# on_fail # this = country (project owner) # from = project creation scope (usually equals location) special_project = { key = "RG_LCLUSTER_PROJECT" cost = 0 days_to_research = 180 tech_department = engineering_technology picture = GFX_evt_surreal_visions icon = "gfx/interface/icons/situation_log/situation_log_planet.dds" event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist #skill = 3 } on_success = { owner = { country_event = { id = rg_cluster.2 } } } on_fail = { } on_start = { } abort_trigger = { has_global_flag = l_cluster_opened # someone else got to it first } AI_wait_days = { base = 0 modifier = { mid_game_years_passed < 0 subtract = trigger:mid_game_years_passed } mult = 360 } } special_project = { key = "RG_GRAY_MOD1" # cost = 20000 days_to_research = 840 tech_department = engineering_technology icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_planet_beam event_scope = ship_event requirements = { shipclass_military = 1 leader = admiral has_trait = RG_leader_trait_admiral_gray } on_start = { owner = { country_event = { id = rg.9 }} } on_cancel = { owner = { country_event = { id = rg.10 }} } on_success = { this = { set_event_locked = no } owner = { country_event = { id = rg.11 } } } } special_project = { key = "RG_GRAY_MOD2" # cost = 100000 days_to_research = 1840 tech_department = engineering_technology icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_planet_beam event_scope = ship_event requirements = { shipclass_military = 1 leader = admiral has_trait = RG_leader_trait_admiral_gray } on_start = { owner = { country_event = { id = rg.9 }} } on_cancel = { country_event = { id = rg.13 } } on_success = { fleet = { set_event_locked = no } owner = { country_event = { id = rg.12 } } } } special_project = { key = "RG_GRAY_MOD3" cost = 200000 # days_to_research = 1840 tech_department = engineering_technology icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" picture = GFX_evt_planet_beam event_scope = ship_event requirements = { shipclass_military = 1 leader = admiral has_trait = RG_leader_trait_admiral_gray } on_start = { owner = { country_event = { id = rg.9 }} } on_cancel = { country_event = { id = rg.14 } } on_success = { fleet = { set_event_locked = no } owner = { country_event = { id = rg.15 } } } }