rg_tempest_invocator = { activation_duration = 3600 portrait = "GFX_relic_the_tempest_exsoulcillator" sound = "relic_activation_vultaum_real_perforator" resources = { category = relics # Activation cost cost = { nanties = 5000 } } triggered_country_modifier = { potential = { always = yes } country_unity_produces_mult = 0.1 ships_upkeep_mult = -0.15 } active_effect = { # custom_tooltip = r_the_tempest_invocator_active_effect_tt set_country_flag = "started_placing_storm" start_storm_area_placing = { sacrifice_leader_with_ui = no cosmic_storm = graytempest_storm immediate = yes reticle_radius = { base = 100 modifier = { mult = value:storm_area_placing_reticle_radius_multiplier } } max_range = { base = 1500 modifier = { mult = value:storm_area_placing_max_range_multiplier } } on_confirm = { add_modifier = { modifier = tempest_invocator_active_modifier days = 3600 } custom_tooltip = relic_triumph_cooldown hidden_effect = { add_modifier = { modifier = "relic_activation_cooldown" days = 3600 } set_country_flag = used_tempest_invocator_relic_achievement } remove_country_flag = "started_placing_storm" } on_cancel = { add_resource = { energy = 0 } remove_country_flag = "started_placing_storm" } } } # Possible check for activation possible = { inline_script = { script = relics/activation_checks RELIC = rg_tempest_invocator } custom_tooltip = { fail_text = r_the_tempest_invocator_started_placing_fail_tt NOT = { has_country_flag = "started_placing_storm" } } } }