namespace = RG_planet_killer # Destroyed a star. planet_event = { id = RG_planet_killer.1 hide_window = yes is_triggered_only = yes trigger = { is_star = yes } immediate = { set_update_modifiers_batch = begin solar_system = { RG_destroy_star_system = yes } every_country = { create_message = { type = "STAR_DESTROYED" localization = "message_RG_planet_killer_killed_star_desc" days = 30 target = root variable = { type = name localization = "RG_target_planet" scope = root } variable = { type = name localization = "RG_target_system" scope = root.solar_system } variable = { type = name localization = "RG_attacker" scope = from.owner } variable = { type = name localization = "RG_attacker_ship" scope = from } } } set_update_modifiers_batch = end } } # Cracked planet_event = { id = RG_planet_killer.2 is_triggered_only = yes hide_window = yes trigger = { is_star = no } immediate = { set_update_modifiers_batch = begin RG_destroy_planet_effect = yes every_country = { create_message = { type = "PLANET_DESTROYED" localization = "message_RG_planet_killer_killed_planet_desc" days = 30 target = root variable = { type = name localization = "RG_target_planet" scope = root } variable = { type = name localization = "RG_attacker" scope = from.owner } variable = { type = name localization = "RG_attacker_ship" scope = from } } } set_update_modifiers_batch = end } } # SP_Cracked planet_event = { id = RG_planet_killer.3 is_triggered_only = yes hide_window = yes trigger = { is_star = no } immediate = { set_update_modifiers_batch = begin RG_destroy_planet_effect = yes every_country = { create_message = { type = "PLANET_DESTROYED" localization = "message_RG_planet_killer_killed_planet_sp_desc" days = 30 target = root variable = { type = name localization = "RG_target_planet" scope = root } variable = { type = name localization = "RG_attacker" scope = from.owner } variable = { type = name localization = "RG_attacker_ship" scope = from } } } set_update_modifiers_batch = end } }