rg_create_fallen_empire_reinforcements = { create_fleet = { effect = { set_owner = prev.owner while = { count = 4 create_fallen_empire_large_ship = yes } while = { count = 8 create_fallen_empire_small_ship = yes } random_list = { 25 = { set_location = { target = prev distance = 30 angle = random } } 25 = { set_location = { target = prev distance = 45 angle = random } } 25 = { set_location = { target = prev distance = 60 angle = random } } 25 = { set_location = { target = prev distance = 75 angle = random } } } } } } rg_create_fallen_empire_fleet = { owner = { create_leader = { class = commander species = owner_main_species name = random skill = 10 leader_age_min = 25 leader_age_max = 45 } } create_fleet = { effect = { set_owner = prev.owner while = { count = 8 create_fallen_empire_large_ship = yes } while = { count = 18 create_fallen_empire_small_ship = yes } random_list = { 25 = { set_location = { target = prev distance = 30 angle = random } } 25 = { set_location = { target = prev distance = 45 angle = random } } 25 = { set_location = { target = prev distance = 60 angle = random } } 25 = { set_location = { target = prev distance = 75 angle = random } } } } } last_created_fleet = { assign_leader = last_created_leader } } rg_create_fallen_empire_starting_navy = { create_fallen_empire_fleet = yes create_fallen_empire_fleet = yes random = { chance = 33 create_fallen_empire_fleet = yes } if = { limit = { host_has_dlc = "Apocalypse" } random = { chance = 10 create_fleet = { effect = { set_owner = prev.owner create_fallen_empire_colossus = yes set_location = { target = prev distance = 30 angle = random } } } } } random = { chance = 25 create_fleet = { effect = { set_owner = prev.owner create_fallen_empire_titan = yes set_location = { target = prev distance = 20 angle = random } } } } create_fleet = { effect = { set_owner = prev.owner create_fallen_empire_construction_ship = yes set_location = { target = prev distance = 60 angle = random } } } create_fleet = { effect = { set_owner = prev.owner create_fallen_empire_construction_ship = yes set_location = { target = prev distance = 80 angle = random } } } create_fleet = { effect = { set_owner = prev.owner create_fallen_empire_construction_ship = yes set_location = { target = prev distance = 100 angle = random } } } }