#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
#filewatcher is enabled for all files in this folder
@engagement_range = 300
@return_range = 500
ship_behavior = {
	name = "rg_fighters_behavior"
	preferred_attack_range = 12
	formation_distance = @engagement_range
	return_to_formation_distance = @return_range
	attack_move_pattern = orbit
	passive_move_pattern = charge
	# targeting = {
	#     component_target_weight_mult = 0        
	#     keep_previous_target_bonus = 100        
	#     damage_value = 5            
	#     low_health_bonus = 5000        
	#     shield_focus_value = 5            
	#     armor_focus_value = 5            
	#     already_incoming_damage_penalty = 200        
	#     distance_to_fleet_penalty = 0        
	#     size_difference_penalty = 0            
	#     transport_target_penalty = 50000        
	#     civilian_target_penalty = 100000    
	# }
}

ship_behavior = {
	name = "rg_bombers_behavior"
	preferred_attack_range = max
	formation_distance = @engagement_range
	return_to_formation_distance = @return_range
	attack_move_pattern = charge	#orbit
	passive_move_pattern = charge
}

ship_behavior = {
	name = "RG_GrayMotherShip"
	preferred_attack_range = 100
	formation_distance = 100
	return_to_formation_distance = 110
	collision_awareness = 0.2
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
	collision_strafe = 2.5
	attack_move_pattern = stay_at_range
	passive_move_pattern = charge
	ignore_combat_movement = yes
	desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "rg_carrier_behavior"
	preferred_attack_range = max
	formation_distance = 400
	return_to_formation_distance = 390
	collision_awareness = 1
	collision_radius = 20
	collision_strafe = 10
	attack_move_pattern = follow	#stationary
	passive_move_pattern = stay_at_range	#follow #charge
	desc = "rg_carrier_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "rg_aura_behavior"
	preferred_attack_range = max
	formation_distance = 600
	return_to_formation_distance = 590
	collision_awareness = 1
	collision_radius = 20
	collision_strafe = 10
	attack_move_pattern = follow	#stationary
	passive_move_pattern = stay_at_range	#follow #charge
	desc = "rg_aura_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "RG_artillery"
	preferred_attack_range = 390
	formation_distance = 390
	return_to_formation_distance = 400
	combat_target_anchor = root
	collision_awareness = 0.2
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
	attack_move_pattern = stay_at_range
	passive_move_pattern = charge
	desc = "RG_artillery_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "RG_battle"
	preferred_attack_range = 100
	formation_distance = 100
	return_to_formation_distance = 110
	combat_target_anchor = root
	collision_awareness = 0.2
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
	attack_move_pattern = stay_at_range
	passive_move_pattern = charge
	desc = "RG_battle_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "RG_torpedo"
	preferred_attack_range = 170
	formation_distance = 170
	return_to_formation_distance = 180
	combat_target_anchor = root
	collision_awareness = 0.2
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
	attack_move_pattern = stay_at_range
	passive_move_pattern = charge
	desc = "RG_torpedo_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "RG_line"
	preferred_attack_range = 50	#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
	formation_distance = 50	#when orbing/following ship will try to keep this distance to assigned position	
	return_to_formation_distance = 60	#when attacking the ship will switch to passive mode if distance to assigned position is greater that this
	collision_awareness = 0.75
	collision_radius = 1
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
	attack_move_pattern = follow	#stationary/charge/follow/stationary/none
	passive_move_pattern = charge
	desc = "RG_line_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "RG_AA"
	preferred_attack_range = 150	#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
	formation_distance = 150	#when orbing/following ship will try to keep this distance to assigned position	
	return_to_formation_distance = 160	#when attacking the ship will switch to passive mode if distance to assigned position is greater that this
	collision_awareness = 0.75
	collision_radius = 1
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
	attack_move_pattern = follow	#stationary/charge/follow/stationary/none
	passive_move_pattern = charge
	desc = "RG_AA_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "RG_colossus"
	preferred_attack_range = 0
	formation_distance = 0
	return_to_formation_distance = 0
	collision_awareness = 0
	collision_strafe = 0
	collision_radius = 0
	attack_move_pattern = none
	passive_move_pattern = none
	ignore_combat_movement = yes
	desc = "RG_COLOSSUS_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "RG_icebreak"
	preferred_attack_range = 1	#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
	formation_distance = 1	#when orbing/following ship will try to keep this distance to assigned position	
	return_to_formation_distance = 5	#when attacking the ship will switch to passive mode if distance to assigned position is greater that this
	collision_awareness = 0.75
	collision_radius = 1
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
	attack_move_pattern = stay_at_range	#stationary/charge/follow/stationary/none
	passive_move_pattern = charge
	desc = "RG_icebreak_BEHAVIOR_DESC"
}