namespace = rg_graygoo # 舰R启用兼容用事件 # Main Menu (Initial) country_event = { id = rg_graygoo.500 title = "graygoo.500.title" desc = "graygoo.500.a.desc" desc = "graygoo.500.b.desc" desc = "graygoo.500.c.desc" desc = "graygoo.500.d.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged #初始化衣柜 reset_gray_cloth = yes } } trigger = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } fromfrom = { OR = { is_country_type = gray is_same_value = ROOT } } is_same_value = event_target:gray_owner NOR = { has_country_flag = gray_constship_active has_country_flag = gray_official_active has_country_flag = gray_governor_active #旧版flag has_country_flag = gray_warship_active has_country_flag = gray_army_active has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged has_country_flag = ban_commu_with_gray } } option = { # Governor name = graygoo.500.a response_text = graygoo.500.a.response trigger = { NOR = { has_country_flag = gray_official_active has_country_flag = gray_governor_active #旧版flag } } allow = { custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_governor = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.500.b.response trigger = { NOT = { has_country_flag = gray_warship_active } } allow = { custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_warship = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.500.c.response trigger = { NOT = { has_country_flag = gray_army_active } } allow = { custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_army = yes } } option = { # const name = rg_const response_text = rg_const.500.response trigger = { NOT = { has_country_flag = gray_const_active } } allow = { custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_const = yes } } option = { # help name = rg_help hidden_effect = { country_event = { id = rg_graygoo.4 } } } option = { name = marry_gray trigger = { has_global_flag = has_wsg_mod check_variable = { which = gray_affection_level value >= 4 } NOT = { has_country_flag = married_gray } } allow = { OR = { AND = { has_wg_special_authority = no resource_stockpile_compare = { resource = sr_living_metal value >= 100 } resource_stockpile_compare = { resource = rare_crystals value >= 1000 } } custom_tooltip = { check_variable = { which = wsg_rings value >= 1 } fail_text = not_enough_engagement_rings } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } if = { limit = { has_wg_special_authority = yes } subtract_variable = { which = wsg_rings value = 1 } } else = { add_resource = { sr_living_metal = -100 rare_crystals = -1000 } } hidden_effect = { country_event = { id = wg_affection.30000 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Governor) country_event = { id = rg_graygoo.501 title = "graygoo.500.title" desc = "graygoo.501.a.desc" desc = "graygoo.501.b.desc" desc = "graygoo.501.c.desc" desc = "graygoo.501.d.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes trigger = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } fromfrom = { OR = { is_country_type = gray is_same_value = ROOT } } is_same_value = event_target:gray_owner OR = { has_country_flag = gray_official_active has_country_flag = gray_governor_active #旧版flag } NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged has_country_flag = ban_commu_with_gray } exists = event_target:gray_governor } immediate = { set_country_flag = gray_diplomacy_engaged if = { limit = { any_owned_planet = { exists = sector.leader sector.leader = { is_same_value = event_target:gray_governor } } } random_owned_planet = { limit = { exists = sector.leader sector.leader = { is_same_value = event_target:gray_governor } } save_event_target_as = gray_governor_planet } } else = { capital_scope = { save_event_target_as = gray_governor_planet } } } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged reset_gray_cloth = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.501.b.response allow = { hidden_trigger = { exists = event_target:gray_governor } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } # To prevent exploit } hidden_effect = { rg_create_gray_warship = yes } } option = { # const name = rg_const response_text = rg_const.501.response allow = { hidden_trigger = { exists = event_target:gray_governor } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_const = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.501.c.response allow = { hidden_trigger = { exists = event_target:gray_governor } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_army = yes } } option = { # help name = rg_help hidden_effect = { country_event = { id = rg_graygoo.4 } } } option = { name = marry_gray trigger = { has_global_flag = has_wsg_mod check_variable = { which = gray_affection_level value >= 4 } NOT = { has_country_flag = married_gray } } allow = { OR = { AND = { has_wg_special_authority = no resource_stockpile_compare = { resource = sr_living_metal value >= 100 } resource_stockpile_compare = { resource = rare_crystals value >= 1000 } } custom_tooltip = { check_variable = { which = wsg_rings value >= 1 } fail_text = not_enough_engagement_rings } } } if = { limit = { has_wg_special_authority = yes } subtract_variable = { which = wsg_rings value = 1 } } else = { add_resource = { sr_living_metal = -100 rare_crystals = -1000 } } hidden_effect = { country_event = { id = wg_affection.30000 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Warship) country_event = { id = rg_graygoo.502 title = "graygoo.500.title" desc = "graygoo.502.a.desc" desc = "graygoo.502.b.desc" desc = "graygoo.502.c.desc" desc = "graygoo.502.d.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes trigger = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } fromfrom = { OR = { is_country_type = gray is_same_value = ROOT } } is_same_value = event_target:gray_owner has_country_flag = gray_warship_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:gray_warship any_owned_fleet = { is_same_value = event_target:gray_warship } event_target:gray_warship = { num_ships > 0 } } immediate = { set_country_flag = gray_diplomacy_engaged capital_scope = { solar_system = { starbase = { save_global_event_target_as = gray_owner_capital_starbase } } } } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged reset_gray_cloth = yes } } option = { # Governor name = graygoo.500.a response_text = graygoo.502.a.response allow = { hidden_trigger = { # To prevent exploit event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_governor = yes } } option = { # const name = rg_const response_text = rg_const.502.response allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_const = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.502.c.response allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_army = yes } } option = { # Juggernaut name = RG_graygoo.500.d response_text = RG_graygoo.502.d.response trigger = { has_country_flag = rg_juggernaut_fired NOT = { has_country_flag = gray_warship_is_juggernaut } } allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } custom_tooltip = rg_need_manual_toggle hidden_effect = { set_country_flag = gray_warship_is_juggernaut } } option = { # Warship name = RG_graygoo.500.e response_text = RG_graygoo.502.e.response trigger = { has_country_flag = rg_juggernaut_fired has_country_flag = gray_warship_is_juggernaut } allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } custom_tooltip = rg_need_manual_toggle hidden_effect = { remove_country_flag = gray_warship_is_juggernaut } } option = { #升级-2 name = rg_levelup_2 trigger = { RG_gray_mod1_trigger = yes } allow = { RG_gray_mod1_allow_trigger = yes } RG_gray_mod1_effect = yes } option = { #升级-3 name = rg_levelup_3 trigger = { RG_gray_mod2_trigger = yes } allow = { RG_gray_mod2_allow_trigger = yes } RG_gray_mod2_effect = yes } option = { #升级-4 name = rg_event.4.d trigger = { RG_gray_mod3_trigger = yes } allow = { RG_gray_mod3_allow_trigger = yes } RG_gray_mod3_effect = yes } option = { # 开启隐形 name = rg_graygoo.4.e trigger = { any_owned_fleet = { AND = { is_ship_size = RG_gray_juggernaut is_cloaked = no } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_gray_juggernaut } } set_cloaking_active = yes } } } option = { # 关闭隐形 name = rg_graygoo.4.f trigger = { any_owned_fleet = { AND = { is_ship_size = RG_gray_juggernaut is_cloaked = yes } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_gray_juggernaut } } set_cloaking_active = no } } } option = { name = marry_gray trigger = { has_global_flag = has_wsg_mod check_variable = { which = gray_affection_level value >= 4 } NOT = { has_country_flag = married_gray } } allow = { OR = { AND = { has_wg_special_authority = no resource_stockpile_compare = { resource = sr_living_metal value >= 100 } resource_stockpile_compare = { resource = rare_crystals value >= 1000 } } custom_tooltip = { check_variable = { which = wsg_rings value >= 1 } fail_text = not_enough_engagement_rings } } } if = { limit = { has_wg_special_authority = yes } subtract_variable = { which = wsg_rings value = 1 } } else = { add_resource = { sr_living_metal = -100 rare_crystals = -1000 } } hidden_effect = { country_event = { id = wg_affection.30000 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Army) country_event = { id = rg_graygoo.503 title = "graygoo.500.title" desc = "graygoo.503.a.desc" desc = "graygoo.503.b.desc" desc = "graygoo.503.c.desc" desc = "graygoo.503.d.