event_target_as = gray_owner_modded_species }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,10 +43,10 @@ country_event = {
|
|||||||
set_country_flag = rg_scion_needs_fe
|
set_country_flag = rg_scion_needs_fe
|
||||||
if = {
|
if = {
|
||||||
limit ={
|
limit ={
|
||||||
any_playable_country = {
|
OR = {
|
||||||
AND = {
|
rg_all_cluster_mod_check_for_scion = yes
|
||||||
|
any_playable_country = {
|
||||||
has_origin = origin_rg_gray
|
has_origin = origin_rg_gray
|
||||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
namespace = rg_planet
|
namespace = rg_planet
|
||||||
|
|
||||||
|
|
||||||
# Furnace Lvl 1
|
# Furnace Lvl 1
|
||||||
country_event = {
|
country_event = {
|
||||||
id = rg_planet.1000
|
id = rg_planet.1000
|
||||||
@@ -287,30 +289,23 @@ country_event = {
|
|||||||
else = {
|
else = {
|
||||||
random_owned_planet = {
|
random_owned_planet = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
is_under_colonization = no
|
||||||
RG_gray_harbitat_active_trigger = yes
|
OR = {
|
||||||
|
is_planet_class = pc_rg_grayhabitat
|
||||||
|
is_planet_class = pc_nanotech
|
||||||
}
|
}
|
||||||
# exists = event_target:rg_gray_habitat_target
|
free_jobs > 0
|
||||||
PREV = {
|
NOR = {
|
||||||
any_owned_planet = {
|
free_jobs_of_type = {
|
||||||
is_under_colonization = no
|
job = mortal_initiate
|
||||||
OR = {
|
value >= 1
|
||||||
is_planet_class = pc_rg_grayhabitat
|
}
|
||||||
is_planet_class = pc_nanotech
|
free_jobs_of_type = {
|
||||||
}
|
category = bio_trophy
|
||||||
free_jobs > 0
|
value >= 1
|
||||||
NOR = {
|
|
||||||
free_jobs_of_type = {
|
|
||||||
job = mortal_initiate
|
|
||||||
value >= 1
|
|
||||||
}
|
|
||||||
free_jobs_of_type = {
|
|
||||||
category = bio_trophy
|
|
||||||
value >= 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
# exists = event_target:rg_gray_habitat_target
|
||||||
}
|
}
|
||||||
planet_event = {
|
planet_event = {
|
||||||
id = rg_planet.2027
|
id = rg_planet.2027
|
||||||
@@ -386,7 +381,9 @@ planet_event = {
|
|||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
owner = {
|
||||||
|
exists = event_target:gray_owner
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
|
exists = event_target:rg_owner_main_maid_species
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
while = {
|
while = {
|
||||||
@@ -397,10 +394,27 @@ planet_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
while = {
|
if = {
|
||||||
count = num_pops
|
limit = {
|
||||||
create_pop = {
|
owner = {
|
||||||
species = owner_main_species
|
any_owned_species = {
|
||||||
|
rg_is_main_species_with_maid_trait_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
owner = {
|
||||||
|
random_owned_species = {
|
||||||
|
limit = {
|
||||||
|
rg_is_main_species_with_maid_trait_trigger = yes
|
||||||
|
}
|
||||||
|
save_event_target_as = rg_maid_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = num_pops
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_maid_species
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,6 +37,22 @@
|
|||||||
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "Nanite Extraction Progress"
|
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "Nanite Extraction Progress"
|
||||||
situation_rg_nanotech_consume_planet_desc: "Everything, including entire worlds, is destined to be assimilated into our collective, to become a part of us."
|
situation_rg_nanotech_consume_planet_desc: "Everything, including entire worlds, is destined to be assimilated into our collective, to become a part of us."
|
||||||
|
|
||||||
|
rg_deficit.170.desc:1 "[Owner.GetFinancialAdvisorAgencyCap] is getting increasingly concerned about the $nanites$ shortage befalling our empire. Failure to recoup our expenses will bring widespread disruptions to our industry sector."
|
||||||
|
rg_deficit.170.desc.machine:1 "Budget warning: $nanites$ expenditures surpassing expenditures for multiple subsequent months. Failure to resolve the shortage will bring widespread disruptions to our industry sector."
|
||||||
|
rg_deficit.170.A:1 "Scrap robots on §Y[robots_planet.GetName]§! for $nanites$ ."
|
||||||
|
rg_deficit.170.A.tooltip:2 "Dismantle all robots on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$ §!"
