immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged } } option = { # 购买灰风母舰 name = rg_event.4.a trigger = { NOT = { RG_gray_is_reforming_trigger = yes } } allow = { NOR = { has_country_flag = rg_gray_level_1 } resource_stockpile_compare = { resource = energy value >= 40000 } resource_stockpile_compare = { resource = alloys value >= 40000 } } if = { limit = { has_country_flag = gray_begging } remove_country_flag = gray_begging } else = { add_resource = { energy = -40000 alloys = -40000 } } hidden_effect = { rg_create_gray_warship_1 = yes } } option = { # 购买工程船 name = rg_event.4.b trigger = { NOT = { RG_gray_is_reforming_trigger = yes } } allow = { resource_stockpile_compare = { resource = energy value >= 2000 } resource_stockpile_compare = { resource = alloys value >= 2000 } } add_resource = { energy = -2000 alloys = -2000 } hidden_effect = { rg_create_gray_constship_1 = yes } } option = { # 购买殖民船 name = rg_event.4.g trigger = { NOT = { RG_gray_is_reforming_trigger = yes } } allow = { resource_stockpile_compare = { resource = food value >= 2000 } resource_stockpile_compare = { resource = energy value >= 2000 } } add_resource = { food = -2000 energy = -2000 } hidden_effect = { rg_create_gray_colony_1 = yes } } option = { # 购买巨像 name = rg_event.4.h trigger = { NOT = { RG_gray_is_reforming_trigger = yes } } allow = { resource_stockpile_compare = { resource = energy value >= 8000 } resource_stockpile_compare = { resource = alloys value >= 8000 } } add_resource = { energy = -8000 alloys = -8000 } hidden_effect = { rg_create_gray_planetkiller_testship_1 = yes } } option = { # 没钱了,救救 name = rg_event.4.c trigger = { NOT = { RG_gray_is_reforming_trigger = yes } } hidden_effect = { if = { limit = { has_country_flag = gray_alreadybegged } country_event = { id = rg_grayleader.6 } } else = { country_event = { id = rg_grayleader.5 } } } } option = { name = graygoo.500.d tag = hire_leader default_hide_option = yes }