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes trigger = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } fromfrom = { OR = { is_country_type = gray is_same_value = ROOT } } has_country_flag = gray_army_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged has_country_flag = ban_commu_with_gray } is_same_value = event_target:gray_owner any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged reset_gray_cloth = yes } } option = { # Governor name = graygoo.500.a response_text = graygoo.503.a.response allow = { hidden_trigger = { # To prevent exploit any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = planet } planet = { has_ground_combat = no } } } } } allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = fleet } fleet = { is_in_combat = no } } } } } hidden_effect = { rg_create_gray_governor = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.503.b.response allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = planet } planet = { has_ground_combat = no } } } } } allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = fleet } fleet = { is_in_combat = no } } } } } hidden_effect = { rg_create_gray_warship = yes } } option = { # const name = rg_const response_text = rg_const.503.response allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = planet } planet = { has_ground_combat = no } } } } } allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = fleet } fleet = { is_in_combat = no } } } } } hidden_effect = { rg_create_gray_const = yes } } option = { # 开启隐形 name = rg_graygoo.4.e trigger = { any_owned_fleet = { AND = { is_ship_size = RG_armed_transport_ship is_cloaked = no } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_armed_transport_ship } } set_cloaking_active = yes } } } option = { # 关闭隐形 name = rg_graygoo.4.f trigger = { any_owned_fleet = { AND = { is_ship_size = RG_armed_transport_ship is_cloaked = yes } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_armed_transport_ship } } set_cloaking_active = no } } } option = { name = marry_gray trigger = { check_variable = { which = gray_affection_level value >= 4 } NOT = { has_country_flag = married_gray } } allow = { OR = { AND = { has_wg_special_authority = no resource_stockpile_compare = { resource = sr_living_metal value >= 100 } resource_stockpile_compare = { resource = rare_crystals value >= 1000 } } custom_tooltip = { check_variable = { which = wsg_rings value >= 1 } fail_text = not_enough_engagement_rings } } } if = { limit = { has_wg_special_authority = yes } subtract_variable = { which = wsg_rings value = 1 } } else = { add_resource = { sr_living_metal = -100 rare_crystals = -1000 } } hidden_effect = { country_event = { id = wg_affection.30000 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Gray Reforming) country_event = { id = rg_graygoo.504 title = "graygoo.500.title" desc = "graygoo.504.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes trigger = { has_global_flag = has_wsg_mod fromfrom = { OR = { is_country_type = gray is_same_value = ROOT } } is_same_value = event_target:gray_owner has_country_flag = gray_reforming } option = { name = OK } option = { name = marry_gray trigger = { has_global_flag = has_wsg_mod check_variable = { which = gray_affection_level value >= 4 } NOT = { has_country_flag = married_gray } } allow = { OR = { has_wg_special_authority = no custom_tooltip = { check_variable = { which = wsg_rings value >= 1 } fail_text = not_enough_engagement_rings } } } subtract_variable = { which = wsg_rings value = 1 } hidden_effect = { country_event = { id = wg_affection.30000 } } } option = { name = rg_graygoo.504.a allow = { has_country_flag = gray_reforming resource_stockpile_compare = { resource = nanites value >= 1000 } resource_stockpile_compare = { resource = alloys value >= 50000 } } add_resource = { nanites = -1000 alloys = -50000 } remove_modifier = "gray_scattered" country_event = { id = graygoo.512 } } } # Main Menu (const) country_event = { id = rg_graygoo.505 title = "graygoo.500.title" desc = "graygoo.505.a.desc" desc = "graygoo.505.b.desc" desc = "graygoo.505.c.desc" desc = "graygoo.505.d.