#混合装甲 utility_component_template = { key = "LARGE_GRAY_MIX_ARMOR" size = large component_set = "LARGE_GRAY_MIX_ARMOR" icon = "GFX_ship_part_gray_armor" icon_frame = 1 power = 0 power = -180 modifier = { ship_armor_add = 3840 ship_armor_regen_add_perc = 0.2 ship_hull_add = 1960 ship_hull_regen_add_perc = 0.2 ship_shield_add = 980 ship_shield_regen_add_perc = 0.1 } size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_matter_remix_2" } tags = { weapon_type_rg_armor } resources = { category = ship_components cost = { alloys = 35 nanites = 16 } upkeep = { energy = 1.2 alloys = 2 } } } #超限聚合装甲 utility_component_template = { key = "HUGE_GRAY_MIX_ARMOR" size = large component_set = "HUGE_GRAY_MIX_ARMOR" icon = "GFX_ship_part_gray_armor" icon_frame = 1 power = 0 power = -180 modifier = { ship_armor_add = 13840 ship_armor_regen_add_perc = 0.2 ship_hull_add = 11960 ship_hull_regen_add_perc = 0.2 ship_shield_add = 4560 ship_shield_regen_add_perc = 0.1 } size_restriction = { RG_graygoo_capitalship } prerequisites = { "tech_gray_matter_remix_2" } tags = { weapon_type_rg_armor } resources = { category = ship_components cost = { alloys = 35 nanites = 16 } upkeep = { energy = 1.2 alloys = 2 } } } #L槽光矛 weapon_component_template = { key = "LARGE_GRAY_WEAPON_LANCE" size = large entity = "invisible_turret_entity" type = instant icon = "GFX_ship_part_gray_laser_1" icon_frame = 1 damage = { min = 120 max = 1200 } windup = { min = 1 max = 5 } total_fire_time = 45 range = 150.0 accuracy = 0.85 tracking = 0.40 power = -120 component_set = "LARGE_GRAY_WEAPON_LANCE" prerequisites = { "tech_gray_weapon_lance_1" } tags = { weapon_type_rg_secondary } shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 resources = { category = ship_components cost = { alloys = 135 nanites = 2 } upkeep = { energy = 1.2 alloys = 1 } } projectile_gfx = "gatebuilder_lance_weapon" tags = { weapon_type_energy } } #S槽光矛Mini weapon_component_template = { key = "SMALL_GRAY_WEAPON_LANCE" size = small entity = "invisible_turret_entity" type = instant icon = "GFX_ship_part_gray_laser_1" icon_frame = 1 damage = { min = 20 max = 200 } windup = { min = 1 max = 5 } total_fire_time = 45 range = 100.0 accuracy = 0.85 tracking = 0.40 power = -30 component_set = "SMALL_GRAY_WEAPON_LANCE" prerequisites = { "tech_minilaser_gray_1" } tags = { weapon_type_rg_secondary } shield_penetration = 1.0 armor_penetration = 1.0 resources = { category = ship_components cost = { alloys = 25 } upkeep = { energy = 1.2 alloys = 1 } } projectile_gfx = "gatebuilder_lance_weapon" tags = { weapon_type_energy } } #X槽光矛Mini weapon_component_template = { key = "GRAY_BEAM_STATIC_MX" size = extra_large entity = "invisible_turret_entity" type = instant icon = "GFX_ship_part_gray_lance_2" icon_frame = 1 firing_arc = 25.0 use_ship_kill_target = no damage = { min = 200 max = 2000 } windup = { min = 30 max = 45 } total_fire_time = 100 range = 200.0 accuracy = 1.0 shield_penetration = 1.0 armor_penetration = 1.0 tracking = 0.4 power = -600 component_set = "GRAY_BEAM_STATIC_MX" prerequisites = { "tech_minilaser_gray_1" } upgrades_to = "GRAY_BEAM_STATIC_X" tags = { weapon_type_rg_main } resources = { category = ship_components cost = { alloys = 135 } upkeep = { energy = 3.6 alloys = 4 } } tags = { weapon_type_energy } projectile_gfx = "gatebuilder_lance_weapon" } #X槽光矛 weapon_component_template = { key = "GRAY_BEAM_STATIC_X" size = extra_large entity = "invisible_turret_entity" type = instant icon = "GFX_ship_part_gray_lance_2" icon_frame = 1 firing_arc = 25.0 use_ship_kill_target = no damage = { min = 1000 max = 10000 } windup = { min = 30 max = 45 } total_fire_time = 100 range = 250.0 accuracy = 1.0 shield_damage = 1.5 armor_damage = 1.5 shield_penetration = 1.0 armor_penetration = 1.0 tracking = 0.4 power = -600 component_set = "GRAY_BEAM_STATIC_X" prerequisites = { "tech_gray_weapon_lance_1" } tags = { weapon_type_rg_main } resources = { category = ship_components cost = { alloys = 435 nanites = 8 } upkeep = { energy = 3.6 