@salvagecostsmall = 100 @salvagecostmedium = 250 @salvagecostlarge = 500 @salvagecostsmallrare = 25 @salvagecostmediumrare = 50 @salvagecostlargerare = 100 # Gray Goo Mothership graygoo_mothership = { graphical_culture = no entity = "gatebuilder_01_mothership_entity" max_speed = 100 acceleration = 0.2 rotation_speed = 0.15 collision_radius = 5 modifier = { ship_evasion_add = 50 ship_armor_add = 25600 # ship_shield_add = 25600 } ship_modifier = { ship_disengage_chance_reduction = 8 ships_upkeep_mult = -1 ship_shield_hardening_add = 1 ship_armor_hardening_add = 1 } max_hitpoints = 25600 size_multiplier = 16 fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 12 is_space_station = no icon = ship_size_military_16 class = shipclass_military is_designable = no required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "ship_aura_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 30000 } } } # Gray Goo Interdictor graygoo_interdictor = { graphical_culture = no entity = gatebuilder_01_cruiser_entity max_speed = 150 acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 20 ships_upkeep_mult = -1 ship_piracy_suppression_add = 4 ship_armor_add = 2800 # ship_shield_add = 2800 } max_hitpoints = 5000 size_multiplier = 8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 4 is_space_station = no icon = ship_size_military_4 class = shipclass_military is_designable = no required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 3000 } } } # Nanite Factory graygoo_factory = { graphical_culture = no entity = gatebuilder_01_space_station_entity max_speed = 0 acceleration = 0 rotation_speed = 0 modifier = { ship_cloaking_detection_add = 5 ship_evasion_add = 50 ship_armor_add = 2048000 # ship_shield_add = 1024000 } ship_modifier = { ship_shield_hardening_add = 5 ship_armor_hardening_add = 5 ship_armor_regen_add = 10240 ship_hull_regen_add = 5120 } max_hitpoints = 2048000 size_multiplier = 32 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no icon = ship_size_military_station required_component_set = "combat_computers" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 30000 } } } # Baby Drake nanite_space_dragon_baby = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = 200 acceleration = 0.8 rotation_speed = 0.8 collision_radius = 7 modifier = { ship_evasion_add = 100 ship_armor_add = 128000 ship_shield_add = 128000 ship_weapon_damage = 2 } ship_modifier = { ship_disengage_chance_reduction = 8 ships_upkeep_mult = -1 ship_shield_hardening_add = 2 ship_armor_hardening_add = 2 } max_hitpoints = 128000 size_multiplier = 16 fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 16 is_space_station = no icon = ship_size_space_monster class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" required_component_set = "combat_computers" components_add_to_cost = no resources = { category = ships cost = { nanites = 30000 } } }