namespace = kdc_event # 初始化小灰起源 country_event = { id = kdc_event.9990 hide_window = yes is_triggered_only = yes fire_only_once = yes trigger = { # is_multiplayer = no is_ai = no has_origin = origin_gray } immediate = { set_global_flag = gray_origin_activate set_country_flag = origin_gray_country country_event = { id = kdc_event.9991 days = 1 } set_timed_country_flag = { flag = day_0 days = 1 } capital_scope = { save_global_event_target_as = old_empire_home solar_system = { set_star_flag = lgate every_system_planet = { limit = { has_orbital_station = yes } orbital_station = { dismantle = yes } } set_surveyed = { surveyed = no surveyor = root } } } # 加特质 every_owned_pop = { modify_species = { species = owner_main_species add_trait = trait_gray_origin change_scoped_species = yes } last_created_species = { save_event_target_as = gray_species } } change_dominant_species = { species = event_target:gray_species change_all = yes } # add_modifier = { # modifier = starbase_influence_cost_reduce_base # multiplier = 90 # } # L星门 set_spawn_system_batch = begin # batch-processes the spawn_system effects between "begin" and "end", # so caches are recalculated only once rather than for every system spawned # can also be used when removing and adding hyperlanes no_scope = { # makes system positions originate from galactic core spawn_system = { min_distance >= 550 max_distance <= 560 min_orientation_angle = 44 max_orientation_angle = 46 initializer = distantstars_init_01 hyperlane = no effect = { save_global_event_target_as = lcluster1 remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } event_target:lcluster1 = { spawn_system = { min_distance >= 29 max_distance <= 31 min_orientation_angle = 24 max_orientation_angle = 66 initializer = distantstars_init_02 hyperlane = no effect = { save_global_event_target_as = lcluster2 remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } spawn_system = { min_distance >= 29 max_distance <= 31 min_orientation_angle = 114 max_orientation_angle = 156 initializer = distantstars_init_03 hyperlane = no effect = { save_global_event_target_as = lcluster3 remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } spawn_system = { min_distance >= 30 max_distance <= 60 min_orientation_angle = 340 max_orientation_angle = 20 initializer = distantstars_init_01b hyperlane = no effect = { save_global_event_target_as = lcluster1b remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } } event_target:lcluster2 = { spawn_system = { min_distance >= 30 max_distance <= 60 min_orientation_angle = 0 max_orientation_angle = 40 initializer = distantstars_init_02b hyperlane = no effect = { save_global_event_target_as = lcluster2b remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } } event_target:lcluster3 = { spawn_system = { min_distance >= 20 max_distance <= 30 min_orientation_angle = 24 max_orientation_angle = 66 initializer = origin_gray_home_system hyperlane = no } spawn_system = { min_distance >= 10 max_distance <= 50 min_orientation_angle = 250 max_orientation_angle = 290 initializer = distantstars_init_03b hyperlane = no effect = { save_global_event_target_as = lcluster3b remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } } event_target:origin_gray_home_system = { spawn_system = { min_distance >= 5 max_distance <= 10 min_orientation_angle = 250 max_orientation_angle = 290 initializer = distantstars_init_05 hyperlane = no effect = { save_global_event_target_as = lcluster5 remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } spawn_system = { min_distance >= 30 max_distance <= 60 min_orientation_angle = 20 max_orientation_angle = 160 initializer = distantstars_init_04b hyperlane = no effect = { save_global_event_target_as = lcluster4b remove_star_flag = lcluster set_star_flag = gray_origin_lcluster } } } } every_system = { limit = { has_star_flag = gray_origin_lcluster } every_system_planet = { limit = { is_planet_class = pc_gray_goo } add_deposit = d_nanites_deposit random_list = { 65 = { add_deposit = d_nanites_deposit } 35 = {} } random_list = { 30 = { add_deposit = d_nanites_deposit } 70 = {} } random_list = { 50 = { add_deposit = d_nanites_deposit } 50 = {} } } } # add hyperlanes event_target:lcluster5 = { add_hyperlane = { from = event_target:lcluster5 to = event_target:origin_gray_home_system } create_country = { name = "NAME_gray_enemy_country" type = faction flag = { icon = { category = "domination" file = "domination_16.dds" } background = { category = "backgrounds" file = "00_solid.dds" } colors={ "blue" "blue" "null" "null" } } effect = { wg_boss_default_initial_effect = yes set_country_flag = gray_enemy_country_flag save_event_target_as = gray_enemy_country } } random_system_planet = { create_fleet = { name = "NAME_gray_tempest_fleet" effect = { set_owner = event_target:gray_enemy_country create_ship = { name = "NAME_gray_tempest_fleet" design = NAME_Nanite_Interdictor upgradable = no } set_location = { target = prev distance = 15 angle = random } set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 500 set_fleet_flag = gray_enemy_fleet add_modifier = { modifier = gray_tempest_fleet_debuff days = -1 } } settings = { spawn_debris = no } } } } event_target:origin_gray_home_system = { add_hyperlane = { from = event_target:origin_gray_home_system to = event_target:lcluster3 } add_hyperlane = { from = event_target:origin_gray_home_system to = event_target:lcluster2 } add_hyperlane = { from = event_target:origin_gray_home_system to = event_target:lcluster4b } } event_target:lcluster3 = { add_hyperlane = { from = event_target:lcluster3 to = event_target:lcluster1 } add_hyperlane = { from = event_target:lcluster3 to = event_target:lcluster3b } } event_target:lcluster2 = { add_hyperlane = { from = event_target:lcluster2 to = event_target:lcluster1 } add_hyperlane = { from = event_target:lcluster2 to = event_target:lcluster3 } add_hyperlane = { from = event_target:lcluster2 to = event_target:lcluster2b } } event_target:lcluster1 = { add_hyperlane = { from = event_target:lcluster1 to = event_target:lcluster1b } } event_target:lcluster1b = { add_hyperlane = { from = event_target:lcluster1b to = event_target:lcluster2b } } set_spawn_system_batch = end # 处理开局文字的一堆flag remove_country_flag = human_1 remove_country_flag = human_2 set_country_flag = custom_start_screen event_target:origin_gray_home_system = { random_system_planet = { limit = { has_planet_flag = origin_gray_empire_home } save_event_target_as = origin_gray_empire_home } } # 移民 event_target:old_empire_home = { every_owned_pop = { resettle_pop = { pop = this planet = event_target:origin_gray_empire_home } unemploy_pop = yes } } root = { every_owned_fleet = { delete_fleet = this }} # 生成首都的东西 event_target:origin_gray_empire_home = { solar_system = { generate_home_system_resources = yes create_starbase = { owner = root size = starbase_starport module = shipyard module = trading_hub building = crew_quarters } } prevent_anomaly = yes clear_deposits = yes add_deposit = d_decrepit_dwellings add_deposit = d_failing_infrastructure add_deposit = d_failing_infrastructure # 5 + 3 energy add_deposit = d_searing_desert add_deposit = d_underwater_vent add_deposit = d_tempestous_mountain # 5 + 3 mining add_deposit = d_ore_rich_caverns add_deposit = d_prosperous_mesa add_deposit = d_submerged_ore_veins # 5 + 3 farming (lithoids swap 3 for minerals) add_deposit = d_lush_jungle add_deposit = d_teeming_reef if = { limit = { root = { is_lithoid_empire = yes } } add_deposit = d_rich_mountain } else = { add_deposit = d_black_soil } # 1 random medium deposit random_list = { 33 = { add_deposit = d_frozen_gas_lake } 33 = { add_deposit = d_prosperous_mesa } 33 = { add_deposit = d_fertile_lands } } add_deposit = d_dust_caverns add_deposit = d_bubbling_swamp add_deposit = d_crystalline_caverns set_owner = ROOT set_controller = root set_capital = yes generate_start_buildings_and_districts = yes clear_planet_modifiers = yes set_sector_capital = yes ROOT = { random_owned_leader = { limit = { leader_class = governor } unassign_leader = yes save_event_target_as = target_governor }} sector = { assign_leader = event_target:target_governor } add_modifier = { modifier = gray_planet_debuff clear_on_owner_change = yes } check_planet_employment = yes while = { count = 5 create_army = { name = random owner = root species = root.owner_main_species type = "defense_army" } } create_fleet = { effect = { set_owner = root create_ship = { name = random random_existing_design = science } set_fleet_stance = evasive set_location = root.capital_scope.star owner = { random_owned_leader = { limit = { leader_class = scientist NOR = { is_researching_area = physics is_researching_area = society is_researching_area = engineering } } save_event_target_as = science_ship_leader } } if = { limit = { exists = event_target:science_ship_leader } set_leader = event_target:science_ship_leader } } } create_fleet = { effect = { set_owner = root create_ship = { name = random random_existing_design = constructor } set_fleet_stance = evasive set_location = root.capital_star } } create_fleet = { effect = { set_owner = root while = { count = 3 create_ship = { name = random random_existing_design = corvette } } set_fleet_stance = passive set_location = root.capital_star } } } # 将旧首都的东西全部移除(搬家了) event_target:old_empire_home = { remove_all_armies = yes remove_all_districts = yes remove_all_buildings = yes remove_star_flag = empire_home_system remove_star_flag = ring_world_built clear_deposits = yes reroll_deposits = yes destroy_colony = yes solar_system = { remove_star_flag = empire_home_system starbase = { fleet = { delete_fleet = this }} set_name = random random_system_planet = { limit = { is_star = yes } set_name = solar_system } # 生成一个L门,以免其他星系没有L门过不去 spawn_megastructure = { type = lgate_base orbit_angle = 225 orbit_distance = 30 } set_surveyed = { surveyed = no surveyor = root } } } every_owned_pop_species = { set_species_homeworld = event_target:origin_gray_empire_home } event_target:origin_gray_home_system = { every_system_planet = { if = { limit = { has_deposit_for = shipclass_mining_station has_mining_station = no } create_mining_station = { owner = root } } if = { limit = { has_deposit_for = shipclass_research_station has_research_station = no } create_research_station = { owner = root } } } } country_event = { id = gray_origin.1 days = 1 } # 不让所有国家弹出L门事件 every_playable_country = { set_country_flag = encountered_first_lgate } # 封锁L门科技 set_global_flag = l_cluster_opened } }