|
||||||
|
rg_deficit.170.B:1 "Consolidate. Recycle. Dismantle droids on §Y[robots_planet.GetName]§!."
|
||||||
|
rg_deficit.170.B.tooltip:2 "Dismantle half of the population on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$§!"
|
||||||
|
|
||||||
|
rg_deficit.175.desc:1 "Having failed to resolve our $nanites$ shortage, we have been forced to declare bankruptcy and default on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new austerity plan to cut expenses and preventing this situation from ever happening again."
|
||||||
|
|
||||||
|
situation_nanites_deficit: "$nanites$ deficit"
|
||||||
|
situation_nanites_deficit_type: "$situation_nanites_deficit$"
|
||||||
|
deficit_approach_cut_nanite_usage: "$nanites$ Rationing"
|
||||||
|
string_expenditures_greater_than_income_nanites: "$nanites$ Deficit"
|
||||||
|
string_not_in_deficit_nanites: "Positive Monthly $nanites$ Balance"
|
||||||
|
string_resource_reserves_nanites: "$nanites$ Reserves"
|
||||||
|
|
||||||
purge_nanophage: "Nanite Assimilation"
|
purge_nanophage: "Nanite Assimilation"
|
||||||
purge_nanophage_tooltip: "Affected populations are gradually split into the [From.GetSpeciesAdj] species, regardless of their own volition."
|
purge_nanophage_tooltip: "Affected populations are gradually split into the [From.GetSpeciesAdj] species, regardless of their own volition."
|
||||||
purge_nanophage_tooltip_delayed: "§ The form of unfreedom is only a constraint that hinders our development. In doing so, their cause will be continued by [From.GetSpeciesNamePlural]. §!"
|
purge_nanophage_tooltip_delayed: "§ The form of unfreedom is only a constraint that hinders our development. In doing so, their cause will be continued by [From.GetSpeciesNamePlural]. §!"
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$Cannot construct in the same system as an existing §Y$rg_nano_ripper_4$§!"
|
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$Cannot construct in the same system as an existing §Y$rg_nano_ripper_4$§!"
|
||||||
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$Cannot construct in the same system as an ongoing §Y$rg_nano_ripper_4$ construction§!"
|
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$Cannot construct in the same system as an ongoing §Y$rg_nano_ripper_4$ construction§!"
|
||||||
allow_rg_nano_ripper: "§HUnlock megastructures:§!$rg_nano_ripper_4$"
|
allow_rg_nano_ripper: "§HUnlock megastructures:§!$rg_nano_ripper_4$"
|
||||||
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nPop Housing Usage: §G-90%§!\nSpecies Minimum Habitability: §G+25%§!\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
||||||
concept_rg_scion: "$preset_rg_scion$"
|
concept_rg_scion: "$preset_rg_scion$"
|
||||||
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||||
concept_rg_gray: "$NAME_Gray$"
|
concept_rg_gray: "$NAME_Gray$"
|
||||||
@@ -27,6 +27,15 @@
|
|||||||
rg_event.403.a:0 "欢迎加入[Root.GetName]!"
|
rg_event.403.a:0 "欢迎加入[Root.GetName]!"
|
||||||
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
|
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
|
||||||
|
|
||||||
|
|
||||||
|
rg_deficit.170.desc: "[Owner.GetFinancialAdvisorAgencyCap]现在愈发关心我们帝国发生的$nanites$短缺。如果不能尽快弥补上我们的支出,我们的工业部门将会收到广泛的影响。"
|
||||||
|
rg_deficit.170.desc.machine: "预算警告:当前$nanites$支出已经超过了接下来数月的支出阈值。若不能解决短缺,将会给我们的工业区域造成广泛的扰乱。"
|
||||||
|
rg_deficit.170.A: "将§Y[robots_planet.GetName]§!的机器人拆成$nanites$。"
|
||||||
|
rg_deficit.170.A.tooltip: "拆解[robots_planet.GetName]上的所有机器人(£pop£§Y[robots_planet.recycled_robots]子个体§!)以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
|
||||||
|
rg_deficit.170.B: "合并。循环。拆解§Y[robots_planet.GetName]§!上的智能人。"
|
||||||
|
rg_deficit.170.B.tooltip: "拆解[robots_planet.GetName]上的一半人口(£pop£§Y[robots_planet.recycled_robots]子个体§!)以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
|
||||||
|
rg_deficit.175.desc: "由于无法解决$nanites$短缺,我们被迫宣布破产并违约债务。[Owner.GetFinancialAdvisorAgencyCap]正在起草新的紧缩经济计划以削减开支,避免这种情况再度发生。"
|
||||||
|
|
||||||
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||||
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||||
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
|
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
tr_rg_nanotech_2_modifier_desc: "§I解锁巨型结构:§!§Y$RG_habitat_central_complex$§!\n§I解锁巨型结构:§!§Y$rg_nano_ripper_4$§!:可从恒星系内所有行星、卫星和小行星上产出大量的£nanites£§Y$nanites$§!"
