# Machine # rg_fallen_gray_empire = { # graphical_culture = "fallen_machine_empire_01" # initializer = "rg_fallen_machine" # # weight_modifier = { # base = 1 # modifier = { # factor = 100000 # has_origin = rg_origin_scion # } # } # # possible = { # host_has_dlc = "Synthetic Dawn Story Pack" # } # # create_country_effect = { # create_species = { # name = 纳米构造体 # class = RG_MACHINE # portrait = "rg_machine_maid" # traits = { # trait = trait_machine_unit # trait = rg_machine_maid_trait # trait = trait_robot_mass_produced # trait = ramdom_trait # } # extra_trait_points = 3 # allow_negative_traits = no # namelist = MACHINE3 # effect = { # save_event_target_as = rg_fallen_maid_species # } # } # create_country = { # name = 德萨努-纳迪沙协议 # type = fallen_empire # flag = { # icon = { # category = "special" # file = "gray_goo.dds" # } # background = { # category = "backgrounds" # file = "sinus.dds" # } # colors = { # "grey" # "dark_grey" # "null" # "null" # } # } # ignore_initial_colony_error = yes # authority = auth_machine_intelligence # civics = { # civic = civic_machine_remnants # civic = civic_custodian_directives # } # species = last_created_species # ethos = { # ethic = ethic_gestalt_consciousness # } # origin = "origin_fallen_empire" # effect = { # save_global_event_target_as = rg_fe_country # set_country_flag = rg_fallen_empire_machine # add_resource = { # minerals = 10000 # energy = 10000 # food = 1000 # influence = 500 # } # if = { # limit = { host_has_dlc = "Apocalypse" } # give_technology = { # tech = tech_colossus # message = no # } # } # # must initialize global designs here # add_global_ship_design = "NAME_Gray_Omega" # add_global_ship_design = "NAME_Gray_Alpha" # add_global_ship_design = "NAME_Gray_Beta" # add_global_ship_design = "NAME_Gray_Gamma" # add_global_ship_design = "NAME_Gray_Theta" # add_global_ship_design = "NAME_Gray_Tau" # add_global_ship_design = "NAME_Gray_Sigma" # add_global_ship_design = "NAME_Gray_FE_Starbase" # if = { # limit = { # NOT = { # exist = event_target:rg_gray_country_leader # } # } # rg_gray_country_leader_init = yes # set_leader = last_created_leader # } # else = { # set_leader = last_created_leader # } # ruler = { # add_skill = 9 # } # } # } # } # }