l_simp_chinese: REQUIRES_lgate_or_gray: "$TRIGGER_FAIL$已发现§Y$NAME_Gray$§!或拥有科技§Y$tech_lgate_activation$§!" requires_RG_habitat_central_complex: "$TRIGGER_FAIL$§R需要恒星系中存在一座$habitat_central_complex$§!" requires_not_RG_habitat_central_complex: "$TRIGGER_FAIL$§R恒星系内已存在$habitat_central_complex$,无法建造。§!" gray_become_ruler: "$NAME_Gray$不能是统治者" rg_requires_no_nano_ripper: "$TRIGGER_FAIL$无法与现存的§Y$rg_nano_ripper_4$§!在同一个恒星系建造" rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$无法与§Y在建的$rg_nano_ripper_4$§!在同一星系建造" allow_rg_nano_ripper: "§H解锁巨型结构:§!$rg_nano_ripper_4$" rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!" concept_rg_scion: "$preset_rg_scion$" concept_rg_scion_desc: "$preset_rg_scion_desc$" concept_rg_gray: "$NAME_Gray$" concept_rg_gray_desc: "$gray_backstory$" RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!" RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"