alloys = 4 } } tags = { weapon_type_energy } projectile_gfx = "gatebuilder_lance_weapon" } #歼星武器 weapon_component_template = { key = "RG_PLANET_KILLER" size = planet_killer type = planet_killer icon = GFX_ship_part_devolution_beam icon_frame = 1 projectile_gfx = "gatebuilder_planet_weapon_ex" planet_destruction_gfx = "neutron_planet_gfx" total_fire_time = 60 #开火时间 firing_arc = 25.0 resources = { category = ship_components cost = { alloys = 2000 nanites = 50 } } power = -1000 damage = { min = 35000 max = 350000 } #伤害 windup = { min = 32 max = 64 } #冷却 size_damage_factor = 10.0 hull_damage = 10.0 #船体伤害 shield_damage = 10.0 #护盾伤害 armor_damage = 10.0 #装甲伤害 shield_penetration = 10.0 #护盾穿透 armor_penetration = 10.0 #装甲穿透 tracking = 1.00 #追踪 range = 800.00 #范围 accuracy = 1.00 #命中 ship_modifier = { custom_tooltip = RG_PLANET_KILLER_tool_tip } tags = { weapon_type_rg_main weapon_type_energy } size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership } component_set = "RG_PLANET_KILLER" prerequisites = { "tech_object_gray_6"} hidden = yes ship_limit = 1 ai_weight = { weight = 0 } } #歼星武器 weapon_component_template = { key = "RG_PLANET_KILLER_SMALL" size = planet_killer type = planet_killer icon = GFX_ship_part_devolution_beam icon_frame = 1 projectile_gfx = "gatebuilder_planet_weapon_ex" planet_destruction_gfx = "neutron_planet_gfx" total_fire_time = 60 #开火时间 firing_arc = 25.0 resources = { category = ship_components cost = { alloys = 2000 nanites = 50 } } power = -1000 damage = { min = 3500 max = 35000 } #伤害 windup = { min = 32 max = 64 } #冷却 size_damage_factor = 10.0 hull_damage = 10.0 #船体伤害 shield_damage = 10.0 #护盾伤害 armor_damage = 10.0 #装甲伤害 shield_penetration = 10.0 #护盾穿透 armor_penetration = 10.0 #装甲穿透 tracking = 1.00 #追踪 range = 800.00 #范围 accuracy = 1.00 #命中 ship_modifier = { custom_tooltip = RG_PLANET_KILLER_tool_tip } tags = { weapon_type_rg_main weapon_type_energy } size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership } component_set = "RG_PLANET_KILLER" prerequisites = { "tech_object_gray_6"} hidden = yes ship_limit = 1 ai_weight = { weight = 0 } } #T槽光矛 weapon_component_template = { key = "GRAY_BEAM_STATIC_EX" size = titanic entity = "invisible_turret_entity" type = instant icon = "GFX_ship_part_archaeo_titan_beam" icon_frame = 1 firing_arc = 25.0 use_ship_kill_target = no damage = { min = 5000 max = 50000 } windup = { min = 30 max = 45 } total_fire_time = 200 range = 400.0 accuracy = 1.0 shield_damage = 1.5 armor_damage = 1.5 shield_penetration = 1.0 armor_penetration = 1.0 tracking = 0.4 power = -600 component_set = "GRAY_BEAM_STATIC_EX" prerequisites = { "tech_gray_weapon_lance_1" } tags = { weapon_type_rg_main } resources = { category = ship_components cost = { alloys = 835 nanites = 16 } upkeep = { energy = 1.2 alloys = 2 } } tags = { weapon_type_energy } projectile_gfx = "gatebuilder_titan_weapon_ex" } #点防 weapon_component_template = { type = point_defence key = "RG_FLAK_BATTERY" size = point_defence icon = "GFX_ship_part_flak_batteries_4" icon_frame = 1 damage = { min = 8 max = 35 } windup = { min = 1 max = 6 } total_fire_time = 4 range = 110 shield_penetration = 1.0 armor_penetration = 1.0 accuracy = 1.0 tracking = 0.8 power = -5 prerequisites = { "tech_gray_weapon_lance_1" } component_set = "RG_FLAK_BATTERY" projectile_gfx = "RG_flak_pd_3" tags = { weapon_type_point_defense weapon_type_energy } ai_tags = { weapon_role_point_defense } resources = { category = ship_components cost = { alloys = 13 nanites = 0.5 } upkeep = { energy = 0.13 alloys = 0.013 } } ai_weight = { weight = 0 } point_defence_targets = { "missile" "strike_craft" } } #点防-不死鸟 weapon_component_template = { type = point_defence key = "RG_FLAK_PHOENIX" size = point_defence icon = GFX_ship_part_deluge icon_frame = 1 damage = { min = 10200 max = 20400 } windup = { min = 999 max = 999 } total_fire_time = 1 range = 1 shield_damage = 2080.0 armor_damage = 2080.0 hull_damage = 1080.0 shield_penetration = 1.0 armor_penetration = 1.0 accuracy = 1.0 tracking = 0.8 power = -5 component_set = "RG_FLAK_PHOENIX" projectile_gfx = "RG_flak_pd_3" tags = { weapon_type_rg_sp } size_restriction = { RG_graygoo_capitalship RG_graygoo_icebreaker_interdictor } prerequisites = { "tech_gray_buffnut_6" } ship_modifier = { custom_tooltip = RG_FLAK_PHOENIX_tool_tip } resources = { category = ship_components cost = { alloys = 13 nanites = 0.5 } upkeep = { energy = 0.13 alloys = 0.013 } } ai_weight = { weight = 0 } } #一次性动能炮 weapon_component_template = { key = "LARGE_GRAY_WEAPON_KIN" size = large entity = "invisible_turret_entity" type = instant use_ship_kill_target = no component_set = "LARGE_GRAY_WEAPON_KIN" icon = "GFX_ship_part_autocannon_4" icon_frame = 1 damage = { min = 2000 max = 2500 } windup = { min = 1 max = 32 } total_fire_time = 900.0 range = 300.0 accuracy = 0.85 tracking = 0.40 power = 0 prerequisites = { "tech_gray_matter_spray_5" } size_restriction = { RG_graygoo_Arsenal RG_graygoo_mothership } tags = { weapon_type_rg_secondary } shield_damage = 1.2 shield_penetration = 1.0 armor_penetration = 0.5 resources = { category = ship_components cost = { alloys = 35 } upkeep = { energy = 0 alloys = 0 } } projectile_gfx = "adv_kinetic_artillery" tags = { weapon_type_kinetic } } #一次性动能炮-聚合 weapon_component_template = { key = "HUGE_GRAY_WEAPON_KIN" size = large entity = "invisible_turret_entity" type = instant use_ship_kill_target = no component_set = "HUGE_GRAY_WEAPON_KIN" icon = "GFX_ship_part_autocannon_4" icon_frame = 1 damage = { min = 20000 max = 25000 } windup = { min = 1 max = 32 } total_fire_time = 900.0 range = 300.0 accuracy = 0.85 tracking = 0.40 power = 0 prerequisites = { "tech_gray_matter_spray_5" } size_restriction = { RG_graygoo_capitalship } tags = { weapon_type_rg_secondary } shield_damage = 1.2 shield_penetration = 1.0 armor_penetration = 0.5 resources = { category = ship_components cost = { alloys = 35 } upkeep = { energy = 0 alloys = 0 } } projectile_gfx = "adv_kinetic_artillery" tags = { weapon_type_kinetic } } #无制导 weapon_component_template = { key = "RG_ENERGY_MISSILE_KIN" size = torpedo entity = "invisible_turret_entity" type = instant use_ship_kill_target = no component_set = "RG_ENERGY_MISSILE_KIN" icon = "GFX_ship_part_graymine" icon_frame = 1 damage = { min = 150 max = 1500 } windup = { min = 2 max = 20 } total_fire_time = 100 range = 200.0 accuracy = 1.0 tracking = 0.5 power = -180 tags = { weapon_type_energy } projectile_gfx = "rg_gatebuilder_torpedo_ballistic" prerequisites = { "tech_gray_nano_boost_3" } tags = { weapon_type_rg_torpedoe } size_damage_factor = 1.0 shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 resources = { category = ship_components cost = { alloys = 135 nanites = 2 } upkeep = { energy = 0 alloys = 0 } } } #鱼雷 weapon_component_template = { key = "RG_ENERGY_MISSILE" size = torpedo type = missile component_set = "RG_ENERGY_MISSILE" icon = "GFX_ship_part_graymine" icon_frame = 1 damage = { min = 2500 max = 2500} windup = { min = 2 max = 20 } total_fire_time = 100 range = 200.0 accuracy = 1.0 tracking = 0.5 power = -180 tags = { weapon_type_energy } projectile_gfx = "gatebuilder_torpedo" prerequisites = { "tech_gray_nano_boost_3" } missile_speed = 150 missile_evasion = 0.35 missile_shield = 500 missile_armor = 500 missile_health = 1000 missile_retarget_range = 100 size_damage_factor = 1.0 shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 resources = { category = ship_components cost = { alloys = 135 nanites = 2 } upkeep = { energy = 0 alloys = 0 } } ai_weight = { weight = 0 } } #航母雷达 weapon_component_template = { key = "RG_CARRIER_RADAR" size = point_defence entity = "turret_point_defence_entity" type = instant icon = "GFX_ship_part_sensor_1" icon_frame = 1 damage = { min = 0 max = 0 } windup = { min = 20 max = 40 } total_fire_time = 1 range = 1000.0 accuracy = 0.0 tracking = 0.0 prerequisites = { "tech_gray_interdictor_4" } hull_damage = 0.0 shield_penetration = 0.0 shield_damage = 0.0 armor_penetration = 0.0 armor_damage = 0.0 power = -100 