rg_storyline_trigger = { # 初始化故事事件触发 random_list = { 50 = { country_event = { id = rg_story.2 days = 3600 random = 12800 } } 50 = { country_event = { id = rg_story.8 days = 3600 random = 12800 } } } if = { limit = { exists = event_target:guardian_dragon_country NOT = { has_global_flag = has_origin_gray_dragon } } country_event = { id = rg_story.11 days = 3600 random = 12800 } } } rg_create_gray_planetkiller_testship_1 = { create_fleet = { name = "NAME_RG_TESTSHIP" settings = { can_disband = yes can_upgrade = no can_change_composition = no can_change_leader = no uses_naval_capacity = no spawn_debris = no } effect = { set_owner = root create_ship = { name = "NAME_RG_TESTSHIP" design = "RG_COLOSSUS_interdictor_SP" prefix = no upgradable = no effect = { save_global_event_target_as = rg_test_ship_global_event_target } } set_location = { target = root.capital_scope distance = 0 angle = random } set_fleet_flag = rg_test_ship_fleet } } } rg_create_gray_paperwork_testship_1 = { create_fleet = { name = "NAME_RG_TESTSHIP" settings = { can_disband = yes can_upgrade = no can_change_composition = no can_change_leader = no uses_naval_capacity = no spawn_debris = no } effect = { set_owner = root create_ship = { name = "NAME_RG_TESTSHIP" design = "RG_Buff_interdictor_SP" prefix = no upgradable = no } set_location = { target = root.capital_scope distance = 0 angle = random } set_fleet_flag = rg_test_ship_fleet } } } rg_create_gray_mod1_testship_1 = { create_fleet = { name = "NAME_RG_TESTSHIP" settings = { can_disband = yes can_upgrade = no can_change_composition = no can_change_leader = no uses_naval_capacity = no spawn_debris = no } effect = { set_owner = root create_ship = { name = "NAME_RG_TESTSHIP" design = "RG_aircruiser_Interdictor" prefix = no upgradable = no } set_location = { target = root.capital_scope distance = 0 angle = random } set_fleet_flag = rg_test_ship_fleet } } } rg_create_gray_mod1_testship_2 = { create_fleet = { name = "NAME_RG_TESTSHIP" settings = { can_disband = yes can_upgrade = no can_change_composition = no can_change_leader = no uses_naval_capacity = no spawn_debris = no } effect = { set_owner = root create_ship = { name = "NAME_RG_TESTSHIP" design = "RG_Buff_interdictor" prefix = no upgradable = no } set_location = { target = root.capital_scope distance = 0 angle = random } set_fleet_flag = rg_test_ship_fleet } } } rg_create_fake_dragon_species = { create_species = { name = RG_SIMULATION_DRAGON_SPECIES plural = RG_SIMULATION_DRAGON_SPECIES class = ART portrait = art13 namelist = ART1 effect = { save_global_event_target_as = RG_sim_dragon_species } } } rg_create_fake_dragon = { rg_create_fake_dragon_species = yes if = { limit = { NOT = { has_country_flag = rg_fake_dragon_reborn_country } } create_leader = { class = admiral species = root name = "Name_rg_fake_dragon" event_leader = yes gender = female custom_description = rg_fake_dragon_desc skill = 1 set_age = 0 traits = { trait = RG_leader_trait_admiral_fake_dragon trait = RG_leader_trait_admiral_timed_life } effect = { if = { limit = { has_global_flag = has_wsg_mod } change_leader_portrait = wg_dragon } else = { change_leader_portrait = species } set_leader_flag = has_gained_level_trait set_leader_flag = has_gained_trait set_leader_flag = legendary_leader set_leader_flag = rg_fake_dragon save_global_event_target_as = rg_fake_dragon_admiral } } set_variable = { which = rg_fake_dragon_timedlife_counter value = 0 } set_country_flag = rg_fake_dragon_owner save_global_event_target_as = rg_fake_dragon_owner create_fleet = { name = "NAME_RG_Nanite_Dragon" settings = { can_disband = yes can_upgrade = no can_change_composition = no can_change_leader = no uses_naval_capacity = no spawn_debris = no } effect = { set_owner = root create_ship = { name = "NAME_RG_Nanite_Dragon" design = "NAME_RG_FAKE_Dragon" prefix = no upgradable = no } set_location = { target = root.capital_scope distance = 0 angle = random } set_fleet_flag = rg_fake_dragon_fleet assign_leader = last_created_leader save_global_event_target_as = rg_fake_dragon_fleet } } } } rg_create_gray_constship_1 = { create_fleet = { name = "NAME_Gray" settings = { can_disband = yes can_upgrade = yes can_change_composition = yes can_change_leader = yes uses_naval_capacity = yes spawn_debris = yes } effect = { set_owner = root create_ship = { name = "NAME_Gray" design = "NAME_RG_GRAY_constructor" prefix = no upgradable = yes } set_location = { target = event_target:global_gray_location distance = 0 angle = random } } } } rg_create_gray_colony_1 = { create_ship_design = { design = "NAME_RG_armed_colony_ship" } add_ship_design = last_created_design create_fleet = { name = "NAME_Gray" settings = { can_disband = yes can_upgrade = yes can_change_composition = yes can_change_leader = yes uses_naval_capacity = yes spawn_debris = yes } effect = { set_owner = root create_ship = { name = "NAME_Gray" design = "NAME_RG_armed_colony_ship" prefix = no upgradable = yes } set_location = { target = event_target:global_gray_location distance = 0 angle = random } } } remove_ship_design = last_created_design }