################# # Nanotech # ################# building_rg_nanolab_1 = { base_buildtime = @b2_time icon = building_nanolab_1 category = research potential = { exists = owner uses_district_set = rg_station #owner = { has_tradition = tr_nanotech_adopt } } allow = { exists = owner uses_district_set = rg_station #owner = { has_tradition = tr_nanotech_adopt } } # destroy_trigger = { # exists = owner # OR = { # NOT = { owner = { has_tradition = tr_nanotech_adopt } } # has_modifier = slave_colony # has_modifier = resort_colony # } # } resources = { category = planet_buildings cost = { minerals = @b3_minerals nanites = @b2_rare_cost } upkeep = { energy = @b3_upkeep nanites = @b2_rare_upkeep } } triggered_planet_modifier = { potential = { exists = owner owner = { is_machine_empire = yes } } job_nanotech_research_unit_add = 3 } triggered_planet_modifier = { potential = { exists = owner owner = { is_individual_machine = yes } } job_nanotech_researcher_add = 3 } triggered_desc = { trigger = { exists = owner owner = { is_machine_empire = yes } } text = job_nanotech_research_unit_effect_desc } triggered_desc = { trigger = { exists = owner owner = { is_individual_machine = yes } } text = job_nanotech_researcher_effect_desc } upgrades = { "building_nanolab_2" } } building_rg_nanolab_2 = { base_buildtime = @b3_time icon = building_nanolab_2 can_build = no category = research potential = { exists = owner uses_district_set = rg_station # owner = { has_tradition = tr_nanotech_1 } } allow = { has_upgraded_capital = yes } # destroy_trigger = { # exists = owner # OR = { # NOT = { owner = { has_tradition = tr_nanotech_1 } } # has_modifier = slave_colony # has_modifier = resort_colony # } # } resources = { category = planet_buildings cost = { minerals = @b4_minerals nanites = @b3_rare_cost } upkeep = { energy = @b4_upkeep nanites = @b3_rare_upkeep } } triggered_planet_modifier = { potential = { exists = owner owner = { is_machine_empire = yes } } job_nanotech_research_unit_add = 6 } triggered_planet_modifier = { potential = { exists = owner owner = { is_individual_machine = yes } } job_nanotech_researcher_add = 6 } triggered_desc = { trigger = { exists = owner owner = { is_machine_empire = yes } } text = job_nanotech_research_unit_effect_desc } triggered_desc = { trigger = { exists = owner owner = { is_individual_machine = yes } } text = job_nanotech_researcher_effect_desc } } building_rg_nanotech_cauldron = { base_buildtime = @b2_time icon = building_nanotech_cauldron category = manufacturing potential = { exists = owner uses_district_set = rg_station # owner = { has_tradition = tr_nanotech_2 } # NOT = { has_modifier = resort_colony } # NOT = { has_modifier = slave_colony } } allow = { always = yes } # destroy_trigger = { # exists = owner # OR = { # NOT = { owner = { has_tradition = tr_nanotech_2 } } # has_modifier = slave_colony # has_modifier = resort_colony # } # } resources = { category = planet_buildings cost = { alloys = @b3_minerals } upkeep = { nanites = 3 energy = 30 } produces = { alloys = 15 } } }