#普通的母舰 rg_warship_init_mod1 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" # design = "NAME_Gray_Warship_rg" random_existing_design = RG_graygoo_mothership prefix = no upgradable = yes effect = { PREV = { set_fleet_flag = gray_fleet_ship } save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } #纳米旗舰 rg_warship_init_mod2 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" random_existing_design = RG_graygoo_capitalship prefix = no upgradable = yes effect = { PREV = { set_fleet_flag = gray_fleet_ship } save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } #纳米主宰 rg_warship_init_mod3 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" # design = "NAME_gray_juggernautship" random_existing_design = RG_gray_juggernaut prefix = no upgradable = yes effect = { PREV = { set_fleet_flag = gray_fleet_ship } save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } #略有磨损的母舰 rg_warship_init_mod0 = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" design = "NAME_Gray_Warship_base" prefix = no upgradable = yes effect = { PREV = { set_fleet_flag = gray_fleet_ship } save_global_event_target_as = gray_warship_ship } } set_fleet_stance = aggressive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral if = { limit = { has_global_flag = kdc_event_mod_active } add_modifier = { modifier = remove_fleet_maintenance } } } } } rg_army_transport_ship_init = { create_ship_design = { design = "NAME_RG_armed_transport_ship" } add_ship_design = last_created_design create_fleet = { name = "NAME_Gray" effect = { set_owner = prev create_army_transport = { ship_name = "NAME_Gray" army_name = "NAME_Gray" army_type = "gray_army" } set_location = { target = event_target:global_gray_location distance = 0 angle = random } # set_cloaking_active = yes set_fleet_stance = aggressive } } last_created_army = { assign_leader = event_target:gray_leader_general } remove_ship_design = last_created_design } rg_scientist_ship_init = { create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" design = "NAME_RG_GRAY_scienceship" prefix = no upgradable = yes } set_fleet_stance = evasive set_location = { target = event_target:global_gray_location distance = 0 angle = random } set_fleet_flag = gray_constship save_global_event_target_as = global_gray_constship set_cloaking_active = yes assign_leader = event_target:gray_leader_scientist } } }