######					FE Spiritualist					######
entity = {
	name = "grey_tempesttw_starbase_outpost_entity"
	locator = {
		name = "part1"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part2"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part3"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part4"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part5"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part6"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part7"
		position = {
			0
			0
			0
		}
	}
	default_state = "idle"
	state = {
		name = "idle"
		state_time = 5
	}
	state = {
		name = "death"
		state_time = 5
		looping = no
		event = {
			time = 4.9
			particle = "large_fallen_station_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_energy"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_outpost_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	locator = {
		name = "medium_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_04"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_05"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_06"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_07"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_08"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_04"
		position = {
			0
			0
			0
		}
	}
	scale = 0.6
	default_state = "idle"
	state = {
		name = "idle"
		event = {
			time = 0
			node = "light_locator_01"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_02"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "top"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "bottom"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		start_event = {
			trigger_once = yes
			sound = {
				soundeffect = "amb_fallen_empire_station_01"
			}
		}
	}
	state = {
		name = "death"
		looping = no
		event = {
			time = 0
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0.5
			node = "explosion_2"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.5
			node = "explosion_3"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 2
			node = "explosion_4"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3
			node = "explosion_5"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 4
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_starport_entity"
	locator = {
		name = "part1"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part2"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part3"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part4"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part5"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part6"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part7"
		position = {
			0
			0
			0
		}
	}
	default_state = "idle"
	state = {
		name = "idle"
		state_time = 5
	}
	state = {
		name = "death"
		state_time = 5
		looping = no
		event = {
			time = 4.9
			particle = "large_fallen_station_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_energy"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_starport_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	locator = {
		name = "medium_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_04"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_05"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_06"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_07"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_08"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_04"
		position = {
			0
			0
			0
		}
	}
	scale = 0.7
	default_state = "idle"
	state = {
		name = "idle"
		event = {
			time = 0
			node = "light_locator_01"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_02"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "top"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "bottom"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		start_event = {
			trigger_once = yes
			sound = {
				soundeffect = "amb_fallen_empire_station_01"
			}
		}
	}
	state = {
		name = "death"
		looping = no
		event = {
			time = 0
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0.5
			node = "explosion_2"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.5
			node = "explosion_3"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 2
			node = "explosion_4"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3
			node = "explosion_5"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 4
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_starhold_entity"
	locator = {
		name = "part1"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part2"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part3"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part4"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part5"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part6"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part7"
		position = {
			0
			0
			0
		}
	}
	default_state = "idle"
	state = {
		name = "idle"
		state_time = 5
	}
	state = {
		name = "death"
		state_time = 5
		looping = no
		event = {
			time = 4.9
			particle = "large_fallen_station_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_energy"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_starhold_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	locator = {
		name = "medium_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_04"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_05"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_06"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_07"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_08"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_04"
		position = {
			0
			0
			0
		}
	}
	scale = 0.8
	default_state = "idle"
	state = {
		name = "idle"
		event = {
			time = 0
			node = "light_locator_01"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_02"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "top"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "bottom"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		start_event = {
			trigger_once = yes
			sound = {
				soundeffect = "amb_fallen_empire_station_01"
			}
		}
	}
	state = {
		name = "death"
		looping = no
		event = {
			time = 0
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0.5
			node = "explosion_2"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.5
			node = "explosion_3"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 2
			node = "explosion_4"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3
			node = "explosion_5"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 4
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_starfortress_entity"
	locator = {
		name = "part1"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part2"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part3"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part4"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part5"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part6"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part7"
		position = {
			0
			0
			0
		}
	}
	default_state = "idle"
	state = {
		name = "idle"
		state_time = 5
	}
	state = {
		name = "death"
		state_time = 5
		looping = no
		event = {
			time = 4.9
			particle = "large_fallen_station_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_energy"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_starfortress_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	# locator = { name = "slot1"	position = { 0 0 0 } }
	locator = {
		name = "medium_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_04"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_05"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_06"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_07"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_08"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_02"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_03"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "small_gun_04"
		position = {
			0
			0
			0
		}
	}
	scale = 1
	default_state = "idle"
	state = {
		name = "idle"
		event = {
			time = 0
			node = "light_locator_01"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_02"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "top"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "bottom"
			particle = "energy_core_effect"
			keep_particle = yes
			trigger_once = yes
		}
		start_event = {
			trigger_once = yes
			sound = {
				soundeffect = "amb_fallen_empire_station_01"
			}
		}
	}
	state = {
		name = "death"
		looping = no
		event = {
			time = 0
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0.5
			node = "explosion_2"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.5
			node = "explosion_3"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 2
			node = "explosion_4"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3
			node = "explosion_5"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 4
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
	}
}

entity = {
	name = "grey_tempesttw_starbase_citadel_entity"
	pdxmesh = "gatebuilder_01_space_station_mesh"
	locator = {
		name = "part1"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part2"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part3"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part4"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part5"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part6"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "part7"
		position = {
			0
			0
			0
		}
	}
	scale = 1.2
}

