#歼星武器-试射武器
weapon_component_template = {
	key = "RG_PLANET_KILLER_SP"
	size = planet_killer
	type = planet_killer
	icon = GFX_ship_part_divine_enforcer
	icon_frame = 1
	projectile_gfx = "gatebuilder_planet_weapon_ex"
	planet_destruction_gfx = "neutron_planet_gfx"
	total_fire_time = 60	#开火时间
	firing_arc = 25
	resources = {
		category = ship_components
		cost = {
			alloys = 2000
			nanites = 50
		}
	}
	power = -1000
	damage = {
		min = 35
		max = 350
	}	#伤害
	windup = {
		min = 32
		max = 64
	}	#冷却
	size_damage_factor = 10
	hull_damage = 10	#船体伤害
	shield_damage = 10	#护盾伤害
	armor_damage = 10	#装甲伤害
	shield_penetration = 10	#护盾穿透
	armor_penetration = 10	#装甲穿透                  
	tracking = 1	#追踪
	range = 800	#范围
	accuracy = 1	#命中
	tags = {
		weapon_type_rg_main
		weapon_type_energy
	}
	size_restriction = {
		RG_gray_juggernaut
		RG_graygoo_capitalship
		RG_graygoo_mothership
	}
	component_set = "RG_PLANET_KILLER"
	hidden = yes
	ship_limit = 1
	ai_weight = {
		weight = 0
	}
}

#歼星武器-风暴浪潮
weapon_component_template = {
	key = "RG_PLANET_KILLER_NANO_SP"
	size = planet_killer
	type = planet_killer
	icon = GFX_ship_part_divine_enforcer
	icon_frame = 1
	projectile_gfx = "gatebuilder_planet_weapon_ex"
	planet_destruction_gfx = "neutron_planet_gfx"
	total_fire_time = 60	#开火时间
	firing_arc = 25
	resources = {
		category = ship_components
		cost = {
			alloys = 2000
			nanites = 50
		}
	}
	power = -1000
	damage = {
		min = 35
		max = 350
	}	#伤害
	windup = {
		min = 32
		max = 64
	}	#冷却
	size_damage_factor = 10
	hull_damage = 10	#船体伤害
	shield_damage = 10	#护盾伤害
	armor_damage = 10	#装甲伤害
	shield_penetration = 10	#护盾穿透
	armor_penetration = 10	#装甲穿透                  
	tracking = 1	#追踪
	range = 800	#范围
	accuracy = 1	#命中
	tags = {
		weapon_type_rg_main
		weapon_type_energy
	}
	size_restriction = {
		RG_gray_juggernaut
		RG_graygoo_capitalship
		RG_graygoo_mothership
	}
	component_set = "RG_PLANET_KILLER"
	prerequisites = { "tech_object_gray_7" }
	ship_limit = 1
	ai_weight = {
		weight = 0
	}
}

# 重组仪
utility_component_template = {
	key = "RG_revive_component"
	size = aux
	icon = "GFX_ship_part_aura_inspiring_presence"
	icon_frame = 1
	power = 0
	component_set = "RG_REVIVE_COMPONENT"
	custom_tooltip = "RG_REVIVE_COMPONENT_tooltip"
	hidden = yes
	modifier = {
		ship_emergency_ftl_mult = 10		#舰船紧急超光速受损风险+1000%
	}
	ship_limit = 1
	ai_weight = {
		weight = 0
	}
}