resources = { category = ship_components cost = { alloys = 20 } } ship_modifier = { custom_tooltip = RG_CARRIER_RADAR_tool_tip } class_restriction = { shipclass_military } component_set = "RG_CARRIER_RADAR" projectile_gfx = "RG_invisible_radar" ai_weight = { weight = 0 } } #攻击机 strike_craft_component_template = { key = "RG_BOMBER_HANGAR_ATTACK_ROCKET" size = LARGE entity = "gatebuilder_01_strikecraft_entity" power = -60 resources = { category = ship_components cost = { alloys = 80 nanites = 8 } upkeep = { energy = 0.2 alloys = 0.2 } } size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership } prerequisites = { "tech_gray_nano_boost_3" } count = 15 regeneration_per_day = 1.0 launch_time = 1 damage = { min = 42.5 max = 425 } cooldown = 10 # windup = { min = 1 max = 10 } range = 1000 engagement_range = 1000 accuracy = 0.85 tracking = 0.15 health = 80 armor = 40 shield = 40 evasion = 0.40 speed = 425 rotation_speed = 0.25 acceleration = 0.6 shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 weapon_type = instant projectile_gfx = "gatebuilder_titan_weapon_ex" ship_behavior = "rg_bombers_behavior" icon = "GFX_ship_part_strike_craft_skrand" icon_frame = 1 component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET" tags = { weapon_type_strike_craft weapon_type_energy } ai_tags = { weapon_role_anti_armor } ai_weight = { weight = 0 } } #鱼雷机 strike_craft_component_template = { key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO" size = LARGE entity = "gatebuilder_01_strikecraft_entity" power = -60 resources = { category = ship_components cost = { alloys = 80 nanites = 8 } upkeep = { energy = 0.2 alloys = 0.2 } } size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership } prerequisites = { "tech_gray_nano_boost_3" } count = 15 regeneration_per_day = 1.0 launch_time = 1 damage = { min = 82.5 max = 825 } # 247dpd cooldown = 10 # windup = { min = 1 max = 10 } # total_fire_time = 200 range = 100 engagement_range = 1000 accuracy = 0.85 tracking = 0.15 health = 180 armor = 110 shield = 40 evasion = 0.40 speed = 225 rotation_speed = 0.25 acceleration = 0.6 size_damage_factor = 1.0 shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 weapon_type = instant projectile_gfx = "gatebuilder_torpedo" ship_behavior = "rg_bombers_behavior" icon = "GFX_ship_part_strike_craft_skrand" icon_frame = 1 component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO" tags = { weapon_type_strike_craft weapon_type_energy } ai_tags = { weapon_role_anti_armor } ai_weight = { weight = 0 } } #舰爆 strike_craft_component_template = { key = "RG_BOMBER_HANGAR_AP_BOMB" size = LARGE entity = "gatebuilder_01_strikecraft_entity" power = -60 resources = { category = ship_components cost = { alloys = 80 nanites = 16 } upkeep = { energy = 0.2 alloys = 0.2 } } size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership } prerequisites = { "tech_gray_nano_boost_3" } count = 15 regeneration_per_day = 1.0 launch_time = 1 damage = { min = 125 max = 1250 } # 375dpd cooldown = 10 # windup = { min = 1 max = 10 } range = 10 engagement_range = 1000 accuracy = 0.85 tracking = 0.15 health = 180 armor = 110 shield = 40 evasion = 0.40 speed = 225 rotation_speed = 0.25 acceleration = 0.6 size_damage_factor = 1.0 shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 weapon_type = instant projectile_gfx = "proton_torpedoes" ship_behavior = "rg_bombers_behavior" icon = "GFX_ship_part_strike_craft_skrand" icon_frame = 1 component_set = "RG_BOMBER_HANGAR_AP_BOMB" tags = { weapon_type_strike_craft weapon_type_energy } ai_tags = { weapon_role_anti_armor } ai_weight = { weight = 0 } } #战斗机 strike_craft_component_template = { key = "RG_FIGHTER_HANGAR_BEAM" size = LARGE entity = "gatebuilder_01_strikecraft_entity" weapon_type = point_defence projectile_gfx = "gatebuilder_lance_weapon" power = -60 resources = { category = ship_components cost = { alloys = 80 nanites = 8 } upkeep = { energy = 0.2 alloys = 0.2 } } size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership } prerequisites = { "tech_gray_nano_boost_3" } count = 30 regeneration_per_day = 2.0 launch_time = 1 damage = { min = 12 max = 120 } # 144dpd cooldown = 5 range = 150 engagement_range = 1000 accuracy = 0.90 tracking = 0.10 health = 60 armor = 20 shield = 40 evasion = 0.50 speed = 625 rotation_speed = 0.25 acceleration = 0.6 shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 ship_behavior = "rg_bombers_behavior" icon = "GFX_ship_part_strike_craft_skrand" icon_frame = 1 component_set = "RG_FIGHTER_HANGAR_BEAM" tags = { weapon_type_strike_craft weapon_type_energy} ai_tags = { weapon_role_point_defense } ai_weight = { weight = 0 } } #自由飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_COLOSSUS" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_colossus" size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #航母飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_CARRIER" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "rg_carrier_behavior" size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #冲锋飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_CHARGE" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_line" size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #火炮飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_artillery" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_artillery" size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #灰风飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_MotherShip" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_GrayMotherShip" prerequisites = { "tech_object_gray_5" } size_restriction = { RG_graygoo_mothership } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #光环舰飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_aura" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "rg_aura_behavior" size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #战列飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_battle" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_battle" size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #雷击舰飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_torpedo" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_torpedo" size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #防空飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_AA" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_AA" size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #破冰飞控 utility_component_template = { key = "RG_COMBAT_COMPUTER_icebreak" size = small icon = "GFX_ship_part_computer_artillery_sapient" icon_frame = 1 power = 0 resources = { category = ship_components cost = { alloys = 0 } } ship_behavior = "RG_icebreak" size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor } prerequisites = { "tech_gray_interdictor_4" } tags = { weapon_type_rg_computer } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_tracking_add = 10 } component_set = "combat_computers" ai_weight = { weight = 0 } } #纳米修复云 utility_component_template = { key = "RG_SHIP_AURA_NANOBOT_CLOUD" size = medium icon = "GFX_ship_part_aura_nanobot" icon_frame = 1 power = 0 size_restriction = { titan RG_graygoo_Buff RG_graygoo_mothership } component_set = "ship_aura_components" prerequisites = { "tech_gray_repair_system_1" } tags = { weapon_type_rg_halo } friendly_aura = { name = "RG_aura_nanobot_cloud" radius = @shipAuraRange apply_on = ships stack_info = { #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied. id = friendly_rg_nanobot_cloud priority = 20 } modifier = { ship_hull_regen_add_perc = 3 ship_armor_regen_add_perc = 3 } graphics = { area_effect = { entity = "circle_area_entity" dynamic_scale = yes } ship_effect = { entity = "ship_aura_positive_entity" dynamic_scale = no } } } resources = { category = ship_components cost = { alloys = 135 nanites = 4 } upkeep = { energy = 0 alloys = 0 } } ai_weight = { weight = 0 } } utility_component_template = { key = "RG_AUTOCONST_HANGER" size = medium icon = "GFX_ship_part_aura_nanobot" icon_frame = 1 resources = { category = ship_components cost = { alloys = 500 } upkeep = { minerals = 10 alloys = 5 influence = 1 } } power = -100 modifier = { ship_hull_regen_add_perc = 0.1 ship_shield_regen_add_perc = 0.1 ship_armor_regen_add_perc = 0.1 } ship_modifier = { custom_tooltip = RG_AUTOCONST_HANGER_tool_tip } size_restriction = { RG_armed_science_ship } component_set = "ship_aura_components" tags = { weapon_type_rg_aux } ai_weight = { weight = 0 } } #纳米损管 utility_component_template = { key = "RG_AUTO_REPAIR" size = aux icon = "GFX_ship_part_ship_part_nanite_repair_system" icon_frame = 1 power = 0 prerequisites = { "tech_gray_repair_system_1" } resources = { category = ship_components cost = { alloys = @cost0 nanites = 4 } } modifier = { ship_hull_regen_add_static = 4000 ship_armor_regen_add_static = 2000 } component_set = "RG_AUTO_REPAIR" tags = { weapon_type_rg_aux } ai_weight = { weight = 5 } } #神秘调度器 utility_component_template = { key = "RG_ENIGMATIC_SCHEDULER" size = aux icon = "GFX_ship_part_enigmatic_encoder" icon_frame = 1 hidden = yes power = @cost0 resources = { category = ship_components cost = { alloys = @cost0 nanites = 4 } } component_set = "RG_ENIGMATIC_SCHEDULER" tags = { weapon_type_rg_aux } modifier = { ship_accuracy_add = 40 ship_evasion_add = 40 } ai_weight = { weight = 0 } } #质能对抗装置 utility_component_template = { key = "RG_ARMOR_BOOSTER" size = aux icon = "GFX_ship_part_rg_armor_hardener" icon_frame = 1 hidden = yes power = -1000 resources = { category = ship_components cost = { alloys = @cost0 nanites = 4 } } component_set = "RG_ARMOR_BOOSTER" tags = { weapon_type_rg_aux } modifier = { ship_armor_mult = 0.5 ship_shield_mult = 0.5 } ship_modifier = { ship_shield_hardening_add = 1 ship_armor_hardening_add = 1 } ai_weight = { weight = 0 } } #引擎增压 utility_component_template = { key = "RG_ENGINE_BOOSTER" size = aux icon = "GFX_ship_part_instrument_covenant_aux" icon_frame = 1 hidden = yes power = @cost0 resources = { category = ship_components cost = { alloys = @cost0 nanites = 4 } } component_set = "ENIGMATIC_ENCODER" tags = { weapon_type_rg_aux } modifier = { ship_speed_mult = 0.55 ship_evasion_mult = 0.45 } ai_weight = { weight = 0 } } #weapon_component_template = { # Nanobot Assimilation #key = "PLANET_KILLER_NANOBOTS" #size = planet_killer #type = planet_killer #use_ship_kill_target = no #prerequisites = { "tech_pk_nanobots" } #icon = GFX_ship_part_nanobot_diffuser #icon_frame = 1 #component_set = "PLANET_KILLER_NANOBOTS" #planet_destruction_gfx = "assimilation_nanobots_gfx" #} #特别武器 weapon_component_template = { key = "RG_SP_CANNON_INSTANT" size = titanic entity = "invisible_turret_entity" type = instant hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 use_ship_kill_target = no firing_arc = 15.0 min_range = 30.0 firing_arc = 25.0 damage = { min = 100 max = 10000 } windup = { min = 30 max = 45 } total_fire_time = 155 range = 270.0 accuracy = 0.7 shield_damage = 1.2 armor_damage = 1.2 shield_penetration = 1.0 armor_penetration = 1.0 tracking = 0.3 power = -800 component_set = "RG_SP_CANNON_INSTANT" projectile_gfx = "gatebuilder_titan_weapon_ex" tags = { weapon_type_energy weapon_type_rg_sp } resources = { category = ship_components cost = { alloys = 350 } upkeep = { energy = 10 } } ai_weight = { weight = 1 } } #绝对领域 utility_component_template = { key = "RG_ABSLUTEFIELD" size = medium icon = "GFX_ship_part_aura_quantum_destabilizer" icon_frame = 1 power = 0 size_restriction = { RG_graygoo_Buff } component_set = "ship_aura_components" tags = { weapon_type_rg_halo } hostile_aura = { name = "RG_ABSLUTEFIELD" radius = @shipAuraRange apply_on = ships stack_info = { id = hostile_RG_ABSLUTEFIELD priority = 233 } modifier = { ship_hull_add = 2147483647 ship_hull_mult = 2147483647 ship_hull_regen_add_perc = 2147483647 } damage_per_day = { accuracy = 1 damage = { min = 2147483647 max = 2147483647 } shield_penetration = 100.0 armor_penetration = 100.0 } graphics = { area_effect = { entity = "circle_area_entity" dynamic_scale = yes } ship_effect = { entity = "ship_aura_negative_entity" dynamic_scale = no } } } friendly_aura = { name = "RG_ABSLUTEFIELD_F" radius = @shipAuraRange apply_on = ships stack_info = { id = friendly_RG_ABSLUTEFIELD priority = 233 } modifier = { ship_hull_add = 32767 ship_hull_mult = 327.67 ship_hull_regen_add_perc = 327.67 } graphics = { area_effect = { entity = "circle_area_entity" dynamic_scale = yes } ship_effect = { entity = "ship_aura_negative_entity" dynamic_scale = no } } } ai_weight = { weight = 0 } } #敌对笨蛋光环 utility_component_template = { key = "RG_BAKAHALO" size = medium icon = "GFX_ship_part_aura_quantum_destabilizer" icon_frame = 1 power = 0 hidden = yes size_restriction = { RG_graygoo_Buff } component_set = "ship_aura_components" tags = { weapon_type_rg_halo } hostile_aura = { name = "RG_BAKAHALO" radius = @shipAuraRange apply_on = ships stack_info = { id = hostile_BAKAHALO priority = 233 } modifier = { ship_shield_mult = -0.1 ship_speed_mult = -0.1 ship_armor_mult = -0.1 ship_hull_mult = -0.1 ship_shield_hardening_add = -1.0 ship_armor_hardening_add = -1.0 ship_shield_penetration_mult = -1.0 ship_armor_penetration_mult = -1.0 ship_weapon_range_mult = -0.1 ship_tracking_add = -10 ship_engagement_range_mult = -0.1 ship_disengage_chance_mult = -0.1 ship_ftl_jumpdrive_range_mult = -0.1 ship_windup_mult = 1.0 ship_jumpdrive_cooldown_mult = 1.0 } graphics = { area_effect = { entity = "circle_area_entity" dynamic_scale = yes } ship_effect = { entity = "ship_aura_negative_entity" dynamic_scale = no } } } ai_weight = { weight = 0 } } #笨蛋光环 utility_component_template = { key = "RG_ANTIBAKAHALO" size = medium icon = "GFX_ship_part_aura_quantum_destabilizer" icon_frame = 1 power = 0 hidden = yes size_restriction = { RG_graygoo_Buff } component_set = "ship_aura_components" tags = { weapon_type_rg_halo } friendly_aura = { name = "RG_ANTIBAKAHALO" radius = @shipAuraRange apply_on = ships stack_info = { #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied. id = friendly_BAKAHALO priority = 233 } damage_per_day = { accuracy = 0.5 damage = { min = 48 max = 96 } shield_penetration = 1.0 armor_penetration = 1.0 } modifier = { ship_shield_mult = -0.1 ship_speed_mult = -0.1 ship_armor_mult = -0.1 ship_hull_mult = -0.1 ship_shield_hardening_add = 1.0 ship_armor_hardening_add = 1.0 ship_shield_penetration_mult = 1.0 ship_armor_penetration_mult = 1.0 ship_weapon_range_mult = -0.1 ship_tracking_add = -10 ship_engagement_range_mult = -0.1 ship_disengage_chance_mult = -0.1 ship_ftl_jumpdrive_range_mult = -0.1 ship_windup_mult = 0.1 ship_jumpdrive_cooldown_mult = 0.1 } graphics = { area_effect = { entity = "circle_area_entity" dynamic_scale = yes } ship_effect = { entity = "ship_aura_positive_entity" dynamic_scale = no } } } ai_weight = { weight = 0 } } #笨蛋雷达 weapon_component_template = { key = "RG_ANTIBAKAHALO_RADAR" size = point_defence entity = "invisible_turret_entity" type = instant icon = "GFX_ship_part_sensor_1" icon_frame = 1 damage = { min = 0 max = 0 } windup = { min = 20 max = 40 } total_fire_time = 1 range = 350.0 accuracy = 0.0 tracking = 0.0 size_restriction = { RG_graygoo_Buff } prerequisites = { "tech_gray_buffnut_6" } tags = { weapon_type_rg_halo } friendly_aura = { name = "RG_ANTIBAKAHALO" radius = @shipAuraRange apply_on = ships stack_info = { #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied. id = friendly_BAKAHALO priority = 233 } modifier = { ship_shield_mult = -0.1 ship_speed_mult = -0.1 ship_armor_mult = -0.1 ship_hull_mult = -0.1 ship_shield_hardening_add = 1.0 ship_armor_hardening_add = 1.0 ship_shield_penetration_mult = 1.0 ship_armor_penetration_mult = 1.0 ship_weapon_range_mult = -0.1 ship_tracking_add = -10 ship_engagement_range_mult = -0.1 ship_disengage_chance_mult = -0.1 ship_ftl_jumpdrive_range_mult = -0.1 ship_windup_mult = 0.1 ship_jumpdrive_cooldown_mult = 0.1 } graphics = { area_effect = { entity = "circle_area_entity" dynamic_scale = yes } ship_effect = { entity = "ship_aura_positive_entity" dynamic_scale = no } } } hull_damage = 0.0 shield_penetration = 0.0 shield_damage = 0.0 armor_penetration = 0.0 armor_damage = 0.0 power = -100 resources = { category = ship_components cost = { alloys = 20 } } component_set = "RG_ANTIBAKAHALO_RADAR" projectile_gfx = "RG_invisible_radar" ai_weight = { weight = 0 } } weapon_component_template = { key = "RG_BAKAHALO_RADAR" size = point_defence entity = "invisible_turret_entity" type = instant icon = "GFX_ship_part_sensor_2" icon_frame = 1 damage = { min = 0 max = 0 } windup = { min = 20 max = 40 } total_fire_time = 1 range = 350.0 accuracy = 0.0 tracking = 0.0 size_restriction = { RG_graygoo_Buff } prerequisites = { "tech_gray_buffnut_6" } tags = { weapon_type_rg_halo } hostile_aura = { name = "RG_BAKAHALO" radius = @shipAuraRange apply_on = ships stack_info = { id = hostile_BAKAHALO priority = 233 } modifier = { ship_shield_mult = -0.1 ship_speed_mult = -0.1 ship_armor_mult = -0.1 ship_hull_mult = -0.1 ship_shield_hardening_add = -1.0 ship_armor_hardening_add = -1.0 ship_shield_penetration_mult = -1.0 ship_armor_penetration_mult = -1.0 ship_weapon_range_mult = -0.1 ship_tracking_add = -10 ship_engagement_range_mult = -0.1 ship_disengage_chance_mult = -0.1 ship_ftl_jumpdrive_range_mult = -0.1 ship_windup_mult = 1.0 ship_jumpdrive_cooldown_mult = 1.0 } damage_per_day = { accuracy = 0.5 damage = { min = 96 max = 192 } shield_penetration = 1.0 armor_penetration = 1.0 } graphics = { area_effect = { entity = "circle_area_entity" dynamic_scale = yes } ship_effect = { entity = "ship_aura_negative_entity" dynamic_scale = no } } } hull_damage = 0.0 shield_penetration = 0.0 shield_damage = 0.0 armor_penetration = 0.0 armor_damage = 0.0 power = -100 resources = { category = ship_components cost = { alloys = 20 } } component_set = "RG_BAKAHALO_RADAR" projectile_gfx = "RG_invisible_radar" ai_weight = { weight = 0 } } #跃迁引擎 utility_component_template = { key = "RG_gatebuilder_jump" size = small icon = "GFX_ship_part_warp_drive_3" icon_frame = 1 power = -50 hidden = yes resources = { category = ship_components cost = { alloys = 300 } } #prerequisites = { "tech_gray_interdictor_4" } ftl = yes jumpdrive = yes ship_modifier = { ship_windup_mult = -1.0 ship_ftl_jumpdrive_range_mult = 1.0 ship_jumpdrive_cooldown_mult = -1.0 } tags = { weapon_type_rg_jumpdrive } ai_weight = { weight = 100 } class_restriction = { shipclass_military } component_set = "ftl_components" } #传感器 utility_component_template = { key = "RG_gatebuilder_sensor" size = medium icon = "GFX_ship_part_sensor_4" icon_frame = 1 power = -20 hidden = yes resources = { category = ship_components cost = { alloys = 100 } } sensor_range = 15 hyperlane_range = 20 #prerequisites = { "tech_gray_interdictor_4" } ship_modifier = { ship_tracking_add = 20 } component_set = "sensor_components" tags = { weapon_type_rg_sensor } ai_weight = { weight = 100 } } #推进器 utility_component_template = { key = "RG_gatebuilder_thruster" size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = -50 hidden = yes resources = { category = ship_components cost = { alloys = 200 } } #prerequisites = { "tech_gray_interdictor_4" } modifier = { ship_speed_mult = 1.25 ship_evasion_add = 10 } component_set = "thruster_components" class_restriction = { shipclass_military } tags = { weapon_type_rg_thruster } ai_weight = { weight = 100 } } # Elite Cloaking Device utility_component_template = { key = "RG_CORVETTE_CLOAKING_3" size = aux icon = "GFX_ship_part_cloak_dark_matter" icon_frame = 1 power = -200 resources = { category = ship_components cost = { alloys = 200 } } modifier = { ship_cloaking_strength_add = 5 ship_cloaking_detection_add = 5 } triggered_ship_modifier = { potential = { is_cloaked = yes } modifier = { ship_shield_reduction = 0.1 } } custom_tooltip = "RG_CLOAKING_3_TOOLTIP" tags = { weapon_type_rg_clocking_comp } size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership} prerequisites = { "tech_cloaking_3" } ship_limit = 1 hidden = yes component_set = "science_cloaking_components" }