#普通的母舰 rg_warship_init_mod1 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" # design = "NAME_Gray_Warship_rg" random_existing_design = RG_graygoo_mothership prefix = no upgradable = yes effect = { set_fleet_flag = gray_fleet_ship save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } #纳米旗舰 rg_warship_init_mod2 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" random_existing_design = RG_graygoo_capitalship prefix = no upgradable = yes effect = { set_fleet_flag = gray_fleet_ship save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } #纳米主宰 rg_warship_init_mod3 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" # design = "NAME_gray_juggernautship" random_existing_design = RG_gray_juggernaut prefix = no upgradable = yes effect = { set_fleet_flag = gray_fleet_ship save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } #略有磨损的母舰 rg_warship_init_mod0 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" design = "NAME_Gray_Warship_base" prefix = no upgradable = yes effect = { set_fleet_flag = gray_fleet_ship save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } rg_juggernaut_habitat_init = { capital_scope = { save_event_target_as = rg_capital_home_planet } spawn_planet = { class = pc_habitat location = root.home_planet orbit_location = yes orbit_angle_offset = 45 orbit_distance_offset = 9.899 size = 20 has_ring = no init_effect = { set_name = "NAME_rg_gray_habitat_base" set_planet_entity = { entity = "grey_tempesttw_juggernaut_entity" } set_surveyed = { surveyed = yes surveyor = FROM } set_all_comms_surveyed = yes clear_blockers = yes set_planet_flag = megastructure set_planet_flag = habitat set_planet_flag = advanced_habitat set_planet_flag = advanced_habitat_2 set_planet_flag = rg_gray_habitat save_global_event_target_as = rg_gray_habitat_target } } event_target:spawn_planet = { set_planet_flag = has_megastructure # set_planet_flag = has_payback_habitat } event_target:rg_capital_home_planet = { while = { count = 1 random_owned_pop = { resettle_pop = { pop = this planet = event_target:rg_gray_habitat_target } unemploy_pop = yes } } } }