# 避免代码复用原则: # 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。 # 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。 # 当然,这种分块需要到什么程度,我也不知道 #灰风 ################################ # 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17 # 仅用于留档比对不进行改动 # wg_affection_wg_gray_system_launch = { # if = { # limit = { has_leader_flag = gray_leader } # set_leader_flag = has_wg_affection # set_leader_flag = has_wg_affection_wg_gray # set_leader_flag = wg_affection_auto_change_no # add_trait_no_notify = leader_trait_wg_gray_affection # set_variable = { which = affection value = owner.wg_gray_affection } # set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 } # set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 } # set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 } # set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 } # set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce } # set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase } # } # # } # wg_affection_wg_gray_system_check = { # if = { # limit = { # has_leader_flag = has_wg_affection_wg_gray # } # set_variable = { which = affection value = owner.wg_gray_affection } # } # } ################################ # scripted_effects_override.txt 采样时间戳:2023/6/1 8:17 rg_gray_govener_init = { create_leader = { class = governor species = root name = "NAME_Gray" gender = female immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes skill = 10 set_age = 18 traits = { } effect = { save_global_event_target_as = gray_governor set_leader_flag = gray_governor set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits set_leader_flag = rg_gray_leader if = { limit = { has_global_flag = has_wsg_mod } set_leader_flag = not_has_wg_affection_normal } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } set_leader_flag = "gray_leader" add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_governor_economist add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = leader_trait_scrapper_2 if = { limit = { owner = { has_country_flag = origin_gray_weaken has_country_flag = origin_gray_country }} remove_trait = leader_trait_governor_gray add_trait_no_notify = leader_trait_governor_gray_weak } } else = { add_trait_no_notify = RG_leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_governor_economis add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = leader_trait_scrapper_2 } } } last_created_leader = { set_leader_flag = has_gained_level_trait } random_owned_leader = { limit = { has_leader_flag = gray_governor } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } leader_event = { id = wg_affection.8 days = 1 } if = { limit = { owner = { has_country_flag = gray_encountered_the_loop }} add_trait_no_notify = leader_trait_governor_wg_the_loop } set_gray_portrait = yes # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } } else = { rg_set_gray_portrait = yes } } set_global_flag = rg_kac_leader } rg_gray_admiral_init = { create_leader = { class = admiral species = root name = "NAME_Gray" immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes gender = female skill = 10 set_age = 18 traits = { trait = RG_leader_trait_admiral_gray } effect = { save_global_event_target_as = gray_leader_admiral set_leader_flag = gray_admiral set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader add_trait_no_notify = gray_admiral if = { limit = { owner = { has_country_flag = origin_gray_weaken has_country_flag = origin_gray_country }} remove_trait = gray_admiral add_trait_no_notify = leader_trait_admiral_gray_weak # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成 } } set_leader_flag = rg_gray_leader add_trait_no_notify = RG_leader_trait_admiral_gray # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成 add_trait_no_notify = subclass_admiral_aggressor add_trait_no_notify = leader_trait_carrier_specialization add_trait_no_notify = leader_trait_artillerist_2 add_trait_no_notify = leader_trait_juryrigger_2 } } last_created_leader = { set_leader_flag = has_gained_level_trait } random_owned_leader = { limit = { has_leader_flag = gray_admiral } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } leader_event = { id = wg_affection.8 days = 1 } add_trait_no_notify = leader_trait_admiral_wg_gray_affection if = { limit = { owner = { has_country_flag = gray_encountered_the_loop }} add_trait_no_notify = leader_trait_admiral_wg_the_loop } set_gray_portrait = yes # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } } else = { rg_set_gray_portrait = yes } } set_global_flag = rg_kac_leader } rg_gray_general_init = { create_leader = { class = general species = root name = "NAME_Gray" immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes gender = female skill = 10 set_age = 18 traits = { trait = RG_leader_trait_general_gray trait = RG_leader_trait_general_gray_skill trait = subclass_general_marshall trait = leader_trait_heavy_hitter_2 trait = leader_trait_reinforcer_2 } effect = { save_global_event_target_as = gray_leader_general set_leader_flag = rg_gray_leader set_leader_flag = gray_general set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader } } } last_created_leader = { set_leader_flag = has_gained_level_trait } random_owned_leader = { limit = { has_leader_flag = gray_general } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } leader_event = { id = wg_affection.8 days = 1 } add_trait_no_notify = leader_trait_admiral_wg_gray_affection if = { limit = { owner = { has_country_flag = gray_encountered_the_loop }} add_trait_no_notify = leader_trait_admiral_wg_the_loop } set_gray_portrait = yes # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } } else = { rg_set_gray_portrait = yes } } set_variable = { which = rg_general_skill_combat_daypassed_variable value = 1 } set_variable = { which = rg_general_skill_combat_killed_variable value = 0 } set_global_flag = rg_kac_leader } rg_gray_scientist_init = { create_leader = { class = scientist species = root name = "NAME_Gray" immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes gender = female skill = 10 set_age = 18 traits = { trait = RG_leader_trait_scientist_gray trait = subclass_scientist_explorer trait = leader_trait_engineering_focus_2 trait = leader_trait_salvager_3 } effect = { save_global_event_target_as = gray_leader_scientist set_leader_flag = rg_gray_leader set_leader_flag = gray_scientist set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader } } } last_created_leader = { set_leader_flag = has_gained_level_trait } random_owned_leader = { limit = { has_leader_flag = gray_scientist } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } leader_event = { id = wg_affection.8 days = 1 } add_trait_no_notify = leader_trait_admiral_wg_gray_affection if = { limit = { owner = { has_country_flag = gray_encountered_the_loop }} add_trait_no_notify = leader_trait_admiral_wg_the_loop } set_gray_portrait = yes # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } } else = { rg_set_gray_portrait = yes } } set_global_flag = rg_kac_leader } rg_gray_country_leader_init = { create_leader = { #只用作看板娘 class = governor species = root name = "NAME_Gray" gender = female immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes skill = 10 set_age = 18 traits = { trait = rg_leader_trait_governor_gray trait = RG_leader_trait_ruler_gray } effect = { save_global_event_target_as = gray_governor set_leader_flag = gray_governor set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits # 暂时和小灰网络断开连接 # set_leader_flag = rg_gray_leader if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } # 暂时和小灰网络断开连接 #set_leader_flag = "gray_leader" add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_governor_economist add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = leader_trait_scrapper_2 } else = { add_trait_no_notify = RG_leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_governor_economis add_trait_no_notify = leader_trait_urbanist_3 add_trait_no_notify = leader_trait_scrapper_2 } } } last_created_leader = { rg_set_gray_portrait = yes } }