############################ # # Gray Goo Events # # Written by Henrik Thyrwall # ############################ namespace = graygoo # Encountered Gray ship_event = { id = graygoo.400 title = "graygoo.400.name" trigger = { NOT = { any_playable_country = { has_country_flag = gray_owner } } } desc = { trigger = { owner = { is_synthetic_empire = no } } text = "graygoo.400.a.desc" } desc = { trigger = { owner = { is_synthetic_empire = yes } } text = "graygoo.400.b.desc" } picture = GFX_evt_ship_in_orbit_2 show_sound = event_radio_chatter is_triggered_only = yes immediate = { from = { save_event_target_as = gray_homeworld } } option = { name = graygoo.400.a hidden_effect = { owner = { country_event = { id = graygoo.401 } } } } } # Gray 1 country_event = { id = graygoo.401 title = "TRANSMISSION" desc = { trigger = { NOT = { has_authority = auth_machine_intelligence } } text = "graygoo.401.a.desc" } desc = { trigger = { has_authority = auth_machine_intelligence } text = "graygoo.401.b.desc" } is_triggered_only = yes diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } immediate = { hidden_effect = { rg_create_gray_species = yes } } option = { name = graygoo.401.a trigger = { NOR = { has_authority = auth_machine_intelligence has_authority = auth_hive_mind } } hidden_effect = { country_event = { id = graygoo.402 } } } option = { name = graygoo.401.b trigger = { has_authority = auth_machine_intelligence } hidden_effect = { country_event = { id = graygoo.402 } } } option = { name = graygoo.401.c trigger = { has_authority = auth_hive_mind } hidden_effect = { country_event = { id = graygoo.402 } } } } # Gray 2 country_event = { id = graygoo.402 title = "TRANSMISSION" desc = { trigger = { NOT = { has_authority = auth_machine_intelligence } } text = "graygoo.402.a.desc" } desc = { trigger = { has_authority = auth_machine_intelligence } text = "graygoo.402.b.desc" } diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.402.a hidden_effect = { country_event = { id = graygoo.403 } } } } # Gray 3 country_event = { id = graygoo.403 title = "TRANSMISSION" desc = "graygoo.403.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.403.a hidden_effect = { country_event = { id = graygoo.404 } } } } # Gray 4 country_event = { id = graygoo.404 title = "TRANSMISSION" desc = "graygoo.404.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.404.a hidden_effect = { country_event = { id = graygoo.405 } } } } # Gray 5 country_event = { id = graygoo.405 title = "TRANSMISSION" desc = "graygoo.405.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.405.a hidden_effect = { rg_gray_govener_init = yes owner = { country_event = { id = graygoo.406 } } } } option = { name = graygoo.405.b response_text = graygoo.405.b.response hidden_effect = { event_target:gray_governor = { kill_leader = { show_notification = no } } } } } # Gray 6 country_event = { id = graygoo.406 title = "TRANSMISSION" desc = "graygoo.406.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_governor planet_background = event_target:gray_homeworld room = ship_room } event_window_type = leader_recruit is_triggered_only = yes option = { name = graygoo.406.a response_text = graygoo.406.a.response is_dialog_only = yes } option = { name = graygoo.406.b response_text = graygoo.406.b.response is_dialog_only = yes } option = { name = graygoo.405.b tag = dismiss_leader response_text = graygoo.405.b.response hidden_effect = { event_target:gray_governor = { kill_leader = { show_notification = no } } } } option = { name = graygoo.406.c response_text = graygoo.406.c.response default_hide_option = yes tag = hire_leader hidden_effect = { country_event = { id = graygoo.499 } } } } # Create Gray country_event = { id = graygoo.499 hide_window = yes is_triggered_only = yes trigger = { NOT = { exists = event_target:gray_owner } is_ai = no } immediate = { create_country = { name = "NAME_Gray" type = gray flag = { icon= { category = "special" file = "gray_goo.dds" } background= { category = "backgrounds" file = "sinus.dds" } colors={ "grey" "dark_grey" "null" "null" } } effect = { rg_create_gray_species = yes # 灰风国家用于领袖切换时暂存领袖 set_country_flag = can_have_wg_affection_country_flag } } last_created_country = { establish_communications_no_message = root save_global_event_target_as = rg_gray_country } # 送灰风母舰初始科技 give_technology = { tech = tech_object_gray_5 message = no } save_global_event_target_as = gray_owner set_country_flag = gray_owner #初始化好感度和衣柜 set_variable = { which = gray_affection value = 1 } set_variable = { which = gray_affection_level value = 1 } set_variable = { which = wg_gray_cloth value = 6 } # 否则事件会自动移除好感度特质(回娘家时保留特质) set_country_flag = can_have_wg_affection_country_flag # 默认关闭自动建造中继器 # set_country_flag = rg_can_const_hyper_relay # 初始化小灰领袖等级 if = { limit = { OR = { has_country_flag = origin_rg_gray #遥远约定 has_country_flag = origin_gray_country #远星之歌 } } set_variable = { which = rg_gray_level value = 1 } } else = { set_variable = { which = rg_gray_level value = 10 } } rg_storyline_trigger = yes } } # Main Menu (Initial) country_event = { id = graygoo.500 hide_window = yes is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner NOR = { has_country_flag = gray_constship_active has_country_flag = gray_governor_active has_country_flag = gray_warship_active has_country_flag = gray_army_active has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } } immediate = { if = { # 检查是否存在任何形式的小灰 limit = { any_owned_leader = { NOR = { has_leader_flag = rg_gray_leader OR = { has_leader_flag = gray_governor has_leader_flag = gray_admiral has_leader_flag = gray_general has_leader_flag = gray_scientist } } } } rg_gray_govener_init = yes #创建一个衣架子 } country_event = { id = rg_grayleader.500 } #放行。 } } # Main Menu (Governor) country_event = { id = graygoo.501 hide_window = yes is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_governor_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:gray_governor } immediate = { if = { # 检查是否存在任何形式的小灰 limit = { any_owned_leader = { NOR = { has_leader_flag = rg_gray_leader OR = { has_leader_flag = gray_governor has_leader_flag = gray_admiral has_leader_flag = gray_general has_leader_flag = gray_scientist } } } } rg_gray_govener_init = yes #创建一个衣架子 } country_event = { id = rg_grayleader.501 } #放行。 } } # Main Menu (Warship) country_event = { id = graygoo.502 hide_window = yes is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_warship_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:gray_warship any_owned_fleet = { is_same_value = event_target:gray_warship } event_target:gray_warship = { num_ships > 0 } } immediate = { if = { # 检查是否存在任何形式的小灰 limit = { any_owned_leader = { NOR = { has_leader_flag = rg_gray_leader OR = { has_leader_flag = gray_governor has_leader_flag = gray_admiral has_leader_flag = gray_general has_leader_flag = gray_scientist } } } } rg_gray_admiral_init = yes #创建一个衣架子 } country_event = { id = rg_grayleader.502 } #放行。 } } # Main Menu (Army) country_event = { id = graygoo.503 hide_window = yes is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} has_country_flag = gray_army_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } is_same_value = event_target:gray_owner any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } immediate = { if = { # 检查是否存在任何形式的小灰 limit = { any_owned_leader = { NOR = { has_leader_flag = rg_gray_leader OR = { has_leader_flag = gray_governor has_leader_flag = gray_admiral has_leader_flag = gray_general has_leader_flag = gray_scientist } } } } rg_gray_general_init = yes #创建一个衣架子 } country_event = { id = rg_grayleader.503 } #放行。 } } # Main Menu (Gray Reforming) country_event = { id = graygoo.504 title = "graygoo.500.title" desc = "graygoo.504.desc" diplomatic = yes is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_reforming } option = { name = OK } option = { name = rg_graygoo.504.a allow = { has_country_flag = gray_reforming resource_stockpile_compare = { resource = nanites value >= 1000 } resource_stockpile_compare = { resource = alloys value >= 50000 } } add_resource = { nanites = -1000 alloys = -50000 } remove_country_flag = gray_reforming remove_modifier = "gray_scattered" } } # Main Menu (const) country_event = { id = graygoo.505 hide_window = yes is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_constship_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:global_gray_constship any_owned_fleet = { is_same_value = event_target:global_gray_constship } event_target:global_gray_constship = { num_ships > 0 } } immediate = { if = { # 检查是否存在任何形式的小灰 limit = { any_owned_leader = { NOR = { has_leader_flag = rg_gray_leader OR = { has_leader_flag = gray_governor has_leader_flag = gray_admiral has_leader_flag = gray_general has_leader_flag = gray_scientist } } } } rg_gray_scientist_init = yes #创建一个衣架子 } country_event = { id = rg_grayleader.505 } #放行。 } } # Gray destroyed or disbanded event = { id = graygoo.510 hide_window = yes is_triggered_only = yes trigger = { any_country = { is_country_type = gray } exists = event_target:gray_owner event_target:gray_owner = { OR = { AND = { has_country_flag = gray_army_active NOT = { any_owned_army = { army_type = gray_army } } } AND = { has_country_flag = gray_warship_active NOT = { exists = event_target:gray_warship } } AND = { has_country_flag = gray_governor_active NOT = { exists = event_target:gray_governor } } AND = { has_country_flag = gray_constship_active NOT = { exists = event_target:global_gray_constship } } } } } immediate = { event_target:gray_owner = { remove_country_flag = gray_governor_active #总督 remove_country_flag = gray_warship_active #旗舰 remove_country_flag = gray_army_active #陆军 remove_country_flag = gray_constship_active #科舰 set_country_flag = gray_reforming add_modifier = { modifier = "gray_scattered" days = 3600 } country_event = { id = graygoo.511 } country_event = { id = graygoo.512 days = 3600 } } } } # Gray regenerating country_event = { id = graygoo.511 title = "graygoo.511.name" desc = "graygoo.511.desc" picture = GFX_evt_circuitry_modification show_sound = event_radio_chatter is_triggered_only = yes option = { name = graygoo.511.a } } # Gray Returns country_event = { id = graygoo.512 title = "graygoo.500.title" desc = "graygoo.512.a.desc" desc = "graygoo.512.b.desc" desc = "graygoo.512.c.desc" diplomatic = yes is_triggered_only = yes immediate = { remove_country_flag = gray_reforming } option = { name = graygoo.512.a } }