#歼星武器-试射武器 weapon_component_template = { key = "RG_PLANET_KILLER_SP" size = planet_killer type = planet_killer icon = GFX_ship_part_divine_enforcer icon_frame = 1 projectile_gfx = "gatebuilder_planet_weapon_ex" planet_destruction_gfx = "neutron_planet_gfx" total_fire_time = 60 #开火时间 firing_arc = 25 resources = { category = ship_components cost = { alloys = 2000 nanites = 50 } } power = -1000 damage = { min = 35 max = 350 } #伤害 windup = { min = 32 max = 64 } #冷却 size_damage_factor = 10 hull_damage = 10 #船体伤害 shield_damage = 10 #护盾伤害 armor_damage = 10 #装甲伤害 shield_penetration = 10 #护盾穿透 armor_penetration = 10 #装甲穿透 tracking = 1 #追踪 range = 800 #范围 accuracy = 1 #命中 tags = { weapon_type_rg_main weapon_type_energy } size_restriction = { RG_gray_juggernaut RG_graygoo_capitalship RG_graygoo_mothership } component_set = "RG_PLANET_KILLER" hidden = yes ship_limit = 1 ai_weight = { weight = 0 } } #歼星武器-风暴浪潮 weapon_component_template = { key = "RG_PLANET_KILLER_NANO_SP" size = planet_killer type = planet_killer icon = GFX_ship_part_divine_enforcer icon_frame = 1 projectile_gfx = "gatebuilder_planet_weapon_ex" planet_destruction_gfx = "neutron_planet_gfx" total_fire_time = 60 #开火时间 firing_arc = 25 resources = { category = ship_components cost = { alloys = 2000 nanites = 50 } } power = -1000 damage = { min = 35 max = 350 } #伤害 windup = { min = 32 max = 64 } #冷却 size_damage_factor = 10 hull_damage = 10 #船体伤害 shield_damage = 10 #护盾伤害 armor_damage = 10 #装甲伤害 shield_penetration = 10 #护盾穿透 armor_penetration = 10 #装甲穿透 tracking = 1 #追踪 range = 800 #范围 accuracy = 1 #命中 tags = { weapon_type_rg_main weapon_type_energy } size_restriction = { RG_gray_juggernaut RG_graygoo_capitalship RG_graygoo_mothership } component_set = "RG_PLANET_KILLER" prerequisites = { "tech_object_gray_7" } ship_limit = 1 ai_weight = { weight = 0 } } # 重组仪 utility_component_template = { key = "RG_revive_component" size = aux icon = "GFX_ship_part_aura_inspiring_presence" icon_frame = 1 power = 0 component_set = "RG_REVIVE_COMPONENT" custom_tooltip = "RG_REVIVE_COMPONENT_tooltip" hidden = yes modifier = { ship_emergency_ftl_mult = 10 #舰船紧急超光速受损风险+1000% } ship_limit = 1 ai_weight = { weight = 0 } }