rg_create_fallen_empire_species_effect = { create_species = { name = 纳米构造体 class = RG_MACHINE portrait = "rg_machine_maid" traits = { trait = trait_machine_unit trait = trait_robot_domestic_protocols trait = rg_machine_maid_trait trait = trait_auto_mod_robotic trait = trait_robot_streamlined_protocols trait = trait_robot_luxurious } extra_trait_points = 3 allow_negative_traits = no namelist = MACHINE3 effect = { save_event_target_as = rg_fallen_maid_species } } } rg_create_fallen_empire_country_effect = { create_country = { name = 德萨努-纳迪沙协议 type = fallen_empire flag = { icon = { category = "special" file = "gray_goo.dds" } background = { category = "backgrounds" file = "sinus.dds" } colors = { "grey" "dark_grey" "null" "null" } } ignore_initial_colony_error = yes authority = auth_machine_intelligence civics = { civic = civic_machine_remnants civic = civic_custodian_directives } species = last_created_species ethos = { ethic = ethic_gestalt_consciousness } origin = "origin_fallen_empire" effect = { set_built_species = last_created_species save_global_event_target_as = rg_scion_fe set_country_flag = rg_fallen_empire_machine add_resource = { minerals = 10000 energy = 10000 food = 1000 influence = 500 } if = { limit = { host_has_dlc = "Apocalypse" } give_technology = { tech = tech_colossus message = no } } # must initialize global designs here add_global_ship_design = "NAME_Gray_Omega" add_global_ship_design = "NAME_Gray_Alpha" add_global_ship_design = "NAME_Gray_Beta" add_global_ship_design = "NAME_Gray_Gamma" add_global_ship_design = "NAME_Gray_Theta" add_global_ship_design = "NAME_Gray_Tau" add_global_ship_design = "NAME_Gray_Sigma" add_global_ship_design = "NAME_Gray_FE_Starbase" set_graphical_culture = fallen_machine_empire_01 add_modifier = { modifier = fe_ship_cost_modifier days = -1 } if = { limit = { NOT = { exists = event_target:rg_gray_country_leader } } rg_gray_country_leader_init = yes set_leader = last_created_leader } else = { set_leader = last_created_leader } ruler = { add_skill = 9 } } } } rg_create_fallen_empire_reinforcements = { create_fleet = { effect = { set_owner = prev.owner while = { count = 4 rg_create_fallen_empire_large_ship = yes } while = { count = 8 rg_create_fallen_empire_small_ship = yes } random_list = { 25 = { set_location = { target = prev distance = 30 angle = random } } 25 = { set_location = { target = prev distance = 45 angle = random } } 25 = { set_location = { target = prev distance = 60 angle = random } } 25 = { set_location = { target = prev distance = 75 angle = random } } } } } } rg_create_fallen_empire_fleet = { owner = { create_leader = { class = commander species = owner_main_species name = random skill = 10 leader_age_min = 25 leader_age_max = 45 } } create_fleet = { effect = { set_owner = prev.owner while = { count = 8 rg_create_fallen_empire_large_ship = yes } while = { count = 18 rg_create_fallen_empire_small_ship = yes } random_list = { 25 = { set_location = { target = prev distance = 30 angle = random } } 25 = { set_location = { target = prev distance = 45 angle = random } } 25 = { set_location = { target = prev distance = 60 angle = random } } 25 = { set_location = { target = prev distance = 75 angle = random } } } } } last_created_fleet = { assign_leader = last_created_leader } } rg_create_fallen_empire_starting_navy = { rg_create_fallen_empire_fleet = yes rg_create_fallen_empire_fleet = yes random = { chance = 33 rg_create_fallen_empire_fleet = yes } if = { limit = { host_has_dlc = "Apocalypse" } random = { chance = 10 create_fleet = { effect = { set_owner = prev.owner rg_create_fallen_empire_colossus = yes set_location = { target = prev distance = 30 angle = random } } } } } random = { chance = 25 create_fleet = { effect = { set_owner = prev.owner rg_create_fallen_empire_titan = yes set_location = { target = prev distance = 20 angle = random } } } } create_fleet = { effect = { set_owner = prev.owner rg_create_fallen_empire_construction_ship = yes set_location = { target = prev distance = 60 angle = random } } } create_fleet = { effect = { set_owner = prev.owner rg_create_fallen_empire_construction_ship = yes set_location = { target = prev distance = 80 angle = random } } } create_fleet = { effect = { set_owner = prev.owner rg_create_fallen_empire_construction_ship = yes set_location = { target = prev distance = 100 angle = random } } } } rg_create_fallen_empire_platform = { if = { limit = { owner = { has_authority = auth_machine_intelligence } } create_ship = { name = random design = "NAME_Gray_Sigma" graphical_culture = owner } } } rg_create_fallen_empire_colossus = { if = { limit = { owner = { has_authority = auth_machine_intelligence } } create_ship = { name = random design = "NAME_Gray_Omega" graphical_culture = owner } } } rg_create_fallen_empire_titan = { if = { limit = { owner = { has_authority = auth_machine_intelligence } } create_ship = { name = random design = "NAME_Gray_Alpha" graphical_culture = owner } } } rg_create_fallen_empire_large_ship = { if = { limit = { owner = { has_authority = auth_machine_intelligence } } create_ship = { name = random design = "NAME_Gray_Beta" graphical_culture = owner } } } rg_create_fallen_empire_small_ship = { if = { limit = { owner = { has_authority = auth_machine_intelligence } } create_ship = { name = random design = "NAME_Gray_Gamma" graphical_culture = owner } } } rg_create_fallen_empire_construction_ship = { if = { limit = { owner = { has_authority = auth_machine_intelligence } } create_ship = { name = random design = "NAME_Gray_Theta" graphical_culture = owner } } } rg_create_fe_citadel = { create_starbase = { size = "starbase_citadel" module = "shipyard" module = "anchorage" module = "anchorage" module = "hangar_bay" module = "gun_battery" module = "gun_battery" building = "crew_quarters" building = "command_center" building = "target_uplink_computer" building = "dark_matter_listening_post" effect = { set_owner = event_target:rg_scion_fe while = { count = 4 rg_create_fallen_empire_platform = yes } } } } #scope = scion rg_create_scion_wormhole_link = { capital_scope = { solar_system = { save_event_target_as = home_system } } event_target:rg_scion_master = { random_system_within_border = { save_event_target_as = fe_target_system } } event_target:home_system = { event_target:fe_target_system = { prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything) spawn_natural_wormhole = { bypass_type = wormhole random_pos = no orbit_angle = 360 } } spawn_natural_wormhole = { bypass_type = wormhole random_pos = no orbit_angle = 270 } link_wormholes = prev } } set_country_flag = encountered_first_wormhole add_seen_bypass_type = wormhole } rg_lcluster_spawn_effect_scion = { set_global_flag = rg_origin_scion_l_cluster set_spawn_system_batch = begin no_scope = { # makes system positions originate from galactic core spawn_system = { min_distance >= 550 max_distance <= 560 min_orientation_angle = 44 max_orientation_angle = 46 initializer = rg_cluster_init_01 hyperlane = no } random_system = { limit = { has_star_flag = lcluster1 } save_global_event_target_as = lcluster1 spawn_system = { min_distance >= 29 max_distance <= 31 min_orientation_angle = 24 max_orientation_angle = 66 initializer = rg_cluster_init_02 } spawn_system = { min_distance >= 29 max_distance <= 31 min_orientation_angle = 114 max_orientation_angle = 156 initializer = rg_cluster_init_03 } spawn_system = { min_distance >= 30 max_distance <= 60 min_orientation_angle = 340 max_orientation_angle = 20 initializer = rg_cluster_init_01b } } random_system = { limit = { has_star_flag = lcluster2 } save_global_event_target_as = lcluster2 spawn_system = { min_distance >= 30 max_distance <= 60 min_orientation_angle = 0 max_orientation_angle = 40 initializer = rg_cluster_init_02b } } random_system = { limit = { has_star_flag = lcluster3 } save_global_event_target_as = lcluster3 spawn_system = { min_distance >= 20 max_distance <= 30 min_orientation_angle = 24 max_orientation_angle = 66 initializer = rg_fallen_machine } spawn_system = { min_distance >= 10 max_distance <= 50 min_orientation_angle = 250 max_orientation_angle = 290 initializer = rg_cluster_init_03b } } random_system = { limit = { has_star_flag = lcluster4 } save_global_event_target_as = lcluster4 spawn_system = { min_distance >= 5 max_distance <= 10 min_orientation_angle = 250 max_orientation_angle = 290 initializer = rg_cluster_init_05 } spawn_system = { min_distance >= 30 max_distance <= 60 min_orientation_angle = 20 max_orientation_angle = 160 initializer = rg_cluster_init_04b } } } random_system = { limit = { has_star_flag = lcluster5 } save_global_event_target_as = lcluster5 } random_system = { limit = { has_star_flag = lcluster1b } save_global_event_target_as = lcluster1b } random_system = { limit = { has_star_flag = lcluster2b } save_global_event_target_as = lcluster2b } random_system = { limit = { has_star_flag = lcluster3b } save_global_event_target_as = lcluster3b } random_system = { limit = { has_star_flag = lcluster4b } save_global_event_target_as = lcluster4b } # clear all hyperlanes to and within the cluster every_system = { limit = { has_star_flag = lcluster } isolate_system = yes } # add hyperlanes event_target:lcluster5 = { add_hyperlane = { from = event_target:lcluster5 to = event_target:lcluster4 } } event_target:lcluster4 = { add_hyperlane = { from = event_target:lcluster4 to = event_target:lcluster3 } add_hyperlane = { from = event_target:lcluster4 to = event_target:lcluster2 } add_hyperlane = { from = event_target:lcluster4 to = event_target:lcluster4b } } event_target:lcluster3 = { add_hyperlane = { from = event_target:lcluster3 to = event_target:lcluster1 } add_hyperlane = { from = event_target:lcluster3 to = event_target:lcluster3b } } event_target:lcluster2 = { add_hyperlane = { from = event_target:lcluster2 to = event_target:lcluster1 } add_hyperlane = { from = event_target:lcluster2 to = event_target:lcluster3 } add_hyperlane = { from = event_target:lcluster2 to = event_target:lcluster2b } } event_target:lcluster1 = { add_hyperlane = { from = event_target:lcluster1 to = event_target:lcluster1b } } event_target:lcluster1b = { add_hyperlane = { from = event_target:lcluster1b to = event_target:lcluster2b } } set_spawn_system_batch = end }