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes trigger = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } fromfrom = { OR = { is_country_type = gray is_same_value = ROOT } } is_same_value = event_target:gray_owner has_country_flag = gray_constship_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:global_gray_constship any_owned_fleet = { is_same_value = event_target:global_gray_constship } event_target:global_gray_constship = { num_ships > 0 } } immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged } } option = { # Governor name = graygoo.500.a response_text = graygoo.505.a.response allow = { hidden_trigger = { # To prevent exploit event_target:global_gray_constship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:global_gray_constship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_governor = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.505.b.response allow = { hidden_trigger = { # To prevent exploit event_target:global_gray_constship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:global_gray_constship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_warship = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.505.c.response allow = { hidden_trigger = { # To prevent exploit event_target:global_gray_constship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:global_gray_constship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" } } } } hidden_effect = { rg_create_gray_army = yes } } option = { name = marry_gray trigger = { check_variable = { which = gray_affection_level value >= 4 } NOT = { has_country_flag = married_gray } } allow = { OR = { AND = { has_wg_special_authority = no resource_stockpile_compare = { resource = sr_living_metal value >= 100 } resource_stockpile_compare = { resource = rare_crystals value >= 1000 } } custom_tooltip = { check_variable = { which = wsg_rings value >= 1 } fail_text = not_enough_engagement_rings } } } if = { limit = { has_wg_special_authority = yes } subtract_variable = { which = wsg_rings value = 1 } } else = { add_resource = { sr_living_metal = -100 rare_crystals = -1000 } } hidden_effect = { country_event = { id = wg_affection.30000 } } } option = { name = graygoo.500.d default_hide_option = yes } } # help Menu (Initial) country_event = { id = rg_graygoo.4 title = "graygoo.500.title" desc = "rg_graygoo.4.a.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged } } option = { # 购买灰风母舰 name = rg_event.4.a trigger = { NOT = { has_country_flag = gray_reforming } } allow = { NOR = { has_country_flag = rg_gray_level_1 } resource_stockpile_compare = { resource = energy value >= 40000 } resource_stockpile_compare = { resource = alloys value >= 40000 } } if = { limit = { has_country_flag = gray_begging } remove_country_flag = gray_begging } else = { add_resource = { energy = -40000 alloys = -40000 } } hidden_effect = { rg_create_gray_warship_1 = yes } } option = { # 购买工程船 name = rg_event.4.b trigger = { NOT = { has_country_flag = gray_reforming } } allow = { resource_stockpile_compare = { resource = energy value >= 2000 } resource_stockpile_compare = { resource = alloys value >= 2000 } } add_resource = { energy = -2000 alloys = -2000 } hidden_effect = { rg_create_gray_constship_1 = yes } } option = { # 购买殖民船 name = rg_event.4.g trigger = { NOT = { has_country_flag = gray_reforming } } allow = { resource_stockpile_compare = { resource = food value >= 2000 } resource_stockpile_compare = { resource = energy value >= 2000 } } add_resource = { food = -2000 energy = -2000 } hidden_effect = { rg_create_gray_colony_1 = yes } } option = { # 没钱了,救救 name = rg_event.4.c trigger = { NOT = { has_country_flag = gray_reforming } } hidden_effect = { if = { limit = { has_country_flag = gray_alreadybegged } country_event = { id = rg_graygoo.6 } } else = { country_event = { id = rg_graygoo.5 } } } } option = { name = graygoo.500.d default_hide_option = yes } } country_event = { id = rg_graygoo.5 title = "graygoo.500.title" desc = "rg_event.5.a.desc" desc = "rg_event.5.b.desc" desc = "rg_event.5.c.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged } } option = { # 没钱了,救救 name = rg_event.5.a hidden_effect = { set_country_flag = gray_begging set_timed_country_flag = { flag = gray_alreadybegged days = 3600 } tooltip = { add_resource = { energy = 400 alloys = 200 consumer_goods = 200 mult = owner.rg_gray_level } } } } option = { name = graygoo.500.d default_hide_option = yes } } country_event = { id = rg_graygoo.6 title = "graygoo.500.title" desc = "rg_event.6.a.desc" desc = "rg_event.6.b.desc" diplomatic = yes custom_gui = wg_gray_new_commu_window custom_gui_option = wg_new_commu_option is_triggered_only = yes immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged } } option = { # 诶嘿 name = rg_event.6.a default_hide_option = yes } }