entity = {
	name = "grey_tempesttw_starbase_citadel_section_entity"
	pdxmesh = "grey_tempesttw_citadel_mesh"
	# locator = { name = "slot1"	position = { 0 0 0 } }
	locator = {
		name = "medium_gun_01"
		position = {
			-8
			14
			-22
		}
	}
	locator = {
		name = "medium_gun_02"
		position = {
			-15
			14
			-18
		}
	}
	locator = {
		name = "medium_gun_03"
		position = {
			-23
			14
			-4
		}
	}
	locator = {
		name = "medium_gun_04"
		position = {
			-23
			14
			4
		}
	}
	locator = {
		name = "medium_gun_05"
		position = {
			-15
			14
			18
		}
	}
	locator = {
		name = "medium_gun_06"
		position = {
			-8
			14
			22
		}
	}
	locator = {
		name = "medium_gun_07"
		position = {
			8
			14
			22
		}
	}
	locator = {
		name = "medium_gun_08"
		position = {
			15
			14
			18
		}
	}
	locator = {
		name = "medium_gun_09"
		position = {
			23
			14
			4
		}
	}
	locator = {
		name = "medium_gun_010"
		position = {
			23
			14
			-4
		}
	}
	locator = {
		name = "medium_gun_011"
		position = {
			15
			14
			-18
		}
	}
	locator = {
		name = "medium_gun_012"
		position = {
			8
			14
			-22
		}
	}
	locator = {
		name = "medium_gun_013"
		position = {
			0
			25
			0
		}
	}
	default_state = "idle"
	state = {
		name = "idle"
		event = {
			time = 0
			node = "light_locator_01"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_02"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_03"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_04"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_05"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_06"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "top_node"
			particle = "energy_core_blue2_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "bottom_node"
			particle = "energy_core_blue2_effect"
			keep_particle = yes
			trigger_once = yes
		}
		start_event = {
			trigger_once = yes
			sound = {
				soundeffect = "fallen_empire_starbase_amb"
			}
		}
		start_event = {
			trigger_once = yes
			sound = {
				soundeffect = "fallen_empire_starbase_energy_field"
			}
		}
	}
	scale = 1
}

entity = {
	name = "grey_tempesttw_starbase_citadel_phase_02_entity"
	locator = {
		name = "slot1"
		position = {
			0
			0
			0
		}
	}
	attach = {
		"slot1" = "grey_tempesttw_starbase_citadel_entity"
	}
	cull_radius = 500
}

entity = {
	name = "grey_tempesttw_starbases_entity"
	locator = {
		name = "slot1"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "slot2"
		position = {
			50
			0
			0
		}
	}
	locator = {
		name = "slot3"
		position = {
			100
			0
			0
		}
	}
	locator = {
		name = "slot4"
		position = {
			150
			0
			0
		}
	}
	locator = {
		name = "slot5"
		position = {
			250
			0
			0
		}
	}
	attach = {
		"slot5" = "grey_tempesttw_starbase_citadel_phase_02_entity"
	}
	cull_radius = 500
}

entity = {
	name = "grey_tempesttw_starbase_turret_section_entity"
	locator = {
		name = "medium_gun_01"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "medium_gun_02"
		position = {
			0
			0
			0
		}
	}
}

###### Ion Cannon ######
entity = {
	name = "grey_tempesttw_ion_cannon_entity"
	locator = {
		name = "part1"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			0
		}
	}
}

entity = {
	name = "grey_tempesttw_ion_cannon_section_entity"
	scale = 0.5
	locator = {
		name = "slota"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			0
		}
	}
	attach = {
		"slota" = "greytempest_mining_station"
	}
	locator = {
		name = "xl_gun_01"
		position = {
			0
			0
			0
		}
	}
	default_state = "idle"
	state = {
		name = "idle"
		state_time = 6
		event = {
			time = 0
			node = "light_locator_01"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_02"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_regular_a01"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.05
			node = "light_locator_regular_a02"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.1
			node = "light_locator_regular_a03"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.15
			node = "light_locator_regular_a04"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.2
			node = "light_locator_regular_a05"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.25
			node = "light_locator_regular_a06"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.3
			node = "light_locator_regular_a07"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.35
			node = "light_locator_regular_a08"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_a09"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.4
			node = "light_locator_regular_a10"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_a11"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.5
			node = "light_locator_regular_a12"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_01"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_02"
			particle = "ship_light_blue_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_regular_b01"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.05
			node = "light_locator_regular_b02"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.1
			node = "light_locator_regular_b03"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.15
			node = "light_locator_regular_b04"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.2
			node = "light_locator_regular_b05"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.25
			node = "light_locator_regular_b06"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.3
			node = "light_locator_regular_b07"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.35
			node = "light_locator_regular_b08"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.4
			node = "light_locator_regular_b09"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_b10"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_b11"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_regular_c01"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.05
			node = "light_locator_regular_c02"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.1
			node = "light_locator_regular_c03"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.15
			node = "light_locator_regular_c04"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.2
			node = "light_locator_regular_c05"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.25
			node = "light_locator_regular_c06"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.3
			node = "light_locator_regular_c07"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.35
			node = "light_locator_regular_c08"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.4
			node = "light_locator_regular_c09"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_c10"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_c11"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_c12"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0
			node = "light_locator_regular_d01"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.05
			node = "light_locator_regular_d02"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.1
			node = "light_locator_regular_d03"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.15
			node = "light_locator_regular_d04"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.2
			node = "light_locator_regular_d05"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.25
			node = "light_locator_regular_d06"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.3
			node = "light_locator_regular_d07"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.35
			node = "light_locator_regular_d08"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.4
			node = "light_locator_regular_d09"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_d10"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.45
			node = "light_locator_regular_d11"
			particle = "ship_light_blue_regular_effect"
			keep_particle = yes
			trigger_once = yes
		}
		start_event = {
			trigger_once = yes
			sound = {
				soundeffect = "amb_fallen_empire_station_01"
			}
		}
	}
	state = {
		name = "death"
		state_time = 5
		looping = no
		event = {
			time = 0
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0.5
			node = "explosion_2"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.5
			node = "explosion_3"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 2
			node = "explosion_4"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3
			node = "explosion_5"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 4
			node = "explosion_1"
			particle = "ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 4.9
			particle = "medium_fallen_station_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_energy"
			}
		}
	}
}