# Home System - Machine rg_fallen_machine = { usage = fallen_empire_init name = 芬里尔III class = "rl_standard_stars" flags = { ring_world_built } init_effect = { spawn_megastructure = { type = "ring_world_ruined" orbit_angle = -90 orbit_distance = 45 } create_fe_citadel = yes } planet = { class = star orbit_distance = 0 orbit_angle = 0 } change_orbit = 45 planet = { class = "pc_ringworld_tech" name = 外环 orbit_angle = -30 orbit_distance = 0 } planet = { class = "pc_ringworld_seam" name = 泡芙碗 orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_habitable" name = 菠萝包工厂 orbit_angle = 30 orbit_distance = 0 deposit_blockers = none modifiers = none init_effect = { create_cluster = { id = fe_mach_cluster radius = 80 center = this.solar_system } set_planet_flag = fallen_empire_world prevent_anomaly = yes set_owner = root set_controller = root set_capital = yes add_building = building_ancient_control_center add_building = building_nourishment_center add_building = building_nourishment_center add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber while = { count = 5 add_district = district_rw_science } while = { count = 5 add_district = district_rw_nexus } while = { count = 105 create_pop = { species = owner_main_species } } create_fallen_empire_starting_navy = yes while = { count = 40 create_army = { name = random owner = root species = root type = "gray_army" } } } } planet = { class = "pc_ringworld_tech" name = 中环 orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_seam" name = 长面包机 orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_habitable" name = 可颂工厂 orbit_angle = 30 orbit_distance = 0 deposit_blockers = none modifiers = none init_effect = { set_planet_flag = fallen_empire_world prevent_anomaly = yes set_owner = ROOT add_building = building_ancient_control_center add_building = building_dimensional_fabricator add_building = building_dimensional_fabricator add_building = building_dimensional_fabricator add_building = building_dimensional_fabricator add_building = building_dimensional_fabricator add_building = building_nano_forge add_building = building_nano_forge add_building = building_nano_forge add_building = building_nano_forge add_building = building_nano_forge while = { count = 5 add_district = district_rw_nexus } while = { count = 50 create_pop = { species = owner_main_species } } while = { count = 20 create_army = { name = random owner = root species = root type = "gray_army" } } } } planet = { class = "pc_ringworld_tech" name = 内环 orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_seam" name = 蔗糖核心 orbit_angle = 30 orbit_distance = 0 } planet = { class = "pc_ringworld_habitable" name = 霜糖工厂 orbit_angle = 30 orbit_distance = 0 deposit_blockers = none modifiers = none init_effect = { set_planet_flag = fallen_empire_world prevent_anomaly = yes set_owner = ROOT add_building = building_ancient_control_center add_building = building_class_4_singularity add_building = building_class_4_singularity add_building = building_class_4_singularity add_building = building_class_4_singularity while = { count = 5 add_district = district_rw_generator } while = { count = 22 create_pop = { species = owner_main_species } } while = { count = 10 create_army = { name = random owner = root species = root type = "gray_army" } } } } neighbor_system = { distance = { min = 0 max = 50 } initializer = "fallen_machine_2" } neighbor_system = { distance = { min = 0 max = 50 } initializer = "fallen_machine_3" } neighbor_system = { distance = { min = 0 max = 50 } initializer = "fallen_machine_4" } neighbor_system = { distance = { min = 0 max = 50 } initializer = "fallen_machine_5" } }