|
tr_rg_nanotech_2_modifier_desc: "§I解锁巨型结构:§!§Y$RG_habitat_central_complex$§!\n§I解锁巨型结构:§!§Y$rg_nano_ripper_4$§!:可从恒星系内所有行星、卫星和小行星上产出大量的£nanites£§Y$nanites$§!"
|
||||||
tr_rg_nanotech_3_modifier_desc: "§Y解锁行星决议:§!$decision_rg_nanotech_swarm_consume_world$\n§Y解锁巨像武器:§!$tech_object_gray_7$:可将星球转变为可殖民的§Y$pc_nanotech$§!"
|
tr_rg_nanotech_3_modifier_desc: "§Y解锁行星决议:§!$decision_rg_nanotech_swarm_consume_world$\n§Y解锁巨像武器:§!$tech_object_gray_7$:可将星球转变为可殖民的§Y$pc_nanotech$§!"
|
||||||
tr_rg_nanotech_4_modifier_desc: "§Y解锁飞升:$rg_ap_nantiematter$\n解锁舰船:§!$RG_graygoo_destroyer$\n§Y获得遗珍:§!§Y$rg_tempest_invocator$§!:允许你召唤宇宙风暴:§Y$graytempest_storm$§!"
|
tr_rg_nanotech_4_modifier_desc: "§Y解锁飞升:$rg_ap_nantiematter$\n解锁舰船:§!$RG_graygoo_destroyer$\n§Y获得遗珍:§!§Y$rg_tempest_invocator$§!:允许你召唤宇宙风暴:§Y$graytempest_storm$§!"
|
||||||
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式:$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!:人口需要£nanites£§Y$nanites$§!维护费。\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。"
|
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式:$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!:\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。§Y纳米化$pops_with_icon$§!§!需要£nanites£§Y$nanites$§!维护费。"
|
||||||
tr_rg_nanotech_finish_modifier_desc: "§Y解锁舰船:§!$RG_graygoo_mothership$\n所有境内恒星基地自动获得内置§Y$sm_nanite_harvester$§!。每§Y5§!年§Y$sm_nanite_harvester_plural$§!都会提升,可能是增加$r_nanites$矿藏的规模,或是直接产出一笔$r_nanites$资源。该效果受到矿藏所依附的行星尺寸的限制。"
|
tr_rg_nanotech_finish_modifier_desc: "§Y解锁舰船:§!$RG_graygoo_mothership$\n所有境内恒星基地自动获得内置§Y$sm_nanite_harvester$§!。每§Y5§!年§Y$sm_nanite_harvester_plural$§!都会提升,可能是增加$r_nanites$矿藏的规模,或是直接产出一笔$r_nanites$资源。该效果受到矿藏所依附的行星尺寸的限制。"
|
||||||
|
|
||||||
decision_rg_server_shut_down: "§R核心关闭§!"
|
decision_rg_server_shut_down: "§R核心关闭§!"
|
||||||
@@ -37,6 +37,13 @@
|
|||||||
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "纳米机器人提取进展"
|
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "纳米机器人提取进展"
|
||||||
situation_rg_nanotech_consume_planet_desc: "一切事物,包括所有星球,都注定要融入我们的集体,成为我们的一部分。"
|
situation_rg_nanotech_consume_planet_desc: "一切事物,包括所有星球,都注定要融入我们的集体,成为我们的一部分。"
|
||||||
|
|
||||||
|
situation_nanites_deficit: "$nanites$短缺"
|
||||||
|
situation_nanites_deficit_type: "$situation_nanites_deficit$"
|
||||||
|
deficit_approach_cut_nanite_usage: "$nanites$配给"
|
||||||
|
string_expenditures_greater_than_income_nanites: "$nanites$发生赤字"
|
||||||
|
string_not_in_deficit_nanites: "$nanites$月度结余为正"
|
||||||
|
string_resource_reserves_nanites: "$nanites$能量币储备"
|
||||||
|
|
||||||
purge_nanophage: "纳米同化"
|
purge_nanophage: "纳米同化"
|
||||||
purge_nanophage_tooltip: "受影响的人口会被逐渐裂解为[From.GetSpeciesAdj]物种,无论其自身的意志如何。"
|
purge_nanophage_tooltip: "受影响的人口会被逐渐裂解为[From.GetSpeciesAdj]物种,无论其自身的意志如何。"
|
||||||
purge_nanophage_tooltip_delayed: "§L不自由的形态只是阻碍我们发展的束缚。秉此之道,他们的事业将有[From.GetSpeciesNamePlural]继续践行。§!"
