############################ # # Gray Goo Events # # Written by Henrik Thyrwall # ############################ namespace = graygoo # Entering Empty Cluster ship_event = { id = graygoo.550 title = "graygoo.550.name" desc = "graygoo.550.desc" picture = GFX_evt_ruined_system show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_global_flag = gray_goo_crisis_set has_global_flag = dragon_season has_global_flag = gray_goo_empire_set has_global_flag = rg_l_cluster } from = { has_star_flag = lcluster1 } owner = { NOT = { has_country_flag = origin_gray_country }} } option = { name = graygoo.550.a } } # Invasion begins country_event = { id = graygoo.1 hide_window = yes is_triggered_only = yes immediate = { set_update_modifiers_batch = begin awaken_guardians_of_the_galaxy = yes set_global_flag = gray_goo_crisis_active every_megastructure = { limit = { is_megastructure_type = lgate_base } activate_gateway = this set_megastructure_flag = lgate_activated } event_target:graygoo_factory_system = { random_system_planet = { limit = { has_planet_flag = main_star } save_event_target_as = main_star } create_country = { name = "NAME_Gray_Goo" type = "gray_goo" name_list = "graygoo" flag = { icon= { category = "special" file = "gray_goo.dds" } background= { category = "backgrounds" file = "sinus.dds" } colors={ "grey" "dark_grey" "null" "null" } } effect = { save_event_target_as = graygoo_country create_ship_design = { design = "NAME_RG_armed_transport_ship" } add_ship_design = last_created_design create_ship_design = { design = "NAME_RG_GRAY_scienceship" } add_ship_design = last_created_design create_ship_design = { design = "NAME_RG_GRAY_constructor" } add_ship_design = last_created_design create_ship_design = { design = "NAME_Gatebuilder_Starbase" } add_ship_design = last_created_design } } create_fleet = { effect = { set_owner = event_target:graygoo_country create_ship = { name = random design = "NAME_Nanite_Factory" graphical_culture = "pirate_01" } set_location = { target = event_target:main_star distance = 55 angle = 270 } save_event_target_as = nanite_factory } } every_country = { establish_communications_no_message = event_target:graygoo_country } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 0 } } settings = { garrison = yes } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 90 } } settings = { garrison = yes } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 180 } } settings = { garrison = yes } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 270 } } settings = { garrison = yes } } every_system = { limit = { has_star_flag = lcluster } every_system_planet = { limit = { is_planet_class = pc_gray_goo } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 15 angle = random } } settings = { garrison = yes } } } } event_target:lcluster1 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_1 } } event_target:lcluster2 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_2 } } event_target:lcluster3 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_3 } } event_target:lcluster4 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_4 } } event_target:lcluster5 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_5 } } event_target:lcluster1b = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_6 } } rg_create_graygoo_roamers_1 = yes rg_create_graygoo_roamers_2 = yes rg_create_graygoo_roamers_3 = yes rg_create_graygoo_roamers_4 = yes rg_create_graygoo_roamers_5 = yes rg_create_graygoo_roamers_6 = yes rg_create_graygoo_roamers_7 = yes } event_target:graygoo_country = { country_event = { id = graygoo.3 days = 3600 } } every_megastructure = { limit = { is_megastructure_type = lgate_base solar_system = { NOR = { has_star_flag = lcluster_lgate has_star_flag = lgate_originating_system } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } } set_update_modifiers_batch = end country_event = { id = graygoo.10 } every_playable_country = { limit = { NOR = { has_event_chain = l_cluster_chain has_special_project = RG_LCLUSTER_PROJECT is_same_value = root } } country_event = { id = graygoo.13 } } every_playable_country = { limit = { OR = { has_event_chain = l_cluster_chain has_special_project = RG_LCLUSTER_PROJECT } NOT = { is_same_value = root } } country_event = { id = graygoo.11 } } observer_event = { id = observer.64 } } } # The Dessanu Consonance country_event = { id = graygoo.110 title = "distar.10951.name" desc = "graygoo.110.desc" picture = GFX_evt_l-gateway show_sound = event_radio_chatter is_triggered_only = yes after = { hidden_effect = { every_playable_country = { limit = { OR = { has_special_project = RG_LCLUSTER_PROJECT has_event_chain = l_cluster_chain } NOT = { is_same_value = root } } country_event = { id = graygoo.111 } } every_playable_country = { limit = { NOR = { has_event_chain = l_cluster_chain has_special_project = RG_LCLUSTER_PROJECT is_same_value = root } } country_event = { id = graygoo.112 } } } } option = { name = graygoo.10.a hidden_effect = { country_event = { id = graygoo.115 } } } } # Reinforcements 1 country_event = { id = graygoo.3 hide_window = yes is_triggered_only = yes trigger = { event_target:graygoo_factory_system = { any_fleet_in_system = { is_ship_size = graygoo_factory } } } immediate = { if = { limit = { any_system = { has_star_flag = lcluster any_fleet_in_system = { owner = { NOT = { is_same_value = root } } } } } # Reinforce at factory if someone else is in the cluster... country_event = { id = graygoo.4 } # Else spawn reinforcements... } else = { every_megastructure = { limit = { is_megastructure_type = lgate_base solar_system = { NOR = { has_star_flag = lcluster_lgate has_star_flag = lgate_originating_system } } } create_ambient_object = { type = "horror_spawn_object" location = THIS use_3d_location = yes duration = 10 } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_2 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_3 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_4 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_5 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_6 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_7 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } } country_event = { id = graygoo.3 days = 3600 } } } } # Reinforcements 2 country_event = { id = graygoo.4 hide_window = yes is_triggered_only = yes immediate = { random_owned_ship = { limit = { is_ship_size = graygoo_factory } save_event_target_as = graygoo_factory } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_2 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_3 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_4 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_5 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_6 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_7 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } country_event = { id = graygoo.3 days = 3600 } } } # Factory Destroyed country_event = { id = graygoo.6 hide_window = yes is_triggered_only = yes trigger = { is_country_type = gray_goo fromfrom = { is_ship_size = graygoo_factory } } immediate = { remove_global_flag = active_gray_goo remove_global_flag = gray_goo_crisis_active fromfromfrom = { save_event_target_as = goo_slayer_ship } from = { save_event_target_as = goo_slayer country_event = { id = graygoo.15 } country_event = { id = rg.200 days = 80 random = 120} } every_playable_country = { limit = { is_ai = no NOT = { is_same_value = event_target:goo_slayer } } country_event = { id = graygoo.16 } } observer_event = { id = observer.65 } every_galaxy_planet = { limit = { is_planet_class = pc_gray_goo } add_modifier = { modifier = "terraforming_candidate" days = -1 } } every_owned_fleet = { destroy_fleet = this } destroy_country = yes } } # Factory Destroyed (Dessanu) country_event = { id = graygoo.180 hide_window = yes is_triggered_only = yes trigger = { is_country_type = gate_builders fromfrom = { is_ship_size = graygoo_factory } } immediate = { fromfromfrom = { save_event_target_as = goo_slayer_ship } from = { save_event_target_as = goo_slayer country_event = { id = graygoo.181 } country_event = { id = rg.200 days = 80 random = 120} } every_playable_country = { limit = { is_ai = no NOT = { is_same_value = event_target:goo_slayer } } country_event = { id = graygoo.182 } } observer_event = { id = observer.67 } every_owned_planet = { limit = { is_planet_class = pc_gaia } change_pc = pc_gray_goo reroll_planet = yes destroy_colony = yes add_modifier = { modifier = "terraforming_candidate" days = -1 } } every_owned_fleet = { destroy_fleet = this } destroy_country = yes } } # Encountered Gray ship_event = { id = graygoo.400 title = "graygoo.400.name" trigger = { NOT = { any_playable_country = { has_country_flag = gray_owner } } } desc = { trigger = { owner = { is_synthetic_empire = no } } text = "graygoo.400.a.desc" } desc = { trigger = { owner = { is_synthetic_empire = yes } } text = "graygoo.400.b.desc" } picture = GFX_evt_ship_in_orbit_2 show_sound = event_radio_chatter is_triggered_only = yes immediate = { from = { save_event_target_as = gray_homeworld } } option = { name = graygoo.400.a hidden_effect = { owner = { country_event = { id = graygoo.401 } } } } } # Gray 1 country_event = { id = graygoo.401 title = "TRANSMISSION" desc = { trigger = { NOT = { has_authority = auth_machine_intelligence } } text = "graygoo.401.a.desc" } desc = { trigger = { has_authority = auth_machine_intelligence } text = "graygoo.401.b.desc" } is_triggered_only = yes diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } immediate = { hidden_effect = { rg_create_gray_species = yes } } option = { name = graygoo.401.a trigger = { NOR = { has_authority = auth_machine_intelligence