entity = {
	name = "grey_tempesttw_colossus_entity"
	pdxmesh = "fallen_empire_01_colossus_frame_mesh"
	default_state = "idle"
	state = {
		name = "idle"
		animation = "idle"
	}
	locator = {
		name = "boop"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			0
		}
	}
	locator = {
		name = "boopa"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			45
		}
	}
	locator = {
		name = "boopb"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			-45
		}
	}
	locator = {
		name = "boope"
		position = {
			0
			-10
			0
		}
		rotation = {
			0
			-90
			0
		}
	}
	attach = {
		boop = "grey_tempesttw_colossusee_ship_entity"
	}
	attach = {
		boope = "grey_tempesttw_ion_cannon_section_entity"
	}
	scale = 1.5
}

entity = {
	name = "grey_tempesttw_colossus_ship_entity"
	#pdxmesh = "fallen_machine_empire_01_colossus_mesh"
	locator = {
		name = "energy_source"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			0
		}
	}
	default_state = "idle"
	# Actual idle state when being in idle/moving.
	state = {
		name = "idle"
		looping = no
		next_state = "idle"
		animation_blend_time = 5
	}
	# TODO check
	locator = {
		name = "planet_killer_gun_01"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			0
		}
	}
	attach = {
		energy_source = "fallen_machine_empire_01_colossus_energy_entity"
	}
}

entity = {
	name = "grey_tempesttw_colossusee_ship_entity"
	default_state = "idle"
	state = {
		name = "idle"
		animation = "idle"		# TODO check
	}
	locator = {
		name = "boop"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			0
		}
	}
	locator = {
		name = "boopa"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			45
		}
	}
	locator = {
		name = "boopb"
		position = {
			0
			0
			0
		}
		rotation = {
			0
			0
			-45
		}
	}
	attach = {
		boop = "grey_tempesttw_starbase_starfortress_section_entity"
	}
	attach = {
		boopa = "grey_tempesttw_starbase_starfortress_section_entity"
	}
	attach = {
		boopb = "grey_tempesttw_starbase_starfortress_section_entity"
	}
}