################################################# ##### ##### ##### Arthropoid ##### ##### ##### ################################################# entity = { name = "grey_tempesttw_tank_entity" pdxmesh = "gatebuilder_01_mothership_mesh" scale = 1 } entity = { name = "grey_tempesttw_thinktank_part1_entity" locator = { name = "behindb" position = { 0 0 0 } rotation = { 0 0 180 } } attach = { "behindb" = "grey_tempesttw_starbase_starfortress_section_entity" } scale = 2.25 } entity = { name = "grey_tempesttw_thinktank_part2_entity" locator = { name = "behind" position = { 10 0 10 } rotation = { 0 0 0 } } locator = { name = "behindu" position = { -10 0 10 } rotation = { 0 0 0 } } locator = { name = "behinda" position = { 10 0 -10 } rotation = { 0 0 180 } } locator = { name = "behindb" position = { -10 0 -10 } rotation = { 0 0 180 } } attach = { "behind" = "grey_tempesttw_tank_entity" } attach = { "behindu" = "grey_tempesttw_tank_entity" } attach = { "behinda" = "grey_tempesttw_tank_entity" } attach = { "behindb" = "grey_tempesttw_tank_entity" } scale = 1.25 } entity = { name = "grey_tempesttw_thinktank_part3_entity" } entity = { name = "grey_tempesttw_thinktank_phase_01_entity" locator = { name = "root" position = { 0 0 0 } } attach = { "root" = "grey_tempesttw_thinktank_part1_entity" } state = { name = "construction" start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } } } cull_radius = 500 } entity = { name = "grey_tempesttw_thinktank_phase_02_entity" locator = { name = "root" position = { 0 0 0 } } attach = { "root" = "grey_tempesttw_thinktank_part1_entity" } attach = { "root" = "grey_tempesttw_thinktank_part2_entity" } state = { name = "construction" start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } } } cull_radius = 500 } entity = { name = "grey_tempesttw_thinktank_phase_03_entity" locator = { name = "root" position = { 0 0 0 } } locator = { name = "roote" position = { 0 10 -50 } rotation = { 0 0 0 } } locator = { name = "roota" position = { 0 10 50 } rotation = { 180 0 0 } } attach = { "root" = "grey_tempesttw_thinktank_part1_entity" } attach = { "roote" = "grey_tempesttw_thinktank_part2_entity" } attach = { "roota" = "grey_tempesttw_thinktank_part2_entity" } state = { name = "construction" start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } } } scale = 1.5 cull_radius = 500 }