has_authority = auth_hive_mind } } hidden_effect = { country_event = { id = graygoo.402 } } } option = { name = graygoo.401.b trigger = { has_authority = auth_machine_intelligence } hidden_effect = { country_event = { id = graygoo.402 } } } option = { name = graygoo.401.c trigger = { has_authority = auth_hive_mind } hidden_effect = { country_event = { id = graygoo.402 } } } } # Gray 2 country_event = { id = graygoo.402 title = "TRANSMISSION" desc = { trigger = { NOT = { has_authority = auth_machine_intelligence } } text = "graygoo.402.a.desc" } desc = { trigger = { has_authority = auth_machine_intelligence } text = "graygoo.402.b.desc" } diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.402.a hidden_effect = { country_event = { id = graygoo.403 } } } } # Gray 3 country_event = { id = graygoo.403 title = "TRANSMISSION" desc = "graygoo.403.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.403.a hidden_effect = { country_event = { id = graygoo.404 } } } } # Gray 4 country_event = { id = graygoo.404 title = "TRANSMISSION" desc = "graygoo.404.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.404.a hidden_effect = { country_event = { id = graygoo.405 } } } } # Gray 5 country_event = { id = graygoo.405 title = "TRANSMISSION" desc = "graygoo.405.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_species planet_background = event_target:gray_homeworld room = "ethic_spaceship_room" } is_triggered_only = yes option = { name = graygoo.405.a hidden_effect = { rg_gray_govener_init = yes owner = { country_event = { id = graygoo.406 } } } } option = { name = graygoo.405.b response_text = graygoo.405.b.response hidden_effect = { event_target:gray_governor = { kill_leader = { show_notification = no } } } } } # Gray 6 country_event = { id = graygoo.406 title = "TRANSMISSION" desc = "graygoo.406.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_governor planet_background = event_target:gray_homeworld room = ship_room } event_window_type = leader_recruit is_triggered_only = yes option = { name = graygoo.406.a response_text = graygoo.406.a.response is_dialog_only = yes } option = { name = graygoo.406.b response_text = graygoo.406.b.response is_dialog_only = yes } option = { name = graygoo.405.b tag = dismiss_leader response_text = graygoo.405.b.response hidden_effect = { event_target:gray_governor = { kill_leader = { show_notification = no } } } } option = { name = graygoo.406.c response_text = graygoo.406.c.response default_hide_option = yes tag = hire_leader hidden_effect = { country_event = { id = graygoo.499 } } } } # Create Gray country_event = { id = graygoo.499 hide_window = yes is_triggered_only = yes trigger = { NOT = { exists = event_target:gray_owner } is_ai = no } immediate = { create_country = { name = "NAME_Gray" type = gray flag = { icon= { category = "special" file = "gray_goo.dds" } background= { category = "backgrounds" file = "sinus.dds" } colors={ "grey" "dark_grey" "null" "null" } } effect = { rg_create_gray_species = yes # 灰风国家用于领袖切换时暂存领袖 set_country_flag = can_have_wg_affection_country_flag } } last_created_country = { establish_communications_no_message = root save_global_event_target_as = rg_gray_country } # 送灰风母舰初始科技 give_technology = { tech = tech_object_gray_5 message = no } save_global_event_target_as = gray_owner set_country_flag = gray_owner #初始化好感度和衣柜 set_variable = { which = gray_affection value = 1 } set_variable = { which = gray_affection_level value = 1 } set_variable = { which = wg_gray_cloth value = 6 } # 否则事件会自动移除好感度特质(回娘家时保留特质) set_country_flag = can_have_wg_affection_country_flag # 默认关闭自动建造中继器 # set_country_flag = rg_can_const_hyper_relay # 初始化小灰领袖等级 if = { limit = { OR = { has_country_flag = origin_rg_gray #遥远约定 has_country_flag = origin_gray_country #远星之歌 } } set_variable = { which = rg_gray_level value = 1 } } else = { set_variable = { which = rg_gray_level value = 10 } } rg_storyline_trigger = yes } } # Main Menu (Initial) country_event = { id = graygoo.500 title = "graygoo.500.title" desc = "graygoo.500.a.desc" desc = "graygoo.500.b.desc" desc = "graygoo.500.c.desc" desc = "graygoo.500.d.