############################ # # Gray Goo Events # # Written by Henrik Thyrwall # ############################ namespace = graygoo # Entering Empty Cluster ship_event = { id = graygoo.550 title = "graygoo.550.name" desc = "graygoo.550.desc" picture = GFX_evt_ruined_system show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_global_flag = gray_goo_crisis_set has_global_flag = dragon_season has_global_flag = gray_goo_empire_set has_global_flag = rg_l_cluster } from = { has_star_flag = lcluster1 } owner = { NOT = { has_country_flag = origin_gray_country }} } option = { name = graygoo.550.a } } # Invasion begins country_event = { id = graygoo.1 hide_window = yes is_triggered_only = yes immediate = { set_update_modifiers_batch = begin awaken_guardians_of_the_galaxy = yes set_global_flag = gray_goo_crisis_active every_megastructure = { limit = { is_megastructure_type = lgate_base } activate_gateway = this set_megastructure_flag = lgate_activated } event_target:graygoo_factory_system = { random_system_planet = { limit = { has_planet_flag = main_star } save_event_target_as = main_star } create_country = { name = "NAME_Gray_Goo" type = "gray_goo" name_list = "graygoo" flag = { icon= { category = "special" file = "gray_goo.dds" } background= { category = "backgrounds" file = "sinus.dds" } colors={ "grey" "dark_grey" "null" "null" } } effect = { save_event_target_as = graygoo_country create_ship_design = { design = "NAME_RG_armed_transport_ship" } add_ship_design = last_created_design create_ship_design = { design = "NAME_RG_GRAY_scienceship" } add_ship_design = last_created_design create_ship_design = { design = "NAME_RG_GRAY_constructor" } add_ship_design = last_created_design create_ship_design = { design = "NAME_Gatebuilder_Starbase" } add_ship_design = last_created_design } } create_fleet = { effect = { set_owner = event_target:graygoo_country create_ship = { name = random design = "NAME_Nanite_Factory" graphical_culture = "pirate_01" } set_location = { target = event_target:main_star distance = 55 angle = 270 } save_event_target_as = nanite_factory } } every_country = { establish_communications_no_message = event_target:graygoo_country } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 0 } } settings = { garrison = yes } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 90 } } settings = { garrison = yes } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 180 } } settings = { garrison = yes } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:nanite_factory distance = 80 angle = 270 } } settings = { garrison = yes } } every_system = { limit = { has_star_flag = lcluster } every_system_planet = { limit = { is_planet_class = pc_gray_goo } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 15 angle = random } } settings = { garrison = yes } } } } event_target:lcluster1 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_1 } } event_target:lcluster2 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_2 } } event_target:lcluster3 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_3 } } event_target:lcluster4 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_4 } } event_target:lcluster5 = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_5 } } event_target:lcluster1b = { random_system_planet = { limit = { is_planet_class = pc_gray_goo } save_event_target_as = start_6 } } rg_create_graygoo_roamers_1 = yes rg_create_graygoo_roamers_2 = yes rg_create_graygoo_roamers_3 = yes rg_create_graygoo_roamers_4 = yes rg_create_graygoo_roamers_5 = yes rg_create_graygoo_roamers_6 = yes rg_create_graygoo_roamers_7 = yes } event_target:graygoo_country = { country_event = { id = graygoo.3 days = 3600 } } every_megastructure = { limit = { is_megastructure_type = lgate_base solar_system = { NOR = { has_star_flag = lcluster_lgate has_star_flag = lgate_originating_system } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_ships_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } } set_update_modifiers_batch = end country_event = { id = graygoo.10 } every_playable_country = { limit = { NOR = { has_event_chain = l_cluster_chain has_special_project = RG_LCLUSTER_PROJECT is_same_value = root } } country_event = { id = graygoo.13 } } every_playable_country = { limit = { OR = { has_event_chain = l_cluster_chain has_special_project = RG_LCLUSTER_PROJECT } NOT = { is_same_value = root } } country_event = { id = graygoo.11 } } observer_event = { id = observer.64 } } } # The Dessanu Consonance country_event = { id = graygoo.110 title = "distar.10951.name" desc = "graygoo.110.desc" picture = GFX_evt_l-gateway show_sound = event_radio_chatter is_triggered_only = yes after = { hidden_effect = { every_playable_country = { limit = { OR = { has_special_project = RG_LCLUSTER_PROJECT has_event_chain = l_cluster_chain } NOT = { is_same_value = root } } country_event = { id = graygoo.111 } } every_playable_country = { limit = { NOR = { has_event_chain = l_cluster_chain has_special_project = RG_LCLUSTER_PROJECT is_same_value = root } } country_event = { id = graygoo.112 } } } } option = { name = graygoo.10.a hidden_effect = { country_event = { id = graygoo.115 } } } } # Reinforcements 1 country_event = { id = graygoo.3 hide_window = yes is_triggered_only = yes trigger = { event_target:graygoo_factory_system = { any_fleet_in_system = { is_ship_size = graygoo_factory } } } immediate = { if = { limit = { any_system = { has_star_flag = lcluster any_fleet_in_system = { owner = { NOT = { is_same_value = root } } } } } # Reinforce at factory if someone else is in the cluster... country_event = { id = graygoo.4 } # Else spawn reinforcements... } else = { every_megastructure = { limit = { is_megastructure_type = lgate_base solar_system = { NOR = { has_star_flag = lcluster_lgate has_star_flag = lgate_originating_system } } } create_ambient_object = { type = "horror_spawn_object" location = THIS use_3d_location = yes duration = 10 } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_2 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_3 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_4 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_5 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_6 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_7 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = prev distance = 0 angle = 0 } } } } country_event = { id = graygoo.3 days = 3600 } } } } # Reinforcements 2 country_event = { id = graygoo.4 hide_window = yes is_triggered_only = yes immediate = { random_owned_ship = { limit = { is_ship_size = graygoo_factory } save_event_target_as = graygoo_factory } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_1 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_2 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_3 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_4 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_5 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_6 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } create_fleet = { name = "NAME_Tempest_Fleet" effect = { set_owner = event_target:graygoo_country rg_create_graygoo_roamers_7 = yes set_formation_scale = 2 set_fleet_stance = aggressive set_aggro_range_measure_from = self set_aggro_range = 250 set_location = { target = event_target:graygoo_factory distance = 0 angle = 0 } } } country_event = { id = graygoo.3 days = 3600 } } } # Factory Destroyed country_event = { id = graygoo.6 hide_window = yes is_triggered_only = yes trigger = { is_country_type = gray_goo fromfrom = { is_ship_size = graygoo_factory } } immediate = { remove_global_flag = active_gray_goo remove_global_flag = gray_goo_crisis_active fromfromfrom = { save_event_target_as = goo_slayer_ship } from = { save_event_target_as = goo_slayer country_event = { id = graygoo.15 } country_event = { id = rg.200 days = 80 random = 120} } every_playable_country = { limit = { is_ai = no NOT = { is_same_value = event_target:goo_slayer } } country_event = { id = graygoo.16 } } observer_event = { id = observer.65 } every_galaxy_planet = { limit = { is_planet_class = pc_gray_goo } add_modifier = { modifier = "terraforming_candidate" days = -1 } } every_owned_fleet = { destroy_fleet = this } destroy_country = yes } } # Factory Destroyed (Dessanu) country_event = { id = graygoo.180 hide_window = yes is_triggered_only = yes trigger = { is_country_type = gate_builders fromfrom = { is_ship_size = graygoo_factory } } immediate = { fromfromfrom = { save_event_target_as = goo_slayer_ship } from = { save_event_target_as = goo_slayer country_event = { id = graygoo.181 } country_event = { id = rg.200 days = 80 random = 120} } every_playable_country = { limit = { is_ai = no NOT = { is_same_value = event_target:goo_slayer } } country_event = { id = graygoo.182 } } observer_event = { id = observer.67 } every_owned_planet = { limit = { is_planet_class = pc_gaia } change_pc = pc_gray_goo reroll_planet = yes destroy_colony = yes add_modifier = { modifier = "terraforming_candidate" days = -1 } } every_owned_fleet = { destroy_fleet = this } destroy_country = yes } }