|
purge_nanophage_tooltip_delayed: "§L不自由的形态只是阻碍我们发展的束缚。秉此之道,他们的事业将有[From.GetSpeciesNamePlural]继续践行。§!"
|
||||||
@@ -6,7 +6,6 @@
|
|||||||
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$无法与现存的§Y$rg_nano_ripper_4$§!在同一个恒星系建造"
|
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$无法与现存的§Y$rg_nano_ripper_4$§!在同一个恒星系建造"
|
||||||
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$无法与§Y在建的$rg_nano_ripper_4$§!在同一星系建造"
|
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$无法与§Y在建的$rg_nano_ripper_4$§!在同一星系建造"
|
||||||
allow_rg_nano_ripper: "§H解锁巨型结构:§!$rg_nano_ripper_4$"
|
allow_rg_nano_ripper: "§H解锁巨型结构:§!$rg_nano_ripper_4$"
|
||||||
rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
|
||||||
concept_rg_scion: "$preset_rg_scion$"
|
concept_rg_scion: "$preset_rg_scion$"
|
||||||
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||||
concept_rg_gray: "$NAME_Gray$"
|
concept_rg_gray: "$NAME_Gray$"
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
l_simp_chinese:
|
l_simp_chinese:
|
||||||
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
|
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
|
||||||
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
|
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
|
||||||
|
rg_machine_maid_trait_effect_tooltip: "§Y行星类型§!为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!时:$TABBED_NEW_LINE$每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n人口住房使用:§G-90%§!\n物种最低宜居性:§G+25%§!\n在$NAME_Gray$$TRIGGER_OWNER$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
||||||
RG_leader_trait_admiral_gray:0 "$rg_nanite_leader$"
|
RG_leader_trait_admiral_gray:0 "$rg_nanite_leader$"
|
||||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。"
|
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。"
|
||||||
RG_leader_trait_admiral_gray_1:0 "$rg_nanite_leader$"
|
RG_leader_trait_admiral_gray_1:0 "$rg_nanite_leader$"
|
||||||
51
steam.md
Normal file
51
steam.md
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
[b]~Real Gray:The Distant Stars Story Pack Module~[/b]
|
||||||
|
If you are finding a mod about waifu gray. That is direct made for this concept.
|
||||||
|
If you are not. you are not.
|
||||||
|
[hr]v3.13 Vela[/hr]
|
||||||
|
[h1][b]Main Feature[/b][/h1]
|
||||||
|
[h2]All Stories to one road[/h2]
|
||||||
|
What never you find in L-Cluster you always find Gray in the story end.
|
||||||
|
[list]
|
||||||
|
[*][b]-Gray Tempest: [/b]By destroy the Factory.
|
||||||
|
[*][b]-Dessanu Empire: [/b]By destroy the Factory.Also.
|
||||||
|
[*][b]-L-Drake: [/b] By destroy the Dragon.Maybe don't need to be all of them.
|
||||||
|
[*][b]-"Eerie Silence": [/b] Rush your science ship to any Graygoo planet in Cluster.
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h2]Distant Stella Origin[/h2]
|
||||||
|
Allow you to start your game in L-Cluster or normal Galaxy With Gray-The Nanite Entity at game start.
|
||||||
|
With lots advantage.
|
||||||
|
In Multiplayer only one Country can have 'Distant Stella Origin'.Otherwise,the origin effect will be replaced.
|
||||||
|
|
||||||
|
[h2]Gray Tempest Enhanced[/h2]
|
||||||
|
All Tempest Ships are redesigned with advanced modded weapons&ships.You should deal it as an unfair mod crisis.
|
||||||
|
Graygoo ships now have more than 14 different ship type and designs.
|
||||||
|
Gray Tempest Fleet is auto reinforced by time passed.The best way to deal it is destroying Factory as fast as you can.
|
||||||
|
|
||||||
|
[h2]Gray Event Overhaul[/h2]
|
||||||
|
Completely recoded Gray Event.
|
||||||
|
Death won't lose any skill&record.