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_governor planet_background = root.capital_scope room = "ethic_spaceship_room" } is_triggered_only = yes immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged #初始化衣柜 reset_gray_cloth = yes } } trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner NOR = { has_country_flag = gray_constship_active has_country_flag = gray_governor_active has_country_flag = gray_warship_active has_country_flag = gray_army_active has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } } option = { # Governor name = graygoo.500.a response_text = graygoo.500.a.response trigger = { NOT = { has_country_flag = gray_governor_active } } hidden_effect = { rg_create_gray_governor = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.500.b.response trigger = { NOT = { has_country_flag = gray_warship_active } } hidden_effect = { rg_create_gray_warship = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.500.c.response trigger = { NOT = { has_country_flag = gray_army_active } } hidden_effect = { rg_create_gray_army = yes } } option = { # const name = rg_const response_text = rg_const.500.response trigger = { NOT = { has_country_flag = gray_const_active } } hidden_effect = { rg_create_gray_const = yes } } option = { # help name = rg_help hidden_effect = { country_event = { id = rg.4 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Governor) country_event = { id = graygoo.501 title = "graygoo.500.title" desc = "graygoo.501.a.desc" desc = "graygoo.501.b.desc" desc = "graygoo.501.c.desc" desc = "graygoo.501.d.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_governor planet_background = event_target:gray_governor_planet room = root } is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_governor_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:gray_governor } immediate = { set_country_flag = gray_diplomacy_engaged if = { limit = { any_owned_planet = { exists = sector.leader sector.leader = { is_same_value = event_target:gray_governor } } } random_owned_planet = { limit = { exists = sector.leader sector.leader = { is_same_value = event_target:gray_governor } } save_event_target_as = gray_governor_planet } } else = { capital_scope = { save_event_target_as = gray_governor_planet } } } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged reset_gray_cloth = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.501.b.response allow = { hidden_trigger = { exists = event_target:gray_governor } # To prevent exploit } hidden_effect = { rg_create_gray_warship = yes } } option = { # const name = rg_const response_text = rg_const.501.response allow = { hidden_trigger = { exists = event_target:gray_governor } } hidden_effect = { rg_create_gray_const = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.501.c.response allow = { hidden_trigger = { exists = event_target:gray_governor } } hidden_effect = { rg_create_gray_army = yes } } option = { # help name = rg_help hidden_effect = { country_event = { id = rg.4 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Warship) country_event = { id = graygoo.502 title = "graygoo.500.title" desc = "graygoo.502.a.desc" desc = "graygoo.502.b.desc" desc = "graygoo.502.c.desc" desc = "graygoo.502.d.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_leader_admiral room = "ethic_spaceship_room" } is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_warship_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:gray_warship any_owned_fleet = { is_same_value = event_target:gray_warship } event_target:gray_warship = { num_ships > 0 } } immediate = { set_country_flag = gray_diplomacy_engaged capital_scope = { solar_system = { starbase = { save_event_target_as = gray_owner_capital_starbase }}} } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged reset_gray_cloth = yes } } option = { # Governor name = graygoo.500.a response_text = graygoo.502.a.response allow = { hidden_trigger = { # To prevent exploit event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } } hidden_effect = { rg_create_gray_governor = yes } } option = { # const name = rg_const response_text = rg_const.502.response allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } } hidden_effect = { rg_create_gray_const = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.502.c.response allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } } hidden_effect = { rg_create_gray_army = yes } } option = { # Juggernaut name = RG_graygoo.500.d response_text = RG_graygoo.502.d.response trigger = { has_country_flag = rg_juggernaut_fired NOT = { has_country_flag = gray_warship_is_juggernaut } } allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } } custom_tooltip = rg_need_manual_toggle hidden_effect = { set_country_flag = gray_warship_is_juggernaut } } option = { # Warship name = RG_graygoo.500.e response_text = RG_graygoo.502.e.response trigger = { has_country_flag = rg_juggernaut_fired has_country_flag = gray_warship_is_juggernaut } allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } } custom_tooltip = rg_need_manual_toggle hidden_effect = { remove_country_flag = gray_warship_is_juggernaut } } option = { #升级-2 name = rg_levelup_2 trigger = { event_target:gray_leader_admiral = { has_skill >= 10 } NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 has_special_project = RG_GRAY_MOD1 } } allow = { hidden_trigger = { event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = requires_rg_graylevel_higherthan_25 event_target:gray_leader_admiral = { has_skill >= 10 } } resource_stockpile_compare = { resource = energy value >= 40000 } resource_stockpile_compare = { resource = alloys value >= 40000 } } custom_tooltip = rg_levelup_2.tooltip enable_special_project = { name = RG_GRAY_MOD1 location = event_target:gray_owner_capital_starbase owner = root } add_resource = { energy = -40000 alloys = -40000 } } option = { #升级-3 name = rg_levelup_3 trigger = { AND = { event_target:gray_leader_admiral = { has_skill >= 10 } has_country_flag = rg_gray_level_2 } NOR = { has_country_flag = rg_gray_level_3 has_special_project = RG_GRAY_MOD2 } } allow = { hidden_trigger = { # To prevent exploit event_target:gray_warship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:gray_warship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = requires_rg_graylevel_higherthan_50 has_technology = tech_juggernaut } resource_stockpile_compare = { resource = energy value >= 150000 } resource_stockpile_compare = { resource = alloys value >= 150000 } } custom_tooltip = rg_levelup_2.tooltip enable_special_project = { name = RG_GRAY_MOD2 location = event_target:gray_owner_capital_starbase owner = root } add_resource = { energy = -150000 alloys = -150000 } } option = { # 购买主宰 name = rg.4.d trigger = { NOR = { has_country_flag = gray_reforming has_country_flag = rg_juggernaut_fired } has_country_flag = rg_gray_level_3 } allow = { resource_stockpile_compare = { resource = energy value >= 150000 } resource_stockpile_compare = { resource = alloys value >= 150000 } has_technology = tech_juggernaut } custom_tooltip = rg_levelup_2.tooltip enable_special_project = { name = RG_GRAY_MOD3 location = event_target:gray_owner_capital_starbase owner = root } add_resource = { energy = -150000 alloys = -150000 } } option = { # 开启隐形 name = rg.4.e trigger = { any_owned_fleet = { AND = { is_ship_size = RG_gray_juggernaut is_cloaked = no } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_gray_juggernaut } } set_cloaking_active = yes } } } option = { # 关闭隐形 name = rg.4.f trigger = { any_owned_fleet = { AND = { is_ship_size = RG_gray_juggernaut is_cloaked = yes } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_gray_juggernaut } } set_cloaking_active = no } } } option = { # help name = rg_help hidden_effect = { country_event = { id = rg.4 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Army) country_event = { id = graygoo.503 title = "graygoo.500.title" desc = "graygoo.503.a.desc" desc = "graygoo.503.b.desc" desc = "graygoo.503.c.desc" desc = "graygoo.503.d.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_leader_general room = "ethic_spaceship_room" } is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} has_country_flag = gray_army_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } is_same_value = event_target:gray_owner any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged reset_gray_cloth = yes } } option = { # Governor name = graygoo.500.a response_text = graygoo.503.a.response allow = { hidden_trigger = { # To prevent exploit any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = planet } planet = { has_ground_combat = no } } } } } allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = fleet } fleet = { is_in_combat = no } } } } } hidden_effect = { rg_create_gray_governor = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.503.b.response allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = planet } planet = { has_ground_combat = no } } } } } allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = fleet } fleet = { is_in_combat = no } } } } } hidden_effect = { rg_create_gray_warship = yes } } option = { # const name = rg_const response_text = rg_const.503.response allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = planet } planet = { has_ground_combat = no } } } } } allow = { hidden_trigger = { any_owned_army = { army_type = gray_army OR = { exists = planet AND = { exists = fleet fleet = { num_ships > 0 } } } } } custom_tooltip = { fail_text = graygoo.500.allow.a any_owned_army = { army_type = gray_army if = { limit = { exists = fleet } fleet = { is_in_combat = no } } } } } hidden_effect = { rg_create_gray_const = yes } } option = { # 开启隐形 name = rg.4.e trigger = { any_owned_fleet = { AND = { is_ship_size = RG_armed_transport_ship is_cloaked = no } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_armed_transport_ship } } set_cloaking_active = yes } } } option = { # 关闭隐形 name = rg.4.f trigger = { any_owned_fleet = { AND = { is_ship_size = RG_armed_transport_ship is_cloaked = yes } } } hidden_effect = { every_owned_fleet = { limit = { any_owned_ship = { is_ship_size = RG_armed_transport_ship } } set_cloaking_active = no } } } option = { # help name = rg_help hidden_effect = { country_event = { id = rg.4 } } } option = { name = graygoo.500.d default_hide_option = yes } } # Main Menu (Gray Reforming) country_event = { id = graygoo.504 