special_project = { key = "RG_FAKE_DRAGON_SCAN_PROJECT" #cost = 2000 days_to_research = 300 #tech_department = society_research icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_space_dragon event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist } on_start = { owner = { country_event = { id = rg_story.13 } } } on_cancel = { owner = { country_event = { id = rg_story.14 } } } on_success = { this = { set_event_locked = no } owner = { country_event = { id = rg_story.15 } } } } special_project = { key = "rg_gray_mod2_stage1_project" cost = 2000 #days_to_research = 300 tech_department = physics_research icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_l-gateway event_scope = country_event requirements = { } on_start = { owner = { random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_locked = yes set_situation_flag = locked set_situation_flag = rg_stage6_locked } } } on_cancel = { owner = { } } on_success = { owner = { random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_1_booster remove_situation_flag = rg_stage6_locked set_situation_locked = no remove_situation_flag = locked } } } } special_project = { key = "rg_gray_mod2_stage4_project" cost = 2000 #days_to_research = 300 tech_department = engineering_research icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_l-gateway event_scope = country_event requirements = { } on_start = { owner = { random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_locked = yes set_situation_flag = locked set_situation_flag = rg_stage6_locked } } } on_cancel = { owner = { } } on_success = { owner = { random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_4_booster remove_situation_flag = rg_stage6_locked set_situation_locked = no remove_situation_flag = locked } } } }