|
||||||
|
Selectable Trait when Gray spawn as normal level 10.(Non-Distant Stella Origin)
|
||||||
|
[b]Gray now can do[/b]
|
||||||
|
[list]
|
||||||
|
[*][b]-Gray-Officer: [/b]Special trait can add your empire resource produce base on Gray's Leader Level. Move level more alloys.
|
||||||
|
[*][b]-Gray-Warship: [/b]Special trait for Space&Ground Combat.Upgradeable ship design from rusted Gray mothership into The Gray Juggernaut. First Upgrade require Gray level 10.Second Upgrade require technology 'tech_juggernaut'.
|
||||||
|
[*][b]-Gray-Army: [/b]Transport Ship its self now with armed too.Calling orbital laser.
|
||||||
|
[*][b]-Gray-Scientist: [/b]High Cloaking level.Fast Speed.Armed to teeth.Auto send Construct ship building Starbase&mining/researching-station/Hyper-relay for completely free.
|
||||||
|
[*][b]-Gray-SpaceStation: [/b]Have all resource production you need.Self-sustaining.Infinity population.Instant appear where you want Gray to go.
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h2]Special Nanite Technologies&Weapons[/h2]
|
||||||
|
All country can research Nanite Tech&Ships by using new traditions 'Nano Refactoring' if have l-gate insights.
|
||||||
|
When fully active it's give you all Nanite technologies.Make you pop instant grow out from nanite sands.
|
||||||
|
Although not include Gray it's self.
|
||||||
|
|
||||||
|
[b]Notice[/b]
|
||||||
|
This mod is not designed for balance.
|
||||||
|
Most english desc is translated by AI. Because they are too long. I'm so lazy.
|
||||||
|
|
||||||
|
[b]Compatibility[/b]
|
||||||
|
This mod is compatible with any other mod.[spoiler] If not been overwritten [/spoiler]
|
||||||
|
|
||||||
|
For History change:
|
||||||
|
[url=https://github.com/Kalospacer/Real-Gray/tags] Github-history-version [/url]
|
||||||
34
steamcn.md
Normal file
34
steamcn.md
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
开了一个投诉用的QQ群:927698136
|
||||||
|
可以进群辱骂作者
|
||||||
|
|
||||||
|
[b]一个送给灰风老婆的mod[/b]
|
||||||
|
[hr]3.13 Vela[/hr]
|
||||||
|
[h1][b]主要特性[/b][/h1]
|
||||||
|
[b]遥远约定起源[/b]
|
||||||
|
-你与灰风一起被关在L星团里。当然,这扇门只能从外面打开。
|
||||||
|
-这是一个独立星系开局,并且会把你的mod母星留在原地。
|
||||||
|
|
||||||
|
[b]灰风拥有四种形态,并且进行了一定加强[/b]
|
||||||
|
-战舰形态:初始为基本母舰,提升灰风领袖等级可以进行多次改造。
|
||||||
|
-武装科学舰:恒星系探索完成后自动释放武装工程舰建造哨站。
|
||||||
|
-独特的多功能巨像武器:把外星人换成我们自己的样子!
|
||||||
|
-全知全能的隐形主宰!
|
||||||
|
-纳米空间站。完成传统后可以自主建造。
|
||||||
|
|
||||||
|
[b]独特的武器科技与灰色风暴加强[/b]
|
||||||
|
-随灰蛊风暴事件在银河地图上生成纳米风暴,提供极高的建造速度同时持续长达数年之久。
|
||||||
|
-随时间进行增援的灰蛊舰队,还请速战速决。
|
||||||
|
-12种舰种组成的多功能拦截舰,多样化的母舰设计。
|
||||||
|
-开启L星门打败德萨努,L星龙,灰色风暴后也可以获得小灰。
|
||||||
|
-逆向工程残骸你也可以获得武器科技和独特舰船类型。
|
||||||
|
|
||||||
|
如果你需要一点帮助,可以找小灰用合金购买灰风母舰和武装工程舰。友情价出售
|
||||||
|
|
||||||
|
关于改造小灰的战舰:
|
||||||
|
-10级可以舰船状态对话一改、
|
||||||
|
-需要主宰科技前置可以对话二改。
|
||||||
|
|
||||||
|
如果你需要本mod的历史版本:
|
||||||
|
[url=https://github.com/Kalospacer/Real-Gray/tags] Github-历史版本下载 [/url]
|
||||||
|
如果你无法访问Github:
|
||||||
|
[url=https://git.ra3battle.cn/Kalospacer/realgray-stellaris-mod/tags] 战网分流-历史版本下载 [/url]
|
||||||
Reference in New Issue
Block a user