on_game_start = {
	events = {
		rg.19
		rg_kac_event.4
	}
}
on_single_player_save_game_load = {
	events = {
		rg.19
		rg_kac_event.4
	}
}

on_custom_diplomacy = {
	events = {
		graygoo.505
		rg_kac_event.1
	}
}

# Triggers when ground combat starts
# This = planet
# From = country attacking
on_ground_combat_started = {
	events = { # Tempest Incoming trait effect
	}
}

#An army has been killed in ground combat
# This = owner
# From = army
# FromFrom = opponent
# FromFromFrom = planet
on_army_killed_in_combat = {
	events = {
		rg_skill.8 # Tempest Incoming trait effect
	}
}

on_game_start_country = {
	events = {
		rg_cluster.8
		rg.1
	}
}

# This = country
on_monthly_pulse_country = {
	events = {
		rg.8
		rg.16
		# rg_skill.9
	}
}

on_yearly_pulse_country = {
	events = {
		rg.17
		rg.18
		rg.20
	}
}

on_yearly_pulse = {
	events = {
		rg_story.20
	}
}

on_mid_game_pulse_country = {
    events = {
        # rg.18
    }
}

# Triggers country_event for the attacker upon victory
# (Before controller is switched)
# This = country, leader attacker
# From = country, planet owner
# FromFrom = planet
# IDENTITIES: attacker is the side that "IsHostile" to
# the planet controller; e.g. spawned monster armies
# are attackers, but if they win and the player attempts
# to retake the planet, the player is the attacker
on_planet_attackers_win = {
	events = {
		rg.16
		# rg_skill.9
	}
}

# Triggers country_event for the attacker upon defeat
# This = country, attack leader
# From = country, planet owner
# FromFrom = planet
on_planet_attackers_lose = {
	events = {
		rg.16
		# rg_skill.9
	}
}

# on_entering_battle = {
# 	events = {
# 		rg_skill.1
# 	}
# }
# 
# on_space_battle_won = {
# 	events = {
# 		rg_skill.2
# 	}
# }
# this = country
on_destroy_planet_with_RG_PLANET_KILLER = {
	events = {
		RG_planet_killer.1
		RG_planet_killer.2
		origin.3245
	}
}

on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}

on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}

on_destroy_planet_with_RG_PLANET_KILLER_SP = {
	events = {
		RG_planet_killer.3
		rg_story.6
	}
}

on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
	
}

on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}


#舰船建造完成
# Root = Ship
# From = Planet
on_ship_built = {
	events = {
		rg_skill.3 #科研舰在无主权星系中被建造出来
	}
}

#进入星系
# Scope = Ship
# From = System
# FromFrom = Country
on_entering_system = {
	events = {
		rg_skill.3
	}
}

#舰船完成星系探测
# Scope = ship
# From = system
on_system_survey_ship = {
	events = {
		rg_skill.3
	}
}

# This = owner of ship 1 (combatant)
# From = owner of ship 2 (destroyed)
# FromFrom = ship 1
# FromFromFrom = ship 2
on_ship_destroyed_perp = {
	events = {
		rg_skill.11
		rg_story.10
		rg_story.22
	}
}