# Scope: # this/root = planet that have been fired upon # from = fleet that fired #on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = { # events = { # planet_destruction.1 # } #} # Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue # Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire # They use the same scopes as the standard events on_destroy_planet_with_RG_PLANET_KILLER = { events = { RG_planet_killer.1 RG_planet_killer.2 } } on_destroy_planet_with_RG_PLANET_KILLER_queued = { } on_destroy_planet_with_RG_PLANET_KILLER_unqueued = { } on_destroy_planet_with_RG_PLANET_KILLER_SMALL = { events = { RG_planet_killer.2 } } on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = { } on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = { } on_destroy_planet_with_RG_PLANET_KILLER_SP = { events = { RG_planet_killer.3 rg_story.6 } } on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = { } on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = { } # World Cracker on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = { events = { toxoids.8016 #Destroyed knight Keep crisis.5015 # Menace Objective - Destroy World/Empire planet_destruction.110 origin.3245 # Glassing a Progenitors Nest planet_destruction.600 # frag holy world planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness. } } on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = { events = { fircon.5035 #Solarpunk Planet queued } } on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = { } # Pacifier on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = { events = { crisis.5015 # Menace Objective - Destroy World/Empire toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet planet_destruction.200 planet_destruction.600 # frag holy world origin.3245 awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness. } } on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = { events = { fircon.5035 #Solarpunk Planet queued } } on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = { } # Neutron Beam on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = { events = { planet_destruction.300 origin.3245 awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness. } } on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = { events = { fircon.5035 #Solarpunk Planet queued } } on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = { } # God Ray on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = { events = { planet_destruction.400 origin.3245 awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness. } } on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = { events = { fircon.5035 #Solarpunk Planet queued } } on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = { } # Nanobot Assimilation on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = { events = { crisis.5015 # Menace Objective - Destroy World/Empire planet_destruction.500 origin.3245 awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness. } } on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = { events = { fircon.5035 #Solarpunk Planet queued } } on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = { } # Deluge on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = { events = { planet_destruction.607 # frag holy world planet_destruction.700 origin.3245 awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness. } } on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = { events = { fircon.5035 #Solarpunk Planet queued # planet_destruction.705 } } on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = { }