objectTypes = {
	#################################
	#			Fallen Empire		#
	#################################
	#Spiritualist
	pdxmesh = {
		name = "grey_tempesttw_outpost_mesh"
		file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
		scale = 0.6
		animation = {
			id = "idle"
			type = "gatebuilder_01_station_frame_idle_animation"
		}
		animation = {
			id = "death"
			type = "gatebuilder_01_station_frame_death_animation"
		}
		meshsettings = {
			name = "large_finished_MeshShape"
			index = 0
			texture_diffuse = "gatebuilder_01_space_station_diffuse.dds"
			texture_normal = "gatebuilder_01_space_station_normal.dds"
			texture_specular = "gatebuilder_01_space_station_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	pdxmesh = {
		name = "grey_tempesttw_citadel_mesh"
		file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
		scale = 1
		# TODO?
		#animation = { id = "idle"		type = "fallen_empire_01_citadel_idle_animation" }
		animation = {
			id = "idle"
			type = "gatebuilder_01_station_frame_idle_animation"
		}
		animation = {
			id = "death"
			type = "gatebuilder_01_station_frame_death_animation"
		}
		meshsettings = {
			name = "large_finished_MeshShape"
			index = 0
			texture_diffuse = "gatebuilder_01_space_station_diffuse.dds"
			texture_normal = "gatebuilder_01_space_station_normal.dds"
			texture_specular = "gatebuilder_01_space_station_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	pdxmesh = {
		name = "grey_tempesttw_ion_cannon_mesh"
		file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh"
		scale = 0.8
		meshsettings = {
			name = "large_finished_MeshShape"
			index = 0
			texture_diffuse = "gatebuilder_01_space_station_diffuse.dds"
			texture_normal = "gatebuilder_01_space_station_normal.dds"
			texture_specular = "gatebuilder_01_space_station_specular.dds"
			shader = "PdxMeshShip"
		}
	}
}