entity = { name = "grey_tempesttw_colossus_entity" pdxmesh = "fallen_empire_01_colossus_frame_mesh" default_state = "idle" state = { name = "idle" animation = "idle" } locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } } locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }} locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }} locator = { name = "boope" position = { 0 -10 0 } rotation = { 0 -90 0 }} attach = { boop = "grey_tempesttw_colossusee_ship_entity" } attach = { boope = "grey_tempesttw_ion_cannon_section_entity" } scale = 1.5 } entity = { name = "grey_tempesttw_colossus_ship_entity" #pdxmesh = "fallen_machine_empire_01_colossus_mesh" locator = { name = "energy_source" position = { 0 0 0 } rotation = { 0 0 0 } } default_state = "idle" # Actual idle state when being in idle/moving. state = { name = "idle" looping = no next_state = "idle" animation_blend_time = 5 } # TODO check locator = { name = "planet_killer_gun_01" position = { 0 0 0 } rotation = { 0 0 0 } } attach = { energy_source = "fallen_machine_empire_01_colossus_energy_entity" } } entity = { name = "grey_tempesttw_colossusee_ship_entity" default_state = "idle" state = { name = "idle" animation = "idle" # TODO check } locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } } locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }} locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }} attach = { boop = "grey_tempesttw_starbase_starfortress_section_entity" } attach = { boopa = "grey_tempesttw_starbase_starfortress_section_entity" } attach = { boopb = "grey_tempesttw_starbase_starfortress_section_entity" } }