title = "graygoo.500.title" desc = "graygoo.504.desc" diplomatic = yes is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_reforming } option = { name = OK } option = { name = rg_graygoo.504.a allow = { has_country_flag = gray_reforming resource_stockpile_compare = { resource = nanites value >= 1000 } resource_stockpile_compare = { resource = alloys value >= 50000 } } add_resource = { nanites = -1000 alloys = -50000 } remove_country_flag = gray_reforming remove_modifier = "gray_scattered" } } # Main Menu (const) country_event = { id = graygoo.505 title = "graygoo.500.title" desc = "graygoo.505.a.desc" desc = "graygoo.505.b.desc" desc = "graygoo.505.c.desc" desc = "graygoo.505.d.desc" diplomatic = yes picture_event_data = { portrait = event_target:gray_leader_scientist room = "ethic_spaceship_room" } is_triggered_only = yes trigger = { NOR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } from = { OR = { is_country_type = gray is_same_value = ROOT }} is_same_value = event_target:gray_owner has_country_flag = gray_constship_active NOR = { has_country_flag = gray_reforming has_country_flag = gray_diplomacy_engaged } exists = event_target:global_gray_constship any_owned_fleet = { is_same_value = event_target:global_gray_constship } event_target:global_gray_constship = { num_ships > 0 } } immediate = { set_country_flag = gray_diplomacy_engaged } after = { hidden_effect = { remove_country_flag = gray_diplomacy_engaged } } option = { # Governor name = graygoo.500.a response_text = graygoo.505.a.response allow = { hidden_trigger = { # To prevent exploit event_target:global_gray_constship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:global_gray_constship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } } } custom_tooltip = { fail_text = gray_become_ruler NOT = { ruler = { has_leader_flag = "gray_leader" }} } } hidden_effect = { rg_create_gray_governor = yes } } option = { # Warship name = graygoo.500.b response_text = graygoo.505.b.response allow = { hidden_trigger = { # To prevent exploit event_target:global_gray_constship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:global_gray_constship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } } } } hidden_effect = { rg_create_gray_warship = yes } } option = { # Army name = graygoo.500.c response_text = graygoo.505.c.response allow = { hidden_trigger = { # To prevent exploit event_target:global_gray_constship = { num_ships > 0 } } custom_tooltip = { fail_text = graygoo.500.allow.a event_target:global_gray_constship = { is_in_combat = no } } custom_tooltip = { fail_text = graygoo.500.allow.b event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } } } } hidden_effect = { rg_create_gray_army = yes } } option = { # help name = rg_help hidden_effect = { country_event = { id = rg.4 } } } # option = { # 开启建造中继器 # name = rg.5.e # trigger = { # has_country_flag = rg_can_const_hyper_relay # } # # hidden_effect = { # remove_country_flag = rg_can_const_hyper_relay # } # # } # # option = { # 关闭建造中继器 # name = rg.5.f # trigger = { # NOT = { # has_country_flag = rg_can_const_hyper_relay # } # } # # hidden_effect = { # hidden_effect = { # set_country_flag = rg_can_const_hyper_relay # } # } # # } option = { name = graygoo.500.d default_hide_option = yes } } # Gray destroyed or disbanded event = { id = graygoo.510 hide_window = yes is_triggered_only = yes trigger = { any_country = { is_country_type = gray } exists = event_target:gray_owner event_target:gray_owner = { OR = { AND = { has_country_flag = gray_army_active NOT = { any_owned_army = { army_type = gray_army } } } AND = { has_country_flag = gray_warship_active NOT = { exists = event_target:gray_warship } } AND = { has_country_flag = gray_governor_active NOT = { exists = event_target:gray_governor } } AND = { has_country_flag = gray_constship_active NOT = { exists = event_target:global_gray_constship } } } } } immediate = { event_target:gray_owner = { remove_country_flag = gray_governor_active #总督 remove_country_flag = gray_warship_active #旗舰 remove_country_flag = gray_army_active #陆军 remove_country_flag = gray_constship_active #科舰 set_country_flag = gray_reforming add_modifier = { modifier = "gray_scattered" days = 3600 } country_event = { id = graygoo.511 } country_event = { id = graygoo.512 days = 3600 } } } } # Gray regenerating country_event = { id = graygoo.511 title = "graygoo.511.name" desc = "graygoo.511.desc" picture = GFX_evt_circuitry_modification show_sound = event_radio_chatter is_triggered_only = yes option = { name = graygoo.511.a } } # Gray Returns country_event = { id = graygoo.512 title = "graygoo.500.title" desc = "graygoo.512.a.desc" desc = "graygoo.512.b.desc" desc = "graygoo.512.c.desc" diplomatic = yes is_triggered_only = yes immediate = { remove_country_flag = gray_reforming } option = { name = graygoo.512.a } }