entity = { name = "grey_tempesttw_juggernaut_entity" pdxmesh = "avian_01_juggernaut_frame_mesh" default_state = "idle" state = { name = "idle" animation = "idle" animation_blend_time = 0.25 } state = { name = "moving" animation = "idle" animation_blend_time = 0.25 } state = { name = "death" animation = "death" animation_blend_time = 0 looping = no event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } } } scale = 1 game_data = { size = 35 emissive_recolor_crunch = 5 } } entity = { name = "grey_tempesttw_juggernaut_core_section_entity" scale = 0.5 locator = { name = "core" position = { 0 0 0 } } locator = { name = "gun_1" position = { 0 6.65 3 } } locator = { name = "gun_2" position = { 4 6.75 -6.15 } } locator = { name = "gun_3" position = { -4 6.75 -6.15 } } locator = { name = "gun_4" position = { 6.3 5.3 -10.9 } } locator = { name = "gun_5" position = { -6.3 5.3 -10.9 } } locator = { name = "xl_gun_01" position = { 8 3 6 } } locator = { name = "xl_gun_02" position = { -8 3 6 } } locator = { name = "strike_craft_locator_01" position = { -25 -3 0 } } locator = { name = "strike_craft_locator_02" position = { 25 -3 0 } } locator = { name = "strike_craft_locator_03" position = { -36 -1 0 } } locator = { name = "strike_craft_locator_04" position = { 36 -1 0 } } locator = { name = "strike_craft_locator_05" position = { -52 -4 0 } } locator = { name = "strike_craft_locator_06" position = { 52 -4 0 } } locator = { name = "behind" rotation = { 90 0 90 } } attach = { "behind" = "grey_tempesttw_thinktank_phase_03_entity" } default_state = "combat_idle" state = { name = "combat_idle" animation_blend_time = 0 looping = yes } state = { name = "death" looping = no event = { time = 0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } } event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 1 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 1 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } } event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 3 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 3 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } } event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes } event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } } } }