#	on_fail
#	this = country (project owner)
#	from = project creation scope (usually equals location)

special_project = {
	key = "RG_LCLUSTER_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = engineering_technology
	picture = GFX_evt_surreal_visions
	icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"

	event_scope = ship_event

	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		#skill = 3
	}

	on_success = {
		owner = { country_event = { id = rg_cluster.2 } }
	}

	on_fail = {
	}

	on_start = {
	}

	abort_trigger = {
		has_global_flag = l_cluster_opened # someone else got to it first
	}

	AI_wait_days = {
		base = 0
		modifier = {
			mid_game_years_passed < 0
			subtract = trigger:mid_game_years_passed
		}
		mult = 360
	}
}

special_project = {
	key = "RG_GRAY_MOD1"
	# cost = 20000
	days_to_research = 840
	tech_department = engineering_technology
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_planet_beam
	event_scope = ship_event
	
	requirements = {
		shipclass_military = 1
		leader = admiral
		has_trait = RG_leader_trait_admiral_gray
	}

	on_start = {
		owner = { country_event = { id = rg.9 }}
	}
	on_cancel = {
		owner = { country_event = { id = rg.10 }}
	}
	
	on_success = {
        this = {
            set_event_locked = no
        }
		owner = {
			country_event = { id = rg.11 }
		}
	}	
}

special_project = {
	key = "RG_GRAY_MOD2"
	# cost = 100000
	days_to_research = 1840
	tech_department = engineering_technology
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_planet_beam
	event_scope = ship_event
	
	requirements = {
		shipclass_military = 1
		leader = admiral
		has_trait = RG_leader_trait_admiral_gray
	}

	on_start = {
		owner = { country_event = { id = rg.9 }}
	}
	on_cancel = {
		country_event = { id = rg.13 }
	}
	
	on_success = {
        fleet = {
            set_event_locked = no
        }
		owner = {
			country_event = { id = rg.12 }
		}
	}	
}

special_project = {
	key = "RG_GRAY_MOD3"
	cost = 200000
	# days_to_research = 1840
	tech_department = engineering_technology
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_planet_beam
	event_scope = ship_event
	
	requirements = {
		shipclass_military = 1
		leader = admiral
		has_trait = RG_leader_trait_admiral_gray
	}

	on_start = {
		owner = { country_event = { id = rg.9 }}
	}
	on_cancel = {
		country_event = { id = rg.14 }
	}
	
	on_success = {
        fleet = {
            set_event_locked = no
        }
		owner = {
			country_event = { id = rg.15 }
		}
	}	
}