namespace = rg_origin ######## # SCION ######## country_event = { id = rg_origin.1 hide_window = yes is_triggered_only = yes trigger = { AND = { has_origin = rg_origin_scion # NOT = { has_global_flag = rg_origin_l_cluster } } } immediate = { # Scion country_event = { id = rg_origin.5 } } } # Setup country_event = { id = rg_origin.5 hide_window = yes is_triggered_only = yes immediate = { set_country_flag = first_contact_event set_country_flag = Story2 # Already encountered spacefarers # Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway... if = { limit = { NOT = { exist = event_target:rg_scion_fe } } set_country_flag = rg_scion_needs_fe random_system = { limit = { has_owner = no } spawn_system = { initializer = "rg_fallen_machine" } } add_extra_hyperlane_to_spawned_system_effect = yes } if = { limit = { exists = event_target:rg_scion_master } rg_create_scion_wormhole_link = yes capital_scope = { solar_system = { spawn_megastructure = { type = lgate_base orbit_angle = 225 orbit_distance = 30 } } } } } } # Intro Diplomatic Message country_event = { id = rg_origin.10 title = TRANSMISSION desc = { text = "origin.10.b.desc" } diplomatic = yes is_triggered_only = yes picture_event_data = { portrait = event_target:rg_scion_master planet_background = event_target:rg_scion_master graphical_culture = event_target:rg_scion_master city_level = event_target:rg_scion_master room = event_target:rg_scion_master } immediate = { overlord = { save_event_target_as = rg_scion_master } } option = { name = origin.10.b } }