tech_gray_weapon_lance_1 = { area = physics cost = 5000 tier = 5 is_rare = yes is_reverse_engineerable = no category = { particles } ai_update_type = military prerequisites = { "tech_object_gray_5" "tech_zero_point_power" } weight = @tier2weight3 ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } tech_gray_matter_remix_2 = { area = engineering cost = 5000 tier = 5 is_rare = yes category = { materials } ai_update_type = military weight = @tier2weight3 prerequisites = { "tech_gray_weapon_lance_1" "tech_ship_armor_5" } ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } tech_gray_nano_boost_3 = { area = engineering cost = 5000 tier = 5 is_rare = yes category = { propulsion } ai_update_type = military weight = @tier2weight3 prerequisites = { "tech_gray_matter_remix_2" "tech_thrusters_4" } ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } tech_gray_interdictor_4 = { area = engineering cost = 5000 tier = 5 is_rare = yes category = { voidcraft } ai_update_type = military weight = @tier2weight3 prerequisites = { "tech_gray_nano_boost_3" "tech_battleships" } ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } tech_gray_matter_spray_5 = { area = engineering cost = 5000 tier = 5 is_rare = yes category = { propulsion } ai_update_type = military weight = @tier2weight3 prerequisites = { "tech_gray_interdictor_4" "tech_kinetic_artillery_2" } ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } tech_gray_buffnut_6 = { area = engineering cost = 5000 tier = 5 is_rare = yes category = { voidcraft } ai_update_type = military weight = @tier2weight3 prerequisites = { "tech_gray_interdictor_4" "tech_juggernaut" } ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } tech_gray_army_7 = { area = society cost = 5000 tier = 5 is_rare = yes category = { military_theory } ai_update_type = military weight = @tier2weight3 prerequisites = { "tech_gray_matter_remix_2" "tech_self_aware_logic" } ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } tech_gray_repair_system_1 = { area = engineering cost = 5000 tier = 5 is_rare = yes category = { voidcraft } is_reverse_engineerable = yes ai_update_type = military weight = 0 ai_weight = { factor = 0 #weapons are good modifier = { factor = 1.25 has_ethic = ethic_militarist } modifier = { factor = 1.5 has_ethic = ethic_fanatic_militarist } } } # UNLOCKED BY PROJECT tech_object_gray_5 = { cost = 5000 area = engineering tier = 5 is_rare = yes is_reverse_engineerable = no category = { voidcraft } weight = 0 ## unlock ai_weight = { factor = 1 } } tech_minilaser_gray_1 = { cost = 2000 area = physics tier = 5 is_rare = yes is_reverse_engineerable = no category = { particles } weight = 0 ## unlock ai_weight = { factor = 1 } } tech_object_gray_6 = { cost = 2000 area = physics tier = 5 is_rare = yes is_reverse_engineerable = no category = { particles } weight = 0 ## unlock ai_weight = { factor = 0 } } tech_gray_noway = { cost = 2000 area = physics tier = 5 is_rare = yes is_reverse_engineerable = no category = { particles } weight = 0 ## unlock ai_weight = { factor = 0 } }